Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_SETTINGS_HUD_)
#define _AG_SETTINGS_HUD_
class AgHudSettings: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset(void);
int MsgFunc_Settings(const char *pszName, int iSize, void *pbuf);
private:
float m_flTurnoff;
int m_iMatch;
char m_szGamemode[16];
int m_iTimeLimit;
int m_iFragLimit;
int m_iFriendlyFire;
int m_iWeaponstay;
char m_szVersion[8];
char m_szWallgauss[8];
char m_szHeadShot[8];
char m_szBlastRadius[8];
};
bool AgIsMatch();
#endif //_AG_SETTINGS_HUD_
//-- Martin Webrant