Use hack for trigger_hurt again.

This commit is contained in:
Night Owl 2018-07-12 09:57:26 +05:00
parent 50595469ec
commit 15abd8f0f1

View File

@ -779,6 +779,20 @@ void CTargetCDAudio::Play( void )
void CTriggerHurt::Spawn( void ) void CTriggerHurt::Spawn( void )
{ {
//
// The Gate:
//
// Remove to prevent a crash.
//
if( FStrEq( STRING( gpGlobals->mapname ), "tombtest2" ) )
{
if( !FStringNull( pev->targetname ) && FStrEq( STRING( pev->targetname ), "secondspikes" ) )
{
UTIL_Remove( this );
return;
}
}
InitTrigger(); InitTrigger();
SetTouch( &CBaseTrigger::HurtTouch ); SetTouch( &CBaseTrigger::HurtTouch );