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disable rock prediction

clcampaign
root 6 years ago
parent
commit
7a50a35cbf
  1. 52
      dlls/rock.cpp

52
dlls/rock.cpp

@ -46,14 +46,7 @@ public: @@ -46,14 +46,7 @@ public:
BOOL Deploy( void );
void WeaponIdle( void );
virtual BOOL UseDecrement( void )
{
#if defined( CLIENT_WEAPONS )
return TRUE;
#else
return FALSE;
#endif
}
virtual BOOL UseDecrement( void ){ return FALSE; }
};
@ -97,34 +90,33 @@ int CRock::GetItemInfo( ItemInfo *p ) @@ -97,34 +90,33 @@ int CRock::GetItemInfo( ItemInfo *p )
BOOL CRock::Deploy()
{
return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "PEPSIGUN" );
return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "crowbar" );
}
void CRock::PrimaryAttack()
{
Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
if( angThrow.x < 0 )
angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 );
else
angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 );
Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
float flVel = ( 90 - angThrow.x ) * 4;
if( flVel > 500 )
flVel = 1300;
if( angThrow.x < 0 )
angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 );
else
angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 );
UTIL_MakeVectors( angThrow );
float flVel = ( 90 - angThrow.x ) * 4;
if( flVel > 500 )
flVel = 1300;
Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16;
UTIL_MakeVectors( angThrow );
Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16;
Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity;
CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 );
SendWeaponAnim( PEPSIGUN_THROW );
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity;
CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 );
SendWeaponAnim( PEPSIGUN_THROW );
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5;
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.75;
m_flNextPrimaryAttack = gpGlobals->time + 0.5;
m_flNextSecondaryAttack = gpGlobals->time + 0.75;
m_flTimeWeaponIdle = gpGlobals->time + 0.75;
m_fInSpecialReload = 0;
}
@ -140,7 +132,7 @@ void CRock::WeaponIdle( void ) @@ -140,7 +132,7 @@ void CRock::WeaponIdle( void )
m_flPumpTime = 0;
}
if( m_flTimeWeaponIdle < UTIL_WeaponTimeBase() )
if( m_flTimeWeaponIdle < gpGlobals->time )
{
if( m_iClip == 0 && m_fInSpecialReload == 0 && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] )
{
@ -155,7 +147,7 @@ void CRock::WeaponIdle( void ) @@ -155,7 +147,7 @@ void CRock::WeaponIdle( void )
else
{
m_fInSpecialReload = 0;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.5;
m_flTimeWeaponIdle = gpGlobals->time + 1.5;
}
}
else
@ -164,7 +156,7 @@ void CRock::WeaponIdle( void ) @@ -164,7 +156,7 @@ void CRock::WeaponIdle( void )
float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 );
iAnim = PEPSIGUN_IDLE;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + ( 20.0 / 9.0 );
m_flTimeWeaponIdle = gpGlobals->time + ( 20.0 / 9.0 );
SendWeaponAnim( iAnim );
}
}

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