//++ BulliT #if !defined(_AG_SETTINGS_HUD_) #define _AG_SETTINGS_HUD_ class AgHudSettings: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); int MsgFunc_Settings(const char *pszName, int iSize, void *pbuf); private: float m_flTurnoff; int m_iMatch; char m_szGamemode[16]; int m_iTimeLimit; int m_iFragLimit; int m_iFriendlyFire; int m_iWeaponstay; char m_szVersion[8]; char m_szWallgauss[8]; char m_szHeadShot[8]; char m_szBlastRadius[8]; }; bool AgIsMatch(); #endif //_AG_SETTINGS_HUD_ //-- Martin Webrant