diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 1bec1df2..1fcc47dd 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -1423,7 +1423,7 @@ BEAM *pBeam2; /* void EV_EgonFire( event_args_t *args ) { - int idx, /*iFireState,*/ iFireMode; + int idx, iFireState, iFireMode; vec3_t origin; idx = args->entindex; diff --git a/dlls/python.cpp b/dlls/python.cpp index 0aeaa906..2ae34f96 100644 --- a/dlls/python.cpp +++ b/dlls/python.cpp @@ -227,14 +227,9 @@ void CPython::Reload( void ) #else bUseScope = g_pGameRules->IsMultiplayer(); #endif -<<<<<<< HEAD - int iResult = DefaultReload( PYTHON_MAX_CLIP, PYTHON_RELOAD, 2.0, bUseScope ); - if( iResult ) -======= if( DefaultReload( PYTHON_MAX_CLIP, PYTHON_RELOAD, 2.0, bUseScope ) ) ->>>>>>> travis { - m_flSoundDelay = gpGlobals->time + 1.5; + m_flSoundDelay = 1.5; } } diff --git a/dlls/visitors/kevlar.cpp b/dlls/visitors/kevlar.cpp index cabbcb8c..886dc930 100644 --- a/dlls/visitors/kevlar.cpp +++ b/dlls/visitors/kevlar.cpp @@ -48,7 +48,7 @@ class CItemKevlar : public CItem (pPlayer->pev->weapons & (1 << WEAPON_SUIT))) { pPlayer->pev->armorvalue += MAX_NORMAL_BATTERY; - pPlayer->pev->armorvalue = min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY); + pPlayer->pev->armorvalue = Q_min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY); EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "player/kevlar_zipper.wav", 1, ATTN_NORM);