diff --git a/dlls/zombie.cpp b/dlls/zombie.cpp index a4c67033..29b7446b 100644 --- a/dlls/zombie.cpp +++ b/dlls/zombie.cpp @@ -250,7 +250,10 @@ void CZombie::Spawn() pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_GREEN; - pev->health = gSkillData.zombieHealth; + if( FClassnameIs( pev, "monster_zombie_soldier" ) ) + pev->health = gSkillData.zsoldierHealth; + else + pev->health = gSkillData.zombieHealth; pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE;