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164 lines
3.7 KiB
164 lines
3.7 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "gamerules.h" |
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// special deathmatch shotgun spreads |
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#define VECTOR_CONE_DM_SHOTGUN Vector( 0.08716, 0.04362, 0.00 )// 10 degrees by 5 degrees |
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#define VECTOR_CONE_DM_DOUBLESHOTGUN Vector( 0.17365, 0.04362, 0.00 ) // 20 degrees by 5 degrees |
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#define WEAPON_ROCK 20 |
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enum shotgun_e |
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{ |
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PEPSIGUN_IDLE = 0, |
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PEPSIGUN_THROW, |
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PEPSIGUN_DRAW, |
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PEPSIGUN_FIDGET |
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}; |
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class CRock : public CBasePlayerWeapon |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int iItemSlot( void ) { return 4; } |
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int GetItemInfo(ItemInfo *p); |
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void PrimaryAttack( void ); |
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BOOL Deploy( void ); |
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void WeaponIdle( void ); |
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virtual BOOL UseDecrement( void ){ return FALSE; } |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_rock, CRock ) |
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void CRock::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_ROCK; |
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SET_MODEL( ENT( pev ), "models/w_rock.mdl" ); |
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m_iDefaultAmmo = PEPSIGUN_DEFAULT_GIVE; |
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FallInit();// get ready to fall |
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} |
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void CRock::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/v_rock.mdl" ); |
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PRECACHE_MODEL( "models/w_rock.mdl" ); |
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PRECACHE_MODEL( "models/p_rock.mdl" ); |
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} |
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int CRock::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = NULL; |
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p->iMaxAmmo1 = HANDGRENADE_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = 8; |
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p->iSlot = 4; |
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p->iPosition = 4; |
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p->iFlags = 0; |
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p->iId = m_iId = WEAPON_ROCK; |
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p->iWeight = 16; |
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return 1; |
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} |
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BOOL CRock::Deploy() |
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{ |
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return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "crowbar" ); |
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} |
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void CRock::PrimaryAttack() |
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{ |
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Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle; |
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if( angThrow.x < 0 ) |
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angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 ); |
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else |
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angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 ); |
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float flVel = ( 90 - angThrow.x ) * 4; |
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if( flVel > 500 ) |
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flVel = 1300; |
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UTIL_MakeVectors( angThrow ); |
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Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16; |
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Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity; |
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CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 ); |
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SendWeaponAnim( PEPSIGUN_THROW ); |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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m_flNextPrimaryAttack = gpGlobals->time + 0.5; |
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m_flNextSecondaryAttack = gpGlobals->time + 0.75; |
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m_flTimeWeaponIdle = gpGlobals->time + 0.75; |
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m_fInSpecialReload = 0; |
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} |
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void CRock::WeaponIdle( void ) |
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{ |
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ResetEmptySound(); |
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m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); |
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if( m_flPumpTime && m_flPumpTime < gpGlobals->time ) |
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{ |
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m_flPumpTime = 0; |
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} |
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if( m_flTimeWeaponIdle < gpGlobals->time ) |
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{ |
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if( m_iClip == 0 && m_fInSpecialReload == 0 && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ) |
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{ |
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Reload(); |
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} |
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else if( m_fInSpecialReload != 0 ) |
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{ |
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if( m_iClip != 8 && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ) |
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{ |
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Reload(); |
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} |
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else |
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{ |
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m_fInSpecialReload = 0; |
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m_flTimeWeaponIdle = gpGlobals->time + 1.5; |
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} |
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} |
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else |
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{ |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 ); |
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iAnim = PEPSIGUN_IDLE; |
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m_flTimeWeaponIdle = gpGlobals->time + ( 20.0 / 9.0 ); |
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SendWeaponAnim( iAnim ); |
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} |
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} |
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} |
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