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825 lines
18 KiB
825 lines
18 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "monsters.h"
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#include "player.h"
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#include "gamerules.h"
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#ifndef CLIENT_DLL
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LINK_ENTITY_TO_CLASS(info_displacer_xen_target, CPointEntity);
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LINK_ENTITY_TO_CLASS(info_displacer_earth_target, CPointEntity);
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#endif
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#ifndef CLIENT_DLL
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#define MAX_PORTAL_BEAMS 4
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int iPortalSprite = 0;
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int iRingSprite = 0;
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//=========================================================
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// Displacement field
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//=========================================================
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class CPortal : public CBaseEntity
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{
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public:
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void Spawn(void);
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity);
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void Touch(CBaseEntity *pOther);
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void EXPORT Animate(void);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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int m_maxFrame;
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CBeam* m_pBeam[MAX_PORTAL_BEAMS];
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void CreateBeams();
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void ClearBeams();
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void UpdateBeams();
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};
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LINK_ENTITY_TO_CLASS(portal, CPortal);
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TYPEDESCRIPTION CPortal::m_SaveData[] =
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{
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DEFINE_FIELD(CPortal, m_maxFrame, FIELD_INTEGER),
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DEFINE_ARRAY(CPortal, m_pBeam, FIELD_CLASSPTR, MAX_PORTAL_BEAMS),
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};
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IMPLEMENT_SAVERESTORE(CPortal, CBaseEntity);
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void CPortal::Spawn(void)
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{
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pev->movetype = MOVETYPE_FLY;
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pev->classname = MAKE_STRING("portal");
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pev->solid = SOLID_BBOX;
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pev->rendermode = kRenderTransAdd;
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pev->renderamt = 255;
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SET_MODEL(ENT(pev), "sprites/exit1.spr");
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pev->frame = 0;
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pev->scale = 0.6;
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
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m_maxFrame = (float)MODEL_FRAMES(pev->modelindex) - 1;
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// Create beams.
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CreateBeams();
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}
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void CPortal::Animate(void)
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{
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pev->nextthink = gpGlobals->time + 0.1;
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if (pev->frame++)
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{
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if (pev->frame > m_maxFrame)
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{
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pev->frame = 0;
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}
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}
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// Update beams.
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UpdateBeams();
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}
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void CPortal::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity)
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{
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CPortal *pSpit = GetClassPtr((CPortal *)NULL);
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pSpit->Spawn();
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UTIL_SetOrigin(pSpit->pev, vecStart);
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pSpit->pev->velocity = vecVelocity;
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pSpit->pev->owner = ENT(pevOwner);
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pSpit->SetThink(&CPortal::Animate);
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pSpit->pev->nextthink = gpGlobals->time + 0.1;
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}
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void CPortal::Touch(CBaseEntity *pOther)
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{
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if (!pOther->pev->takedamage)
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{
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_impact.wav", 1, ATTN_NORM, 0, 100);
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}
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else
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{
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//pOther->TakeDamage(pev, pev, gSkillData.plrDmgDisplacer, DMG_GENERIC | DMG_ALWAYSGIB);
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if (pOther->IsPlayer())
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{
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_teleport.wav", 1, ATTN_NORM, 0, 100);
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pOther->Killed(VARS(pev->owner), GIB_ALWAYS);
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}
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else
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{
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pOther->TakeDamage(pev, pev, pOther->pev->max_health * 2, DMG_GENERIC | DMG_ALWAYSGIB);
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_teleport_player.wav", 1, ATTN_NORM, 0, 100);
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UTIL_Remove(pOther);
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}
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}
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// portal circle
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_BEAMCYLINDER);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z + 2000); // reach damage radius over .2 seconds
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WRITE_SHORT(iRingSprite);
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WRITE_BYTE(0); // startframe
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WRITE_BYTE(0); // framerate
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WRITE_BYTE(4); // life
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WRITE_BYTE(32); // width
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WRITE_BYTE(0); // noise
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // brightness
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WRITE_BYTE(0); // speed
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MESSAGE_END();
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// Clear beams.
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ClearBeams();
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SetThink(&CPortal::SUB_Remove);
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pev->nextthink = gpGlobals->time;
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}
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void CPortal::CreateBeams()
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{
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for (int i = 0; i < MAX_PORTAL_BEAMS; i++)
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{
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m_pBeam[i] = CBeam::BeamCreate("sprites/lgtning.spr", RANDOM_LONG(2, 3) * 10);
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m_pBeam[i]->PointEntInit( pev->origin, entindex() );
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m_pBeam[i]->SetColor(96, 128, 16);
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m_pBeam[i]->SetBrightness(RANDOM_LONG(24, 25) * 10);
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m_pBeam[i]->SetNoise(80);
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}
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}
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void CPortal::ClearBeams()
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{
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for (int i = 0; i < MAX_PORTAL_BEAMS; i++)
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{
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if (m_pBeam[i])
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{
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UTIL_Remove(m_pBeam[i]);
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m_pBeam[i] = NULL;
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}
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}
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}
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void CPortal::UpdateBeams()
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{
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TraceResult tr, tr1;
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int i, j;
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float flDist = 1.0;
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Vector vecSrc, vecTarget;
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vecSrc = pev->origin;
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for (i = 0; i < MAX_PORTAL_BEAMS; i++)
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{
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for (j = 0; j < 3; ++j)
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{
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vecTarget = gpGlobals->v_forward * RANDOM_FLOAT(-1, 1) + gpGlobals->v_right * RANDOM_FLOAT(-1, 1) + gpGlobals->v_up * RANDOM_FLOAT(-1, 1);
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UTIL_TraceLine(vecSrc, vecSrc + (vecTarget * 512), dont_ignore_monsters, ENT(pev), &tr1);
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if (flDist > tr1.flFraction)
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{
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tr = tr1;
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flDist = tr.flFraction;
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}
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}
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// Couldn't find anything close enough
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if (flDist == 1.0)
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continue;
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// Update the beams.
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m_pBeam[i]->SetStartPos(tr.vecEndPos);
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m_pBeam[i]->SetEndEntity( entindex() );
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m_pBeam[i]->RelinkBeam();
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}
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}
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#endif // !defined ( CLIENT_DLL )
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enum displacer_e {
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DISPLACER_IDLE1 = 0,
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DISPLACER_IDLE2,
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DISPLACER_SPINUP,
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DISPLACER_SPIN,
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DISPLACER_FIRE,
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DISPLACER_DRAW,
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DISPLACER_HOLSTER,
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};
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LINK_ENTITY_TO_CLASS(weapon_displacer, CDisplacer);
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//=========================================================
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// Purpose:
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//=========================================================
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int CDisplacer::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "uranium";
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p->iMaxAmmo1 = URANIUM_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iFlags = 0;
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p->iSlot = 5;
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p->iPosition = 1;
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p->iId = m_iId = WEAPON_DISPLACER;
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p->iWeight = DISPLACER_WEIGHT;
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return 1;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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int CDisplacer::AddToPlayer(CBasePlayer *pPlayer)
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{
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if (CBasePlayerWeapon::AddToPlayer(pPlayer))
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev);
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WRITE_BYTE(m_iId);
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MESSAGE_END();
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return TRUE;
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}
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return FALSE;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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BOOL CDisplacer::PlayEmptySound(void)
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{
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if (m_iPlayEmptySound)
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{
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "buttons/button11.wav", 1, ATTN_NORM);
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m_iPlayEmptySound = 0;
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return 0;
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}
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return 0;
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::Spawn()
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{
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Precache();
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m_iId = WEAPON_DISPLACER;
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SET_MODEL(ENT(pev), "models/w_displacer.mdl");
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m_iDefaultAmmo = EGON_DEFAULT_GIVE;
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m_iFireState = FIRESTATE_NONE;
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m_iFireMode = FIREMODE_NONE;
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#ifndef CLIENT_DLL
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edict_t* pEnt = NULL;
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pEnt = FIND_ENTITY_BY_CLASSNAME(pEnt, "info_displacer_earth_target");
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if (pEnt)
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{
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m_hTargetEarth = GetClassPtr((CBaseEntity *)VARS(pEnt));
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}
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else
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{
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ALERT(
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at_console,
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"ERROR: Couldn't find entity with classname %s\n",
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"info_displacer_earth_target");
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}
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pEnt = NULL;
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pEnt = FIND_ENTITY_BY_CLASSNAME(pEnt, "info_displacer_xen_target");
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if (pEnt)
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{
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m_hTargetXen = GetClassPtr((CBaseEntity *)VARS(pEnt));
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}
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else
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{
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ALERT(
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at_console,
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"ERROR: Couldn't find entity with classname %s\n",
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"info_displacer_xen_target");
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}
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#endif
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FallInit();// get ready to fall down.
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::Precache(void)
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{
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PRECACHE_MODEL("models/v_displacer.mdl");
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PRECACHE_MODEL("models/w_displacer.mdl");
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PRECACHE_MODEL("models/p_displacer.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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PRECACHE_SOUND("weapons/displacer_fire.wav");
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PRECACHE_SOUND("weapons/displacer_impact.wav");
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PRECACHE_SOUND("weapons/displacer_self.wav");
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PRECACHE_SOUND("weapons/displacer_spin.wav");
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PRECACHE_SOUND("weapons/displacer_spin2.wav");
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PRECACHE_SOUND("weapons/displacer_start.wav");
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PRECACHE_SOUND("weapons/displacer_teleport.wav");
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PRECACHE_SOUND("weapons/displacer_teleport_player.wav");
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PRECACHE_SOUND("buttons/button11.wav");
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PRECACHE_MODEL("sprites/lgtning.spr");
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#ifndef CLIENT_DLL
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iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr");
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iRingSprite = PRECACHE_MODEL("sprites/disp_ring.spr");
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#endif
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UTIL_PrecacheOther("portal");
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m_usDisplacer = PRECACHE_EVENT(1, "events/displacer.sc");
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}
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//=========================================================
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// Purpose:
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//=========================================================
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BOOL CDisplacer::Deploy()
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{
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return DefaultDeploy("models/v_displacer.mdl", "models/p_displacer.mdl", DISPLACER_DRAW, "displacer", UseDecrement());
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::Holster(int skiplocal /* = 0 */)
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{
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m_fInReload = FALSE;// cancel any reload in progress.
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ClearSpin();
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.0f;
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SendWeaponAnim(DISPLACER_HOLSTER);
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}
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//=========================================================
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// Purpose:
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//=========================================================
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void CDisplacer::SecondaryAttack(void)
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{
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// don't fire underwater
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if (m_pPlayer->pev->waterlevel == 3)
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{
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PlayEmptySound();
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3f;
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return;
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}
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if (m_fFireOnEmpty || (!HasAmmo() || !CanFireDisplacer()))
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{
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PlayEmptySound();
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f;
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return;
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}
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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m_iFireState = FIRESTATE_SPINUP;
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m_iFireMode = FIREMODE_BACKWARD;
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1f;
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}
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//=========================================================
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// Purpose:
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||
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//=========================================================
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||
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void CDisplacer::PrimaryAttack()
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||
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{
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||
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// don't fire underwater
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||
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if (m_pPlayer->pev->waterlevel == 3)
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||
|
{
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||
|
PlayEmptySound();
|
||
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3f;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( m_fFireOnEmpty || (!HasAmmo() || !CanFireDisplacer()))
|
||
|
{
|
||
|
PlayEmptySound();
|
||
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_iFireState = FIRESTATE_SPINUP;
|
||
|
m_iFireMode = FIREMODE_FORWARD;
|
||
|
|
||
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
|
||
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1f;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::WeaponIdle(void)
|
||
|
{
|
||
|
ResetEmptySound();
|
||
|
|
||
|
m_pPlayer->GetAutoaimVector(AUTOAIM_2DEGREES);
|
||
|
|
||
|
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
|
||
|
return;
|
||
|
|
||
|
if (m_iFireState != FIRESTATE_NONE)
|
||
|
{
|
||
|
switch (m_iFireState)
|
||
|
{
|
||
|
case FIRESTATE_SPINUP:
|
||
|
{
|
||
|
// Launch spinup sequence.
|
||
|
SpinUp( m_iFireMode );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case FIRESTATE_SPIN:
|
||
|
{
|
||
|
// Launch spin sequence
|
||
|
//
|
||
|
// * Not used but left here for reference. *
|
||
|
Spin( );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case FIRESTATE_FIRE:
|
||
|
{
|
||
|
// Fire using the selected mode.
|
||
|
Fire(m_iFireMode == FIREMODE_FORWARD ? TRUE : FALSE);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Do not play other idle sequences while performing spin sequence.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int iAnim;
|
||
|
float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1);
|
||
|
if (flRand <= 0.5)
|
||
|
{
|
||
|
iAnim = DISPLACER_IDLE1;
|
||
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
iAnim = DISPLACER_IDLE2;
|
||
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f;
|
||
|
}
|
||
|
|
||
|
SendWeaponAnim(iAnim, UseDecrement());
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::ItemPreFrame(void)
|
||
|
{
|
||
|
CBasePlayerWeapon::ItemPreFrame();
|
||
|
|
||
|
// Update the displacer beam if required.
|
||
|
if ( ShouldUpdateEffects() )
|
||
|
UpdateEffects();
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::ItemPostFrame(void)
|
||
|
{
|
||
|
CBasePlayerWeapon::ItemPostFrame();
|
||
|
|
||
|
// Update the displacer beam if required.
|
||
|
if ( ShouldUpdateEffects() )
|
||
|
UpdateEffects();
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::ClearSpin( void )
|
||
|
{
|
||
|
|
||
|
switch (m_iFireMode)
|
||
|
{
|
||
|
case FIREMODE_FORWARD:
|
||
|
STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin.wav");
|
||
|
break;
|
||
|
case FIREMODE_BACKWARD:
|
||
|
STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin2.wav");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
m_iFireState = FIRESTATE_NONE;
|
||
|
m_iFireMode = FIREMODE_NONE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::SpinUp(int iFireMode)
|
||
|
{
|
||
|
int flags;
|
||
|
#if defined( CLIENT_WEAPONS )
|
||
|
flags = FEV_NOTHOST;
|
||
|
#else
|
||
|
flags = 0;
|
||
|
#endif
|
||
|
|
||
|
PLAYBACK_EVENT_FULL(
|
||
|
flags,
|
||
|
m_pPlayer->edict(),
|
||
|
m_usDisplacer,
|
||
|
0.0,
|
||
|
(float *)&g_vecZero,
|
||
|
(float *)&g_vecZero,
|
||
|
0.0,
|
||
|
0.0,
|
||
|
DISPLACER_SPINUP,
|
||
|
iFireMode,
|
||
|
0,
|
||
|
0);
|
||
|
|
||
|
m_iFireState = FIRESTATE_FIRE;
|
||
|
|
||
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f;
|
||
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f;
|
||
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::Spin(void)
|
||
|
{
|
||
|
int flags;
|
||
|
#if defined( CLIENT_WEAPONS )
|
||
|
flags = FEV_NOTHOST;
|
||
|
#else
|
||
|
flags = 0;
|
||
|
#endif
|
||
|
|
||
|
PLAYBACK_EVENT_FULL(
|
||
|
flags,
|
||
|
m_pPlayer->edict(),
|
||
|
m_usDisplacer,
|
||
|
0.0,
|
||
|
(float *)&g_vecZero,
|
||
|
(float *)&g_vecZero,
|
||
|
0.0,
|
||
|
0.0,
|
||
|
DISPLACER_SPIN,
|
||
|
0,
|
||
|
0,
|
||
|
0);
|
||
|
|
||
|
//SendWeaponAnim(DISPLACER_SPIN, UseDecrement());
|
||
|
m_iFireState = FIRESTATE_FIRE;
|
||
|
|
||
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f;
|
||
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f;
|
||
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::Fire(BOOL fIsPrimary)
|
||
|
{
|
||
|
if (fIsPrimary)
|
||
|
{
|
||
|
// Use the firemode 1, which launches a portal forward.
|
||
|
|
||
|
Displace( );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Use firemode 2, which teleports the current owner.
|
||
|
|
||
|
Teleport( );
|
||
|
}
|
||
|
|
||
|
ClearSpin();
|
||
|
|
||
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f;
|
||
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f;
|
||
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.7f;
|
||
|
|
||
|
// Decrement weapon ammunition.
|
||
|
UseAmmo(EGON_DEFAULT_GIVE);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::Displace( void )
|
||
|
{
|
||
|
int flags;
|
||
|
#if defined( CLIENT_WEAPONS )
|
||
|
flags = FEV_NOTHOST;
|
||
|
#else
|
||
|
flags = 0;
|
||
|
#endif
|
||
|
PLAYBACK_EVENT_FULL(
|
||
|
flags,
|
||
|
m_pPlayer->edict(),
|
||
|
m_usDisplacer,
|
||
|
0.0,
|
||
|
(float *)&g_vecZero,
|
||
|
(float *)&g_vecZero,
|
||
|
0.0,
|
||
|
0.0,
|
||
|
DISPLACER_FIRE,
|
||
|
FIREMODE_FORWARD,
|
||
|
0,
|
||
|
0);
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
Vector vecSrc;
|
||
|
|
||
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle);
|
||
|
|
||
|
vecSrc = m_pPlayer->GetGunPosition();
|
||
|
vecSrc = vecSrc + gpGlobals->v_forward * 16;
|
||
|
vecSrc = vecSrc + gpGlobals->v_right * 8;
|
||
|
vecSrc = vecSrc + gpGlobals->v_up * -12;
|
||
|
|
||
|
CPortal::Shoot(pev, vecSrc, gpGlobals->v_forward * 400);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::Teleport( void )
|
||
|
{
|
||
|
ASSERT(m_hTargetEarth != NULL && m_hTargetXen);
|
||
|
|
||
|
CBaseEntity* pTarget = (!m_pPlayer->m_fInXen)
|
||
|
? m_hTargetXen
|
||
|
: m_hTargetEarth;
|
||
|
|
||
|
Vector tmp = pTarget->pev->origin;
|
||
|
|
||
|
// make origin adjustments (origin in center, not at feet)
|
||
|
tmp.z -= m_pPlayer->pev->mins.z;
|
||
|
tmp.z++;
|
||
|
|
||
|
m_pPlayer->pev->flags &= ~FL_ONGROUND;
|
||
|
|
||
|
UTIL_SetOrigin(m_pPlayer->pev, tmp);
|
||
|
|
||
|
m_pPlayer->pev->angles = pTarget->pev->angles;
|
||
|
|
||
|
m_pPlayer->pev->v_angle = pTarget->pev->angles;
|
||
|
|
||
|
m_pPlayer->pev->fixangle = TRUE;
|
||
|
m_pPlayer->pev->velocity = m_pPlayer->pev->basevelocity = g_vecZero;
|
||
|
|
||
|
m_pPlayer->m_fInXen = !m_pPlayer->m_fInXen;
|
||
|
|
||
|
if (m_pPlayer->m_fInXen)
|
||
|
{
|
||
|
m_pPlayer->pev->gravity = 0.5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pPlayer->pev->gravity = 1.0;
|
||
|
}
|
||
|
|
||
|
int flags;
|
||
|
#if defined( CLIENT_WEAPONS )
|
||
|
flags = FEV_NOTHOST;
|
||
|
#else
|
||
|
flags = 0;
|
||
|
#endif
|
||
|
|
||
|
// Used to play teleport sound.
|
||
|
PLAYBACK_EVENT_FULL(
|
||
|
flags,
|
||
|
m_pPlayer->edict(),
|
||
|
m_usDisplacer,
|
||
|
0.0,
|
||
|
(float *)&g_vecZero,
|
||
|
(float *)&g_vecZero,
|
||
|
0.0,
|
||
|
0.0,
|
||
|
DISPLACER_FIRE,
|
||
|
FIREMODE_BACKWARD,
|
||
|
0,
|
||
|
0);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::UpdateEffects(void)
|
||
|
{
|
||
|
int flags;
|
||
|
#if defined( CLIENT_WEAPONS )
|
||
|
flags = FEV_NOTHOST;
|
||
|
#else
|
||
|
flags = 0;
|
||
|
#endif
|
||
|
|
||
|
// TODO: Fix effects later.
|
||
|
#if 0
|
||
|
// Used to display beam effects.
|
||
|
PLAYBACK_EVENT_FULL(
|
||
|
flags,
|
||
|
m_pPlayer->edict(),
|
||
|
m_usDisplacer,
|
||
|
0.0,
|
||
|
(float *)&g_vecZero,
|
||
|
(float *)&g_vecZero,
|
||
|
0.0,
|
||
|
0.0,
|
||
|
0,
|
||
|
0,
|
||
|
EFFECT_CORE,
|
||
|
0);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
BOOL CDisplacer::ShouldUpdateEffects(void) const
|
||
|
{
|
||
|
return (m_iFireState != FIRESTATE_NONE);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
BOOL CDisplacer::HasAmmo(void)
|
||
|
{
|
||
|
if (m_pPlayer->ammo_uranium <= 0)
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
void CDisplacer::UseAmmo(int count)
|
||
|
{
|
||
|
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count)
|
||
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count;
|
||
|
else
|
||
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] = 0;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Purpose:
|
||
|
//=========================================================
|
||
|
BOOL CDisplacer::CanFireDisplacer() const
|
||
|
{
|
||
|
return m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > EGON_DEFAULT_GIVE;
|
||
|
}
|