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496 lines
9.9 KiB
496 lines
9.9 KiB
2 years ago
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//-------------------------------------------------------------
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//-------------------------------------------------------------
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//-
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//- musicminiaudio.cpp
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//-
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//-------------------------------------------------------------
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//-------------------------------------------------------------
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//- by Roy at suggestion by nekonomicon, based on code by JujU
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//-------------------------------------------------------------
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//- mp3 player code for HL mod
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//-------------------------------------------------------------
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//-
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//- compatible with version 0.11.9 of Miniaudio
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//- https://github.com/mackron/miniaudio
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//-
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//-------------------------------------------------------------
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/*
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Don't forget to update the miniaudio submodule.
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Miniaudio 0.11.9 or better required.
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Tested on Debian.
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For playlist format see the bottom of the file.
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*/
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//---------------------------------------------------------
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// inclusions
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "musicminiaudio.h"
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//These are just initial ones. If the actual track has different ones, they will be re-applied during Play().
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#define SAMPLE_FORMAT ma_format_f32
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#define CHANNEL_COUNT 2
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#define SAMPLE_RATE 48000
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CMusic g_MusicPlayer;
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void CMusic_DecoderCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
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//---------------------------------------------------------
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// initialisation
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void CMusic :: Init ( void )
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{
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if( m_bInit == TRUE ){
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return; //Do not re-init.
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}
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deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.format = SAMPLE_FORMAT;
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deviceConfig.playback.channels = CHANNEL_COUNT;
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deviceConfig.sampleRate = SAMPLE_RATE;
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deviceConfig.dataCallback = CMusic_DecoderCallback; // this contains the callback that monitors the end of the song
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deviceConfig.pUserData = NULL;
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if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) {
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ALERT ( at_console, "MUSICPLAYER : unable to initialize\n" );
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return;
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}
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m_bInit = TRUE;
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}
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//---------------------------------------------------------
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// Callback being called during playback
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void CMusic_DecoderCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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if(g_MusicPlayer.m_IsPlaying == FALSE){
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return; //We are paused or stopped, let's exit now.
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}
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ma_decoder* pDecoder = (ma_decoder*)&g_MusicPlayer.decoder;
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if (pDecoder == NULL) {
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return;
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}
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if(frameCount<=0) return;
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ma_uint64 framesRead;
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ma_decoder_read_pcm_frames(pDecoder, pOutput, frameCount, &framesRead);
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if(framesRead < frameCount) //This happens when the song ends.
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g_MusicPlayer.songEnd();
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(void)pInput;
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}
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//---------------------------------------------------------
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// playing an audio file
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void CMusic :: OpenFile ( const char *filename, int repeat )
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{
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audiofile_t *p = NULL;
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p = new audiofile_t;
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sprintf ( p->name, filename );
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p->repeat = repeat;
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p->next = m_pTrack;
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m_pTrack = p;
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}
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//---------------------------------------------------------
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// play a list of audio files
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void CMusic :: OpenList ( const char *filename )
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{
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// open text file
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FILE *myfile = fopen ( filename, "r" );
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if ( myfile == NULL )
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{
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ALERT ( at_console, "MUSICPLAYER : impossible to load %s\n", filename );
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return;
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}
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// saving songs to the list
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int total = 0;
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if ( fscanf ( myfile, "%i", &total ) != EOF )
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{
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for ( int i=0; i<total; i++ )
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{
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char ctitle [128];
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int irepeat;
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// reading the title
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if ( fscanf ( myfile, "%s", ctitle ) != EOF )
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{
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if ( fscanf ( myfile, "%i", &irepeat ) != EOF )
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OpenFile ( ctitle, irepeat );
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else
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break;
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}
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else
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break;
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}
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}
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// close text file
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fclose ( myfile );
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}
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//---------------------------------------------------------
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// end of the song
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void CMusic :: songEnd ( )
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{
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// end of the song
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g_MusicPlayer.Stop ();
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// search for the first song in the list
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audiofile_t *p = NULL;
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p = g_MusicPlayer.m_pTrack;
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while ( p != NULL )
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{
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if ( p->next == NULL )
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break;
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else
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p = p->next;
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}
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if ( p == NULL )
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{
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ALERT ( at_console, "MUSICPLAYER : no song in the list\n" );
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return;
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}
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// decrease repeat count
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p->repeat --;
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// removal of songs whose repeats ran off
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if ( p->repeat < 1 )
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{
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if ( g_MusicPlayer.m_pTrack == p )
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{
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delete g_MusicPlayer.m_pTrack;
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g_MusicPlayer.m_pTrack = NULL;
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}
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else
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{
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audiofile_t *q = NULL;
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q = g_MusicPlayer.m_pTrack;
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while ( q->next != p )
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q = q->next;
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delete q->next;
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q->next = NULL;
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}
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}
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// close player if list is empty
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if ( g_MusicPlayer.m_pTrack == NULL )
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{
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g_MusicPlayer.Reset();
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}
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// next track start
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else
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{
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g_MusicPlayer.Play();
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}
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return;
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}
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//---------------------------------------------------------
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// initiate playback
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void CMusic :: Play ( void )
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{
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if ( m_IsPlaying == TRUE )
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return;
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if ( m_bInit == FALSE )
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{
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Init ();
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if ( m_bInit == FALSE )
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{
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ALERT ( at_console, "MUSICPLAYER : unable to initialize\n" );
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return;
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}
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}
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// search for the first song in the list
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audiofile_t *p = NULL;
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p = m_pTrack;
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while ( p != NULL )
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{
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if ( p->next == NULL )
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break;
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else
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p = p->next;
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}
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if ( p == NULL )
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{
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ALERT ( at_console, "MUSICPLAYER : no song in the list\n" );
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return;
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}
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//Stop playback
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m_IsPlaying = FALSE; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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// loading file
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char payload [512];
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sprintf(payload, "%s", p->name);
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ALERT ( at_console, "MUSICPLAYER : Opening file %s.\n", payload );
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result = ma_decoder_init_file(payload, NULL, &decoder);
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if (result != MA_SUCCESS) {
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ALERT ( at_console, "MUSICPLAYER : %s : can not load file\n", p->name );
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return;
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}
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//If the new track has different properties to the previous one.
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if(
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deviceConfig.playback.format != decoder.outputFormat ||
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deviceConfig.playback.channels != decoder.outputChannels ||
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deviceConfig.sampleRate != decoder.outputSampleRate
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){
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deviceConfig.playback.format = decoder.outputFormat; //Change device settings
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deviceConfig.playback.channels = decoder.outputChannels;
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deviceConfig.sampleRate = decoder.outputSampleRate;
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ALERT ( at_console, "MUSICPLAYER : Changing format to %d, channels to %d and sample rate to %d.\n", deviceConfig.playback.format, deviceConfig.playback.channels, deviceConfig.sampleRate);
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//Now we need to recreate the device to apply.
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ma_device_uninit(&device); //This is crucial, failing to do this results in segFault.
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if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) { //Apply new config.
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ALERT ( at_console, "MUSICPLAYER : Failed to change playback device configuration.\n" );
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g_MusicPlayer.m_bInit = FALSE; //We have been deinitialized. This is NOT ideal.
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return;
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}else
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ALERT ( at_console, "MUSICPLAYER : New configuration applied successfully.\n");
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}
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// playback
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if (ma_device_start(&device) != MA_SUCCESS) {
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ALERT ( at_console, "MUSICPLAYER : Failed to start playback device.\n" );
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m_IsPlaying = FALSE; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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return;
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}else{
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m_IsPlaying = TRUE;
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}
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return;
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}
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void CMusic :: Stop ( void )
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{
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if ( m_IsPlaying == TRUE )
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{
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m_IsPlaying = FALSE; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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}
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}
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void CMusic :: Reset ( void ) //Should instead be called "Next Track", but we keep Julien's naming.
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{
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//Reset the player.
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if ( m_bInit == TRUE )
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ALERT ( at_console, "MUSICPLAYER : Player reset.\n" );
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Stop();
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audiofile_t *p = NULL;
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while ( m_pTrack != NULL )
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{
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p = m_pTrack;
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m_pTrack = p->next;
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delete p;
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}
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}
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void CMusic :: Terminate ( void ) //Cleanup and dereference
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{
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ALERT ( at_console, "MUSICPLAYER : Terminating and unloading.\n" );
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ma_device_uninit(&device);
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ma_decoder_uninit(&decoder);
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g_MusicPlayer.m_bInit = FALSE;
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}
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//---------------------------------------------------------
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// entity class
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class CTriggerMusic : public CPointEntity
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{
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public:
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void Spawn ( void );
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void KeyValue ( KeyValueData *pkvd );
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void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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virtual int Save ( CSave &save );
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virtual int Restore ( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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string_t m_iFileName; // file path
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int m_iFileType; // text file (list) or audio file
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};
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LINK_ENTITY_TO_CLASS( trigger_music, CTriggerMusic );
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TYPEDESCRIPTION CTriggerMusic::m_SaveData[] =
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{
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DEFINE_FIELD( CTriggerMusic, m_iFileType, FIELD_INTEGER ),
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DEFINE_FIELD( CTriggerMusic, m_iFileName, FIELD_STRING ),
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};
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IMPLEMENT_SAVERESTORE( CTriggerMusic, CPointEntity );
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void CTriggerMusic :: Spawn( void )
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{
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pev->solid = SOLID_NOT;
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pev->effects = EF_NODRAW;
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}
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void CTriggerMusic :: KeyValue( KeyValueData *pkvd )
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{
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if (FStrEq(pkvd->szKeyName, "filetype"))
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{
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m_iFileType = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "filename"))
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{
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m_iFileName = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CPointEntity::KeyValue( pkvd );
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}
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void CTriggerMusic :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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if ( g_MusicPlayer.m_IsPlaying == TRUE )
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return;
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if ( m_iFileType == MUSIC_AUDIO_FILE )
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{
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g_MusicPlayer.OpenFile ( STRING(m_iFileName), 1 );
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}
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else
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{
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g_MusicPlayer.OpenList ( STRING(m_iFileName) );
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}
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g_MusicPlayer.Play();
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}
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/*
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code
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@PointClass base( Targetname ) = trigger_music : "Trigger Music"
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[
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filetype(choices) : "File type" : 0 =
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[
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0: "File list (*.txt)"
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1: "File wav mp2 mp3 ogg raw"
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]
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filename(string) : "Name (mod/folder/file.extension)"
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]
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*/
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/*//---------------
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Playlist contents
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example: music01.txt file:
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//
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3
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monmod/sound/mp3/music01_debut.mp3 1
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monmod/sound/mp3/music01_boucle.mp3 3
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monmod/sound/mp3/music01_fin.mp3 1
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//
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composition :
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- total number of tracks
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- path of the first music file
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- times to repeat that file
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- path of the second
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- etc ...
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*///---------------
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