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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//=========================================================
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// sound.cpp
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//=========================================================
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#include <ctype.h>
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "player.h"
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#include "talkmonster.h"
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#include "gamerules.h"
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static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize );
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// ==================== GENERIC AMBIENT SOUND ======================================
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// runtime pitch shift and volume fadein/out structure
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// NOTE: IF YOU CHANGE THIS STRUCT YOU MUST CHANGE THE SAVE/RESTORE VERSION NUMBER
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// SEE BELOW (in the typedescription for the class)
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typedef struct dynpitchvol
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{
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// NOTE: do not change the order of these parameters
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// NOTE: unless you also change order of rgdpvpreset array elements!
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int preset;
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int pitchrun; // pitch shift % when sound is running 0 - 255
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int pitchstart; // pitch shift % when sound stops or starts 0 - 255
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int spinup; // spinup time 0 - 100
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int spindown; // spindown time 0 - 100
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int volrun; // volume change % when sound is running 0 - 10
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int volstart; // volume change % when sound stops or starts 0 - 10
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int fadein; // volume fade in time 0 - 100
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int fadeout; // volume fade out time 0 - 100
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// Low Frequency Oscillator
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int lfotype; // 0) off 1) square 2) triangle 3) random
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int lforate; // 0 - 1000, how fast lfo osciallates
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int lfomodpitch; // 0-100 mod of current pitch. 0 is off.
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int lfomodvol; // 0-100 mod of current volume. 0 is off.
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int cspinup; // each trigger hit increments counter and spinup pitch
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int cspincount;
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int pitch;
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int spinupsav;
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int spindownsav;
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int pitchfrac;
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int vol;
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int fadeinsav;
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int fadeoutsav;
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int volfrac;
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int lfofrac;
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int lfomult;
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} dynpitchvol_t;
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#define CDPVPRESETMAX 27
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// presets for runtime pitch and vol modulation of ambient sounds
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dynpitchvol_t rgdpvpreset[CDPVPRESETMAX] =
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{
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// pitch pstart spinup spindwn volrun volstrt fadein fadeout lfotype lforate modptch modvol cspnup
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{1, 255, 75, 95, 95, 10, 1, 50, 95, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{2, 255, 85, 70, 88, 10, 1, 20, 88, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{3, 255, 100, 50, 75, 10, 1, 10, 75, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{4, 100, 100, 0, 0, 10, 1, 90, 90, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{5, 100, 100, 0, 0, 10, 1, 80, 80, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{6, 100, 100, 0, 0, 10, 1, 50, 70, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{7, 100, 100, 0, 0, 5, 1, 40, 50, 1, 50, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0},
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{8, 100, 100, 0, 0, 5, 1, 40, 50, 1, 150, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0},
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{9, 100, 100, 0, 0, 5, 1, 40, 50, 1, 750, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0},
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{10,128, 100, 50, 75, 10, 1, 30, 40, 2, 8, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{11,128, 100, 50, 75, 10, 1, 30, 40, 2, 25, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{12,128, 100, 50, 75, 10, 1, 30, 40, 2, 70, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{13,50, 50, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{14,70, 70, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{15,90, 90, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{16,120, 120, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{17,180, 180, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{18,255, 255, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{19,200, 75, 90, 90, 10, 1, 50, 90, 2, 100, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{20,255, 75, 97, 90, 10, 1, 50, 90, 1, 40, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{21,100, 100, 0, 0, 10, 1, 30, 50, 3, 15, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{22,160, 160, 0, 0, 10, 1, 50, 50, 3, 500, 25, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{23,255, 75, 88, 0, 10, 1, 40, 0, 0, 0, 0, 0, 5, 0,0,0,0,0,0,0,0,0,0},
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{24,200, 20, 95, 70, 10, 1, 70, 70, 3, 20, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{25,180, 100, 50, 60, 10, 1, 40, 60, 2, 90, 100, 100, 0, 0,0,0,0,0,0,0,0,0,0},
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{26,60, 60, 0, 0, 10, 1, 40, 70, 3, 80, 20, 50, 0, 0,0,0,0,0,0,0,0,0,0},
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{27,128, 90, 10, 10, 10, 1, 20, 40, 1, 5, 10, 20, 0, 0,0,0,0,0,0,0,0,0,0}
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};
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class CAmbientGeneric : public CBaseEntity
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{
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public:
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void KeyValue( KeyValueData* pkvd );
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void Spawn( void );
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// void PostSpawn( void );
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void Precache( void );
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void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void EXPORT StartPlayFrom( void );
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void EXPORT RampThink( void );
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void InitModulationParms( void );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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virtual int ObjectCaps( void ) { return ( CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION ); }
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float m_flAttenuation; // attenuation value
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dynpitchvol_t m_dpv;
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BOOL m_fActive; // only TRUE when the entity is playing a looping sound
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BOOL m_fLooping; // TRUE when the sound played will loop
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edict_t *m_pPlayFrom; //LRC - the entity to play from
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int m_iChannel; //LRC - the channel to play from, for "play from X" sounds
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};
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LINK_ENTITY_TO_CLASS( ambient_generic, CAmbientGeneric )
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TYPEDESCRIPTION CAmbientGeneric::m_SaveData[] =
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{
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DEFINE_FIELD( CAmbientGeneric, m_flAttenuation, FIELD_FLOAT ),
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DEFINE_FIELD( CAmbientGeneric, m_fActive, FIELD_BOOLEAN ),
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DEFINE_FIELD( CAmbientGeneric, m_fLooping, FIELD_BOOLEAN ),
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DEFINE_FIELD( CAmbientGeneric, m_iChannel, FIELD_INTEGER ), //LRC
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DEFINE_FIELD( CAmbientGeneric, m_pPlayFrom, FIELD_EDICT ), //LRC
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// HACKHACK - This is not really in the spirit of the save/restore design, but save this
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// out as a binary data block. If the dynpitchvol_t is changed, old saved games will NOT
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// load these correctly, so bump the save/restore version if you change the size of the struct
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// The right way to do this is to split the input parms (read in keyvalue) into members and re-init this
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// struct in Precache(), but it's unlikely that the struct will change, so it's not worth the time right now.
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DEFINE_ARRAY( CAmbientGeneric, m_dpv, FIELD_CHARACTER, sizeof(dynpitchvol_t) ),
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};
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IMPLEMENT_SAVERESTORE( CAmbientGeneric, CBaseEntity )
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//
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// ambient_generic - general-purpose user-defined static sound
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//
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void CAmbientGeneric::Spawn( void )
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{
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/*
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-1 : "Default"
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0 : "Everywhere"
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200 : "Small Radius"
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125 : "Medium Radius"
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80 : "Large Radius"
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*/
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if( FBitSet( pev->spawnflags, AMBIENT_SOUND_EVERYWHERE ) )
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{
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m_flAttenuation = ATTN_NONE;
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}
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else if( FBitSet( pev->spawnflags, AMBIENT_SOUND_SMALLRADIUS ) )
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{
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m_flAttenuation = ATTN_IDLE;
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}
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else if( FBitSet( pev->spawnflags, AMBIENT_SOUND_MEDIUMRADIUS ) )
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{
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m_flAttenuation = ATTN_STATIC;
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}
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else if( FBitSet( pev->spawnflags, AMBIENT_SOUND_LARGERADIUS ) )
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{
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m_flAttenuation = ATTN_NORM;
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}
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else
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{
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// if the designer didn't set a sound attenuation, default to one.
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m_flAttenuation = ATTN_STATIC;
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}
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const char *szSoundFile = STRING( pev->message );
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if( FStringNull( pev->message ) || szSoundFile[0] == '\0' )
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{
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ALERT( at_error, "ambient_generic \"%s\" at (%f, %f, %f) has no sound file\n",
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STRING(pev->targetname), pev->origin.x, pev->origin.y, pev->origin.z );
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SetNextThink( 0.1f );
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SetThink( &CAmbientGeneric::SUB_Remove );
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return;
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}
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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// Set up think function for dynamic modification
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// of ambient sound's pitch or volume. Don't
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// start thinking yet.
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SetThink( &CAmbientGeneric::RampThink );
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DontThink();
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// allow on/off switching via 'use' function.
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SetUse( &CAmbientGeneric::ToggleUse );
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m_fActive = FALSE;
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if( FBitSet( pev->spawnflags, AMBIENT_SOUND_NOT_LOOPING ) )
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m_fLooping = FALSE;
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else
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m_fLooping = TRUE;
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Precache();
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}
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// this function needs to be called when the game is loaded, not just when the entity spawns.
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// Don't make this a PostSpawn function.
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void CAmbientGeneric::Precache( void )
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{
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const char *szSoundFile = STRING( pev->message );
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if( !FStringNull( pev->message ) && szSoundFile[0] != '\0' )
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{
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if( *szSoundFile != '!' )
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PRECACHE_SOUND( szSoundFile );
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}
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// init all dynamic modulation parms
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InitModulationParms();
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if( !FBitSet( pev->spawnflags, AMBIENT_SOUND_START_SILENT ) )
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{
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// start the sound ASAP
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if( m_fLooping )
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m_fActive = TRUE;
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}
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if (pev->target)
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{
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CBaseEntity *pTarget = UTIL_FindEntityByTargetname( NULL, STRING(pev->target));
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if (!pTarget)
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{
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ALERT(at_console, "WARNING: ambient_generic \"%s\" can't find \"%s\", its entity to play from.\n",
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STRING(pev->targetname), STRING(pev->target));
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}
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else
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m_pPlayFrom = ENT(pTarget->pev);
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}
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if( m_fActive )
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{
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if (m_pPlayFrom)
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{
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SetThink(&CAmbientGeneric ::StartPlayFrom); //LRC
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// EMIT_SOUND_DYN( m_pPlayFrom, m_iChannel, szSoundFile, //LRC
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// (m_dpv.vol * 0.01), m_flAttenuation, SND_SPAWNING, m_dpv.pitch);
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// ALERT(at_console, "AMBGEN: spawn start\n");
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}
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else
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{
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UTIL_EmitAmbientSound( ENT( pev ), pev->origin, szSoundFile,
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( m_dpv.vol * 0.01f ), m_flAttenuation, SND_SPAWNING, m_dpv.pitch );
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}
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SetNextThink( 0.1f );
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}
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}
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//LRC - for some reason, I can't get other entities to start playing sounds during Activate;
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// this function is used to delay the effect until the first Think, which seems to fix the problem.
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void CAmbientGeneric :: StartPlayFrom( void )
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{
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const char* szSoundFile = STRING(pev->message);
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EMIT_SOUND_DYN( m_pPlayFrom, m_iChannel, szSoundFile, //LRC
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(m_dpv.vol * 0.01), m_flAttenuation, SND_SPAWNING, m_dpv.pitch);
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SetThink(&CAmbientGeneric ::RampThink);
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SetNextThink( 0.1 );
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}
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// RampThink - Think at 5hz if we are dynamically modifying
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// pitch or volume of the playing sound. This function will
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// ramp pitch and/or volume up or down, modify pitch/volume
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// with lfo if active.
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void CAmbientGeneric::RampThink( void )
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{
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const char *szSoundFile = STRING( pev->message );
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int pitch = m_dpv.pitch;
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int vol = m_dpv.vol;
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int flags = 0;
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int fChanged = 0; // FALSE if pitch and vol remain unchanged this round
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int prev;
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if( !m_dpv.spinup && !m_dpv.spindown && !m_dpv.fadein && !m_dpv.fadeout && !m_dpv.lfotype )
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return; // no ramps or lfo, stop thinking
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// ==============
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// pitch envelope
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// ==============
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if( m_dpv.spinup || m_dpv.spindown )
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|
{
|
|
|
|
prev = m_dpv.pitchfrac >> 8;
|
|
|
|
|
|
|
|
if( m_dpv.spinup > 0 )
|
|
|
|
m_dpv.pitchfrac += m_dpv.spinup;
|
|
|
|
else if( m_dpv.spindown > 0 )
|
|
|
|
m_dpv.pitchfrac -= m_dpv.spindown;
|
|
|
|
|
|
|
|
pitch = m_dpv.pitchfrac >> 8;
|
|
|
|
|
|
|
|
if( pitch > m_dpv.pitchrun )
|
|
|
|
{
|
|
|
|
pitch = m_dpv.pitchrun;
|
|
|
|
m_dpv.spinup = 0; // done with ramp up
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pitch < m_dpv.pitchstart )
|
|
|
|
{
|
|
|
|
// pitch = m_dpv.pitchstart;
|
|
|
|
m_dpv.spindown = 0; // done with ramp down
|
|
|
|
|
|
|
|
// shut sound off
|
|
|
|
if (m_pPlayFrom)
|
|
|
|
{
|
|
|
|
STOP_SOUND( m_pPlayFrom, m_iChannel, szSoundFile); //LRC
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UTIL_EmitAmbientSound( ENT( pev ), pev->origin, szSoundFile,
|
|
|
|
0, 0, SND_STOP, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// return without setting nextthink
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pitch > 255 )
|
|
|
|
pitch = 255;
|
|
|
|
if( pitch < 1 )
|
|
|
|
pitch = 1;
|
|
|
|
|
|
|
|
m_dpv.pitch = pitch;
|
|
|
|
|
|
|
|
fChanged |= ( prev != pitch );
|
|
|
|
flags |= SND_CHANGE_PITCH;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ==================
|
|
|
|
// amplitude envelope
|
|
|
|
// ==================
|
|
|
|
if( m_dpv.fadein || m_dpv.fadeout )
|
|
|
|
{
|
|
|
|
prev = m_dpv.volfrac >> 8;
|
|
|
|
|
|
|
|
if( m_dpv.fadein > 0 )
|
|
|
|
m_dpv.volfrac += m_dpv.fadein;
|
|
|
|
else if( m_dpv.fadeout > 0 )
|
|
|
|
m_dpv.volfrac -= m_dpv.fadeout;
|
|
|
|
|
|
|
|
vol = m_dpv.volfrac >> 8;
|
|
|
|
|
|
|
|
if( vol > m_dpv.volrun )
|
|
|
|
{
|
|
|
|
vol = m_dpv.volrun;
|
|
|
|
m_dpv.fadein = 0; // done with ramp up
|
|
|
|
}
|
|
|
|
|
|
|
|
if( vol < m_dpv.volstart )
|
|
|
|
{
|
|
|
|
// vol = m_dpv.volstart;
|
|
|
|
m_dpv.fadeout = 0; // done with ramp down
|
|
|
|
|
|
|
|
// shut sound off
|
|
|
|
if (m_pPlayFrom)
|
|
|
|
{
|
|
|
|
STOP_SOUND( m_pPlayFrom, m_iChannel, szSoundFile); //LRC
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UTIL_EmitAmbientSound( ENT( pev ), pev->origin, szSoundFile,
|
|
|
|
0, 0, SND_STOP, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// return without setting nextthink
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( vol > 100 )
|
|
|
|
vol = 100;
|
|
|
|
if( vol < 1 )
|
|
|
|
vol = 1;
|
|
|
|
|
|
|
|
m_dpv.vol = vol;
|
|
|
|
|
|
|
|
fChanged |= ( prev != vol );
|
|
|
|
flags |= SND_CHANGE_VOL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ===================
|
|
|
|
// pitch/amplitude LFO
|
|
|
|
// ===================
|
|
|
|
if( m_dpv.lfotype )
|
|
|
|
{
|
|
|
|
int pos;
|
|
|
|
|
|
|
|
if( m_dpv.lfofrac > 0x6fffffff )
|
|
|
|
m_dpv.lfofrac = 0;
|
|
|
|
|
|
|
|
// update lfo, lfofrac/255 makes a triangle wave 0-255
|
|
|
|
m_dpv.lfofrac += m_dpv.lforate;
|
|
|
|
pos = m_dpv.lfofrac >> 8;
|
|
|
|
|
|
|
|
if( m_dpv.lfofrac < 0 )
|
|
|
|
{
|
|
|
|
m_dpv.lfofrac = 0;
|
|
|
|
m_dpv.lforate = abs( m_dpv.lforate );
|
|
|
|
pos = 0;
|
|
|
|
}
|
|
|
|
else if( pos > 255 )
|
|
|
|
{
|
|
|
|
pos = 255;
|
|
|
|
m_dpv.lfofrac = ( 255 << 8 );
|
|
|
|
m_dpv.lforate = -abs( m_dpv.lforate );
|
|
|
|
}
|
|
|
|
|
|
|
|
switch( m_dpv.lfotype )
|
|
|
|
{
|
|
|
|
case LFO_SQUARE:
|
|
|
|
if( pos < 128 )
|
|
|
|
m_dpv.lfomult = 255;
|
|
|
|
else
|
|
|
|
m_dpv.lfomult = 0;
|
|
|
|
break;
|
|
|
|
case LFO_RANDOM:
|
|
|
|
if( pos == 255 )
|
|
|
|
m_dpv.lfomult = RANDOM_LONG( 0, 255 );
|
|
|
|
break;
|
|
|
|
case LFO_TRIANGLE:
|
|
|
|
default:
|
|
|
|
m_dpv.lfomult = pos;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_dpv.lfomodpitch )
|
|
|
|
{
|
|
|
|
prev = pitch;
|
|
|
|
|
|
|
|
// pitch 0-255
|
|
|
|
pitch += ( ( m_dpv.lfomult - 128 ) * m_dpv.lfomodpitch ) / 100;
|
|
|
|
|
|
|
|
if( pitch > 255 )
|
|
|
|
pitch = 255;
|
|
|
|
if( pitch < 1 )
|
|
|
|
pitch = 1;
|
|
|
|
|
|
|
|
fChanged |= ( prev != pitch );
|
|
|
|
flags |= SND_CHANGE_PITCH;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_dpv.lfomodvol )
|
|
|
|
{
|
|
|
|
// vol 0-100
|
|
|
|
prev = vol;
|
|
|
|
|
|
|
|
vol += ( ( m_dpv.lfomult - 128 ) * m_dpv.lfomodvol ) / 100;
|
|
|
|
|
|
|
|
if( vol > 100 )
|
|
|
|
vol = 100;
|
|
|
|
if( vol < 0 )
|
|
|
|
vol = 0;
|
|
|
|
|
|
|
|
fChanged |= ( prev != vol );
|
|
|
|
flags |= SND_CHANGE_VOL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Send update to playing sound only if we actually changed
|
|
|
|
// pitch or volume in this routine.
|
|
|
|
|
|
|
|
if( flags && fChanged )
|
|
|
|
{
|
|
|
|
if( pitch == PITCH_NORM )
|
|
|
|
pitch = PITCH_NORM + 1; // don't send 'no pitch' !
|
|
|
|
|
|
|
|
if (m_pPlayFrom)
|
|
|
|
{
|
|
|
|
EMIT_SOUND_DYN( m_pPlayFrom, m_iChannel, szSoundFile, (vol * 0.01), //LRC
|
|
|
|
m_flAttenuation, flags, pitch);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UTIL_EmitAmbientSound( ENT( pev ), pev->origin, szSoundFile,
|
|
|
|
( vol * 0.01f ), m_flAttenuation, flags, pitch );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// update ramps at 5hz
|
|
|
|
SetNextThink( 0.2f );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Init all ramp params in preparation to
|
|
|
|
// play a new sound
|
|
|
|
|
|
|
|
void CAmbientGeneric::InitModulationParms( void )
|
|
|
|
{
|
|
|
|
int pitchinc;
|
|
|
|
|
|
|
|
m_dpv.volrun = (int)( pev->health * 10 ); // 0 - 100
|
|
|
|
if( m_dpv.volrun > 100 )
|
|
|
|
m_dpv.volrun = 100;
|
|
|
|
if( m_dpv.volrun < 0 )
|
|
|
|
m_dpv.volrun = 0;
|
|
|
|
|
|
|
|
// get presets
|
|
|
|
if( m_dpv.preset != 0 && m_dpv.preset <= CDPVPRESETMAX )
|
|
|
|
{
|
|
|
|
// load preset values
|
|
|
|
m_dpv = rgdpvpreset[m_dpv.preset - 1];
|
|
|
|
|
|
|
|
// fixup preset values, just like
|
|
|
|
// fixups in KeyValue routine.
|
|
|
|
if( m_dpv.spindown > 0 )
|
|
|
|
m_dpv.spindown = ( 101 - m_dpv.spindown ) * 64;
|
|
|
|
if( m_dpv.spinup > 0 )
|
|
|
|
m_dpv.spinup = ( 101 - m_dpv.spinup ) * 64;
|
|
|
|
|
|
|
|
m_dpv.volstart *= 10;
|
|
|
|
m_dpv.volrun *= 10;
|
|
|
|
|
|
|
|
if( m_dpv.fadein > 0 )
|
|
|
|
m_dpv.fadein = ( 101 - m_dpv.fadein ) * 64;
|
|
|
|
if( m_dpv.fadeout > 0 )
|
|
|
|
m_dpv.fadeout = ( 101 - m_dpv.fadeout ) * 64;
|
|
|
|
|
|
|
|
m_dpv.lforate *= 256;
|
|
|
|
|
|
|
|
m_dpv.fadeinsav = m_dpv.fadein;
|
|
|
|
m_dpv.fadeoutsav = m_dpv.fadeout;
|
|
|
|
m_dpv.spinupsav = m_dpv.spinup;
|
|
|
|
m_dpv.spindownsav = m_dpv.spindown;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_dpv.fadein = m_dpv.fadeinsav;
|
|
|
|
m_dpv.fadeout = 0;
|
|
|
|
|
|
|
|
if( m_dpv.fadein )
|
|
|
|
m_dpv.vol = m_dpv.volstart;
|
|
|
|
else
|
|
|
|
m_dpv.vol = m_dpv.volrun;
|
|
|
|
|
|
|
|
m_dpv.spinup = m_dpv.spinupsav;
|
|
|
|
m_dpv.spindown = 0;
|
|
|
|
|
|
|
|
if( m_dpv.spinup )
|
|
|
|
m_dpv.pitch = m_dpv.pitchstart;
|
|
|
|
else
|
|
|
|
m_dpv.pitch = m_dpv.pitchrun;
|
|
|
|
|
|
|
|
if( m_dpv.pitch == 0 )
|
|
|
|
m_dpv.pitch = PITCH_NORM;
|
|
|
|
|
|
|
|
m_dpv.pitchfrac = m_dpv.pitch << 8;
|
|
|
|
m_dpv.volfrac = m_dpv.vol << 8;
|
|
|
|
|
|
|
|
m_dpv.lfofrac = 0;
|
|
|
|
m_dpv.lforate = abs( m_dpv.lforate );
|
|
|
|
|
|
|
|
m_dpv.cspincount = 1;
|
|
|
|
|
|
|
|
if( m_dpv.cspinup )
|
|
|
|
{
|
|
|
|
pitchinc = ( 255 - m_dpv.pitchstart ) / m_dpv.cspinup;
|
|
|
|
|
|
|
|
m_dpv.pitchrun = m_dpv.pitchstart + pitchinc;
|
|
|
|
if( m_dpv.pitchrun > 255 )
|
|
|
|
m_dpv.pitchrun = 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ( m_dpv.spinupsav || m_dpv.spindownsav || ( m_dpv.lfotype && m_dpv.lfomodpitch ) )
|
|
|
|
&& ( m_dpv.pitch == PITCH_NORM ) )
|
|
|
|
m_dpv.pitch = PITCH_NORM + 1; // must never send 'no pitch' as first pitch
|
|
|
|
// if we intend to pitch shift later!
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// ToggleUse - turns an ambient sound on or off. If the
|
|
|
|
// ambient is a looping sound, mark sound as active (m_fActive)
|
|
|
|
// if it's playing, innactive if not. If the sound is not
|
|
|
|
// a looping sound, never mark it as active.
|
|
|
|
//
|
|
|
|
void CAmbientGeneric::ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
|
|
{
|
|
|
|
const char *szSoundFile = STRING( pev->message );
|
|
|
|
float fraction;
|
|
|
|
|
|
|
|
if( useType != USE_TOGGLE )
|
|
|
|
{
|
|
|
|
if( ( m_fActive && useType == USE_ON ) || ( !m_fActive && useType == USE_OFF ) )
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Directly change pitch if arg passed. Only works if sound is already playing.
|
|
|
|
if( useType == USE_SET && m_fActive ) // Momentary buttons will pass down a float in here
|
|
|
|
{
|
|
|
|
|
|
|
|
fraction = value;
|
|
|
|
|
|
|
|
if( fraction > 1.0f )
|
|
|
|
fraction = 1.0f;
|
|
|
|
if( fraction < 0.0f )
|
|
|
|
fraction = 0.01f;
|
|
|
|
|
|
|
|
m_dpv.pitch = (int)(fraction * 255);
|
|
|
|
|
|
|
|
if (m_pPlayFrom)
|
|
|
|
{
|
|
|
|
EMIT_SOUND_DYN( m_pPlayFrom, m_iChannel, szSoundFile, 0, 0, SND_CHANGE_PITCH, m_dpv.pitch);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
|
|
|
|
0, 0, SND_CHANGE_PITCH, m_dpv.pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Toggle
|
|
|
|
// m_fActive is TRUE only if a looping sound is playing.
|
|
|
|
if( m_fActive )
|
|
|
|
{
|
|
|
|
// turn sound off
|
|
|
|
if( m_dpv.cspinup )
|
|
|
|
{
|
|
|
|
// Don't actually shut off. Each toggle causes
|
|
|
|
// incremental spinup to max pitch
|
|
|
|
if( m_dpv.cspincount <= m_dpv.cspinup )
|
|
|
|
{
|
|
|
|
int pitchinc;
|
|
|
|
|
|
|
|
// start a new spinup
|
|
|
|
m_dpv.cspincount++;
|
|
|
|
|
|
|
|
pitchinc = ( 255 - m_dpv.pitchstart ) / m_dpv.cspinup;
|
|
|
|
|
|
|
|
m_dpv.spinup = m_dpv.spinupsav;
|
|
|
|
m_dpv.spindown = 0;
|
|
|
|
|
|
|
|
m_dpv.pitchrun = m_dpv.pitchstart + pitchinc * m_dpv.cspincount;
|
|
|
|
if( m_dpv.pitchrun > 255 )
|
|
|
|
m_dpv.pitchrun = 255;
|
|
|
|
|
|
|
|
SetNextThink( 0.1f );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_fActive = FALSE;
|
|
|
|
|
|
|
|
// HACKHACK - this makes the code in Precache() work properly after a save/restore
|
|
|
|
pev->spawnflags |= AMBIENT_SOUND_START_SILENT;
|
|
|
|
|
|
|
|
if( m_dpv.spindownsav || m_dpv.fadeoutsav )
|
|
|
|
{
|
|
|
|
// spin it down (or fade it) before shutoff if spindown is set
|
|
|
|
m_dpv.spindown = m_dpv.spindownsav;
|
|
|
|
m_dpv.spinup = 0;
|
|
|
|
|
|
|
|
m_dpv.fadeout = m_dpv.fadeoutsav;
|
|
|
|
m_dpv.fadein = 0;
|
|
|
|
SetNextThink( 0.1f );
|
|
|
|
}
|
|
|
|
else if (m_pPlayFrom)
|
|
|
|
{
|
|
|
|
STOP_SOUND( m_pPlayFrom, m_iChannel, szSoundFile);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
|
|
|
|
0, 0, SND_STOP, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// turn sound on
|
|
|
|
|
|
|
|
// only toggle if this is a looping sound. If not looping, each
|
|
|
|
// trigger will cause the sound to play. If the sound is still
|
|
|
|
// playing from a previous trigger press, it will be shut off
|
|
|
|
// and then restarted.
|
|
|
|
if( m_fLooping )
|
|
|
|
{
|
|
|
|
m_fActive = TRUE;
|
|
|
|
}
|
|
|
|
else if (m_pPlayFrom)
|
|
|
|
{
|
|
|
|
STOP_SOUND( m_pPlayFrom, m_iChannel, szSoundFile); //LRC
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// shut sound off now - may be interrupting a long non-looping sound
|
|
|
|
UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
|
|
|
|
0, 0, SND_STOP, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// init all ramp params for startup
|
|
|
|
InitModulationParms();
|
|
|
|
|
|
|
|
if (m_pPlayFrom)
|
|
|
|
{
|
|
|
|
EMIT_SOUND_DYN( m_pPlayFrom, m_iChannel, szSoundFile, //LRC
|
|
|
|
(m_dpv.vol * 0.01f), m_flAttenuation, 0, m_dpv.pitch);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UTIL_EmitAmbientSound( ENT( pev ), pev->origin, szSoundFile,
|
|
|
|
(m_dpv.vol * 0.01f), m_flAttenuation, 0, m_dpv.pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
SetNextThink( 0.1f );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// KeyValue - load keyvalue pairs into member data of the
|
|
|
|
// ambient generic. NOTE: called BEFORE spawn!
|
|
|
|
void CAmbientGeneric::KeyValue( KeyValueData *pkvd )
|
|
|
|
{
|
|
|
|
// NOTE: changing any of the modifiers in this code
|
|
|
|
// NOTE: also requires changing InitModulationParms code.
|
|
|
|
|
|
|
|
// channel (e.g. CHAN_STATIC, etc)
|
|
|
|
if (FStrEq(pkvd->szKeyName, "channel"))
|
|
|
|
{
|
|
|
|
m_iChannel = atoi(pkvd->szValue);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// preset
|
|
|
|
else if (FStrEq(pkvd->szKeyName, "preset"))
|
|
|
|
{
|
|
|
|
m_dpv.preset = atoi( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// pitchrun
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "pitch" ) )
|
|
|
|
{
|
|
|
|
m_dpv.pitchrun = atoi( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
|
|
|
|
if( m_dpv.pitchrun > 255 )
|
|
|
|
m_dpv.pitchrun = 255;
|
|
|
|
if( m_dpv.pitchrun < 0 )
|
|
|
|
m_dpv.pitchrun = 0;
|
|
|
|
}
|
|
|
|
// pitchstart
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "pitchstart" ) )
|
|
|
|
{
|
|
|
|
m_dpv.pitchstart = atoi( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
|
|
|
|
if( m_dpv.pitchstart > 255 )
|
|
|
|
m_dpv.pitchstart = 255;
|
|
|
|
if( m_dpv.pitchstart < 0 )
|
|
|
|
m_dpv.pitchstart = 0;
|
|
|
|
}
|
|
|
|
// spinup
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "spinup" ) )
|
|
|
|
{
|
|
|
|
m_dpv.spinup = atoi( pkvd->szValue );
|
|
|
|
|
|
|
|
if( m_dpv.spinup > 100 )
|
|
|
|
m_dpv.spinup = 100;
|
|
|
|
if( m_dpv.spinup < 0 )
|
|
|
|
m_dpv.spinup = 0;
|
|
|
|
|
|
|
|
if( m_dpv.spinup > 0 )
|
|
|
|
m_dpv.spinup = ( 101 - m_dpv.spinup ) * 64;
|
|
|
|
m_dpv.spinupsav = m_dpv.spinup;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// spindown
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "spindown" ) )
|
|
|
|
{
|
|
|
|
m_dpv.spindown = atoi( pkvd->szValue );
|
|
|
|
|
|
|
|
if( m_dpv.spindown > 100 )
|
|
|
|
m_dpv.spindown = 100;
|
|
|
|
if( m_dpv.spindown < 0 )
|
|
|
|
m_dpv.spindown = 0;
|
|
|
|
|
|
|
|
if( m_dpv.spindown > 0 )
|
|
|
|
m_dpv.spindown = ( 101 - m_dpv.spindown ) * 64;
|
|
|
|
m_dpv.spindownsav = m_dpv.spindown;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// volstart
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "volstart" ) )
|
|
|
|
{
|
|
|
|
m_dpv.volstart = atoi( pkvd->szValue );
|
|
|
|
|
|
|
|
if( m_dpv.volstart > 10 )
|
|
|
|
m_dpv.volstart = 10;
|
|
|
|
if( m_dpv.volstart < 0 )
|
|
|
|
m_dpv.volstart = 0;
|
|
|
|
|
|
|
|
m_dpv.volstart *= 10; // 0 - 100
|
|
|
|
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// fadein
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "fadein" ) )
|
|
|
|
{
|
|
|
|
m_dpv.fadein = atoi( pkvd->szValue );
|
|
|
|
|
|
|
|
if( m_dpv.fadein > 100 )
|
|
|
|
m_dpv.fadein = 100;
|
|
|
|
if( m_dpv.fadein < 0 )
|
|
|
|
m_dpv.fadein = 0;
|
|
|
|
|
|
|
|
if( m_dpv.fadein > 0 )
|
|
|
|
m_dpv.fadein = ( 101 - m_dpv.fadein ) * 64;
|
|
|
|
m_dpv.fadeinsav = m_dpv.fadein;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// fadeout
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "fadeout" ) )
|
|
|
|
{
|
|
|
|
m_dpv.fadeout = atoi( pkvd->szValue );
|
|
|
|
|
|
|
|
if( m_dpv.fadeout > 100 )
|
|
|
|
m_dpv.fadeout = 100;
|
|
|
|
if( m_dpv.fadeout < 0 )
|
|
|
|
m_dpv.fadeout = 0;
|
|
|
|
|
|
|
|
if( m_dpv.fadeout > 0 )
|
|
|
|
m_dpv.fadeout = ( 101 - m_dpv.fadeout ) * 64;
|
|
|
|
m_dpv.fadeoutsav = m_dpv.fadeout;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// lfotype
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "lfotype" ) )
|
|
|
|
{
|
|
|
|
m_dpv.lfotype = atoi( pkvd->szValue );
|
|
|
|
if( m_dpv.lfotype > 4 )
|
|
|
|
m_dpv.lfotype = LFO_TRIANGLE;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// lforate
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "lforate" ) )
|
|
|
|
{
|
|
|
|
m_dpv.lforate = atoi( pkvd->szValue );
|
|
|
|
|
|
|
|
if( m_dpv.lforate > 1000 )
|
|
|
|
m_dpv.lforate = 1000;
|
|
|
|
if( m_dpv.lforate < 0 )
|
|
|
|
m_dpv.lforate = 0;
|
|
|
|
|
|
|
|
m_dpv.lforate *= 256;
|
|
|
|
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// lfomodpitch
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "lfomodpitch" ) )
|
|
|
|
{
|
|
|
|
m_dpv.lfomodpitch = atoi( pkvd->szValue );
|
|
|
|
if( m_dpv.lfomodpitch > 100 )
|
|
|
|
m_dpv.lfomodpitch = 100;
|
|
|
|
if( m_dpv.lfomodpitch < 0 )
|
|
|
|
m_dpv.lfomodpitch = 0;
|
|
|
|
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// lfomodvol
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "lfomodvol" ) )
|
|
|
|
{
|
|
|
|
m_dpv.lfomodvol = atoi( pkvd->szValue );
|
|
|
|
if( m_dpv.lfomodvol > 100 )
|
|
|
|
m_dpv.lfomodvol = 100;
|
|
|
|
if( m_dpv.lfomodvol < 0 )
|
|
|
|
m_dpv.lfomodvol = 0;
|
|
|
|
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
// cspinup
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "cspinup" ) )
|
|
|
|
{
|
|
|
|
m_dpv.cspinup = atoi( pkvd->szValue );
|
|
|
|
if( m_dpv.cspinup > 100 )
|
|
|
|
m_dpv.cspinup = 100;
|
|
|
|
if( m_dpv.cspinup < 0 )
|
|
|
|
m_dpv.cspinup = 0;
|
|
|
|
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CBaseEntity::KeyValue( pkvd );
|
|
|
|
}
|
|
|
|
|
|
|
|
// =================== ROOM SOUND FX ==========================================
|
|
|
|
|
|
|
|
class CEnvSound : public CPointEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void KeyValue( KeyValueData* pkvd);
|
|
|
|
void Spawn( void );
|
|
|
|
|
|
|
|
void Think( void );
|
|
|
|
|
|
|
|
virtual int Save( CSave &save );
|
|
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
float m_flRadius;
|
|
|
|
float m_flRoomtype;
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( env_sound, CEnvSound )
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CEnvSound::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CEnvSound, m_flRadius, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CEnvSound, m_flRoomtype, FIELD_FLOAT ),
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_SAVERESTORE( CEnvSound, CBaseEntity )
|
|
|
|
|
|
|
|
void CEnvSound::KeyValue( KeyValueData *pkvd )
|
|
|
|
{
|
|
|
|
if( FStrEq( pkvd->szKeyName, "radius" ) )
|
|
|
|
{
|
|
|
|
m_flRadius = atof( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
if( FStrEq( pkvd->szKeyName, "roomtype" ) )
|
|
|
|
{
|
|
|
|
m_flRoomtype = atof( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// returns TRUE if the given sound entity (pev) is in range
|
|
|
|
// and can see the given player entity (pevTarget)
|
|
|
|
|
|
|
|
BOOL FEnvSoundInRange( entvars_t *pev, entvars_t *pevTarget, float *pflRange )
|
|
|
|
{
|
|
|
|
CEnvSound *pSound = GetClassPtr( (CEnvSound *)pev );
|
|
|
|
Vector vecSpot1 = pev->origin + pev->view_ofs;
|
|
|
|
Vector vecSpot2 = pevTarget->origin + pevTarget->view_ofs;
|
|
|
|
Vector vecRange;
|
|
|
|
float flRange;
|
|
|
|
TraceResult tr;
|
|
|
|
|
|
|
|
UTIL_TraceLine( vecSpot1, vecSpot2, ignore_monsters, ENT( pev ), &tr );
|
|
|
|
|
|
|
|
// check if line of sight crosses water boundary, or is blocked
|
|
|
|
if( ( tr.fInOpen && tr.fInWater ) || tr.flFraction != 1 )
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
// calc range from sound entity to player
|
|
|
|
vecRange = tr.vecEndPos - vecSpot1;
|
|
|
|
flRange = vecRange.Length();
|
|
|
|
|
|
|
|
if( pSound->m_flRadius < flRange )
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
if( pflRange )
|
|
|
|
*pflRange = flRange;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// A client that is visible and in range of a sound entity will
|
|
|
|
// have its room_type set by that sound entity. If two or more
|
|
|
|
// sound entities are contending for a client, then the nearest
|
|
|
|
// sound entity to the client will set the client's room_type.
|
|
|
|
// A client's room_type will remain set to its prior value until
|
|
|
|
// a new in-range, visible sound entity resets a new room_type.
|
|
|
|
//
|
|
|
|
|
|
|
|
// CONSIDER: if player in water state, autoset roomtype to 14,15 or 16.
|
|
|
|
|
|
|
|
void CEnvSound::Think( void )
|
|
|
|
{
|
|
|
|
// get pointer to client if visible; FIND_CLIENT_IN_PVS will
|
|
|
|
// cycle through visible clients on consecutive calls.
|
|
|
|
edict_t *pentPlayer = FIND_CLIENT_IN_PVS( edict() );
|
|
|
|
CBasePlayer *pPlayer = NULL;
|
|
|
|
|
|
|
|
if( FNullEnt( pentPlayer ) )
|
|
|
|
goto env_sound_Think_slow; // no player in pvs of sound entity, slow it down
|
|
|
|
|
|
|
|
pPlayer = GetClassPtr( (CBasePlayer *)VARS( pentPlayer ) );
|
|
|
|
float flRange;
|
|
|
|
|
|
|
|
// check to see if this is the sound entity that is
|
|
|
|
// currently affecting this player
|
|
|
|
if( !FNullEnt( pPlayer->m_pentSndLast ) && ( pPlayer->m_pentSndLast == ENT( pev ) ) )
|
|
|
|
{
|
|
|
|
// this is the entity currently affecting player, check
|
|
|
|
// for validity
|
|
|
|
if( pPlayer->m_flSndRoomtype != 0 && pPlayer->m_flSndRange != 0 )
|
|
|
|
{
|
|
|
|
// we're looking at a valid sound entity affecting
|
|
|
|
// player, make sure it's still valid, update range
|
|
|
|
if( FEnvSoundInRange( pev, VARS( pentPlayer ), &flRange ) )
|
|
|
|
{
|
|
|
|
pPlayer->m_flSndRange = flRange;
|
|
|
|
goto env_sound_Think_fast;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// current sound entity affecting player is no longer valid,
|
|
|
|
// flag this state by clearing room_type and range.
|
|
|
|
// NOTE: we do not actually change the player's room_type
|
|
|
|
// NOTE: until we have a new valid room_type to change it to.
|
|
|
|
pPlayer->m_flSndRange = 0;
|
|
|
|
pPlayer->m_flSndRoomtype = 0;
|
|
|
|
goto env_sound_Think_slow;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// entity is affecting player but is out of range,
|
|
|
|
// wait passively for another entity to usurp it...
|
|
|
|
goto env_sound_Think_slow;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if we got this far, we're looking at an entity that is contending
|
|
|
|
// for current player sound. the closest entity to player wins.
|
|
|
|
if( FEnvSoundInRange( pev, VARS(pentPlayer), &flRange ) )
|
|
|
|
{
|
|
|
|
if( flRange < pPlayer->m_flSndRange || pPlayer->m_flSndRange == 0 )
|
|
|
|
{
|
|
|
|
// new entity is closer to player, so it wins.
|
|
|
|
pPlayer->m_pentSndLast = ENT( pev );
|
|
|
|
pPlayer->m_flSndRoomtype = m_flRoomtype;
|
|
|
|
pPlayer->m_flSndRange = flRange;
|
|
|
|
|
|
|
|
// send room_type command to player's server.
|
|
|
|
// this should be a rare event - once per change of room_type
|
|
|
|
// only!
|
|
|
|
|
|
|
|
//CLIENT_COMMAND( pentPlayer, "room_type %f", m_flRoomtype );
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, SVC_ROOMTYPE, NULL, pentPlayer ); // use the magic #1 for "one client"
|
|
|
|
WRITE_SHORT( (short)m_flRoomtype ); // sequence number
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
// crank up nextthink rate for new active sound entity
|
|
|
|
// by falling through to think_fast...
|
|
|
|
}
|
|
|
|
// player is not closer to the contending sound entity,
|
|
|
|
// just fall through to think_fast. this effectively
|
|
|
|
// cranks up the think_rate of entities near the player.
|
|
|
|
}
|
|
|
|
// player is in pvs of sound entity, but either not visible or
|
|
|
|
// not in range. do nothing, fall through to think_fast...
|
|
|
|
|
|
|
|
env_sound_Think_fast:
|
|
|
|
SetNextThink( 0.25f );
|
|
|
|
return;
|
|
|
|
env_sound_Think_slow:
|
|
|
|
SetNextThink( 0.75f );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// env_sound - spawn a sound entity that will set player roomtype
|
|
|
|
// when player moves in range and sight.
|
|
|
|
//
|
|
|
|
//
|
|
|
|
void CEnvSound::Spawn()
|
|
|
|
{
|
|
|
|
// spread think times
|
|
|
|
SetNextThink( RANDOM_FLOAT( 0.0f, 0.5f ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=====================
|
|
|
|
//LRC - trigger_sound
|
|
|
|
//=====================
|
|
|
|
class CTriggerSound : public CBaseDelay
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void KeyValue( KeyValueData* pkvd);
|
|
|
|
void Spawn( void );
|
|
|
|
void Touch( CBaseEntity *pOther );
|
|
|
|
|
|
|
|
virtual int Save( CSave &save );
|
|
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
virtual int ObjectCaps( void ) { return CBaseDelay :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
|
|
|
|
float m_flRoomtype;
|
|
|
|
string_t m_iszMaster;
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_sound, CTriggerSound );
|
|
|
|
TYPEDESCRIPTION CTriggerSound::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CTriggerSound, m_flRoomtype, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CTriggerSound, m_iszMaster, FIELD_FLOAT ),
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_SAVERESTORE( CTriggerSound, CBaseDelay );
|
|
|
|
|
|
|
|
void CTriggerSound :: KeyValue( KeyValueData *pkvd )
|
|
|
|
{
|
|
|
|
if (FStrEq(pkvd->szKeyName, "roomtype"))
|
|
|
|
{
|
|
|
|
m_flRoomtype = atof(pkvd->szValue);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else if (FStrEq(pkvd->szKeyName, "master"))
|
|
|
|
{
|
|
|
|
m_iszMaster = ALLOC_STRING(pkvd->szValue);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CBaseEntity::KeyValue( pkvd );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CTriggerSound :: Touch( CBaseEntity *pOther )
|
|
|
|
{
|
|
|
|
if (!UTIL_IsMasterTriggered(m_iszMaster, pOther)) return;
|
|
|
|
|
|
|
|
if (pOther->IsPlayer())
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer*)pOther;
|
|
|
|
if (pPlayer->m_pentSndLast != this->edict())
|
|
|
|
{
|
|
|
|
pPlayer->m_pentSndLast = ENT(pev);
|
|
|
|
pPlayer->m_flSndRoomtype = m_flRoomtype;
|
|
|
|
pPlayer->m_flSndRange = 0;
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, SVC_ROOMTYPE, NULL, pPlayer->edict() ); // use the magic #1 for "one client"
|
|
|
|
WRITE_SHORT( (short)m_flRoomtype ); // sequence number
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
SUB_UseTargets(pPlayer, USE_TOGGLE, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CTriggerSound :: Spawn( )
|
|
|
|
{
|
|
|
|
pev->solid = SOLID_TRIGGER;
|
|
|
|
pev->movetype = MOVETYPE_NONE;
|
|
|
|
SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
|
|
|
|
SetBits( pev->effects, EF_NODRAW );
|
|
|
|
}
|
|
|
|
|
|
|
|
// ==================== SENTENCE GROUPS, UTILITY FUNCTIONS ======================================
|
|
|
|
|
|
|
|
#define CSENTENCE_LRU_MAX 32 // max number of elements per sentence group
|
|
|
|
|
|
|
|
// group of related sentences
|
|
|
|
|
|
|
|
typedef struct sentenceg
|
|
|
|
{
|
|
|
|
char szgroupname[CBSENTENCENAME_MAX];
|
|
|
|
int count;
|
|
|
|
unsigned char rgblru[CSENTENCE_LRU_MAX];
|
|
|
|
} SENTENCEG;
|
|
|
|
|
|
|
|
#define CSENTENCEG_MAX 200 // max number of sentence groups
|
|
|
|
// globals
|
|
|
|
|
|
|
|
SENTENCEG rgsentenceg[CSENTENCEG_MAX];
|
|
|
|
int fSentencesInit = FALSE;
|
|
|
|
|
|
|
|
char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX];
|
|
|
|
int gcallsentences = 0;
|
|
|
|
|
|
|
|
// randomize list of sentence name indices
|
|
|
|
|
|
|
|
void USENTENCEG_InitLRU( unsigned char *plru, int count )
|
|
|
|
{
|
|
|
|
int i, j, k;
|
|
|
|
unsigned char temp;
|
|
|
|
|
|
|
|
if( !fSentencesInit )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( count > CSENTENCE_LRU_MAX )
|
|
|
|
count = CSENTENCE_LRU_MAX;
|
|
|
|
|
|
|
|
for( i = 0; i < count; i++ )
|
|
|
|
plru[i] = (unsigned char)i;
|
|
|
|
|
|
|
|
// randomize array
|
|
|
|
for( i = 0; i < ( count * 4 ); i++ )
|
|
|
|
{
|
|
|
|
j = RANDOM_LONG( 0, count - 1 );
|
|
|
|
k = RANDOM_LONG( 0, count -1 );
|
|
|
|
temp = plru[j];
|
|
|
|
plru[j] = plru[k];
|
|
|
|
plru[k] = temp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ignore lru. pick next sentence from sentence group. Go in order until we hit the last sentence,
|
|
|
|
// then repeat list if freset is true. If freset is false, then repeat last sentence.
|
|
|
|
// ipick is passed in as the requested sentence ordinal.
|
|
|
|
// ipick 'next' is returned.
|
|
|
|
// return of -1 indicates an error.
|
|
|
|
|
|
|
|
int USENTENCEG_PickSequential( int isentenceg, char *szfound, int ipick, int freset )
|
|
|
|
{
|
|
|
|
const char *szgroupname;
|
|
|
|
unsigned char count;
|
|
|
|
|
|
|
|
if( !fSentencesInit )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if( isentenceg < 0 )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
szgroupname = rgsentenceg[isentenceg].szgroupname;
|
|
|
|
count = rgsentenceg[isentenceg].count;
|
|
|
|
|
|
|
|
if( count == 0 )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if( ipick >= count )
|
|
|
|
ipick = count - 1;
|
|
|
|
|
|
|
|
sprintf( szfound, "!%s%d", szgroupname, ipick );
|
|
|
|
|
|
|
|
if( ipick >= count )
|
|
|
|
{
|
|
|
|
if( freset )
|
|
|
|
// reset at end of list
|
|
|
|
return 0;
|
|
|
|
else
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ipick + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// pick a random sentence from rootname0 to rootnameX.
|
|
|
|
// picks from the rgsentenceg[isentenceg] least
|
|
|
|
// recently used, modifies lru array. returns the sentencename.
|
|
|
|
// note, lru must be seeded with 0-n randomized sentence numbers, with the
|
|
|
|
// rest of the lru filled with -1. The first integer in the lru is
|
|
|
|
// actually the size of the list. Returns ipick, the ordinal
|
|
|
|
// of the picked sentence within the group.
|
|
|
|
|
|
|
|
int USENTENCEG_Pick( int isentenceg, char *szfound )
|
|
|
|
{
|
|
|
|
const char *szgroupname;
|
|
|
|
unsigned char *plru;
|
|
|
|
unsigned char i;
|
|
|
|
unsigned char count;
|
|
|
|
unsigned char ipick;
|
|
|
|
int ffound = FALSE;
|
|
|
|
|
|
|
|
if( !fSentencesInit )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if( isentenceg < 0 )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
szgroupname = rgsentenceg[isentenceg].szgroupname;
|
|
|
|
count = rgsentenceg[isentenceg].count;
|
|
|
|
plru = rgsentenceg[isentenceg].rgblru;
|
|
|
|
|
|
|
|
while( !ffound )
|
|
|
|
{
|
|
|
|
for(i = 0; i < count; i++ )
|
|
|
|
if( plru[i] != 0xFF )
|
|
|
|
{
|
|
|
|
ipick = plru[i];
|
|
|
|
plru[i] = 0xFF;
|
|
|
|
ffound = TRUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !ffound )
|
|
|
|
USENTENCEG_InitLRU( plru, count );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprintf( szfound, "!%s%d", szgroupname, ipick );
|
|
|
|
|
|
|
|
return ipick;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ===================== SENTENCE GROUPS, MAIN ROUTINES ========================
|
|
|
|
|
|
|
|
// Given sentence group rootname (name without number suffix),
|
|
|
|
// get sentence group index (isentenceg). Returns -1 if no such name.
|
|
|
|
|
|
|
|
int SENTENCEG_GetIndex( const char *szgroupname )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if( !fSentencesInit || !szgroupname )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
// search rgsentenceg for match on szgroupname
|
|
|
|
i = 0;
|
|
|
|
while( rgsentenceg[i].count )
|
|
|
|
{
|
|
|
|
if( !strcmp( szgroupname, rgsentenceg[i].szgroupname ) )
|
|
|
|
return i;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// given sentence group index, play random sentence for given entity.
|
|
|
|
// returns ipick - which sentence was picked to
|
|
|
|
// play from the group. Ipick is only needed if you plan on stopping
|
|
|
|
// the sound before playback is done (see SENTENCEG_Stop).
|
|
|
|
|
|
|
|
int SENTENCEG_PlayRndI( edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch )
|
|
|
|
{
|
|
|
|
char name[64];
|
|
|
|
int ipick;
|
|
|
|
|
|
|
|
if( !fSentencesInit )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
name[0] = 0;
|
|
|
|
|
|
|
|
ipick = USENTENCEG_Pick( isentenceg, name );
|
|
|
|
if( ipick > 0 )
|
|
|
|
EMIT_SOUND_DYN( entity, CHAN_VOICE, name, volume, attenuation, flags, pitch );
|
|
|
|
return ipick;
|
|
|
|
}
|
|
|
|
|
|
|
|
// same as above, but takes sentence group name instead of index
|
|
|
|
|
|
|
|
int SENTENCEG_PlayRndSz( edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch )
|
|
|
|
{
|
|
|
|
char name[64];
|
|
|
|
int ipick;
|
|
|
|
int isentenceg;
|
|
|
|
|
|
|
|
if( !fSentencesInit )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
name[0] = 0;
|
|
|
|
|
|
|
|
isentenceg = SENTENCEG_GetIndex( szgroupname );
|
|
|
|
if( isentenceg < 0 )
|
|
|
|
{
|
|
|
|
ALERT( at_console, "No such sentence group %s\n", szgroupname );
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
ipick = USENTENCEG_Pick( isentenceg, name );
|
|
|
|
if( ipick >= 0 && name[0] )
|
|
|
|
EMIT_SOUND_DYN( entity, CHAN_VOICE, name, volume, attenuation, flags, pitch );
|
|
|
|
|
|
|
|
return ipick;
|
|
|
|
}
|
|
|
|
|
|
|
|
// play sentences in sequential order from sentence group. Reset after last sentence.
|
|
|
|
|
|
|
|
int SENTENCEG_PlaySequentialSz( edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch, int ipick, int freset )
|
|
|
|
{
|
|
|
|
char name[64];
|
|
|
|
int ipicknext;
|
|
|
|
int isentenceg;
|
|
|
|
|
|
|
|
if( !fSentencesInit )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
name[0] = 0;
|
|
|
|
|
|
|
|
isentenceg = SENTENCEG_GetIndex(szgroupname);
|
|
|
|
if( isentenceg < 0 )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
ipicknext = USENTENCEG_PickSequential(isentenceg, name, ipick, freset );
|
|
|
|
if( ipicknext >= 0 && name[0] )
|
|
|
|
EMIT_SOUND_DYN( entity, CHAN_VOICE, name, volume, attenuation, flags, pitch );
|
|
|
|
return ipicknext;
|
|
|
|
}
|
|
|
|
|
|
|
|
// for this entity, for the given sentence within the sentence group, stop
|
|
|
|
// the sentence.
|
|
|
|
|
|
|
|
void SENTENCEG_Stop( edict_t *entity, int isentenceg, int ipick )
|
|
|
|
{
|
|
|
|
char buffer[64];
|
|
|
|
|
|
|
|
if( !fSentencesInit )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( isentenceg < 0 || ipick < 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
sprintf( buffer, "!%s%d", rgsentenceg[isentenceg].szgroupname, ipick );
|
|
|
|
|
|
|
|
STOP_SOUND( entity, CHAN_VOICE, buffer );
|
|
|
|
}
|
|
|
|
|
|
|
|
// open sentences.txt, scan for groups, build rgsentenceg
|
|
|
|
// Should be called from world spawn, only works on the
|
|
|
|
// first call and is ignored subsequently.
|
|
|
|
|
|
|
|
void SENTENCEG_Init()
|
|
|
|
{
|
|
|
|
char buffer[512];
|
|
|
|
char szgroup[64];
|
|
|
|
int i, j;
|
|
|
|
int isentencegs;
|
|
|
|
|
|
|
|
if( fSentencesInit )
|
|
|
|
return;
|
|
|
|
|
|
|
|
memset( gszallsentencenames, 0, CVOXFILESENTENCEMAX * CBSENTENCENAME_MAX );
|
|
|
|
gcallsentences = 0;
|
|
|
|
|
|
|
|
memset( rgsentenceg, 0, CSENTENCEG_MAX * sizeof(SENTENCEG) );
|
|
|
|
isentencegs = -1;
|
|
|
|
|
|
|
|
int filePos = 0, fileSize;
|
|
|
|
byte *pMemFile = g_engfuncs.pfnLoadFileForMe( "sound/sentences.txt", &fileSize );
|
|
|
|
if( !pMemFile )
|
|
|
|
return;
|
|
|
|
|
|
|
|
memset( buffer, 0, 512 );
|
|
|
|
memset( szgroup, 0, 64 );
|
|
|
|
// for each line in the file...
|
|
|
|
while( memfgets( pMemFile, fileSize, filePos, buffer, 511 ) != NULL )
|
|
|
|
{
|
|
|
|
// skip whitespace
|
|
|
|
i = 0;
|
|
|
|
while( buffer[i] && buffer[i] == ' ' )
|
|
|
|
i++;
|
|
|
|
|
|
|
|
if( !buffer[i] )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( buffer[i] == '/' || !isalpha( buffer[i] ) )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// get sentence name
|
|
|
|
j = i;
|
|
|
|
while( buffer[j] && buffer[j] != ' ' )
|
|
|
|
j++;
|
|
|
|
|
|
|
|
if( !buffer[j] )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( gcallsentences >= CVOXFILESENTENCEMAX )
|
|
|
|
{
|
|
|
|
ALERT( at_error, "Too many sentences in sentences.txt! >%d\n", gcallsentences );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// null-terminate name and save in sentences array
|
|
|
|
buffer[j] = 0;
|
|
|
|
const char *pString = buffer + i;
|
|
|
|
|
|
|
|
if( strlen( pString ) >= CBSENTENCENAME_MAX )
|
|
|
|
ALERT( at_warning, "Sentence %s longer than %d letters\n", pString, CBSENTENCENAME_MAX - 1 );
|
|
|
|
|
|
|
|
strcpy( gszallsentencenames[gcallsentences++], pString );
|
|
|
|
|
|
|
|
j--;
|
|
|
|
if( j <= i )
|
|
|
|
continue;
|
|
|
|
if( !isdigit( buffer[j] ) )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// cut out suffix numbers
|
|
|
|
while( j > i && isdigit( buffer[j] ) )
|
|
|
|
j--;
|
|
|
|
|
|
|
|
if( j <= i )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
buffer[j + 1] = 0;
|
|
|
|
|
|
|
|
// if new name doesn't match previous group name,
|
|
|
|
// make a new group.
|
|
|
|
if( strcmp( szgroup, &( buffer[i] ) ) )
|
|
|
|
{
|
|
|
|
// name doesn't match with prev name,
|
|
|
|
// copy name into group, init count to 1
|
|
|
|
isentencegs++;
|
|
|
|
if( isentencegs >= CSENTENCEG_MAX )
|
|
|
|
{
|
|
|
|
ALERT( at_error, "Too many sentence groups in sentences.txt!\n" );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
strcpy( rgsentenceg[isentencegs].szgroupname, &( buffer[i] ) );
|
|
|
|
rgsentenceg[isentencegs].count = 1;
|
|
|
|
|
|
|
|
strcpy( szgroup, &( buffer[i] ) );
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//name matches with previous, increment group count
|
|
|
|
if( isentencegs >= 0 )
|
|
|
|
rgsentenceg[isentencegs].count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
g_engfuncs.pfnFreeFile( pMemFile );
|
|
|
|
|
|
|
|
fSentencesInit = TRUE;
|
|
|
|
|
|
|
|
// init lru lists
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
|
|
|
|
while( rgsentenceg[i].count && i < CSENTENCEG_MAX )
|
|
|
|
{
|
|
|
|
USENTENCEG_InitLRU( &( rgsentenceg[i].rgblru[0] ), rgsentenceg[i].count );
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// convert sentence (sample) name to !sentencenum, return !sentencenum
|
|
|
|
|
|
|
|
int SENTENCEG_Lookup( const char *sample, char *sentencenum )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// this is a sentence name; lookup sentence number
|
|
|
|
// and give to engine as string.
|
|
|
|
for( i = 0; i < gcallsentences; i++ )
|
|
|
|
if( !stricmp( gszallsentencenames[i], sample + 1 ) )
|
|
|
|
{
|
|
|
|
if( sentencenum )
|
|
|
|
{
|
|
|
|
sprintf(sentencenum, "!%d", i);
|
|
|
|
}
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
// sentence name not found!
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EMIT_SOUND_DYN( edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch )
|
|
|
|
{
|
|
|
|
if( sample && *sample == '!' )
|
|
|
|
{
|
|
|
|
char name[32];
|
|
|
|
if( SENTENCEG_Lookup( sample, name ) >= 0 )
|
|
|
|
EMIT_SOUND_DYN2( entity, channel, name, volume, attenuation, flags, pitch );
|
|
|
|
else
|
|
|
|
ALERT( at_aiconsole, "Unable to find %s in sentences.txt\n", sample );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
EMIT_SOUND_DYN2( entity, channel, sample, volume, attenuation, flags, pitch );
|
|
|
|
}
|
|
|
|
|
|
|
|
// play a specific sentence over the HEV suit speaker - just pass player entity, and !sentencename
|
|
|
|
|
|
|
|
void EMIT_SOUND_SUIT( edict_t *entity, const char *sample )
|
|
|
|
{
|
|
|
|
float fvol;
|
|
|
|
int pitch = PITCH_NORM;
|
|
|
|
|
|
|
|
fvol = CVAR_GET_FLOAT( "suitvolume" );
|
|
|
|
if( RANDOM_LONG( 0, 1 ) )
|
|
|
|
pitch = RANDOM_LONG( 0, 6 ) + 98;
|
|
|
|
|
|
|
|
if( fvol > 0.05f )
|
|
|
|
EMIT_SOUND_DYN( entity, CHAN_STATIC, sample, fvol, ATTN_NORM, 0, pitch );
|
|
|
|
}
|
|
|
|
|
|
|
|
// play a sentence, randomly selected from the passed in group id, over the HEV suit speaker
|
|
|
|
|
|
|
|
void EMIT_GROUPID_SUIT( edict_t *entity, int isentenceg )
|
|
|
|
{
|
|
|
|
float fvol;
|
|
|
|
int pitch = PITCH_NORM;
|
|
|
|
|
|
|
|
fvol = CVAR_GET_FLOAT( "suitvolume" );
|
|
|
|
if( RANDOM_LONG( 0, 1 ) )
|
|
|
|
pitch = RANDOM_LONG( 0, 6 ) + 98;
|
|
|
|
|
|
|
|
if( fvol > 0.05f )
|
|
|
|
SENTENCEG_PlayRndI( entity, isentenceg, fvol, ATTN_NORM, 0, pitch );
|
|
|
|
}
|
|
|
|
|
|
|
|
// play a sentence, randomly selected from the passed in groupname
|
|
|
|
|
|
|
|
void EMIT_GROUPNAME_SUIT( edict_t *entity, const char *groupname )
|
|
|
|
{
|
|
|
|
float fvol;
|
|
|
|
int pitch = PITCH_NORM;
|
|
|
|
|
|
|
|
fvol = CVAR_GET_FLOAT( "suitvolume" );
|
|
|
|
if( RANDOM_LONG( 0, 1 ) )
|
|
|
|
pitch = RANDOM_LONG( 0, 6 ) + 98;
|
|
|
|
|
|
|
|
if( fvol > 0.05f )
|
|
|
|
SENTENCEG_PlayRndSz( entity, groupname, fvol, ATTN_NORM, 0, pitch );
|
|
|
|
}
|
|
|
|
|
|
|
|
// ===================== MATERIAL TYPE DETECTION, MAIN ROUTINES ========================
|
|
|
|
//
|
|
|
|
// Used to detect the texture the player is standing on, map the
|
|
|
|
// texture name to a material type. Play footstep sound based
|
|
|
|
// on material type.
|
|
|
|
|
|
|
|
// open materials.txt, get size, alloc space,
|
|
|
|
// save in array. Only works first time called,
|
|
|
|
// ignored on subsequent calls.
|
|
|
|
|
|
|
|
static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize )
|
|
|
|
{
|
|
|
|
// Bullet-proofing
|
|
|
|
if( !pMemFile || !pBuffer )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
if( filePos >= fileSize )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
int i = filePos;
|
|
|
|
int last = fileSize;
|
|
|
|
|
|
|
|
// fgets always NULL terminates, so only read bufferSize-1 characters
|
|
|
|
if( last - filePos > ( bufferSize - 1 ) )
|
|
|
|
last = filePos + ( bufferSize - 1 );
|
|
|
|
|
|
|
|
int stop = 0;
|
|
|
|
|
|
|
|
// Stop at the next newline (inclusive) or end of buffer
|
|
|
|
while( i < last && !stop )
|
|
|
|
{
|
|
|
|
if( pMemFile[i] == '\n' )
|
|
|
|
stop = 1;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we actually advanced the pointer, copy it over
|
|
|
|
if( i != filePos )
|
|
|
|
{
|
|
|
|
// We read in size bytes
|
|
|
|
int size = i - filePos;
|
|
|
|
// copy it out
|
|
|
|
memcpy( pBuffer, pMemFile + filePos, sizeof(byte) * size );
|
|
|
|
|
|
|
|
// If the buffer isn't full, terminate (this is always true)
|
|
|
|
if( size < bufferSize )
|
|
|
|
pBuffer[size] = 0;
|
|
|
|
|
|
|
|
// Update file pointer
|
|
|
|
filePos = i;
|
|
|
|
return pBuffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
// No data read, bail
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// given texture name, find texture type
|
|
|
|
// if not found, return type 'concrete'
|
|
|
|
|
|
|
|
// NOTE: this routine should ONLY be called if the
|
|
|
|
// current texture under the player changes!
|
|
|
|
|
|
|
|
extern "C" char PM_FindTextureType( char *name );
|
|
|
|
|
|
|
|
char TEXTURETYPE_Find( char *name )
|
|
|
|
{
|
|
|
|
return PM_FindTextureType(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
// play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the
|
|
|
|
// original traceline endpoints used by the attacker, iBulletType is the type of bullet that hit the texture.
|
|
|
|
// returns volume of strike instrument (crowbar) to play
|
|
|
|
// (this is not used for footsteps, only attack sound effects. --LRC)
|
|
|
|
|
|
|
|
float TEXTURETYPE_PlaySound( TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType )
|
|
|
|
{
|
|
|
|
// hit the world, try to play sound based on texture material type
|
|
|
|
char chTextureType;
|
|
|
|
float fvol;
|
|
|
|
float fvolbar;
|
|
|
|
char szbuffer[64];
|
|
|
|
const char *pTextureName;
|
|
|
|
float rgfl1[3];
|
|
|
|
float rgfl2[3];
|
|
|
|
const char *rgsz[4];
|
|
|
|
int cnt;
|
|
|
|
float fattn = ATTN_NORM;
|
|
|
|
|
|
|
|
if( !g_pGameRules->PlayTextureSounds() )
|
|
|
|
return 0.0f;
|
|
|
|
|
|
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( ptr->pHit );
|
|
|
|
|
|
|
|
chTextureType = 0;
|
|
|
|
|
|
|
|
if( pEntity && pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE )
|
|
|
|
// hit body
|
|
|
|
chTextureType = CHAR_TEX_FLESH;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// hit world
|
|
|
|
|
|
|
|
// find texture under strike, get material type
|
|
|
|
|
|
|
|
// copy trace vector into array for trace_texture
|
|
|
|
|
|
|
|
vecSrc.CopyToArray( rgfl1 );
|
|
|
|
vecEnd.CopyToArray( rgfl2 );
|
|
|
|
|
|
|
|
// get texture from entity or world (world is ent(0))
|
|
|
|
if( pEntity )
|
|
|
|
pTextureName = TRACE_TEXTURE( ENT( pEntity->pev ), rgfl1, rgfl2 );
|
|
|
|
else
|
|
|
|
pTextureName = TRACE_TEXTURE( ENT( 0 ), rgfl1, rgfl2 );
|
|
|
|
|
|
|
|
if( pTextureName )
|
|
|
|
{
|
|
|
|
// strip leading '-0' or '+0~' or '{' or '!'
|
|
|
|
if( *pTextureName == '-' || *pTextureName == '+' )
|
|
|
|
pTextureName += 2;
|
|
|
|
|
|
|
|
if( *pTextureName == '{' || *pTextureName == '!' || *pTextureName == '~' || *pTextureName == ' ' )
|
|
|
|
pTextureName++;
|
|
|
|
// '}}'
|
|
|
|
strcpy( szbuffer, pTextureName );
|
|
|
|
szbuffer[CBTEXTURENAMEMAX - 1] = 0;
|
|
|
|
|
|
|
|
// ALERT( at_console, "texture hit: %s\n", szbuffer );
|
|
|
|
|
|
|
|
// get texture type
|
|
|
|
chTextureType = TEXTURETYPE_Find( szbuffer );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch( chTextureType )
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case CHAR_TEX_CONCRETE:
|
|
|
|
fvol = 0.9f;
|
|
|
|
fvolbar = 0.6f;
|
|
|
|
rgsz[0] = "player/pl_step1.wav";
|
|
|
|
rgsz[1] = "player/pl_step2.wav";
|
|
|
|
cnt = 2;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_METAL:
|
|
|
|
fvol = 0.9f;
|
|
|
|
fvolbar = 0.3f;
|
|
|
|
rgsz[0] = "player/pl_metal1.wav";
|
|
|
|
rgsz[1] = "player/pl_metal2.wav";
|
|
|
|
cnt = 2;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_DIRT:
|
|
|
|
fvol = 0.9f;
|
|
|
|
fvolbar = 0.1f;
|
|
|
|
rgsz[0] = "player/pl_dirt1.wav";
|
|
|
|
rgsz[1] = "player/pl_dirt2.wav";
|
|
|
|
rgsz[2] = "player/pl_dirt3.wav";
|
|
|
|
cnt = 3;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_VENT:
|
|
|
|
fvol = 0.5f;
|
|
|
|
fvolbar = 0.3f;
|
|
|
|
rgsz[0] = "player/pl_duct1.wav";
|
|
|
|
rgsz[1] = "player/pl_duct1.wav";
|
|
|
|
cnt = 2;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_GRATE:
|
|
|
|
fvol = 0.9f;
|
|
|
|
fvolbar = 0.5f;
|
|
|
|
rgsz[0] = "player/pl_grate1.wav";
|
|
|
|
rgsz[1] = "player/pl_grate4.wav";
|
|
|
|
cnt = 2;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_TILE:
|
|
|
|
fvol = 0.8f;
|
|
|
|
fvolbar = 0.2f;
|
|
|
|
rgsz[0] = "player/pl_tile1.wav";
|
|
|
|
rgsz[1] = "player/pl_tile3.wav";
|
|
|
|
rgsz[2] = "player/pl_tile2.wav";
|
|
|
|
rgsz[3] = "player/pl_tile4.wav";
|
|
|
|
cnt = 4;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_SLOSH:
|
|
|
|
fvol = 0.9f;
|
|
|
|
fvolbar = 0.0f;
|
|
|
|
rgsz[0] = "player/pl_slosh1.wav";
|
|
|
|
rgsz[1] = "player/pl_slosh3.wav";
|
|
|
|
rgsz[2] = "player/pl_slosh2.wav";
|
|
|
|
rgsz[3] = "player/pl_slosh4.wav";
|
|
|
|
cnt = 4;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_WOOD:
|
|
|
|
fvol = 0.9f;
|
|
|
|
fvolbar = 0.2f;
|
|
|
|
rgsz[0] = "debris/wood1.wav";
|
|
|
|
rgsz[1] = "debris/wood2.wav";
|
|
|
|
rgsz[2] = "debris/wood3.wav";
|
|
|
|
cnt = 3;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_GLASS:
|
|
|
|
case CHAR_TEX_COMPUTER:
|
|
|
|
fvol = 0.8f;
|
|
|
|
fvolbar = 0.2f;
|
|
|
|
rgsz[0] = "debris/glass1.wav";
|
|
|
|
rgsz[1] = "debris/glass2.wav";
|
|
|
|
rgsz[2] = "debris/glass3.wav";
|
|
|
|
cnt = 3;
|
|
|
|
break;
|
|
|
|
case CHAR_TEX_FLESH:
|
|
|
|
if( iBulletType == BULLET_PLAYER_CROWBAR )
|
|
|
|
return 0.0f; // crowbar already makes this sound
|
|
|
|
fvol = 1.0f;
|
|
|
|
fvolbar = 0.2f;
|
|
|
|
rgsz[0] = "weapons/bullet_hit1.wav";
|
|
|
|
rgsz[1] = "weapons/bullet_hit2.wav";
|
|
|
|
fattn = 1.0f;
|
|
|
|
cnt = 2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// did we hit a breakable?
|
|
|
|
if( pEntity && FClassnameIs( pEntity->pev, "func_breakable" ) )
|
|
|
|
{
|
|
|
|
// drop volumes, the object will already play a damaged sound
|
|
|
|
fvol /= 1.5f;
|
|
|
|
fvolbar /= 2.0f;
|
|
|
|
}
|
|
|
|
else if( chTextureType == CHAR_TEX_COMPUTER )
|
|
|
|
{
|
|
|
|
// play random spark if computer
|
|
|
|
if( ptr->flFraction != 1.0f && RANDOM_LONG( 0, 1 ) )
|
|
|
|
{
|
|
|
|
UTIL_Sparks( ptr->vecEndPos );
|
|
|
|
|
|
|
|
float flVolume = RANDOM_FLOAT( 0.7f, 1.0f );//random volume range
|
|
|
|
switch( RANDOM_LONG( 0, 1 ) )
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
UTIL_EmitAmbientSound( ENT( 0 ), ptr->vecEndPos, "buttons/spark5.wav", flVolume, ATTN_NORM, 0, 100 );
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
UTIL_EmitAmbientSound( ENT( 0 ), ptr->vecEndPos, "buttons/spark6.wav", flVolume, ATTN_NORM, 0, 100 );
|
|
|
|
break;
|
|
|
|
/*case 0:
|
|
|
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "buttons/spark5.wav", flVolume, ATTN_NORM );
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "buttons/spark6.wav", flVolume, ATTN_NORM );
|
|
|
|
break;*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// play material hit sound
|
|
|
|
UTIL_EmitAmbientSound( ENT( 0 ), ptr->vecEndPos, rgsz[RANDOM_LONG( 0, cnt - 1 )], fvol, fattn, 0, 96 + RANDOM_LONG( 0, 0xf ) );
|
|
|
|
//EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, rgsz[RANDOM_LONG( 0, cnt - 1 )], fvol, ATTN_NORM, 0, 96 + RANDOM_LONG( 0, 0xf ) );
|
|
|
|
|
|
|
|
return fvolbar;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ===================================================================================
|
|
|
|
//
|
|
|
|
// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
|
|
|
|
//
|
|
|
|
class CSpeaker : public CBaseEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void KeyValue( KeyValueData *pkvd );
|
|
|
|
void Spawn( void );
|
|
|
|
void Precache( void );
|
|
|
|
void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
void EXPORT SpeakerThink( void );
|
|
|
|
|
|
|
|
virtual int Save( CSave &save );
|
|
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
virtual int ObjectCaps( void ) { return ( CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION ); }
|
|
|
|
|
|
|
|
int m_preset; // preset number
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( speaker, CSpeaker )
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CSpeaker::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CSpeaker, m_preset, FIELD_INTEGER ),
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_SAVERESTORE( CSpeaker, CBaseEntity )
|
|
|
|
|
|
|
|
//
|
|
|
|
// ambient_generic - general-purpose user-defined static sound
|
|
|
|
//
|
|
|
|
void CSpeaker::Spawn( void )
|
|
|
|
{
|
|
|
|
const char *szSoundFile = STRING( pev->message );
|
|
|
|
|
|
|
|
if( !m_preset && ( FStringNull( pev->message ) || szSoundFile[0] == '\0' ) )
|
|
|
|
{
|
|
|
|
ALERT( at_error, "SPEAKER with no Level/Sentence! at: %f, %f, %f\n", pev->origin.x, pev->origin.y, pev->origin.z );
|
|
|
|
SetNextThink( 0.1f );
|
|
|
|
SetThink( &CSpeaker::SUB_Remove );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
pev->solid = SOLID_NOT;
|
|
|
|
pev->movetype = MOVETYPE_NONE;
|
|
|
|
|
|
|
|
SetThink( &CSpeaker::SpeakerThink );
|
|
|
|
DontThink();
|
|
|
|
|
|
|
|
// allow on/off switching via 'use' function.
|
|
|
|
SetUse( &CSpeaker::ToggleUse );
|
|
|
|
|
|
|
|
Precache();
|
|
|
|
}
|
|
|
|
|
|
|
|
#define ANNOUNCE_MINUTES_MIN 0.25f
|
|
|
|
#define ANNOUNCE_MINUTES_MAX 2.25f
|
|
|
|
|
|
|
|
void CSpeaker::Precache( void )
|
|
|
|
{
|
|
|
|
if( !FBitSet( pev->spawnflags, SPEAKER_START_SILENT ) )
|
|
|
|
// set first announcement time for random n second
|
|
|
|
SetNextThink( RANDOM_FLOAT(5.0f, 15.0f) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSpeaker::SpeakerThink( void )
|
|
|
|
{
|
|
|
|
const char* szSoundFile = "";
|
|
|
|
float flvolume = pev->health * 0.1f;
|
|
|
|
float flattenuation = 0.3f;
|
|
|
|
int flags = 0;
|
|
|
|
int pitch = 100;
|
|
|
|
|
|
|
|
// Wait for the talkmonster to finish first.
|
|
|
|
if( gpGlobals->time <= CTalkMonster::g_talkWaitTime )
|
|
|
|
{
|
|
|
|
AbsoluteNextThink( CTalkMonster::g_talkWaitTime + RANDOM_FLOAT( 5.0f, 10.0f ) );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_preset )
|
|
|
|
{
|
|
|
|
// go lookup preset text, assign szSoundFile
|
|
|
|
switch( m_preset )
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
szSoundFile = "C1A0_";
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
szSoundFile = "C1A1_";
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
szSoundFile = "C1A2_";
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
szSoundFile = "C1A3_";
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
szSoundFile = "C1A4_";
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
szSoundFile = "C2A1_";
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
szSoundFile = "C2A2_";
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
szSoundFile = "C2A3_";
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
szSoundFile = "C2A4_";
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
szSoundFile = "C2A5_";
|
|
|
|
break;
|
|
|
|
case 11:
|
|
|
|
szSoundFile = "C3A1_";
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
szSoundFile = "C3A2_";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
szSoundFile = STRING( pev->message );
|
|
|
|
|
|
|
|
if( szSoundFile[0] == '!' )
|
|
|
|
{
|
|
|
|
// play single sentence, one shot
|
|
|
|
UTIL_EmitAmbientSound( ENT( pev ), pev->origin, szSoundFile,
|
|
|
|
flvolume, flattenuation, flags, pitch );
|
|
|
|
|
|
|
|
// shut off and reset
|
|
|
|
DontThink();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// make random announcement from sentence group
|
|
|
|
if( SENTENCEG_PlayRndSz( ENT( pev ), szSoundFile, flvolume, flattenuation, flags, pitch ) < 0 )
|
|
|
|
ALERT( at_console, "Level Design Error!\nSPEAKER has bad sentence group name: %s\n",szSoundFile );
|
|
|
|
|
|
|
|
// set next announcement time for random 5 to 10 minute delay
|
|
|
|
SetNextThink( RANDOM_FLOAT(ANNOUNCE_MINUTES_MIN * 60.0f, ANNOUNCE_MINUTES_MAX * 60.0f) );
|
|
|
|
|
|
|
|
CTalkMonster::g_talkWaitTime = gpGlobals->time + 5.0f; // time delay until it's ok to speak: used so that two NPCs don't talk at once
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// ToggleUse - if an announcement is pending, cancel it. If no announcement is pending, start one.
|
|
|
|
//
|
|
|
|
void CSpeaker::ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
|
|
{
|
|
|
|
int fActive = ( m_fNextThink > 0.0f );
|
|
|
|
|
|
|
|
// fActive is TRUE only if an announcement is pending
|
|
|
|
|
|
|
|
if( useType != USE_TOGGLE )
|
|
|
|
{
|
|
|
|
// ignore if we're just turning something on that's already on, or
|
|
|
|
// turning something off that's already off.
|
|
|
|
if( ( fActive && useType == USE_ON ) || ( !fActive && useType == USE_OFF ) )
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( useType == USE_ON )
|
|
|
|
{
|
|
|
|
// turn on announcements
|
|
|
|
SetNextThink( 0.1f );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( useType == USE_OFF )
|
|
|
|
{
|
|
|
|
// turn off announcements
|
|
|
|
DontThink();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Toggle announcements
|
|
|
|
if( fActive )
|
|
|
|
{
|
|
|
|
// turn off announcements
|
|
|
|
DontThink();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// turn on announcements
|
|
|
|
SetNextThink( 0.1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// KeyValue - load keyvalue pairs into member data
|
|
|
|
// NOTE: called BEFORE spawn!
|
|
|
|
|
|
|
|
void CSpeaker::KeyValue( KeyValueData *pkvd )
|
|
|
|
{
|
|
|
|
// preset
|
|
|
|
if( FStrEq( pkvd->szKeyName, "preset" ) )
|
|
|
|
{
|
|
|
|
m_preset = atoi( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CBaseEntity::KeyValue( pkvd );
|
|
|
|
}
|