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@ -250,6 +250,9 @@ void CZombie::Spawn() |
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pev->solid = SOLID_SLIDEBOX; |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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if( FClassnameIs( pev, "monster_zombie_soldier" ) ) |
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pev->health = gSkillData.zsoldierHealth; |
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else |
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pev->health = gSkillData.zombieHealth; |
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pev->health = gSkillData.zombieHealth; |
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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