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36 lines
746 B
36 lines
746 B
8 years ago
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//++ BulliT
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#include "hud.h"
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#include "cl_util.h"
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#include "const.h"
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#include "entity_state.h"
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#include "cl_entity.h"
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#include "pm_defs.h"
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#include "event_api.h"
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#include "r_efx.h"
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#include "aglocation.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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AgLocation::AgLocation()
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{
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m_vPosition = Vector(0,0,0);
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}
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AgLocation::~AgLocation()
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{
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}
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void AgLocation::Show()
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{
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int iSpot = gEngfuncs.pEventAPI->EV_FindModelIndex( "sprites/laserdot.spr" );
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gEngfuncs.pEfxAPI->R_TempSprite( m_vPosition, vec3_origin, 1, iSpot, kRenderTransAlpha, kRenderFxNoDissipation, 255.0, 10, FTENT_SPRCYCLE );
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}
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//-- Martin Webrant
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