mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-03 02:24:28 +00:00
Fix displacer.
This commit is contained in:
parent
33fe11d5e8
commit
3cb3198fcc
@ -1790,120 +1790,11 @@ void EV_Displacer( event_args_t *args )
|
||||
|
||||
if( EV_IsLocal( idx ) )
|
||||
{
|
||||
//
|
||||
// Used to play weapon animations.
|
||||
//
|
||||
// Fire state
|
||||
switch( args->iparam1 )
|
||||
{
|
||||
case DISPLACER_SPINUP:
|
||||
{
|
||||
gEngfuncs.pEventAPI->EV_WeaponAnimation( DISPLACER_SPINUP, 0 );
|
||||
}
|
||||
break;
|
||||
case DISPLACER_SPIN:
|
||||
{
|
||||
gEngfuncs.pEventAPI->EV_WeaponAnimation( DISPLACER_SPIN, 0 );
|
||||
}
|
||||
break;
|
||||
case DISPLACER_FIRE:
|
||||
{
|
||||
gEngfuncs.pEventAPI->EV_WeaponAnimation( DISPLACER_FIRE, 0 );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
gEngfuncs.pEventAPI->EV_WeaponAnimation( DISPLACER_FIRE, 0 );
|
||||
V_PunchAxis( 0, -2.0 );
|
||||
}
|
||||
|
||||
// Used to play weapon sounds.
|
||||
//
|
||||
// Fire state.
|
||||
switch( args->iparam1 )
|
||||
{
|
||||
case DISPLACER_SPINUP:
|
||||
{
|
||||
// Fire mode
|
||||
switch( args->iparam2 )
|
||||
{
|
||||
case 1: // FIRESTATE_FORWARD (primary attack)
|
||||
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/displacer_spin.wav", 1, ATTN_NORM, 0, PITCH_NORM );
|
||||
break;
|
||||
case 2: // FIRESTATE_BACKWARD (secondary attack)
|
||||
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/displacer_spin2.wav", 1, ATTN_NORM, 0, PITCH_NORM );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case DISPLACER_FIRE:
|
||||
{
|
||||
// Fire mode
|
||||
switch( args->iparam2 )
|
||||
{
|
||||
case 1: // FIRESTATE_FORWARD (primary attack)
|
||||
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/displacer_fire.wav", 1, ATTN_NORM, 0, PITCH_NORM );
|
||||
break;
|
||||
case 2: // FIRESTATE_BACKWARD (secondary attack)
|
||||
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/displacer_self.wav", 1, ATTN_NORM, 0, PITCH_NORM );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch( args->bparam1 )
|
||||
{
|
||||
case 1: // EFFECT_CORE
|
||||
{
|
||||
int iBeamModelIndex = gEngfuncs.pEventAPI->EV_FindModelIndex( "sprites/lgtning.spr" );
|
||||
|
||||
cl_entity_t *vm = gEngfuncs.GetViewModel();
|
||||
if( vm )
|
||||
{
|
||||
// Valid viewmodel.
|
||||
gEngfuncs.pEventAPI->EV_SetUpPlayerPrediction( false, true );
|
||||
|
||||
// Store off the old count
|
||||
gEngfuncs.pEventAPI->EV_PushPMStates();
|
||||
|
||||
for( int i = 1; i < 4; i++ )
|
||||
{
|
||||
BEAM *pBeam = gEngfuncs.pEfxAPI->R_BeamPoints(
|
||||
(float*)&vm->attachment[i],
|
||||
(float*)&vm->attachment[i+1],
|
||||
iBeamModelIndex,
|
||||
0.01f,
|
||||
1.5f,
|
||||
0.2f,
|
||||
64,
|
||||
10,
|
||||
0,
|
||||
10,
|
||||
0.0f,
|
||||
1.0f,
|
||||
0.0f );
|
||||
|
||||
if( pBeam )
|
||||
{
|
||||
//pBeam->flags |= ( FBEAM_SHADEIN | FBEAM_SHADEOUT );
|
||||
pBeam->startEntity = vm->index;
|
||||
pBeam->endEntity = vm->index;
|
||||
}
|
||||
}
|
||||
|
||||
gEngfuncs.pEventAPI->EV_PopPMStates();
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/displacer_fire.wav", 1, ATTN_NORM, 0, PITCH_NORM );
|
||||
}
|
||||
//======================
|
||||
// DISPLACER END
|
||||
|
@ -20,58 +20,61 @@
|
||||
#include "monsters.h"
|
||||
#include "player.h"
|
||||
#include "gamerules.h"
|
||||
#include "shake.h"
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
|
||||
extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer );
|
||||
|
||||
LINK_ENTITY_TO_CLASS(info_displacer_xen_target, CPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(info_displacer_earth_target, CPointEntity);
|
||||
#endif
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
|
||||
#define MAX_PORTAL_BEAMS 4
|
||||
|
||||
int iPortalSprite = 0;
|
||||
int iRingSprite = 0;
|
||||
|
||||
//=========================================================
|
||||
// Displacement field
|
||||
//=========================================================
|
||||
|
||||
class CPortal : public CBaseEntity
|
||||
class CDisplacerBall : public CBaseEntity
|
||||
{
|
||||
public:
|
||||
void Spawn(void);
|
||||
void Spawn( void );
|
||||
|
||||
static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles);
|
||||
static void SelfCreate(entvars_t *pevOwner, Vector vecStart);
|
||||
|
||||
static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity);
|
||||
void Touch(CBaseEntity *pOther);
|
||||
void EXPORT Animate(void);
|
||||
void EXPORT ExplodeThink( void );
|
||||
void EXPORT KillThink( void );
|
||||
void Circle( void );
|
||||
|
||||
virtual int Save(CSave &save);
|
||||
virtual int Restore(CRestore &restore);
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
|
||||
int m_maxFrame;
|
||||
CBeam* m_pBeam[MAX_PORTAL_BEAMS];
|
||||
CBeam* m_pBeam[8];
|
||||
|
||||
void CreateBeams();
|
||||
void ClearBeams();
|
||||
void UpdateBeams();
|
||||
void EXPORT FlyThink( void );
|
||||
void ClearBeams( void );
|
||||
void ArmBeam( int iSide );
|
||||
|
||||
int m_iBeams;
|
||||
|
||||
CBaseEntity *pRemoveEnt;
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS(portal, CPortal);
|
||||
LINK_ENTITY_TO_CLASS(displacer_ball, CDisplacerBall)
|
||||
|
||||
TYPEDESCRIPTION CPortal::m_SaveData[] =
|
||||
TYPEDESCRIPTION CDisplacerBall::m_SaveData[] =
|
||||
{
|
||||
DEFINE_FIELD(CPortal, m_maxFrame, FIELD_INTEGER),
|
||||
DEFINE_ARRAY(CPortal, m_pBeam, FIELD_CLASSPTR, MAX_PORTAL_BEAMS),
|
||||
DEFINE_FIELD(CDisplacerBall, m_iBeams, FIELD_INTEGER),
|
||||
DEFINE_ARRAY(CDisplacerBall, m_pBeam, FIELD_CLASSPTR, 8),
|
||||
};
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CPortal, CBaseEntity);
|
||||
IMPLEMENT_SAVERESTORE(CDisplacerBall, CBaseEntity);
|
||||
|
||||
void CPortal::Spawn(void)
|
||||
void CDisplacerBall::Spawn(void)
|
||||
{
|
||||
pev->movetype = MOVETYPE_FLY;
|
||||
pev->classname = MAKE_STRING("portal");
|
||||
|
||||
pev->solid = SOLID_BBOX;
|
||||
pev->rendermode = kRenderTransAdd;
|
||||
@ -79,84 +82,177 @@ void CPortal::Spawn(void)
|
||||
|
||||
SET_MODEL(ENT(pev), "sprites/exit1.spr");
|
||||
pev->frame = 0;
|
||||
pev->scale = 0.6;
|
||||
pev->scale = 0.75;
|
||||
|
||||
SetTouch( &CDisplacerBall::Touch );
|
||||
SetThink( &CDisplacerBall::FlyThink );
|
||||
pev->nextthink = gpGlobals->time + 0.2;
|
||||
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
|
||||
|
||||
m_maxFrame = (float)MODEL_FRAMES(pev->modelindex) - 1;
|
||||
|
||||
// Create beams.
|
||||
CreateBeams();
|
||||
m_iBeams = 0;
|
||||
}
|
||||
|
||||
void CPortal::Animate(void)
|
||||
void CDisplacerBall::FlyThink()
|
||||
{
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
ArmBeam( -1 );
|
||||
ArmBeam( 1 );
|
||||
pev->nextthink = gpGlobals->time + 0.05;
|
||||
}
|
||||
|
||||
if (pev->frame++)
|
||||
void CDisplacerBall::ArmBeam( int iSide )
|
||||
{
|
||||
//This method is identical to the Alien Slave's ArmBeam, except it treats m_pBeam as a circular buffer.
|
||||
if( m_iBeams > 7 )
|
||||
m_iBeams = 0;
|
||||
|
||||
TraceResult tr;
|
||||
float flDist = 1.0;
|
||||
|
||||
UTIL_MakeAimVectors( pev->angles );
|
||||
Vector vecSrc = gpGlobals->v_forward * 32.0 + iSide * gpGlobals->v_right * 16.0 + gpGlobals->v_up * 36.0 + pev->origin;
|
||||
Vector vecAim = gpGlobals->v_up * RANDOM_FLOAT( -1.0, 1.0 );
|
||||
Vector vecEnd = (iSide * gpGlobals->v_right * RANDOM_FLOAT( 0.0, 1.0 ) + vecAim) * 512.0 + vecSrc;
|
||||
UTIL_TraceLine( &vecSrc.x, &vecEnd.x, dont_ignore_monsters, ENT( pev ), &tr );
|
||||
|
||||
if( flDist > tr.flFraction )
|
||||
flDist = tr.flFraction;
|
||||
|
||||
// Couldn't find anything close enough
|
||||
if( flDist == 1.0 )
|
||||
return;
|
||||
|
||||
// The beam might already exist if we've created all beams before.
|
||||
if( !m_pBeam[ m_iBeams ] )
|
||||
m_pBeam[ m_iBeams ] = CBeam::BeamCreate( "sprites/lgtning.spr", 30 );
|
||||
|
||||
if( !m_pBeam[ m_iBeams ] )
|
||||
return;
|
||||
|
||||
CBaseEntity* pHit = Instance( tr.pHit );
|
||||
|
||||
entvars_t *pevOwner;
|
||||
if ( pev->owner )
|
||||
pevOwner = VARS( pev->owner );
|
||||
else
|
||||
pevOwner = NULL;
|
||||
|
||||
if( pHit && pHit->pev->takedamage != DAMAGE_NO )
|
||||
{
|
||||
if (pev->frame > m_maxFrame)
|
||||
{
|
||||
pev->frame = 0;
|
||||
}
|
||||
}
|
||||
//Beam hit something, deal radius damage to it
|
||||
m_pBeam[ m_iBeams ]->EntsInit( pHit->entindex(), entindex() );
|
||||
m_pBeam[ m_iBeams ]->SetColor( 255, 255, 255 );
|
||||
m_pBeam[ m_iBeams ]->SetBrightness( 255 );
|
||||
m_pBeam[ m_iBeams ]->SetNoise( 10 );
|
||||
|
||||
// Update beams.
|
||||
UpdateBeams();
|
||||
}
|
||||
|
||||
void CPortal::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity)
|
||||
{
|
||||
CPortal *pSpit = GetClassPtr((CPortal *)NULL);
|
||||
pSpit->Spawn();
|
||||
|
||||
UTIL_SetOrigin(pSpit->pev, vecStart);
|
||||
pSpit->pev->velocity = vecVelocity;
|
||||
pSpit->pev->owner = ENT(pevOwner);
|
||||
|
||||
pSpit->SetThink(&CPortal::Animate);
|
||||
pSpit->pev->nextthink = gpGlobals->time + 0.1;
|
||||
}
|
||||
|
||||
void CPortal::Touch(CBaseEntity *pOther)
|
||||
{
|
||||
if (!pOther->pev->takedamage)
|
||||
{
|
||||
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_impact.wav", 1, ATTN_NORM, 0, 100);
|
||||
RadiusDamage( tr.vecEndPos, pev, pevOwner, 25, 15, CLASS_NONE, DMG_ENERGYBEAM );
|
||||
}
|
||||
else
|
||||
{
|
||||
//pOther->TakeDamage(pev, pev, gSkillData.plrDmgDisplacer, DMG_GENERIC | DMG_ALWAYSGIB);
|
||||
m_pBeam[ m_iBeams ]->PointEntInit( tr.vecEndPos, entindex() );
|
||||
m_pBeam[ m_iBeams ]->SetColor( 96, 128, 16 );
|
||||
m_pBeam[ m_iBeams ]->SetBrightness( 255 );
|
||||
m_pBeam[ m_iBeams ]->SetNoise( 80 );
|
||||
}
|
||||
m_iBeams++;
|
||||
}
|
||||
|
||||
if (pOther->IsPlayer())
|
||||
{
|
||||
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_teleport.wav", 1, ATTN_NORM, 0, 100);
|
||||
pOther->Killed(VARS(pev->owner), GIB_ALWAYS);
|
||||
}
|
||||
else
|
||||
{
|
||||
pOther->TakeDamage(pev, pev, pOther->pev->max_health * 2, DMG_GENERIC | DMG_ALWAYSGIB);
|
||||
void CDisplacerBall::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles )
|
||||
{
|
||||
CDisplacerBall *pSpit = GetClassPtr((CDisplacerBall *)NULL);
|
||||
pSpit->Spawn();
|
||||
UTIL_SetOrigin(pSpit->pev, vecStart);
|
||||
pSpit->pev->velocity = vecVelocity;
|
||||
pSpit->pev->angles = vecAngles;
|
||||
pSpit->pev->owner = ENT(pevOwner);
|
||||
}
|
||||
|
||||
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_teleport_player.wav", 1, ATTN_NORM, 0, 100);
|
||||
UTIL_Remove(pOther);
|
||||
void CDisplacerBall::SelfCreate(entvars_t *pevOwner,Vector vecStart)
|
||||
{
|
||||
CDisplacerBall *pSelf = GetClassPtr((CDisplacerBall *)NULL);
|
||||
pSelf->Spawn();
|
||||
pSelf->ClearBeams();
|
||||
UTIL_SetOrigin(pSelf->pev, vecStart);
|
||||
|
||||
pSelf->pev->owner = ENT(pevOwner);
|
||||
pSelf->Circle();
|
||||
pSelf->SetTouch( NULL );
|
||||
pSelf->SetThink(&CDisplacerBall::KillThink);
|
||||
pSelf->pev->nextthink = gpGlobals->time + ( g_pGameRules->IsMultiplayer() ? 0.2f : 0.5f );
|
||||
}
|
||||
|
||||
void CDisplacerBall::Touch(CBaseEntity *pOther)
|
||||
{
|
||||
// Do not collide with the owner.
|
||||
if (ENT(pOther->pev) == pev->owner || (ENT(pOther->pev) == VARS(pev->owner)->owner))
|
||||
return;
|
||||
|
||||
TraceResult tr;
|
||||
Vector vecSpot;
|
||||
Vector vecSrc;
|
||||
pev->enemy = pOther->edict();
|
||||
CBaseEntity *pTarget = NULL;
|
||||
|
||||
if (!pOther->pev->takedamage)
|
||||
{
|
||||
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_impact.wav", 1, ATTN_NORM, 0, 100);
|
||||
UTIL_MuzzleLight( pOther->pev->origin, 160.0f, 255, 180, 96, 1.0f, 100.0f );
|
||||
}
|
||||
|
||||
if( ( g_pGameRules->IsMultiplayer() && !g_pGameRules->IsCoOp() ) && pOther->IsPlayer() )
|
||||
{
|
||||
CBasePlayer *pPlayer = (CBasePlayer *)pOther;
|
||||
pTarget = GetClassPtr( (CBaseEntity *)VARS( EntSelectSpawnPoint( pPlayer ) ) );
|
||||
|
||||
if( pTarget )
|
||||
{
|
||||
// UTIL_ScreenFade( pPlayer, Vector( 0, 200, 0 ), 0.5, 0.5, 255, FFADE_IN );
|
||||
Vector tmp = pTarget->pev->origin;
|
||||
UTIL_CleanSpawnPoint( tmp, 100 );
|
||||
|
||||
EMIT_SOUND( pPlayer->edict(), CHAN_BODY, "weapons/displacer_self.wav", 1, ATTN_NORM );
|
||||
|
||||
// make origin adjustments (origin in center, not at feet)
|
||||
tmp.z -= pPlayer->pev->mins.z + 36;
|
||||
tmp.z++;
|
||||
|
||||
pPlayer->pev->flags &= ~FL_ONGROUND;
|
||||
|
||||
UTIL_SetOrigin( pPlayer->pev, tmp );
|
||||
|
||||
pPlayer->pev->angles = pTarget->pev->angles;
|
||||
|
||||
pPlayer->pev->v_angle = pTarget->pev->angles;
|
||||
|
||||
pPlayer->pev->fixangle = TRUE;
|
||||
|
||||
pPlayer->pev->velocity = pOther->pev->basevelocity = g_vecZero;
|
||||
}
|
||||
}
|
||||
|
||||
pev->movetype = MOVETYPE_NONE;
|
||||
|
||||
Circle();
|
||||
|
||||
SetThink(&CDisplacerBall::KillThink);
|
||||
pev->nextthink = gpGlobals->time + ( g_pGameRules->IsMultiplayer() ? 0.2f : 0.5f );
|
||||
}
|
||||
|
||||
void CDisplacerBall::Circle( void )
|
||||
{
|
||||
// portal circle
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE(TE_BEAMCYLINDER);
|
||||
WRITE_COORD(pev->origin.x);
|
||||
WRITE_COORD(pev->origin.y);
|
||||
WRITE_COORD(pev->origin.z);
|
||||
WRITE_COORD(pev->origin.x);
|
||||
WRITE_COORD(pev->origin.y);
|
||||
WRITE_COORD(pev->origin.z + 2000); // reach damage radius over .2 seconds
|
||||
WRITE_COORD(pev->origin.z + 800); // reach damage radius over .2 seconds
|
||||
WRITE_SHORT(iRingSprite);
|
||||
WRITE_BYTE(0); // startframe
|
||||
WRITE_BYTE(0); // framerate
|
||||
WRITE_BYTE(4); // life
|
||||
WRITE_BYTE(32); // width
|
||||
WRITE_BYTE(3); // life
|
||||
WRITE_BYTE(16); // width
|
||||
WRITE_BYTE(0); // noise
|
||||
WRITE_BYTE(255); // r, g, b
|
||||
WRITE_BYTE(255); // r, g, b
|
||||
@ -164,71 +260,49 @@ void CPortal::Touch(CBaseEntity *pOther)
|
||||
WRITE_BYTE(255); // brightness
|
||||
WRITE_BYTE(0); // speed
|
||||
MESSAGE_END();
|
||||
UTIL_MuzzleLight( pev->origin, 160.0f, 255, 180, 96, 1.0f, 100.0f );
|
||||
}
|
||||
|
||||
// Clear beams.
|
||||
void CDisplacerBall::KillThink( void )
|
||||
{
|
||||
if( pRemoveEnt )
|
||||
UTIL_Remove( pRemoveEnt );
|
||||
SetThink( &CDisplacerBall::ExplodeThink );
|
||||
pev->nextthink = gpGlobals->time + 0.2f;
|
||||
}
|
||||
|
||||
void CDisplacerBall::ExplodeThink( void )
|
||||
{
|
||||
ClearBeams();
|
||||
|
||||
SetThink(&CPortal::SUB_Remove);
|
||||
pev->nextthink = gpGlobals->time;
|
||||
pev->effects |= EF_NODRAW;
|
||||
|
||||
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/displacer_teleport.wav", VOL_NORM, ATTN_NORM);
|
||||
|
||||
entvars_t *pevOwner;
|
||||
if ( pev->owner )
|
||||
pevOwner = VARS( pev->owner );
|
||||
else
|
||||
pevOwner = NULL;
|
||||
pev->owner = NULL;
|
||||
|
||||
UTIL_Remove( this );
|
||||
|
||||
::RadiusDamage( pev->origin, pev, pevOwner, 300, 300, CLASS_NONE, DMG_ENERGYBEAM );
|
||||
}
|
||||
|
||||
void CPortal::CreateBeams()
|
||||
void CDisplacerBall::ClearBeams( void )
|
||||
{
|
||||
for (int i = 0; i < MAX_PORTAL_BEAMS; i++)
|
||||
for( int i = 0;i < 8; i++ )
|
||||
{
|
||||
m_pBeam[i] = CBeam::BeamCreate("sprites/lgtning.spr", RANDOM_LONG(2, 3) * 10);
|
||||
m_pBeam[i]->PointEntInit( pev->origin, entindex() );
|
||||
m_pBeam[i]->SetColor(96, 128, 16);
|
||||
m_pBeam[i]->SetBrightness(RANDOM_LONG(24, 25) * 10);
|
||||
m_pBeam[i]->SetNoise(80);
|
||||
}
|
||||
}
|
||||
|
||||
void CPortal::ClearBeams()
|
||||
{
|
||||
for (int i = 0; i < MAX_PORTAL_BEAMS; i++)
|
||||
{
|
||||
if (m_pBeam[i])
|
||||
if( m_pBeam[i] )
|
||||
{
|
||||
UTIL_Remove(m_pBeam[i]);
|
||||
UTIL_Remove( m_pBeam[i] );
|
||||
m_pBeam[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CPortal::UpdateBeams()
|
||||
{
|
||||
TraceResult tr, tr1;
|
||||
int i, j;
|
||||
float flDist = 1.0;
|
||||
|
||||
Vector vecSrc, vecTarget;
|
||||
vecSrc = pev->origin;
|
||||
|
||||
for (i = 0; i < MAX_PORTAL_BEAMS; i++)
|
||||
{
|
||||
for (j = 0; j < 3; ++j)
|
||||
{
|
||||
vecTarget = gpGlobals->v_forward * RANDOM_FLOAT(-1, 1) + gpGlobals->v_right * RANDOM_FLOAT(-1, 1) + gpGlobals->v_up * RANDOM_FLOAT(-1, 1);
|
||||
|
||||
UTIL_TraceLine(vecSrc, vecSrc + (vecTarget * 512), dont_ignore_monsters, ENT(pev), &tr1);
|
||||
if (flDist > tr1.flFraction)
|
||||
{
|
||||
tr = tr1;
|
||||
flDist = tr.flFraction;
|
||||
}
|
||||
}
|
||||
|
||||
// Couldn't find anything close enough
|
||||
if (flDist == 1.0)
|
||||
continue;
|
||||
|
||||
// Update the beams.
|
||||
m_pBeam[i]->SetStartPos(tr.vecEndPos);
|
||||
m_pBeam[i]->SetEndEntity( entindex() );
|
||||
m_pBeam[i]->RelinkBeam();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !defined ( CLIENT_DLL )
|
||||
|
||||
@ -242,6 +316,8 @@ enum displacer_e {
|
||||
DISPLACER_HOLSTER,
|
||||
};
|
||||
|
||||
#define DISPLACER_SECONDARY_USAGE 60
|
||||
#define DISPLACER_PRIMARY_USAGE 20
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_displacer, CDisplacer);
|
||||
|
||||
@ -303,42 +379,7 @@ void CDisplacer::Spawn()
|
||||
m_iId = WEAPON_DISPLACER;
|
||||
SET_MODEL(ENT(pev), "models/w_displacer.mdl");
|
||||
|
||||
m_iDefaultAmmo = EGON_DEFAULT_GIVE;
|
||||
|
||||
m_iFireState = FIRESTATE_NONE;
|
||||
m_iFireMode = FIREMODE_NONE;
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
edict_t* pEnt = NULL;
|
||||
pEnt = FIND_ENTITY_BY_CLASSNAME(pEnt, "info_displacer_earth_target");
|
||||
|
||||
if (pEnt)
|
||||
{
|
||||
m_hTargetEarth = GetClassPtr((CBaseEntity *)VARS(pEnt));
|
||||
}
|
||||
else
|
||||
{
|
||||
ALERT(
|
||||
at_console,
|
||||
"ERROR: Couldn't find entity with classname %s\n",
|
||||
"info_displacer_earth_target");
|
||||
}
|
||||
|
||||
pEnt = NULL;
|
||||
pEnt = FIND_ENTITY_BY_CLASSNAME(pEnt, "info_displacer_xen_target");
|
||||
|
||||
if (pEnt)
|
||||
{
|
||||
m_hTargetXen = GetClassPtr((CBaseEntity *)VARS(pEnt));
|
||||
}
|
||||
else
|
||||
{
|
||||
ALERT(
|
||||
at_console,
|
||||
"ERROR: Couldn't find entity with classname %s\n",
|
||||
"info_displacer_xen_target");
|
||||
}
|
||||
#endif
|
||||
m_iDefaultAmmo = DISPLACER_DEFAULT_GIVE;
|
||||
|
||||
FallInit();// get ready to fall down.
|
||||
}
|
||||
@ -372,7 +413,7 @@ void CDisplacer::Precache(void)
|
||||
iRingSprite = PRECACHE_MODEL("sprites/disp_ring.spr");
|
||||
#endif
|
||||
|
||||
UTIL_PrecacheOther("portal");
|
||||
UTIL_PrecacheOther("displacer_ball");
|
||||
|
||||
m_usDisplacer = PRECACHE_EVENT(1, "events/displacer.sc");
|
||||
}
|
||||
@ -392,6 +433,7 @@ void CDisplacer::Holster(int skiplocal /* = 0 */)
|
||||
{
|
||||
m_fInReload = FALSE;// cancel any reload in progress.
|
||||
|
||||
ClearBeams();
|
||||
ClearSpin();
|
||||
|
||||
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
|
||||
@ -404,15 +446,7 @@ void CDisplacer::Holster(int skiplocal /* = 0 */)
|
||||
//=========================================================
|
||||
void CDisplacer::SecondaryAttack(void)
|
||||
{
|
||||
// don't fire underwater
|
||||
if (m_pPlayer->pev->waterlevel == 3)
|
||||
{
|
||||
PlayEmptySound();
|
||||
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_fFireOnEmpty || (!HasAmmo() || !CanFireDisplacer()))
|
||||
if (m_fFireOnEmpty || !CanFireDisplacer(DISPLACER_SECONDARY_USAGE))
|
||||
{
|
||||
PlayEmptySound();
|
||||
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f;
|
||||
@ -421,11 +455,12 @@ void CDisplacer::SecondaryAttack(void)
|
||||
|
||||
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
||||
|
||||
m_iFireState = FIRESTATE_SPINUP;
|
||||
m_iFireMode = FIREMODE_BACKWARD;
|
||||
|
||||
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
|
||||
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1f;
|
||||
SetThink (&CDisplacer::SpinUp);
|
||||
|
||||
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 4.0;
|
||||
pev->nextthink = gpGlobals->time;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
@ -433,26 +468,17 @@ void CDisplacer::SecondaryAttack(void)
|
||||
//=========================================================
|
||||
void CDisplacer::PrimaryAttack()
|
||||
{
|
||||
// don't fire underwater
|
||||
if (m_pPlayer->pev->waterlevel == 3)
|
||||
{
|
||||
PlayEmptySound();
|
||||
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3f;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( m_fFireOnEmpty || (!HasAmmo() || !CanFireDisplacer()))
|
||||
if ( m_fFireOnEmpty || !CanFireDisplacer(DISPLACER_PRIMARY_USAGE))
|
||||
{
|
||||
PlayEmptySound();
|
||||
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f;
|
||||
return;
|
||||
}
|
||||
|
||||
m_iFireState = FIRESTATE_SPINUP;
|
||||
m_iFireMode = FIREMODE_FORWARD;
|
||||
|
||||
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
|
||||
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1f;
|
||||
SetThink (&CDisplacer::SpinUp);
|
||||
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.6;
|
||||
pev->nextthink = gpGlobals->time;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
@ -467,38 +493,6 @@ void CDisplacer::WeaponIdle(void)
|
||||
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
|
||||
return;
|
||||
|
||||
if (m_iFireState != FIRESTATE_NONE)
|
||||
{
|
||||
switch (m_iFireState)
|
||||
{
|
||||
case FIRESTATE_SPINUP:
|
||||
{
|
||||
// Launch spinup sequence.
|
||||
SpinUp( m_iFireMode );
|
||||
}
|
||||
break;
|
||||
|
||||
case FIRESTATE_SPIN:
|
||||
{
|
||||
// Launch spin sequence
|
||||
//
|
||||
// * Not used but left here for reference. *
|
||||
Spin( );
|
||||
}
|
||||
break;
|
||||
|
||||
case FIRESTATE_FIRE:
|
||||
{
|
||||
// Fire using the selected mode.
|
||||
Fire(m_iFireMode == FIREMODE_FORWARD ? TRUE : FALSE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Do not play other idle sequences while performing spin sequence.
|
||||
return;
|
||||
}
|
||||
|
||||
int iAnim;
|
||||
float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1);
|
||||
if (flRand <= 0.5)
|
||||
@ -515,30 +509,6 @@ void CDisplacer::WeaponIdle(void)
|
||||
SendWeaponAnim(iAnim, UseDecrement());
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
void CDisplacer::ItemPreFrame(void)
|
||||
{
|
||||
CBasePlayerWeapon::ItemPreFrame();
|
||||
|
||||
// Update the displacer beam if required.
|
||||
if ( ShouldUpdateEffects() )
|
||||
UpdateEffects();
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
void CDisplacer::ItemPostFrame(void)
|
||||
{
|
||||
CBasePlayerWeapon::ItemPostFrame();
|
||||
|
||||
// Update the displacer beam if required.
|
||||
if ( ShouldUpdateEffects() )
|
||||
UpdateEffects();
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
@ -554,104 +524,29 @@ void CDisplacer::ClearSpin( void )
|
||||
STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin2.wav");
|
||||
break;
|
||||
}
|
||||
|
||||
m_iFireState = FIRESTATE_NONE;
|
||||
m_iFireMode = FIREMODE_NONE;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
void CDisplacer::SpinUp(int iFireMode)
|
||||
void CDisplacer::SpinUp( void )
|
||||
{
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
#endif
|
||||
SendWeaponAnim( DISPLACER_SPINUP, UseDecrement());
|
||||
|
||||
PLAYBACK_EVENT_FULL(
|
||||
flags,
|
||||
m_pPlayer->edict(),
|
||||
m_usDisplacer,
|
||||
0.0,
|
||||
(float *)&g_vecZero,
|
||||
(float *)&g_vecZero,
|
||||
0.0,
|
||||
0.0,
|
||||
DISPLACER_SPINUP,
|
||||
iFireMode,
|
||||
0,
|
||||
0);
|
||||
LightningEffect();
|
||||
|
||||
m_iFireState = FIRESTATE_FIRE;
|
||||
|
||||
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f;
|
||||
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f;
|
||||
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
void CDisplacer::Spin(void)
|
||||
{
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
#endif
|
||||
|
||||
PLAYBACK_EVENT_FULL(
|
||||
flags,
|
||||
m_pPlayer->edict(),
|
||||
m_usDisplacer,
|
||||
0.0,
|
||||
(float *)&g_vecZero,
|
||||
(float *)&g_vecZero,
|
||||
0.0,
|
||||
0.0,
|
||||
DISPLACER_SPIN,
|
||||
0,
|
||||
0,
|
||||
0);
|
||||
|
||||
//SendWeaponAnim(DISPLACER_SPIN, UseDecrement());
|
||||
m_iFireState = FIRESTATE_FIRE;
|
||||
|
||||
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f;
|
||||
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f;
|
||||
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
void CDisplacer::Fire(BOOL fIsPrimary)
|
||||
{
|
||||
if (fIsPrimary)
|
||||
if( m_iFireMode == FIREMODE_FORWARD )
|
||||
{
|
||||
// Use the firemode 1, which launches a portal forward.
|
||||
|
||||
Displace( );
|
||||
EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_spin.wav", 1, ATTN_NORM );
|
||||
SetThink (&CDisplacer::Displace);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use firemode 2, which teleports the current owner.
|
||||
|
||||
Teleport( );
|
||||
EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_spin2.wav", 1, ATTN_NORM );
|
||||
SetThink (&CDisplacer::Teleport);
|
||||
}
|
||||
|
||||
ClearSpin();
|
||||
|
||||
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.7f;
|
||||
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.7f;
|
||||
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.7f;
|
||||
|
||||
// Decrement weapon ammunition.
|
||||
UseAmmo(EGON_DEFAULT_GIVE);
|
||||
pev->nextthink = gpGlobals->time + 0.9;
|
||||
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.3;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
@ -659,37 +554,30 @@ void CDisplacer::Fire(BOOL fIsPrimary)
|
||||
//=========================================================
|
||||
void CDisplacer::Displace( void )
|
||||
{
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
#endif
|
||||
PLAYBACK_EVENT_FULL(
|
||||
flags,
|
||||
m_pPlayer->edict(),
|
||||
m_usDisplacer,
|
||||
0.0,
|
||||
(float *)&g_vecZero,
|
||||
(float *)&g_vecZero,
|
||||
0.0,
|
||||
0.0,
|
||||
DISPLACER_FIRE,
|
||||
FIREMODE_FORWARD,
|
||||
0,
|
||||
0);
|
||||
ClearBeams();
|
||||
ClearSpin();
|
||||
|
||||
SendWeaponAnim( DISPLACER_FIRE, UseDecrement());
|
||||
EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_fire.wav", 1, ATTN_NORM );
|
||||
|
||||
// player "shoot" animation
|
||||
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
||||
|
||||
m_pPlayer->pev->punchangle.x -= 2;
|
||||
#ifndef CLIENT_DLL
|
||||
Vector vecSrc;
|
||||
UseAmmo(DISPLACER_PRIMARY_USAGE);
|
||||
|
||||
UTIL_MakeVectors(m_pPlayer->pev->v_angle);
|
||||
|
||||
vecSrc = m_pPlayer->GetGunPosition();
|
||||
vecSrc = vecSrc + gpGlobals->v_forward * 16;
|
||||
vecSrc = vecSrc + gpGlobals->v_forward * 22;
|
||||
vecSrc = vecSrc + gpGlobals->v_right * 8;
|
||||
vecSrc = vecSrc + gpGlobals->v_up * -12;
|
||||
|
||||
CPortal::Shoot(pev, vecSrc, gpGlobals->v_forward * 400);
|
||||
CDisplacerBall::Shoot( m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 500, m_pPlayer->pev->v_angle );
|
||||
|
||||
SetThink( NULL );
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -698,111 +586,116 @@ void CDisplacer::Displace( void )
|
||||
//=========================================================
|
||||
void CDisplacer::Teleport( void )
|
||||
{
|
||||
ASSERT(m_hTargetEarth != NULL && m_hTargetXen);
|
||||
const char *pszName;
|
||||
ClearBeams();
|
||||
ClearSpin();
|
||||
#ifndef CLIENT_DLL
|
||||
CBaseEntity *pTarget = NULL;
|
||||
Vector tmp( 0, 0, 0 );
|
||||
|
||||
CBaseEntity* pTarget = (!m_pPlayer->m_fInXen)
|
||||
? m_hTargetXen
|
||||
: m_hTargetEarth;
|
||||
|
||||
Vector tmp = pTarget->pev->origin;
|
||||
|
||||
// make origin adjustments (origin in center, not at feet)
|
||||
tmp.z -= m_pPlayer->pev->mins.z;
|
||||
tmp.z++;
|
||||
|
||||
m_pPlayer->pev->flags &= ~FL_ONGROUND;
|
||||
|
||||
UTIL_SetOrigin(m_pPlayer->pev, tmp);
|
||||
|
||||
m_pPlayer->pev->angles = pTarget->pev->angles;
|
||||
|
||||
m_pPlayer->pev->v_angle = pTarget->pev->angles;
|
||||
|
||||
m_pPlayer->pev->fixangle = TRUE;
|
||||
m_pPlayer->pev->velocity = m_pPlayer->pev->basevelocity = g_vecZero;
|
||||
|
||||
m_pPlayer->m_fInXen = !m_pPlayer->m_fInXen;
|
||||
|
||||
if (m_pPlayer->m_fInXen)
|
||||
if( g_pGameRules->IsMultiplayer() && !g_pGameRules->IsCoOp() )
|
||||
{
|
||||
m_pPlayer->pev->gravity = 0.5;
|
||||
pTarget = GetClassPtr( (CBaseEntity *)VARS( EntSelectSpawnPoint( m_pPlayer ) ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pPlayer->pev->gravity = 1.0;
|
||||
if( !m_pPlayer->m_fInXen )
|
||||
pszName = "info_displacer_xen_target";
|
||||
else
|
||||
pszName = "info_displacer_earth_target"; // TODO: Implement trigger_xen_return
|
||||
pTarget = UTIL_FindEntityByClassname( 0, pszName );
|
||||
}
|
||||
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
#endif
|
||||
if( pTarget )
|
||||
tmp = pTarget->pev->origin;
|
||||
|
||||
// Used to play teleport sound.
|
||||
PLAYBACK_EVENT_FULL(
|
||||
flags,
|
||||
m_pPlayer->edict(),
|
||||
m_usDisplacer,
|
||||
0.0,
|
||||
(float *)&g_vecZero,
|
||||
(float *)&g_vecZero,
|
||||
0.0,
|
||||
0.0,
|
||||
DISPLACER_FIRE,
|
||||
FIREMODE_BACKWARD,
|
||||
0,
|
||||
0);
|
||||
}
|
||||
if( pTarget && /*HACK*/( tmp != Vector( 0, 0, 0 )/*HACK*/ ) )
|
||||
{
|
||||
// UTIL_ScreenFade( m_pPlayer, Vector( 0, 200, 0 ), 0.5, 0.5, 255, FFADE_IN );
|
||||
m_flTimeWeaponIdle = UTIL_WeaponTimeBase();
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
void CDisplacer::UpdateEffects(void)
|
||||
{
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
#endif
|
||||
UseAmmo(DISPLACER_SECONDARY_USAGE);
|
||||
|
||||
// TODO: Fix effects later.
|
||||
#if 0
|
||||
// Used to display beam effects.
|
||||
PLAYBACK_EVENT_FULL(
|
||||
flags,
|
||||
m_pPlayer->edict(),
|
||||
m_usDisplacer,
|
||||
0.0,
|
||||
(float *)&g_vecZero,
|
||||
(float *)&g_vecZero,
|
||||
0.0,
|
||||
0.0,
|
||||
0,
|
||||
0,
|
||||
EFFECT_CORE,
|
||||
0);
|
||||
UTIL_CleanSpawnPoint( tmp, 50 );
|
||||
|
||||
EMIT_SOUND( edict(), CHAN_BODY, "weapons/displacer_self.wav", 1, ATTN_NORM );
|
||||
CDisplacerBall::SelfCreate(m_pPlayer->pev, m_pPlayer->pev->origin);
|
||||
|
||||
// make origin adjustments (origin in center, not at feet)
|
||||
tmp.z -= m_pPlayer->pev->mins.z + 36;
|
||||
tmp.z++;
|
||||
|
||||
m_pPlayer->pev->flags &= ~FL_ONGROUND;
|
||||
|
||||
UTIL_SetOrigin(m_pPlayer->pev, tmp);
|
||||
|
||||
m_pPlayer->pev->angles = pTarget->pev->angles;
|
||||
|
||||
m_pPlayer->pev->v_angle = pTarget->pev->angles;
|
||||
|
||||
m_pPlayer->pev->fixangle = TRUE;
|
||||
m_pPlayer->pev->velocity = m_pPlayer->pev->basevelocity = g_vecZero;
|
||||
|
||||
if( !g_pGameRules->IsMultiplayer())
|
||||
{
|
||||
m_pPlayer->m_fInXen = !m_pPlayer->m_fInXen;
|
||||
/*if (m_pPlayer->m_fInXen)
|
||||
m_pPlayer->pev->gravity = 0.5;
|
||||
else
|
||||
m_pPlayer->pev->gravity = 1.0;*/
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EMIT_SOUND( edict(), CHAN_BODY, "buttons/button11.wav", 1, ATTN_NORM );
|
||||
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 3.0;
|
||||
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.9;
|
||||
}
|
||||
|
||||
SetThink( NULL );
|
||||
#endif
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
BOOL CDisplacer::ShouldUpdateEffects(void) const
|
||||
void CDisplacer::LightningEffect( void )
|
||||
{
|
||||
return (m_iFireState != FIRESTATE_NONE);
|
||||
#ifndef CLIENT_DLL
|
||||
int m_iBeams = 0;
|
||||
|
||||
if( g_pGameRules->IsMultiplayer())
|
||||
return;
|
||||
|
||||
for( int i = 2; i < 5; ++i )
|
||||
{
|
||||
if( !m_pBeam[m_iBeams] )
|
||||
m_pBeam[m_iBeams] = CBeam::BeamCreate( "sprites/lgtning.spr", 16 );
|
||||
m_pBeam[m_iBeams]->EntsInit( m_pPlayer->entindex(), m_pPlayer->entindex() );
|
||||
m_pBeam[m_iBeams]->SetStartAttachment( i );
|
||||
m_pBeam[m_iBeams]->SetEndAttachment( i == 4 ? i - 2 : i + 1 );
|
||||
m_pBeam[m_iBeams]->SetColor( 96, 128, 16 );
|
||||
m_pBeam[m_iBeams]->SetBrightness( 240 );
|
||||
m_pBeam[m_iBeams]->SetNoise( 60 );
|
||||
m_pBeam[m_iBeams]->SetScrollRate( 30 );
|
||||
m_pBeam[m_iBeams]->pev->scale = 10;
|
||||
m_iBeams++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
BOOL CDisplacer::HasAmmo(void)
|
||||
void CDisplacer::ClearBeams( void )
|
||||
{
|
||||
if (m_pPlayer->ammo_uranium <= 0)
|
||||
return FALSE;
|
||||
#ifndef CLIENT_DLL
|
||||
if( g_pGameRules->IsMultiplayer())
|
||||
return;
|
||||
|
||||
return TRUE;
|
||||
for( int i = 0; i < 3; i++ )
|
||||
{
|
||||
if( m_pBeam[i] )
|
||||
{
|
||||
UTIL_Remove( m_pBeam[i] );
|
||||
m_pBeam[i] = NULL;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
@ -810,16 +703,13 @@ BOOL CDisplacer::HasAmmo(void)
|
||||
//=========================================================
|
||||
void CDisplacer::UseAmmo(int count)
|
||||
{
|
||||
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count)
|
||||
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count;
|
||||
else
|
||||
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] = 0;
|
||||
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Purpose:
|
||||
//=========================================================
|
||||
BOOL CDisplacer::CanFireDisplacer() const
|
||||
BOOL CDisplacer::CanFireDisplacer( int count ) const
|
||||
{
|
||||
return m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > EGON_DEFAULT_GIVE;
|
||||
}
|
||||
return m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count;
|
||||
}
|
||||
|
@ -31,6 +31,22 @@
|
||||
#include "weapons.h"
|
||||
#include "gamerules.h"
|
||||
|
||||
void UTIL_MuzzleLight( Vector vecSrc, float flRadius, byte r, byte g, byte b, float flTime, float flDecay )
|
||||
{
|
||||
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
|
||||
WRITE_BYTE( TE_DLIGHT );
|
||||
WRITE_COORD( vecSrc.x ); // X
|
||||
WRITE_COORD( vecSrc.y ); // Y
|
||||
WRITE_COORD( vecSrc.z ); // Z
|
||||
WRITE_BYTE( flRadius * 0.1f ); // radius * 0.1
|
||||
WRITE_BYTE( r ); // r
|
||||
WRITE_BYTE( g ); // g
|
||||
WRITE_BYTE( b ); // b
|
||||
WRITE_BYTE( flTime * 10.0f ); // time * 10
|
||||
WRITE_BYTE( flDecay * 0.1f ); // decay * 0.1
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
float UTIL_WeaponTimeBase( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
@ -2457,3 +2473,19 @@ int CRestore::BufferCheckZString( const char *string )
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UTIL_CleanSpawnPoint( Vector origin, float dist )
|
||||
{
|
||||
CBaseEntity *ent = NULL;
|
||||
while( ( ent = UTIL_FindEntityInSphere( ent, origin, dist ) ) != NULL )
|
||||
{
|
||||
if( ent->IsPlayer() )
|
||||
{
|
||||
TraceResult tr;
|
||||
UTIL_TraceHull( ent->pev->origin + Vector( 0, 0, 36 ), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), dont_ignore_monsters, human_hull, ent->edict(), &tr );
|
||||
//UTIL_TraceModel( ent->pev->origin + Vector( 0, 0, 36 ), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), 0, ent->edict(), &tr );
|
||||
if( !tr.fAllSolid )
|
||||
UTIL_SetOrigin(ent->pev, tr.vecEndPos );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -567,3 +567,5 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
|
||||
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
|
||||
|
||||
float UTIL_WeaponTimeBase( void );
|
||||
void UTIL_CleanSpawnPoint( Vector origin, float dist );
|
||||
void UTIL_MuzzleLight( Vector vecSrc, float flRadius, byte r, byte g, byte b, float flTime, float flDecay );
|
||||
|
@ -1610,11 +1610,10 @@ IMPLEMENT_SAVERESTORE( CSatchel, CBasePlayerWeapon )
|
||||
|
||||
TYPEDESCRIPTION CDisplacer::m_SaveData[] =
|
||||
{
|
||||
DEFINE_FIELD( CDisplacer, m_iFireState, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( CDisplacer, m_iFireMode, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( CDisplacer, m_hTargetEarth, FIELD_CLASSPTR ),
|
||||
DEFINE_FIELD( CDisplacer, m_hTargetXen, FIELD_CLASSPTR ),
|
||||
DEFINE_ARRAY( CDisplacer, m_pBeam, FIELD_CLASSPTR, 3 ),
|
||||
};
|
||||
|
||||
IMPLEMENT_SAVERESTORE( CDisplacer, CBasePlayerWeapon )
|
||||
|
||||
TYPEDESCRIPTION CEagle::m_SaveData[] =
|
||||
|
@ -182,6 +182,7 @@ public:
|
||||
#define TRIPMINE_DEFAULT_GIVE 1
|
||||
#define SNARK_DEFAULT_GIVE 5
|
||||
#define HIVEHAND_DEFAULT_GIVE 8
|
||||
#define DISPLACER_DEFAULT_GIVE 40
|
||||
#define EAGLE_DEFAULT_GIVE 7
|
||||
#define M249_DEFAULT_GIVE 50
|
||||
#define PENGUIN_DEFAULT_GIVE 3
|
||||
@ -1046,29 +1047,25 @@ private:
|
||||
class CDisplacer : public CBasePlayerWeapon
|
||||
{
|
||||
public:
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
int Save(CSave &save);
|
||||
int Restore(CRestore &restore);
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
int Save( CSave &save );
|
||||
int Restore( CRestore &restore );
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
#endif
|
||||
void Spawn(void);
|
||||
void Precache(void);
|
||||
int iItemSlot(void) { return 5; }
|
||||
int GetItemInfo(ItemInfo *p);
|
||||
int AddToPlayer(CBasePlayer *pPlayer);
|
||||
void PrimaryAttack(void);
|
||||
void SecondaryAttack(void);
|
||||
BOOL Deploy(void);
|
||||
void Holster(int skiplocal = 0);
|
||||
void WeaponIdle(void);
|
||||
void Spawn( void );
|
||||
void Precache( void );
|
||||
int iItemSlot( void ) { return 6; }
|
||||
int GetItemInfo( ItemInfo *p );
|
||||
int AddToPlayer( CBasePlayer *pPlayer );
|
||||
void PrimaryAttack( void );
|
||||
void SecondaryAttack( void );
|
||||
BOOL Deploy( void );
|
||||
void Holster( int skiplocal = 0 );
|
||||
void WeaponIdle( void );
|
||||
|
||||
void ItemPreFrame(void);
|
||||
void ItemPostFrame( void );
|
||||
BOOL PlayEmptySound( void );
|
||||
|
||||
BOOL PlayEmptySound(void);
|
||||
|
||||
virtual BOOL UseDecrement(void)
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
return TRUE;
|
||||
@ -1077,30 +1074,20 @@ public:
|
||||
#endif
|
||||
}
|
||||
|
||||
int m_iFireState;
|
||||
int m_iFireMode;
|
||||
CBaseEntity* m_hTargetEarth;
|
||||
CBaseEntity* m_hTargetXen;
|
||||
|
||||
BOOL HasAmmo(void);
|
||||
void UseAmmo(int count);
|
||||
BOOL CanFireDisplacer() const;
|
||||
BOOL CanFireDisplacer( int count ) const;
|
||||
|
||||
enum DISPLACER_FIRESTATE { FIRESTATE_NONE = 0, FIRESTATE_SPINUP, FIRESTATE_SPIN, FIRESTATE_FIRE };
|
||||
enum DISPLACER_FIREMODE { FIREMODE_NONE = 0, FIREMODE_FORWARD, FIREMODE_BACKWARD };
|
||||
enum DISPLACER_EFFECT { EFFECT_NONE = 0, EFFECT_CORE };
|
||||
enum DISPLACER_FIREMODE { FIREMODE_FORWARD = 1, FIREMODE_BACKWARD };
|
||||
|
||||
private:
|
||||
void ClearSpin( void );
|
||||
void SpinUp(int iFireMode);
|
||||
void Spin( void );
|
||||
void Fire( BOOL fIsPrimary );
|
||||
void Teleport( void );
|
||||
void Displace( void );
|
||||
void UpdateEffects( void );
|
||||
BOOL ShouldUpdateEffects( void ) const;
|
||||
|
||||
void EXPORT SpinUp( void );
|
||||
void EXPORT Teleport( void );
|
||||
void EXPORT Displace( void );
|
||||
void LightningEffect( void );
|
||||
void ClearBeams( void );
|
||||
private:
|
||||
CBeam *m_pBeam[3];
|
||||
int m_iFireMode;
|
||||
unsigned short m_usDisplacer;
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user