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Fix visual studio server build

pull/1/head
mittorn 8 years ago
parent
commit
02532a478b
  1. 4
      dlls/effects.cpp
  2. 2
      dlls/nodes.cpp
  3. 2
      dlls/weapons.cpp

4
dlls/effects.cpp

@ -410,7 +410,7 @@ LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam )
void CTripBeam::Spawn( void ) void CTripBeam::Spawn( void )
{ {
CLightning::Spawn(); CLightning::Spawn();
SetTouch( &TriggerTouch ); SetTouch( &CLightning::TriggerTouch );
pev->solid = SOLID_TRIGGER; pev->solid = SOLID_TRIGGER;
RelinkBeam(); RelinkBeam();
} }
@ -1267,7 +1267,7 @@ void CSprite::TurnOn( void )
pev->effects = 0; pev->effects = 0;
if( ( pev->framerate && m_maxFrame > 1.0 ) || ( pev->spawnflags & SF_SPRITE_ONCE ) ) if( ( pev->framerate && m_maxFrame > 1.0 ) || ( pev->spawnflags & SF_SPRITE_ONCE ) )
{ {
SetThink( &CSprite::CSprite::AnimateThink ); SetThink( &CSprite::AnimateThink );
pev->nextthink = gpGlobals->time; pev->nextthink = gpGlobals->time;
m_lastTime = gpGlobals->time; m_lastTime = gpGlobals->time;
} }

2
dlls/nodes.cpp

@ -45,6 +45,8 @@ LINK_ENTITY_TO_CLASS( info_node_air, CNodeEnt )
#include <unistd.h> #include <unistd.h>
#include <sys/stat.h> #include <sys/stat.h>
#define CreateDirectory(p, n) mkdir(p, 0777) #define CreateDirectory(p, n) mkdir(p, 0777)
#else
#define CreateDirectory(p, n) CreateDirectoryA(p, n)
#endif #endif
//========================================================= //=========================================================

2
dlls/weapons.cpp

@ -1080,7 +1080,7 @@ void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther )
//========================================================= //=========================================================
int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon )
{ {
int iReturn; int iReturn = 0;
if( pszAmmo1() != NULL ) if( pszAmmo1() != NULL )
{ {

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