From 1f5dd7ac91089cd18ce490e7e2ccfd40cde1651a Mon Sep 17 00:00:00 2001 From: Night Owl Date: Mon, 29 Jan 2018 17:52:05 +0500 Subject: [PATCH] Fix blood stream. --- dlls/weapons.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/weapons.cpp b/dlls/weapons.cpp index 71a3d7c4..adf83745 100644 --- a/dlls/weapons.cpp +++ b/dlls/weapons.cpp @@ -140,7 +140,7 @@ void SpawnBlood( Vector vecSpot, int bloodColor, float flDamage ) if( bloodColor == BLOOD_COLOR_RED ) bloodColor = 73; UTIL_BloodDrips( vecSpot, g_vecAttackDir, bloodColor, (int)flDamage * 3 ); - UTIL_BloodStream( vecSpot, gpGlobals->v_forward * 2 - gpGlobals->v_up * 35, bloodColor, (int)flDamage ); + UTIL_BloodStream( vecSpot, vecSpot + gpGlobals->v_up * 2 + gpGlobals->v_forward * 35, bloodColor, (int)flDamage ); } int DamageDecal( CBaseEntity *pEntity, int bitsDamageType )