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@ -46,14 +46,7 @@ public:
@@ -46,14 +46,7 @@ public:
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BOOL Deploy( void ); |
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void WeaponIdle( void ); |
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virtual BOOL UseDecrement( void ) |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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return TRUE; |
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#else |
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return FALSE; |
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#endif |
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} |
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virtual BOOL UseDecrement( void ){ return FALSE; } |
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}; |
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@ -97,34 +90,33 @@ int CRock::GetItemInfo( ItemInfo *p )
@@ -97,34 +90,33 @@ int CRock::GetItemInfo( ItemInfo *p )
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BOOL CRock::Deploy() |
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{ |
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return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "PEPSIGUN" ); |
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return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "crowbar" ); |
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} |
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void CRock::PrimaryAttack() |
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{ |
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Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle; |
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if( angThrow.x < 0 ) |
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angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 ); |
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else |
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angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 ); |
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Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle; |
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float flVel = ( 90 - angThrow.x ) * 4; |
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if( flVel > 500 ) |
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flVel = 1300; |
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if( angThrow.x < 0 ) |
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angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 ); |
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else |
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angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 ); |
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UTIL_MakeVectors( angThrow ); |
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float flVel = ( 90 - angThrow.x ) * 4; |
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if( flVel > 500 ) |
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flVel = 1300; |
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Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16; |
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UTIL_MakeVectors( angThrow ); |
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Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16; |
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Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity; |
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CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 ); |
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SendWeaponAnim( PEPSIGUN_THROW ); |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity; |
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CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 ); |
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SendWeaponAnim( PEPSIGUN_THROW ); |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.75; |
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m_flNextPrimaryAttack = gpGlobals->time + 0.5; |
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m_flNextSecondaryAttack = gpGlobals->time + 0.75; |
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m_flTimeWeaponIdle = gpGlobals->time + 0.75; |
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m_fInSpecialReload = 0; |
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} |
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@ -140,7 +132,7 @@ void CRock::WeaponIdle( void )
@@ -140,7 +132,7 @@ void CRock::WeaponIdle( void )
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m_flPumpTime = 0; |
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} |
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if( m_flTimeWeaponIdle < UTIL_WeaponTimeBase() ) |
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if( m_flTimeWeaponIdle < gpGlobals->time ) |
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{ |
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if( m_iClip == 0 && m_fInSpecialReload == 0 && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ) |
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{ |
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@ -155,7 +147,7 @@ void CRock::WeaponIdle( void )
@@ -155,7 +147,7 @@ void CRock::WeaponIdle( void )
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else |
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{ |
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m_fInSpecialReload = 0; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.5; |
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m_flTimeWeaponIdle = gpGlobals->time + 1.5; |
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} |
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} |
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else |
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@ -164,7 +156,7 @@ void CRock::WeaponIdle( void )
@@ -164,7 +156,7 @@ void CRock::WeaponIdle( void )
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 ); |
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iAnim = PEPSIGUN_IDLE; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + ( 20.0 / 9.0 ); |
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m_flTimeWeaponIdle = gpGlobals->time + ( 20.0 / 9.0 ); |
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SendWeaponAnim( iAnim ); |
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} |
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} |
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