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34 lines
599 B
34 lines
599 B
//++ BulliT |
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#if !defined(_AG_SETTINGS_HUD_) |
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#define _AG_SETTINGS_HUD_ |
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class AgHudSettings: public CHudBase |
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{ |
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public: |
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int Init( void ); |
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int VidInit( void ); |
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int Draw(float flTime); |
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void Reset(void); |
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int MsgFunc_Settings(const char *pszName, int iSize, void *pbuf); |
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private: |
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float m_flTurnoff; |
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int m_iMatch; |
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char m_szGamemode[16]; |
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int m_iTimeLimit; |
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int m_iFragLimit; |
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int m_iFriendlyFire; |
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int m_iWeaponstay; |
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char m_szVersion[8]; |
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char m_szWallgauss[8]; |
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char m_szHeadShot[8]; |
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char m_szBlastRadius[8]; |
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}; |
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bool AgIsMatch(); |
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#endif //_AG_SETTINGS_HUD_ |
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//-- Martin Webrant
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