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825 lines
18 KiB
825 lines
18 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "monsters.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#ifndef CLIENT_DLL |
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LINK_ENTITY_TO_CLASS(info_displacer_xen_target, CPointEntity); |
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LINK_ENTITY_TO_CLASS(info_displacer_earth_target, CPointEntity); |
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#endif |
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#ifndef CLIENT_DLL |
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#define MAX_PORTAL_BEAMS 4 |
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int iPortalSprite = 0; |
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int iRingSprite = 0; |
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//========================================================= |
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// Displacement field |
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//========================================================= |
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class CPortal : public CBaseEntity |
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{ |
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public: |
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void Spawn(void); |
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity); |
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void Touch(CBaseEntity *pOther); |
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void EXPORT Animate(void); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_maxFrame; |
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CBeam* m_pBeam[MAX_PORTAL_BEAMS]; |
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void CreateBeams(); |
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void ClearBeams(); |
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void UpdateBeams(); |
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}; |
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LINK_ENTITY_TO_CLASS(portal, CPortal); |
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TYPEDESCRIPTION CPortal::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CPortal, m_maxFrame, FIELD_INTEGER), |
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DEFINE_ARRAY(CPortal, m_pBeam, FIELD_CLASSPTR, MAX_PORTAL_BEAMS), |
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}; |
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IMPLEMENT_SAVERESTORE(CPortal, CBaseEntity); |
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void CPortal::Spawn(void) |
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{ |
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pev->movetype = MOVETYPE_FLY; |
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pev->classname = MAKE_STRING("portal"); |
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pev->solid = SOLID_BBOX; |
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pev->rendermode = kRenderTransAdd; |
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pev->renderamt = 255; |
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SET_MODEL(ENT(pev), "sprites/exit1.spr"); |
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pev->frame = 0; |
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pev->scale = 0.6; |
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); |
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m_maxFrame = (float)MODEL_FRAMES(pev->modelindex) - 1; |
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// Create beams. |
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CreateBeams(); |
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} |
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void CPortal::Animate(void) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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if (pev->frame++) |
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{ |
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if (pev->frame > m_maxFrame) |
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{ |
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pev->frame = 0; |
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} |
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} |
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// Update beams. |
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UpdateBeams(); |
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} |
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void CPortal::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity) |
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{ |
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CPortal *pSpit = GetClassPtr((CPortal *)NULL); |
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pSpit->Spawn(); |
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UTIL_SetOrigin(pSpit->pev, vecStart); |
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pSpit->pev->velocity = vecVelocity; |
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pSpit->pev->owner = ENT(pevOwner); |
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pSpit->SetThink(&CPortal::Animate); |
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pSpit->pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void CPortal::Touch(CBaseEntity *pOther) |
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{ |
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if (!pOther->pev->takedamage) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_impact.wav", 1, ATTN_NORM, 0, 100); |
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} |
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else |
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{ |
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//pOther->TakeDamage(pev, pev, gSkillData.plrDmgDisplacer, DMG_GENERIC | DMG_ALWAYSGIB); |
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if (pOther->IsPlayer()) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_teleport.wav", 1, ATTN_NORM, 0, 100); |
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pOther->Killed(VARS(pev->owner), GIB_ALWAYS); |
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} |
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else |
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{ |
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pOther->TakeDamage(pev, pev, pOther->pev->max_health * 2, DMG_GENERIC | DMG_ALWAYSGIB); |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_teleport_player.wav", 1, ATTN_NORM, 0, 100); |
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UTIL_Remove(pOther); |
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} |
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} |
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// portal circle |
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin); |
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WRITE_BYTE(TE_BEAMCYLINDER); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z + 2000); // reach damage radius over .2 seconds |
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WRITE_SHORT(iRingSprite); |
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WRITE_BYTE(0); // startframe |
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WRITE_BYTE(0); // framerate |
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WRITE_BYTE(4); // life |
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WRITE_BYTE(32); // width |
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WRITE_BYTE(0); // noise |
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WRITE_BYTE(255); // r, g, b |
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WRITE_BYTE(255); // r, g, b |
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WRITE_BYTE(255); // r, g, b |
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WRITE_BYTE(255); // brightness |
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WRITE_BYTE(0); // speed |
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MESSAGE_END(); |
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// Clear beams. |
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ClearBeams(); |
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SetThink(&CPortal::SUB_Remove); |
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pev->nextthink = gpGlobals->time; |
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} |
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void CPortal::CreateBeams() |
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{ |
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for (int i = 0; i < MAX_PORTAL_BEAMS; i++) |
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{ |
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m_pBeam[i] = CBeam::BeamCreate("sprites/lgtning.spr", RANDOM_LONG(2, 3) * 10); |
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m_pBeam[i]->PointEntInit( pev->origin, entindex() ); |
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m_pBeam[i]->SetColor(96, 128, 16); |
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m_pBeam[i]->SetBrightness(RANDOM_LONG(24, 25) * 10); |
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m_pBeam[i]->SetNoise(80); |
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} |
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} |
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void CPortal::ClearBeams() |
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{ |
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for (int i = 0; i < MAX_PORTAL_BEAMS; i++) |
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{ |
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if (m_pBeam[i]) |
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{ |
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UTIL_Remove(m_pBeam[i]); |
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m_pBeam[i] = NULL; |
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} |
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} |
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} |
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void CPortal::UpdateBeams() |
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{ |
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TraceResult tr, tr1; |
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int i, j; |
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float flDist = 1.0; |
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Vector vecSrc, vecTarget; |
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vecSrc = pev->origin; |
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for (i = 0; i < MAX_PORTAL_BEAMS; i++) |
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{ |
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for (j = 0; j < 3; ++j) |
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{ |
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vecTarget = gpGlobals->v_forward * RANDOM_FLOAT(-1, 1) + gpGlobals->v_right * RANDOM_FLOAT(-1, 1) + gpGlobals->v_up * RANDOM_FLOAT(-1, 1); |
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UTIL_TraceLine(vecSrc, vecSrc + (vecTarget * 512), dont_ignore_monsters, ENT(pev), &tr1); |
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if (flDist > tr1.flFraction) |
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{ |
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tr = tr1; |
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flDist = tr.flFraction; |
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} |
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} |
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// Couldn't find anything close enough |
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if (flDist == 1.0) |
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continue; |
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// Update the beams. |
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m_pBeam[i]->SetStartPos(tr.vecEndPos); |
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m_pBeam[i]->SetEndEntity( entindex() ); |
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m_pBeam[i]->RelinkBeam(); |
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} |
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} |
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#endif // !defined ( CLIENT_DLL ) |
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enum displacer_e { |
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DISPLACER_IDLE1 = 0, |
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DISPLACER_IDLE2, |
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DISPLACER_SPINUP, |
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DISPLACER_SPIN, |
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DISPLACER_FIRE, |
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DISPLACER_DRAW, |
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DISPLACER_HOLSTER, |
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}; |
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LINK_ENTITY_TO_CLASS(weapon_displacer, CDisplacer); |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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int CDisplacer::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "uranium"; |
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p->iMaxAmmo1 = URANIUM_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iFlags = 0; |
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p->iSlot = 5; |
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p->iPosition = 1; |
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p->iId = m_iId = WEAPON_DISPLACER; |
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p->iWeight = DISPLACER_WEIGHT; |
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return 1; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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int CDisplacer::AddToPlayer(CBasePlayer *pPlayer) |
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{ |
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if (CBasePlayerWeapon::AddToPlayer(pPlayer)) |
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{ |
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MESSAGE_BEGIN(MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev); |
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WRITE_BYTE(m_iId); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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BOOL CDisplacer::PlayEmptySound(void) |
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{ |
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if (m_iPlayEmptySound) |
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{ |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "buttons/button11.wav", 1, ATTN_NORM); |
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m_iPlayEmptySound = 0; |
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return 0; |
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} |
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return 0; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_DISPLACER; |
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SET_MODEL(ENT(pev), "models/w_displacer.mdl"); |
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m_iDefaultAmmo = EGON_DEFAULT_GIVE; |
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m_iFireState = FIRESTATE_NONE; |
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m_iFireMode = FIREMODE_NONE; |
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#ifndef CLIENT_DLL |
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edict_t* pEnt = NULL; |
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pEnt = FIND_ENTITY_BY_CLASSNAME(pEnt, "info_displacer_earth_target"); |
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if (pEnt) |
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{ |
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m_hTargetEarth = GetClassPtr((CBaseEntity *)VARS(pEnt)); |
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} |
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else |
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{ |
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ALERT( |
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at_console, |
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"ERROR: Couldn't find entity with classname %s\n", |
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"info_displacer_earth_target"); |
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} |
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pEnt = NULL; |
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pEnt = FIND_ENTITY_BY_CLASSNAME(pEnt, "info_displacer_xen_target"); |
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if (pEnt) |
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{ |
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m_hTargetXen = GetClassPtr((CBaseEntity *)VARS(pEnt)); |
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} |
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else |
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{ |
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ALERT( |
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at_console, |
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"ERROR: Couldn't find entity with classname %s\n", |
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"info_displacer_xen_target"); |
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} |
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#endif |
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FallInit();// get ready to fall down. |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::Precache(void) |
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{ |
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PRECACHE_MODEL("models/v_displacer.mdl"); |
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PRECACHE_MODEL("models/w_displacer.mdl"); |
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PRECACHE_MODEL("models/p_displacer.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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PRECACHE_SOUND("weapons/displacer_fire.wav"); |
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PRECACHE_SOUND("weapons/displacer_impact.wav"); |
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PRECACHE_SOUND("weapons/displacer_self.wav"); |
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PRECACHE_SOUND("weapons/displacer_spin.wav"); |
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PRECACHE_SOUND("weapons/displacer_spin2.wav"); |
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PRECACHE_SOUND("weapons/displacer_start.wav"); |
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PRECACHE_SOUND("weapons/displacer_teleport.wav"); |
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PRECACHE_SOUND("weapons/displacer_teleport_player.wav"); |
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PRECACHE_SOUND("buttons/button11.wav"); |
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PRECACHE_MODEL("sprites/lgtning.spr"); |
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#ifndef CLIENT_DLL |
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iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr"); |
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iRingSprite = PRECACHE_MODEL("sprites/disp_ring.spr"); |
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#endif |
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UTIL_PrecacheOther("portal"); |
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m_usDisplacer = PRECACHE_EVENT(1, "events/displacer.sc"); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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BOOL CDisplacer::Deploy() |
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{ |
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return DefaultDeploy("models/v_displacer.mdl", "models/p_displacer.mdl", DISPLACER_DRAW, "displacer", UseDecrement()); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::Holster(int skiplocal /* = 0 */) |
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{ |
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m_fInReload = FALSE;// cancel any reload in progress. |
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ClearSpin(); |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.0f; |
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SendWeaponAnim(DISPLACER_HOLSTER); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::SecondaryAttack(void) |
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{ |
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// don't fire underwater |
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if (m_pPlayer->pev->waterlevel == 3) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3f; |
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return; |
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} |
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if (m_fFireOnEmpty || (!HasAmmo() || !CanFireDisplacer())) |
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{ |
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PlayEmptySound(); |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f; |
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return; |
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} |
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m_pPlayer->SetAnimation(PLAYER_ATTACK1); |
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m_iFireState = FIRESTATE_SPINUP; |
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m_iFireMode = FIREMODE_BACKWARD; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1f; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::PrimaryAttack() |
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{ |
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// don't fire underwater |
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if (m_pPlayer->pev->waterlevel == 3) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3f; |
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return; |
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} |
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if ( m_fFireOnEmpty || (!HasAmmo() || !CanFireDisplacer())) |
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{ |
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PlayEmptySound(); |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f; |
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return; |
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} |
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m_iFireState = FIRESTATE_SPINUP; |
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m_iFireMode = FIREMODE_FORWARD; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1f; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::WeaponIdle(void) |
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{ |
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ResetEmptySound(); |
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m_pPlayer->GetAutoaimVector(AUTOAIM_2DEGREES); |
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) |
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return; |
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if (m_iFireState != FIRESTATE_NONE) |
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{ |
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switch (m_iFireState) |
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{ |
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case FIRESTATE_SPINUP: |
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{ |
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// Launch spinup sequence. |
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SpinUp( m_iFireMode ); |
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} |
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break; |
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case FIRESTATE_SPIN: |
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{ |
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// Launch spin sequence |
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// |
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// * Not used but left here for reference. * |
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Spin( ); |
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} |
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break; |
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case FIRESTATE_FIRE: |
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{ |
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// Fire using the selected mode. |
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Fire(m_iFireMode == FIREMODE_FORWARD ? TRUE : FALSE); |
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} |
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break; |
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} |
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// Do not play other idle sequences while performing spin sequence. |
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return; |
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} |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1); |
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if (flRand <= 0.5) |
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{ |
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iAnim = DISPLACER_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f; |
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} |
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else |
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{ |
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iAnim = DISPLACER_IDLE2; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f; |
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} |
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SendWeaponAnim(iAnim, UseDecrement()); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::ItemPreFrame(void) |
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{ |
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CBasePlayerWeapon::ItemPreFrame(); |
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// Update the displacer beam if required. |
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if ( ShouldUpdateEffects() ) |
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UpdateEffects(); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::ItemPostFrame(void) |
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{ |
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CBasePlayerWeapon::ItemPostFrame(); |
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|
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// Update the displacer beam if required. |
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if ( ShouldUpdateEffects() ) |
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UpdateEffects(); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::ClearSpin( void ) |
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{ |
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|
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switch (m_iFireMode) |
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{ |
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case FIREMODE_FORWARD: |
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STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin.wav"); |
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break; |
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case FIREMODE_BACKWARD: |
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STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin2.wav"); |
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break; |
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} |
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m_iFireState = FIRESTATE_NONE; |
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m_iFireMode = FIREMODE_NONE; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::SpinUp(int iFireMode) |
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{ |
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int flags; |
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#if defined( CLIENT_WEAPONS ) |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( |
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flags, |
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m_pPlayer->edict(), |
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m_usDisplacer, |
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0.0, |
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(float *)&g_vecZero, |
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(float *)&g_vecZero, |
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0.0, |
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0.0, |
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DISPLACER_SPINUP, |
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iFireMode, |
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0, |
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0); |
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m_iFireState = FIRESTATE_FIRE; |
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|
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f; |
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} |
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|
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::Spin(void) |
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{ |
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int flags; |
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#if defined( CLIENT_WEAPONS ) |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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|
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PLAYBACK_EVENT_FULL( |
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flags, |
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m_pPlayer->edict(), |
|
m_usDisplacer, |
|
0.0, |
|
(float *)&g_vecZero, |
|
(float *)&g_vecZero, |
|
0.0, |
|
0.0, |
|
DISPLACER_SPIN, |
|
0, |
|
0, |
|
0); |
|
|
|
//SendWeaponAnim(DISPLACER_SPIN, UseDecrement()); |
|
m_iFireState = FIRESTATE_FIRE; |
|
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f; |
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f; |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
void CDisplacer::Fire(BOOL fIsPrimary) |
|
{ |
|
if (fIsPrimary) |
|
{ |
|
// Use the firemode 1, which launches a portal forward. |
|
|
|
Displace( ); |
|
} |
|
else |
|
{ |
|
// Use firemode 2, which teleports the current owner. |
|
|
|
Teleport( ); |
|
} |
|
|
|
ClearSpin(); |
|
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f; |
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.7f; |
|
|
|
// Decrement weapon ammunition. |
|
UseAmmo(EGON_DEFAULT_GIVE); |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
void CDisplacer::Displace( void ) |
|
{ |
|
int flags; |
|
#if defined( CLIENT_WEAPONS ) |
|
flags = FEV_NOTHOST; |
|
#else |
|
flags = 0; |
|
#endif |
|
PLAYBACK_EVENT_FULL( |
|
flags, |
|
m_pPlayer->edict(), |
|
m_usDisplacer, |
|
0.0, |
|
(float *)&g_vecZero, |
|
(float *)&g_vecZero, |
|
0.0, |
|
0.0, |
|
DISPLACER_FIRE, |
|
FIREMODE_FORWARD, |
|
0, |
|
0); |
|
|
|
#ifndef CLIENT_DLL |
|
Vector vecSrc; |
|
|
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle); |
|
|
|
vecSrc = m_pPlayer->GetGunPosition(); |
|
vecSrc = vecSrc + gpGlobals->v_forward * 16; |
|
vecSrc = vecSrc + gpGlobals->v_right * 8; |
|
vecSrc = vecSrc + gpGlobals->v_up * -12; |
|
|
|
CPortal::Shoot(pev, vecSrc, gpGlobals->v_forward * 400); |
|
#endif |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
void CDisplacer::Teleport( void ) |
|
{ |
|
ASSERT(m_hTargetEarth != NULL && m_hTargetXen); |
|
|
|
CBaseEntity* pTarget = (!m_pPlayer->m_fInXen) |
|
? m_hTargetXen |
|
: m_hTargetEarth; |
|
|
|
Vector tmp = pTarget->pev->origin; |
|
|
|
// make origin adjustments (origin in center, not at feet) |
|
tmp.z -= m_pPlayer->pev->mins.z; |
|
tmp.z++; |
|
|
|
m_pPlayer->pev->flags &= ~FL_ONGROUND; |
|
|
|
UTIL_SetOrigin(m_pPlayer->pev, tmp); |
|
|
|
m_pPlayer->pev->angles = pTarget->pev->angles; |
|
|
|
m_pPlayer->pev->v_angle = pTarget->pev->angles; |
|
|
|
m_pPlayer->pev->fixangle = TRUE; |
|
m_pPlayer->pev->velocity = m_pPlayer->pev->basevelocity = g_vecZero; |
|
|
|
m_pPlayer->m_fInXen = !m_pPlayer->m_fInXen; |
|
|
|
if (m_pPlayer->m_fInXen) |
|
{ |
|
m_pPlayer->pev->gravity = 0.5; |
|
} |
|
else |
|
{ |
|
m_pPlayer->pev->gravity = 1.0; |
|
} |
|
|
|
int flags; |
|
#if defined( CLIENT_WEAPONS ) |
|
flags = FEV_NOTHOST; |
|
#else |
|
flags = 0; |
|
#endif |
|
|
|
// Used to play teleport sound. |
|
PLAYBACK_EVENT_FULL( |
|
flags, |
|
m_pPlayer->edict(), |
|
m_usDisplacer, |
|
0.0, |
|
(float *)&g_vecZero, |
|
(float *)&g_vecZero, |
|
0.0, |
|
0.0, |
|
DISPLACER_FIRE, |
|
FIREMODE_BACKWARD, |
|
0, |
|
0); |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
void CDisplacer::UpdateEffects(void) |
|
{ |
|
int flags; |
|
#if defined( CLIENT_WEAPONS ) |
|
flags = FEV_NOTHOST; |
|
#else |
|
flags = 0; |
|
#endif |
|
|
|
// TODO: Fix effects later. |
|
#if 0 |
|
// Used to display beam effects. |
|
PLAYBACK_EVENT_FULL( |
|
flags, |
|
m_pPlayer->edict(), |
|
m_usDisplacer, |
|
0.0, |
|
(float *)&g_vecZero, |
|
(float *)&g_vecZero, |
|
0.0, |
|
0.0, |
|
0, |
|
0, |
|
EFFECT_CORE, |
|
0); |
|
#endif |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
BOOL CDisplacer::ShouldUpdateEffects(void) const |
|
{ |
|
return (m_iFireState != FIRESTATE_NONE); |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
BOOL CDisplacer::HasAmmo(void) |
|
{ |
|
if (m_pPlayer->ammo_uranium <= 0) |
|
return FALSE; |
|
|
|
return TRUE; |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
void CDisplacer::UseAmmo(int count) |
|
{ |
|
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count) |
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count; |
|
else |
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] = 0; |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
BOOL CDisplacer::CanFireDisplacer() const |
|
{ |
|
return m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > EGON_DEFAULT_GIVE; |
|
} |