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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-24 05:34:18 +00:00
disable rock prediction
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parent
f48e0ce228
commit
7a50a35cbf
@ -46,14 +46,7 @@ public:
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BOOL Deploy( void );
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void WeaponIdle( void );
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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return TRUE;
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#else
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return FALSE;
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#endif
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}
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virtual BOOL UseDecrement( void ){ return FALSE; }
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};
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@ -97,34 +90,33 @@ int CRock::GetItemInfo( ItemInfo *p )
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BOOL CRock::Deploy()
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{
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return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "PEPSIGUN" );
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return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "crowbar" );
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}
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void CRock::PrimaryAttack()
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{
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Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
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Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
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if( angThrow.x < 0 )
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angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 );
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else
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angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 );
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if( angThrow.x < 0 )
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angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 );
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else
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angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 );
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float flVel = ( 90 - angThrow.x ) * 4;
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if( flVel > 500 )
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flVel = 1300;
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float flVel = ( 90 - angThrow.x ) * 4;
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if( flVel > 500 )
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flVel = 1300;
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UTIL_MakeVectors( angThrow );
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UTIL_MakeVectors( angThrow );
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Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16;
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Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16;
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Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity;
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CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 );
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SendWeaponAnim( PEPSIGUN_THROW );
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity;
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CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 );
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SendWeaponAnim( PEPSIGUN_THROW );
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5;
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.75;
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m_flNextPrimaryAttack = gpGlobals->time + 0.5;
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m_flNextSecondaryAttack = gpGlobals->time + 0.75;
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m_flTimeWeaponIdle = gpGlobals->time + 0.75;
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m_fInSpecialReload = 0;
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}
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@ -140,7 +132,7 @@ void CRock::WeaponIdle( void )
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m_flPumpTime = 0;
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}
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if( m_flTimeWeaponIdle < UTIL_WeaponTimeBase() )
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if( m_flTimeWeaponIdle < gpGlobals->time )
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{
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if( m_iClip == 0 && m_fInSpecialReload == 0 && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] )
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{
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@ -155,7 +147,7 @@ void CRock::WeaponIdle( void )
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else
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{
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m_fInSpecialReload = 0;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.5;
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m_flTimeWeaponIdle = gpGlobals->time + 1.5;
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}
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}
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else
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@ -164,7 +156,7 @@ void CRock::WeaponIdle( void )
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 );
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iAnim = PEPSIGUN_IDLE;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + ( 20.0 / 9.0 );
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m_flTimeWeaponIdle = gpGlobals->time + ( 20.0 / 9.0 );
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SendWeaponAnim( iAnim );
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}
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}
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