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97 lines
2.1 KiB
97 lines
2.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "gamerules.h" |
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enum rock_e |
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{ |
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ROCK_IDLE = 0, |
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ROCK_THROW, |
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ROCK_DRAW, |
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ROCK_FIDGET |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_rock, CRock ) |
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void CRock::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_ROCK; |
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SET_MODEL( ENT( pev ), "models/w_rock.mdl" ); |
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//m_iDefaultAmmo = PEPSIGUN_DEFAULT_GIVE; |
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FallInit();// get ready to fall |
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} |
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void CRock::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/v_rock.mdl" ); |
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PRECACHE_MODEL( "models/w_rock.mdl" ); |
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PRECACHE_MODEL( "models/p_rock.mdl" ); |
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PRECACHE_SOUND( "items/9mmclip1.wav" ); |
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m_usRock = PRECACHE_EVENT( 1, "events/rock.sc" ); |
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} |
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int CRock::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = NULL; |
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p->iMaxAmmo1 = -1; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 3; |
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p->iPosition = 4; |
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p->iFlags = 0; |
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p->iId = m_iId = WEAPON_ROCK; |
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p->iWeight = ROCK_WEIGHT; |
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return 1; |
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} |
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BOOL CRock::Deploy() |
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{ |
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return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", ROCK_DRAW, "rock" ); |
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} |
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void CRock::PrimaryAttack() |
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{ |
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SendWeaponAnim( ROCK_THROW ); |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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#if !CLIENT_DLL |
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CGrenade::ShootRock( m_pPlayer->pev, m_pPlayer->pev->origin + gpGlobals->v_forward * 34 + Vector( 0, 0, 32 ), gpGlobals->v_forward * 800 ); |
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#endif |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.75f; |
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} |
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void CRock::WeaponIdle( void ) |
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{ |
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ResetEmptySound(); |
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m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); |
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SendWeaponAnim( ROCK_IDLE ); |
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} |
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