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35 lines
599 B
35 lines
599 B
8 years ago
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//++ BulliT
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#if !defined(_AG_SETTINGS_HUD_)
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#define _AG_SETTINGS_HUD_
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class AgHudSettings: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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void Reset(void);
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int MsgFunc_Settings(const char *pszName, int iSize, void *pbuf);
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private:
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float m_flTurnoff;
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int m_iMatch;
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char m_szGamemode[16];
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int m_iTimeLimit;
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int m_iFragLimit;
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int m_iFriendlyFire;
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int m_iWeaponstay;
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char m_szVersion[8];
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char m_szWallgauss[8];
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char m_szHeadShot[8];
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char m_szBlastRadius[8];
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};
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bool AgIsMatch();
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#endif //_AG_SETTINGS_HUD_
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//-- Martin Webrant
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