Fix blood stream.

This commit is contained in:
Night Owl 2018-01-29 17:52:05 +05:00
parent fd1be47ffb
commit 1f5dd7ac91

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@ -140,7 +140,7 @@ void SpawnBlood( Vector vecSpot, int bloodColor, float flDamage )
if( bloodColor == BLOOD_COLOR_RED )
bloodColor = 73;
UTIL_BloodDrips( vecSpot, g_vecAttackDir, bloodColor, (int)flDamage * 3 );
UTIL_BloodStream( vecSpot, gpGlobals->v_forward * 2 - gpGlobals->v_up * 35, bloodColor, (int)flDamage );
UTIL_BloodStream( vecSpot, vecSpot + gpGlobals->v_up * 2 + gpGlobals->v_forward * 35, bloodColor, (int)flDamage );
}
int DamageDecal( CBaseEntity *pEntity, int bitsDamageType )