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Fix visual studio server build

pull/1/head
mittorn 8 years ago
parent
commit
02532a478b
  1. 4
      dlls/effects.cpp
  2. 2
      dlls/nodes.cpp
  3. 2
      dlls/weapons.cpp

4
dlls/effects.cpp

@ -410,7 +410,7 @@ LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam ) @@ -410,7 +410,7 @@ LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam )
void CTripBeam::Spawn( void )
{
CLightning::Spawn();
SetTouch( &TriggerTouch );
SetTouch( &CLightning::TriggerTouch );
pev->solid = SOLID_TRIGGER;
RelinkBeam();
}
@ -1267,7 +1267,7 @@ void CSprite::TurnOn( void ) @@ -1267,7 +1267,7 @@ void CSprite::TurnOn( void )
pev->effects = 0;
if( ( pev->framerate && m_maxFrame > 1.0 ) || ( pev->spawnflags & SF_SPRITE_ONCE ) )
{
SetThink( &CSprite::CSprite::AnimateThink );
SetThink( &CSprite::AnimateThink );
pev->nextthink = gpGlobals->time;
m_lastTime = gpGlobals->time;
}

2
dlls/nodes.cpp

@ -45,6 +45,8 @@ LINK_ENTITY_TO_CLASS( info_node_air, CNodeEnt ) @@ -45,6 +45,8 @@ LINK_ENTITY_TO_CLASS( info_node_air, CNodeEnt )
#include <unistd.h>
#include <sys/stat.h>
#define CreateDirectory(p, n) mkdir(p, 0777)
#else
#define CreateDirectory(p, n) CreateDirectoryA(p, n)
#endif
//=========================================================

2
dlls/weapons.cpp

@ -1080,7 +1080,7 @@ void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther ) @@ -1080,7 +1080,7 @@ void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther )
//=========================================================
int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon )
{
int iReturn;
int iReturn = 0;
if( pszAmmo1() != NULL )
{

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