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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "monsters.h"
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#include "player.h"
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#include "gamerules.h"
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#include "shake.h"
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#include "displacerball.h"
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#ifndef CLIENT_DLL
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extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer );
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LINK_ENTITY_TO_CLASS(info_displacer_xen_target, CPointEntity)
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LINK_ENTITY_TO_CLASS(info_displacer_earth_target, CPointEntity)
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int iPortalSprite = 0;
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int iRingSprite = 0;
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LINK_ENTITY_TO_CLASS(displacer_ball, CDisplacerBall)
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TYPEDESCRIPTION CDisplacerBall::m_SaveData[] =
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{
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DEFINE_FIELD(CDisplacerBall, m_iBeams, FIELD_INTEGER),
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DEFINE_ARRAY(CDisplacerBall, m_pBeam, FIELD_CLASSPTR, 8),
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};
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IMPLEMENT_SAVERESTORE(CDisplacerBall, CBaseEntity);
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void CDisplacerBall::Spawn(void)
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{
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pev->classname = MAKE_STRING("displacer_ball");
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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pev->rendermode = kRenderTransAdd;
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pev->renderamt = 255;
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SET_MODEL(ENT(pev), "sprites/exit1.spr");
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pev->frame = 0;
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pev->scale = 0.75;
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SetTouch( &CDisplacerBall::Touch );
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SetThink( &CDisplacerBall::FlyThink );
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pev->nextthink = gpGlobals->time + 0.2;
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
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m_iBeams = 0;
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}
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void CDisplacerBall::FlyThink()
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{
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ArmBeam( -1 );
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ArmBeam( 1 );
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pev->nextthink = gpGlobals->time + 0.05;
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}
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void CDisplacerBall::ArmBeam( int iSide )
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{
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//This method is identical to the Alien Slave's ArmBeam, except it treats m_pBeam as a circular buffer.
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if( m_iBeams > 7 )
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m_iBeams = 0;
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TraceResult tr;
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float flDist = 1.0;
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UTIL_MakeAimVectors( pev->angles );
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Vector vecSrc = gpGlobals->v_forward * 32.0 + iSide * gpGlobals->v_right * 16.0 + gpGlobals->v_up * 36.0 + pev->origin;
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Vector vecAim = gpGlobals->v_up * RANDOM_FLOAT( -1.0, 1.0 );
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Vector vecEnd = (iSide * gpGlobals->v_right * RANDOM_FLOAT( 0.0, 1.0 ) + vecAim) * 512.0 + vecSrc;
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UTIL_TraceLine( &vecSrc.x, &vecEnd.x, dont_ignore_monsters, ENT( pev ), &tr );
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if( flDist > tr.flFraction )
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flDist = tr.flFraction;
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// Couldn't find anything close enough
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if( flDist == 1.0 )
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return;
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// The beam might already exist if we've created all beams before.
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if( !m_pBeam[ m_iBeams ] )
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m_pBeam[ m_iBeams ] = CBeam::BeamCreate( "sprites/lgtning.spr", 30 );
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if( !m_pBeam[ m_iBeams ] )
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return;
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CBaseEntity* pHit = Instance( tr.pHit );
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entvars_t *pevOwner;
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if ( pev->owner )
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pevOwner = VARS( pev->owner );
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else
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pevOwner = NULL;
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if( pHit && pHit->pev->takedamage != DAMAGE_NO )
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{
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//Beam hit something, deal radius damage to it
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m_pBeam[ m_iBeams ]->EntsInit( pHit->entindex(), entindex() );
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m_pBeam[ m_iBeams ]->SetColor( 255, 255, 255 );
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m_pBeam[ m_iBeams ]->SetBrightness( 255 );
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m_pBeam[ m_iBeams ]->SetNoise( 10 );
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RadiusDamage( tr.vecEndPos, pev, pevOwner, 25, 15, CLASS_NONE, DMG_ENERGYBEAM );
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}
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else
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{
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m_pBeam[ m_iBeams ]->PointEntInit( tr.vecEndPos, entindex() );
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m_pBeam[ m_iBeams ]->SetColor( 96, 128, 16 );
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m_pBeam[ m_iBeams ]->SetBrightness( 255 );
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m_pBeam[ m_iBeams ]->SetNoise( 80 );
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}
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m_iBeams++;
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}
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void CDisplacerBall::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles )
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{
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CDisplacerBall *pSpit = GetClassPtr((CDisplacerBall *)NULL);
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pSpit->Spawn();
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UTIL_SetOrigin(pSpit->pev, vecStart);
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pSpit->pev->velocity = vecVelocity;
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pSpit->pev->angles = vecAngles;
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pSpit->pev->owner = ENT(pevOwner);
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}
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void CDisplacerBall::SelfCreate(entvars_t *pevOwner,Vector vecStart)
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{
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CDisplacerBall *pSelf = GetClassPtr((CDisplacerBall *)NULL);
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UTIL_SetOrigin(pSelf->pev, vecStart);
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pSelf->Spawn();
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pSelf->ClearBeams();
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pSelf->pev->owner = ENT(pevOwner);
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pSelf->Circle();
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pSelf->SetTouch( NULL );
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pSelf->SetThink(&CDisplacerBall::KillThink);
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pSelf->pev->nextthink = gpGlobals->time + ( g_pGameRules->IsMultiplayer() ? 0.2f : 0.5f );
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}
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void CDisplacerBall::Touch(CBaseEntity *pOther)
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{
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// Do not collide with the owner.
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if (ENT(pOther->pev) == pev->owner || (ENT(pOther->pev) == VARS(pev->owner)->owner))
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return;
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TraceResult tr;
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Vector vecSpot;
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Vector vecSrc;
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pev->enemy = pOther->edict();
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CBaseEntity *pTarget = NULL;
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if (!pOther->pev->takedamage)
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{
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_impact.wav", 1, ATTN_NORM, 0, 100);
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UTIL_MuzzleLight( pOther->pev->origin, 160.0f, 255, 180, 96, 1.0f, 100.0f );
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}
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if( ( g_pGameRules->IsMultiplayer() && !g_pGameRules->IsCoOp() ) && pOther->IsPlayer() )
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{
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CBasePlayer *pPlayer = (CBasePlayer *)pOther;
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pTarget = GetClassPtr( (CBaseEntity *)VARS( EntSelectSpawnPoint( pPlayer ) ) );
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if( pTarget )
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{
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// UTIL_ScreenFade( pPlayer, Vector( 0, 200, 0 ), 0.5, 0.5, 255, FFADE_IN );
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Vector tmp = pTarget->pev->origin;
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UTIL_CleanSpawnPoint( tmp, 100 );
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EMIT_SOUND( pPlayer->edict(), CHAN_BODY, "weapons/displacer_self.wav", 1, ATTN_NORM );
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// make origin adjustments (origin in center, not at feet)
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tmp.z -= pPlayer->pev->mins.z + 36;
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tmp.z++;
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pPlayer->pev->flags &= ~FL_ONGROUND;
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UTIL_SetOrigin( pPlayer->pev, tmp );
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pPlayer->pev->angles = pTarget->pev->angles;
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pPlayer->pev->v_angle = pTarget->pev->angles;
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pPlayer->pev->fixangle = TRUE;
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pPlayer->pev->velocity = pOther->pev->basevelocity = g_vecZero;
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}
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}
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pev->movetype = MOVETYPE_NONE;
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Circle();
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SetThink(&CDisplacerBall::KillThink);
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pev->nextthink = gpGlobals->time + ( g_pGameRules->IsMultiplayer() ? 0.2f : 0.5f );
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}
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void CDisplacerBall::Circle( void )
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{
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// portal circle
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MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_BEAMCYLINDER);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z + 800); // reach damage radius over .2 seconds
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WRITE_SHORT(iRingSprite);
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WRITE_BYTE(0); // startframe
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WRITE_BYTE(0); // framerate
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WRITE_BYTE(3); // life
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WRITE_BYTE(16); // width
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WRITE_BYTE(0); // noise
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // brightness
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WRITE_BYTE(0); // speed
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MESSAGE_END();
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UTIL_MuzzleLight( pev->origin, 160.0f, 255, 180, 96, 1.0f, 100.0f );
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}
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void CDisplacerBall::KillThink( void )
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{
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if( pRemoveEnt )
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UTIL_Remove( pRemoveEnt );
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SetThink( &CDisplacerBall::ExplodeThink );
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pev->nextthink = gpGlobals->time + 0.2f;
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}
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void CDisplacerBall::ExplodeThink( void )
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{
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ClearBeams();
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pev->effects |= EF_NODRAW;
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/displacer_teleport.wav", VOL_NORM, ATTN_NORM);
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entvars_t *pevOwner;
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if ( pev->owner )
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pevOwner = VARS( pev->owner );
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else
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pevOwner = NULL;
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pev->owner = NULL;
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UTIL_Remove( this );
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::RadiusDamage( pev->origin, pev, pevOwner, gSkillData.plrDmgDisplacer, gSkillData.plrDisplacerRadius, CLASS_NONE, DMG_ENERGYBEAM );
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}
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void CDisplacerBall::ClearBeams( void )
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{
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for( int i = 0;i < 8; i++ )
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{
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if( m_pBeam[i] )
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{
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UTIL_Remove( m_pBeam[i] );
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m_pBeam[i] = NULL;
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}
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}
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}
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#endif // !defined ( CLIENT_DLL )
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#define DISPLACER_SECONDARY_USAGE 60
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#define DISPLACER_PRIMARY_USAGE 20
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enum displacer_e {
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DISPLACER_IDLE1 = 0,
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DISPLACER_IDLE2,
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DISPLACER_SPINUP,
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DISPLACER_SPIN,
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DISPLACER_FIRE,
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DISPLACER_DRAW,
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DISPLACER_HOLSTER,
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};
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LINK_ENTITY_TO_CLASS(weapon_displacer, CDisplacer)
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//=========================================================
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// Purpose:
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//=========================================================
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int CDisplacer::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "uranium";
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p->iMaxAmmo1 = URANIUM_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iFlags = 0;
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p->iSlot = 5;
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p->iPosition = 1;
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p->iId = m_iId = WEAPON_DISPLACER;
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p->iWeight = DISPLACER_WEIGHT;
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return 1;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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int CDisplacer::AddToPlayer(CBasePlayer *pPlayer)
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{
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if (CBasePlayerWeapon::AddToPlayer(pPlayer))
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev);
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WRITE_BYTE(m_iId);
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MESSAGE_END();
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return TRUE;
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}
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return FALSE;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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BOOL CDisplacer::PlayEmptySound(void)
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{
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if (m_iPlayEmptySound)
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{
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "buttons/button11.wav", 1, ATTN_NORM);
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m_iPlayEmptySound = 0;
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return 0;
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}
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return 0;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::Spawn()
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{
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Precache();
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m_iId = WEAPON_DISPLACER;
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SET_MODEL(ENT(pev), "models/w_displacer.mdl");
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m_iDefaultAmmo = DISPLACER_DEFAULT_GIVE;
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FallInit();// get ready to fall down.
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::Precache(void)
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{
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PRECACHE_MODEL("models/v_displacer.mdl");
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PRECACHE_MODEL("models/w_displacer.mdl");
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PRECACHE_MODEL("models/p_displacer.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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PRECACHE_SOUND("weapons/displacer_fire.wav");
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PRECACHE_SOUND("weapons/displacer_impact.wav");
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PRECACHE_SOUND("weapons/displacer_self.wav");
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PRECACHE_SOUND("weapons/displacer_spin.wav");
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PRECACHE_SOUND("weapons/displacer_spin2.wav");
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PRECACHE_SOUND("weapons/displacer_start.wav");
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PRECACHE_SOUND("weapons/displacer_teleport.wav");
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PRECACHE_SOUND("weapons/displacer_teleport_player.wav");
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PRECACHE_SOUND("buttons/button11.wav");
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PRECACHE_MODEL("sprites/lgtning.spr");
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#ifndef CLIENT_DLL
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iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr");
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iRingSprite = PRECACHE_MODEL("sprites/disp_ring.spr");
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#endif
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UTIL_PrecacheOther("displacer_ball");
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m_usDisplacer = PRECACHE_EVENT(1, "events/displacer.sc");
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}
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//=========================================================
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// Purpose:
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//=========================================================
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BOOL CDisplacer::Deploy()
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{
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return DefaultDeploy("models/v_displacer.mdl", "models/p_displacer.mdl", DISPLACER_DRAW, "displacer", UseDecrement());
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::Holster(int skiplocal /* = 0 */)
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{
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m_fInReload = FALSE;// cancel any reload in progress.
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ClearBeams();
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ClearSpin();
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.0f;
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SendWeaponAnim(DISPLACER_HOLSTER);
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::SecondaryAttack(void)
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{
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if (m_fFireOnEmpty || !CanFireDisplacer(DISPLACER_SECONDARY_USAGE))
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{
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PlayEmptySound();
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f;
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return;
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}
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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m_iFireMode = FIREMODE_BACKWARD;
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SetThink (&CDisplacer::SpinUp);
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 4.0;
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pev->nextthink = gpGlobals->time;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::PrimaryAttack()
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{
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if ( m_fFireOnEmpty || !CanFireDisplacer(DISPLACER_PRIMARY_USAGE))
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{
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PlayEmptySound();
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f;
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return;
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}
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m_iFireMode = FIREMODE_FORWARD;
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SetThink (&CDisplacer::SpinUp);
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.6;
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pev->nextthink = gpGlobals->time;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::WeaponIdle(void)
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{
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ResetEmptySound();
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m_pPlayer->GetAutoaimVector(AUTOAIM_2DEGREES);
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
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return;
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int iAnim;
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float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1);
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if (flRand <= 0.5)
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{
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iAnim = DISPLACER_IDLE1;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f;
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}
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else
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{
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iAnim = DISPLACER_IDLE2;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f;
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}
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SendWeaponAnim(iAnim, UseDecrement());
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::ClearSpin( void )
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{
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switch (m_iFireMode)
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{
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case FIREMODE_FORWARD:
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STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin.wav");
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break;
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case FIREMODE_BACKWARD:
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STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin2.wav");
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break;
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}
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::SpinUp( void )
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{
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SendWeaponAnim( DISPLACER_SPINUP, UseDecrement());
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LightningEffect();
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if( m_iFireMode == FIREMODE_FORWARD )
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{
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EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_spin.wav", 1, ATTN_NORM );
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SetThink (&CDisplacer::Displace);
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}
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else
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{
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EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_spin2.wav", 1, ATTN_NORM );
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SetThink (&CDisplacer::Teleport);
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}
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pev->nextthink = gpGlobals->time + 0.9;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.3;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::Displace( void )
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{
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ClearBeams();
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ClearSpin();
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SendWeaponAnim( DISPLACER_FIRE, UseDecrement());
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EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_fire.wav", 1, ATTN_NORM );
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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m_pPlayer->pev->punchangle.x -= 2;
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#ifndef CLIENT_DLL
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Vector vecSrc;
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UseAmmo(DISPLACER_PRIMARY_USAGE);
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UTIL_MakeVectors(m_pPlayer->pev->v_angle);
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vecSrc = m_pPlayer->GetGunPosition();
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vecSrc = vecSrc + gpGlobals->v_forward * 22;
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vecSrc = vecSrc + gpGlobals->v_right * 8;
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vecSrc = vecSrc + gpGlobals->v_up * -12;
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CDisplacerBall::Shoot( m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 500, m_pPlayer->pev->v_angle );
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SetThink( NULL );
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#endif
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::Teleport( void )
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{
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const char *pszName;
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ClearBeams();
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ClearSpin();
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#ifndef CLIENT_DLL
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CBaseEntity *pTarget = NULL;
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Vector tmp( 0, 0, 0 );
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if( g_pGameRules->IsMultiplayer() && !g_pGameRules->IsCoOp() )
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{
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pTarget = GetClassPtr( (CBaseEntity *)VARS( EntSelectSpawnPoint( m_pPlayer ) ) );
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}
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else
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{
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if( !m_pPlayer->m_fInXen )
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pszName = "info_displacer_xen_target";
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else
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pszName = "info_displacer_earth_target";
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pTarget = UTIL_FindEntityByClassname( 0, pszName );
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}
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if( pTarget )
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tmp = pTarget->pev->origin;
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if( pTarget && /*HACK*/( tmp != Vector( 0, 0, 0 )/*HACK*/ ) )
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{
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// UTIL_ScreenFade( m_pPlayer, Vector( 0, 200, 0 ), 0.5, 0.5, 255, FFADE_IN );
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase();
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UseAmmo(DISPLACER_SECONDARY_USAGE);
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UTIL_CleanSpawnPoint( tmp, 50 );
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EMIT_SOUND( m_pPlayer->edict(), CHAN_WEAPON, "weapons/displacer_self.wav", 1, ATTN_NORM );
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CDisplacerBall::SelfCreate(m_pPlayer->pev, m_pPlayer->pev->origin);
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// make origin adjustments (origin in center, not at feet)
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//tmp.z -= m_pPlayer->pev->mins.z + 36;
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tmp.z+=37;
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m_pPlayer->pev->flags &= ~FL_ONGROUND;
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UTIL_SetOrigin(m_pPlayer->pev, tmp);
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m_pPlayer->pev->angles = pTarget->pev->angles;
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m_pPlayer->pev->v_angle = pTarget->pev->angles;
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m_pPlayer->pev->fixangle = TRUE;
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m_pPlayer->pev->velocity = m_pPlayer->pev->basevelocity = g_vecZero;
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if( !g_pGameRules->IsMultiplayer())
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{
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m_pPlayer->m_fInXen = !m_pPlayer->m_fInXen;
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if (m_pPlayer->m_fInXen)
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m_pPlayer->pev->gravity = 0.6;
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else
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m_pPlayer->pev->gravity = 1.0;
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}
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}
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else
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{
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EMIT_SOUND( edict(), CHAN_BODY, "buttons/button11.wav", 1, ATTN_NORM );
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 3.0;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.9;
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}
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SetThink( NULL );
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#endif
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}
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void CDisplacer::LightningEffect( void )
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{
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#ifndef CLIENT_DLL
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int m_iBeams = 0;
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if( g_pGameRules->IsMultiplayer())
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return;
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for( int i = 2; i < 5; ++i )
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{
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if( !m_pBeam[m_iBeams] )
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m_pBeam[m_iBeams] = CBeam::BeamCreate( "sprites/lgtning.spr", 16 );
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m_pBeam[m_iBeams]->EntsInit( m_pPlayer->entindex(), m_pPlayer->entindex() );
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m_pBeam[m_iBeams]->SetStartAttachment( i );
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m_pBeam[m_iBeams]->SetEndAttachment( i == 4 ? i - 2 : i + 1 );
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m_pBeam[m_iBeams]->SetColor( 96, 128, 16 );
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m_pBeam[m_iBeams]->SetBrightness( 240 );
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m_pBeam[m_iBeams]->SetNoise( 60 );
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m_pBeam[m_iBeams]->SetScrollRate( 30 );
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m_pBeam[m_iBeams]->pev->scale = 10;
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m_iBeams++;
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}
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#endif
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}
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void CDisplacer::ClearBeams( void )
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{
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#ifndef CLIENT_DLL
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if( g_pGameRules->IsMultiplayer())
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return;
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for( int i = 0; i < 3; i++ )
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{
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if( m_pBeam[i] )
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{
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UTIL_Remove( m_pBeam[i] );
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m_pBeam[i] = NULL;
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}
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}
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#endif
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::UseAmmo(int count)
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{
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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BOOL CDisplacer::CanFireDisplacer( int count ) const
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{
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return m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count;
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}
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