//++ BulliT #include "hud.h" #include "cl_util.h" #include "const.h" #include "entity_state.h" #include "cl_entity.h" #include "pm_defs.h" #include "event_api.h" #include "r_efx.h" #include "aglocation.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// AgLocation::AgLocation() { m_vPosition = Vector(0,0,0); } AgLocation::~AgLocation() { } void AgLocation::Show() { int iSpot = gEngfuncs.pEventAPI->EV_FindModelIndex( "sprites/laserdot.spr" ); gEngfuncs.pEfxAPI->R_TempSprite( m_vPosition, vec3_origin, 1, iSpot, kRenderTransAlpha, kRenderFxNoDissipation, 255.0, 10, FTENT_SPRCYCLE ); } //-- Martin Webrant