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Fix client build.

halloween
Night Owl 7 years ago
parent
commit
079ab21ba7
  1. 2
      cl_dll/hl/hl_baseentity.cpp

2
cl_dll/hl/hl_baseentity.cpp

@ -237,6 +237,7 @@ int CBaseMonster::TakeHealth(float flHealth, int bitsDamageType) { return 0; }
int CBaseMonster::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; } int CBaseMonster::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; }
int CBaseMonster::Restore( class CRestore & ) { return 1; } int CBaseMonster::Restore( class CRestore & ) { return 1; }
int CBaseMonster::Save( class CSave & ) { return 1; } int CBaseMonster::Save( class CSave & ) { return 1; }
BOOL CBaseMonster::ShouldGibMonster( int iGib ){ return 1; }
int TrainSpeed( int iSpeed, int iMax ) { return 0; } int TrainSpeed( int iSpeed, int iMax ) { return 0; }
void CBasePlayer::DeathSound( void ) { } void CBasePlayer::DeathSound( void ) { }
@ -303,6 +304,7 @@ int CBasePlayer::GiveAmmo( int iCount, const char *szName, int iMax ) { return 0
void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore ) { } void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore ) { }
void CBasePlayer::AddPointsToTeam( int score, BOOL bAllowNegativeScore ) { } void CBasePlayer::AddPointsToTeam( int score, BOOL bAllowNegativeScore ) { }
BOOL IsCurrentMap( const char* mapname ){ return 1; }
void ClearMultiDamage( void ) { } void ClearMultiDamage( void ) { }
void ApplyMultiDamage( entvars_t *pevInflictor, entvars_t *pevAttacker ) { } void ApplyMultiDamage( entvars_t *pevInflictor, entvars_t *pevAttacker ) { }
void AddMultiDamage( entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) { } void AddMultiDamage( entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) { }

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