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Fix blood stream.
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@ -140,7 +140,7 @@ void SpawnBlood( Vector vecSpot, int bloodColor, float flDamage )
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if( bloodColor == BLOOD_COLOR_RED )
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bloodColor = 73;
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UTIL_BloodDrips( vecSpot, g_vecAttackDir, bloodColor, (int)flDamage * 3 );
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UTIL_BloodStream( vecSpot, gpGlobals->v_forward * 2 - gpGlobals->v_up * 35, bloodColor, (int)flDamage );
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UTIL_BloodStream( vecSpot, vecSpot + gpGlobals->v_up * 2 + gpGlobals->v_forward * 35, bloodColor, (int)flDamage );
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}
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int DamageDecal( CBaseEntity *pEntity, int bitsDamageType )
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