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@ -48,7 +48,7 @@ class CItemKevlar : public CItem |
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(pPlayer->pev->weapons & (1 << WEAPON_SUIT))) |
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(pPlayer->pev->weapons & (1 << WEAPON_SUIT))) |
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{ |
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{ |
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pPlayer->pev->armorvalue += MAX_NORMAL_BATTERY; |
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pPlayer->pev->armorvalue += MAX_NORMAL_BATTERY; |
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pPlayer->pev->armorvalue = min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY); |
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pPlayer->pev->armorvalue = Q_min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY); |
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EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "player/kevlar_zipper.wav", 1, ATTN_NORM); |
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EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "player/kevlar_zipper.wav", 1, ATTN_NORM); |
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