mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-06 12:04:17 +00:00
Merge branch 'thegate-fix' into thegate
This commit is contained in:
commit
50595469ec
@ -22,3 +22,4 @@ script:
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- cp dlls/hl.* $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC/dlls
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- tar -J -cf $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC.txz $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC
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- curl --upload-file $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC.txz https://transfer.sh/$TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC.txz
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@ -108,6 +108,9 @@ int CHudFlashlight::Draw( float flTime )
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int r, g, b, x, y, a;
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wrect_t rc;
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if( gEngfuncs.IsSpectateOnly() )
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return 1;
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if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
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return 1;
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@ -100,6 +100,37 @@ void __CmdFunc_ToggleServerBrowser( void )
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{
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}
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int __MsgFunc_PlayMP3( const char *pszName, int iSize, void *pbuf )
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{
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const char *pszSound;
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char cmd[64];
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BEGIN_READ( pbuf, iSize );
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pszSound = READ_STRING();
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if( !IsXashFWGS() && gEngfuncs.pfnGetCvarPointer( "gl_overbright" ) )
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{
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sprintf( cmd, "mp3 play sound/mp3/%s\n", pszSound );
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gEngfuncs.pfnClientCmd( cmd );
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}
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else
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{
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sprintf( cmd, "sound/mp3/%s", pszSound );
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gEngfuncs.pfnPrimeMusicStream( cmd, 1 );
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}
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return 1;
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}
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void __CmdFunc_StopMP3( void )
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{
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if( !IsXashFWGS() && gEngfuncs.pfnGetCvarPointer( "gl_overbright" ) )
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gEngfuncs.pfnClientCmd( "mp3 stop\n" );
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else
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gEngfuncs.pfnPrimeMusicStream( 0, 0 );
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}
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// TFFree Command Menu Message Handlers
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int __MsgFunc_ValClass( const char *pszName, int iSize, void *pbuf )
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{
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@ -183,6 +214,9 @@ void CHud::Init( void )
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// VGUI Menus
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HOOK_MESSAGE( VGUIMenu );
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HOOK_MESSAGE( PlayMP3 );
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HOOK_COMMAND( "stopmp3", StopMP3 );
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CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO ); // controls whether or not to suicide immediately on TF class switch
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CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE ); // controls whether or not to automatically take screenshots at the end of a round
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hud_textmode = CVAR_CREATE ( "hud_textmode", "0", FCVAR_ARCHIVE );
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@ -23,16 +23,13 @@
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class CTriggerCommand : public CPointEntity
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{
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public:
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void Spawn(void);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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private:
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void PlayMP3(CBaseEntity* pClient, const char* song);
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void Spawn();
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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};
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LINK_ENTITY_TO_CLASS(trigger_command, CTriggerCommand);
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LINK_ENTITY_TO_CLASS( trigger_command, CTriggerCommand )
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void CTriggerCommand::Spawn(void)
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void CTriggerCommand::Spawn()
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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@ -40,61 +37,18 @@ void CTriggerCommand::Spawn(void)
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pev->frame = 0;
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}
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void CTriggerCommand::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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void CTriggerCommand::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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if (!pActivator || !pActivator->IsNetClient())
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char cmd[64];
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if( !pActivator || !pActivator->IsPlayer() )
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return;
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const char* command = STRING(pev->netname);
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if (!command || !*command)
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if( !pev->netname )
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return;
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// ALERT(at_console, "%s with command \"%s\"\n", STRING(pev->classname), command);
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sprintf( cmd, "%s\n", STRING( pev->netname ) );
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CLIENT_COMMAND( ENT( pActivator->pev ), cmd );
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char* str = NULL;
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if ((str = (char*)strstr(command, "playmp3")) != NULL)
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{
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int pchlen = 0;
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int extlen = 3; // "mp3" excluding NULL terminator.
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int ideallen = 0;
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char* pch = NULL, *lastpch = NULL;
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char* song = NULL;
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pch = strtok(str, " .");
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while (pch)
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{
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pchlen = strlen(pch);
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ideallen = (pchlen <= extlen) ? pchlen : extlen;
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if (strncmp(pch, "mp3", sizeof(char) * ideallen) == 0)
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{
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pch = NULL;
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}
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else
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{
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lastpch = pch;
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pch = strtok(NULL, " .");
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}
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}
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song = lastpch;
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PlayMP3(pActivator, song);
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}
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UTIL_Remove(this);
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}
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void CTriggerCommand::PlayMP3(CBaseEntity* pClient, const char* song)
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{
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ASSERT(pClient != NULL);
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char cmd[128];
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sprintf(cmd, "play sound/mp3/%s.mp3\n", song);
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CLIENT_COMMAND(ENT(pClient->pev),cmd);
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UTIL_Remove( this );
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}
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@ -49,6 +49,7 @@ extern void CopyToBodyQue( entvars_t* pev );
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extern int giPrecacheGrunt;
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extern int gmsgSayText;
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extern int gmsgBhopcap;
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extern int gmsgPlayMP3;
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extern cvar_t allow_spectators;
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@ -487,6 +488,12 @@ void ClientCommand( edict_t *pEntity )
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{
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GetClassPtr( (CBasePlayer *)pev )->ForceClientDllUpdate();
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}
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else if( FStrEq(pcmd, "playmp3" ) )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgPlayMP3, NULL, ENT( pev ) );
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WRITE_STRING( (char *)CMD_ARGV( 1 ) );
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MESSAGE_END();
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}
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else if( FStrEq(pcmd, "give" ) )
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{
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if( g_flWeaponCheat != 0.0 )
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@ -64,6 +64,8 @@ void CGrenade::Explode( TraceResult *pTrace, int bitsDamageType )
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int iContents = UTIL_PointContents( pev->origin );
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UTIL_ScreenShake( pev->origin, 25.0, 150.0, 1.0, 750.0 );
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE( TE_EXPLOSION ); // This makes a dynamic light and the explosion sprites/sound
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WRITE_COORD( pev->origin.x ); // Send to PAS because of the sound
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@ -448,7 +448,7 @@ BOOL CHGrunt::CheckMeleeAttack1( float flDot, float flDist )
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//=========================================================
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BOOL CHGrunt::CheckRangeAttack1( float flDot, float flDist )
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{
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if( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDist <= 2048 && flDot >= 0.5 && NoFriendlyFire() )
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if( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDist <= 8000 && flDot >= 0.5 && NoFriendlyFire() )
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{
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TraceResult tr;
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@ -647,36 +647,30 @@ void CHGrunt::SetYawSpeed( void )
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switch( m_Activity )
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{
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case ACT_IDLE:
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ys = 150;
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ys = 295;
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break;
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case ACT_RUN:
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ys = 150;
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ys = 175;
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break;
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case ACT_WALK:
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ys = 180;
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ys = 275;
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break;
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case ACT_RANGE_ATTACK1:
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ys = 120;
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break;
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case ACT_RANGE_ATTACK2:
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ys = 120;
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break;
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case ACT_MELEE_ATTACK1:
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ys = 120;
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break;
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case ACT_MELEE_ATTACK2:
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ys = 120;
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ys = 145;
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break;
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case ACT_TURN_LEFT:
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case ACT_TURN_RIGHT:
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ys = 180;
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ys = 295;
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break;
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case ACT_GLIDE:
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case ACT_FLY:
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ys = 30;
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ys = 55;
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break;
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default:
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ys = 90;
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ys = 115;
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break;
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}
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@ -32,8 +32,9 @@ extern CGraph WorldGraph;
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// houndeye does 20 points of damage spread over a sphere 384 units in diameter, and each additional
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// squad member increases the BASE damage by 110%, per the spec.
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#define HOUNDEYE_MAX_SQUAD_SIZE 4
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#define HOUNDEYE_MAX_ATTACK_RADIUS 144
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#define HOUNDEYE_MAX_ATTACK_RADIUS 120
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#define HOUNDEYE_SQUAD_BONUS (float)1.1
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#define HOUNDEYE_MELEE_DAMAGE 7
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#define HOUNDEYE_EYE_FRAMES 4 // how many different switchable maps for the eye
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@ -291,17 +292,8 @@ void CHoundeye::HandleAnimEvent( MonsterEvent_t *pEvent )
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break;
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}
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case HOUND_AE_THUMP:
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{
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// SOUND HERE!
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CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.bullsquidDmgBite, DMG_SLASH );
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if( pHurt )
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{
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pHurt->pev->punchangle.x = 5;
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pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 16;
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 2;
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}
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}
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// emit the shockwaves
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SonicAttack();
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break;
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case HOUND_AE_ANGERSOUND1:
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "houndeye/he_pain3.wav", 1, ATTN_NORM );
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@ -570,99 +562,18 @@ void CHoundeye::SonicAttack( void )
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break;
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}
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// blast circles
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE( TE_BEAMCYLINDER );
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WRITE_COORD( pev->origin.x );
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WRITE_COORD( pev->origin.y );
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WRITE_COORD( pev->origin.z + 16 );
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WRITE_COORD( pev->origin.x );
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WRITE_COORD( pev->origin.y );
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WRITE_COORD( pev->origin.z + 16 + HOUNDEYE_MAX_ATTACK_RADIUS / .2 ); // reach damage radius over .3 seconds
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WRITE_SHORT( m_iSpriteTexture );
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WRITE_BYTE( 0 ); // startframe
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WRITE_BYTE( 0 ); // framerate
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WRITE_BYTE( 2 ); // life
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WRITE_BYTE( 16 ); // width
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WRITE_BYTE( 0 ); // noise
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WriteBeamColor();
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WRITE_BYTE( 255 ); //brightness
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WRITE_BYTE( 0 ); // speed
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MESSAGE_END();
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE( TE_BEAMCYLINDER );
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WRITE_COORD( pev->origin.x );
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WRITE_COORD( pev->origin.y );
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WRITE_COORD( pev->origin.z + 16 );
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WRITE_COORD( pev->origin.x );
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WRITE_COORD( pev->origin.y );
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WRITE_COORD( pev->origin.z + 16 + ( HOUNDEYE_MAX_ATTACK_RADIUS / 2 ) / .2 ); // reach damage radius over .3 seconds
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WRITE_SHORT( m_iSpriteTexture );
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WRITE_BYTE( 0 ); // startframe
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WRITE_BYTE( 0 ); // framerate
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WRITE_BYTE( 2 ); // life
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WRITE_BYTE( 16 ); // width
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WRITE_BYTE( 0 ); // noise
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WriteBeamColor();
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WRITE_BYTE( 255 ); //brightness
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WRITE_BYTE( 0 ); // speed
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MESSAGE_END();
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CBaseEntity *pEntity = NULL;
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// iterate on all entities in the vicinity.
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while( ( pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, HOUNDEYE_MAX_ATTACK_RADIUS ) ) != NULL )
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{
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if( pEntity->pev->takedamage != DAMAGE_NO )
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if( pEntity->pev->takedamage == DAMAGE_NO )
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{
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if( !FClassnameIs( pEntity->pev, "monster_houndeye" ) )
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if( pEntity->IsPlayer() )
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{
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// houndeyes don't hurt other houndeyes with their attack
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// houndeyes do FULL damage if the ent in question is visible. Half damage otherwise.
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// This means that you must get out of the houndeye's attack range entirely to avoid damage.
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// Calculate full damage first
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if( SquadCount() > 1 )
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{
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// squad gets attack bonus.
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flAdjustedDamage = gSkillData.houndeyeDmgBlast + gSkillData.houndeyeDmgBlast * ( HOUNDEYE_SQUAD_BONUS * ( SquadCount() - 1 ) );
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}
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if( FVisible( pEntity ) )
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pEntity->TakeDamage( pev, pev, HOUNDEYE_MELEE_DAMAGE, DMG_SONIC | DMG_ALWAYSGIB );
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else
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{
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// solo
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flAdjustedDamage = gSkillData.houndeyeDmgBlast;
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}
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flDist = ( pEntity->Center() - pev->origin ).Length();
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flAdjustedDamage -= ( flDist / HOUNDEYE_MAX_ATTACK_RADIUS ) * flAdjustedDamage;
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if( !FVisible( pEntity ) )
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{
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if( pEntity->IsPlayer() )
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{
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// if this entity is a client, and is not in full view, inflict half damage. We do this so that players still
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// take the residual damage if they don't totally leave the houndeye's effective radius. We restrict it to clients
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// so that monsters in other parts of the level don't take the damage and get pissed.
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flAdjustedDamage *= 0.5;
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}
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else if( !FClassnameIs( pEntity->pev, "func_breakable" ) && !FClassnameIs( pEntity->pev, "func_pushable" ) )
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{
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// do not hurt nonclients through walls, but allow damage to be done to breakables
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flAdjustedDamage = 0;
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}
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}
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//ALERT ( at_aiconsole, "Damage: %f\n", flAdjustedDamage );
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if( flAdjustedDamage > 0 )
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{
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pEntity->TakeDamage( pev, pev, flAdjustedDamage, DMG_SONIC | DMG_ALWAYSGIB );
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}
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pEntity->TakeDamage( pev, pev, HOUNDEYE_MELEE_DAMAGE / 2, DMG_SONIC | DMG_ALWAYSGIB );
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}
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}
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}
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|
@ -155,10 +155,10 @@ void CEnvLight::KeyValue( KeyValueData* pkvd )
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}
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else if( j == 4 )
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{
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v /= 255;
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r *= v;
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g *= v;
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b *= v;
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float vf = v / 255.0f;
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r *= vf;
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g *= vf;
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b *= vf;
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}
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// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling
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|
@ -190,6 +190,7 @@ int gmsgStatusText = 0;
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int gmsgStatusValue = 0;
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int gmsgScope = 0;
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int gmsgPlayMP3 = 0;
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void LinkUserMessages( void )
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{
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@ -233,12 +234,12 @@ void LinkUserMessages( void )
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gmsgFade = REG_USER_MSG( "ScreenFade", sizeof(ScreenFade) );
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gmsgAmmoX = REG_USER_MSG( "AmmoX", 2 );
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gmsgTeamNames = REG_USER_MSG( "TeamNames", -1 );
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gmsgPlayMP3 = REG_USER_MSG( "PlayMP3", -1 );
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gmsgScope = REG_USER_MSG( "Scope", 1 );
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gmsgBhopcap = REG_USER_MSG( "Bhopcap", 1 );
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gmsgStatusText = REG_USER_MSG( "StatusText", -1 );
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gmsgStatusValue = REG_USER_MSG( "StatusValue", 3 );
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gmsgScope = REG_USER_MSG( "Scope", 1 );
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}
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|
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LINK_ENTITY_TO_CLASS( player, CBasePlayer )
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@ -1426,7 +1427,7 @@ void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle )
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MESSAGE_END();
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// Setup flags
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m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_WEAPONS );
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m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_FLASHLIGHT | HIDEHUD_WEAPONS );
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m_afPhysicsFlags |= PFLAG_OBSERVER;
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pev->effects = EF_NODRAW;
|
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pev->view_ofs = g_vecZero;
|
||||
|
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