Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

34 lines
599 B

//++ BulliT
#if !defined(_AG_SETTINGS_HUD_)
#define _AG_SETTINGS_HUD_
class AgHudSettings: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset(void);
int MsgFunc_Settings(const char *pszName, int iSize, void *pbuf);
private:
float m_flTurnoff;
int m_iMatch;
char m_szGamemode[16];
int m_iTimeLimit;
int m_iFragLimit;
int m_iFriendlyFire;
int m_iWeaponstay;
char m_szVersion[8];
char m_szWallgauss[8];
char m_szHeadShot[8];
char m_szBlastRadius[8];
};
bool AgIsMatch();
#endif //_AG_SETTINGS_HUD_
//-- Martin Webrant