Fix too long line that crashed some clients

This commit is contained in:
mittorn 2017-01-15 15:05:23 +02:00
parent dd1fd1c5da
commit 04afeb4798

View File

@ -117,11 +117,11 @@ edict_t *CGameRules::GetPlayerSpawnSpot( CBasePlayer *pPlayer )
params.fadeoutTime = .5;
params.holdTime = 10;
params.channel = 0;
params.y = 0;
params.x = params.y = -1;
params.r2 = params.g2 = params.b2 = params.a2 = params.r1 = params.g1 = params.b1 = params.a1 = 255;
UTIL_HudMessage( pPlayer, params, "Server cannot select a spawnpoint, please fly to it manually and press attack button" );
UTIL_HudMessage( pPlayer, params, "Server cannot select a spawnpoint\nplease fly to it manually\nand press attack button" );
// select spawn point
pPlayer->m_state = STATE_POINT_SELECT;
pPlayer->m_afButtonPressed = 0;