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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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enum rock_e
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{
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ROCK_IDLE = 0,
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ROCK_THROW,
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ROCK_DRAW,
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ROCK_FIDGET
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};
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LINK_ENTITY_TO_CLASS( weapon_rock, CRock )
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void CRock::Spawn()
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{
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Precache();
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m_iId = WEAPON_ROCK;
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SET_MODEL( ENT( pev ), "models/w_rock.mdl" );
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//m_iDefaultAmmo = PEPSIGUN_DEFAULT_GIVE;
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FallInit();// get ready to fall
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}
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void CRock::Precache( void )
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{
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PRECACHE_MODEL( "models/v_rock.mdl" );
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PRECACHE_MODEL( "models/w_rock.mdl" );
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PRECACHE_MODEL( "models/p_rock.mdl" );
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PRECACHE_SOUND( "items/9mmclip1.wav" );
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m_usRock = PRECACHE_EVENT( 1, "events/rock.sc" );
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}
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int CRock::GetItemInfo( ItemInfo *p )
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{
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p->pszName = STRING( pev->classname );
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p->pszAmmo1 = NULL;
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p->iMaxAmmo1 = -1;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 3;
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p->iPosition = 4;
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p->iFlags = 0;
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p->iId = m_iId = WEAPON_ROCK;
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p->iWeight = ROCK_WEIGHT;
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return 1;
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}
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BOOL CRock::Deploy()
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{
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return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", ROCK_DRAW, "rock" );
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}
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void CRock::PrimaryAttack()
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{
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SendWeaponAnim( ROCK_THROW );
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#if !CLIENT_DLL
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CGrenade::ShootRock( m_pPlayer->pev, m_pPlayer->pev->origin + gpGlobals->v_forward * 34 + Vector( 0, 0, 32 ), gpGlobals->v_forward * 800 );
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#endif
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.75f;
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}
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void CRock::WeaponIdle( void )
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{
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ResetEmptySound();
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m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
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SendWeaponAnim( ROCK_IDLE );
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}
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