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98 lines
2.2 KiB
98 lines
2.2 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "effects.h"
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#include "apache.h"
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#define SF_WAITFORTRIGGER (0x04 | 0x40) // UNDONE: Fix!
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#define SF_NOWRECKAGE 0x08
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class CBlkopApache : public CApache
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{
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public:
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void Spawn( void );
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void Precache( void );
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};
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LINK_ENTITY_TO_CLASS(monster_blkop_apache, CBlkopApache);
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void CBlkopApache::Spawn(void)
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{
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Precache();
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// motor
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/blkop_apache.mdl");
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UTIL_SetSize(pev, Vector(-32, -32, -64), Vector(32, 32, 0));
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UTIL_SetOrigin(pev, pev->origin);
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pev->flags |= FL_MONSTER;
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pev->takedamage = DAMAGE_AIM;
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pev->health = gSkillData.apacheHealth;
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m_flFieldOfView = -0.707; // 270 degrees
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pev->sequence = 0;
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ResetSequenceInfo();
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pev->frame = RANDOM_LONG(0, 0xFF);
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InitBoneControllers();
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if (pev->spawnflags & SF_WAITFORTRIGGER)
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{
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SetUse(&CApache::StartupUse);
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}
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else
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{
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SetThink(&CApache::HuntThink);
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SetTouch(&CApache::FlyTouch);
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pev->nextthink = gpGlobals->time + 1.0;
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}
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m_iRockets = 10;
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}
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void CBlkopApache::Precache(void)
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{
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PRECACHE_MODEL("models/blkop_apache.mdl");
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PRECACHE_SOUND("apache/ap_rotor1.wav");
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PRECACHE_SOUND("apache/ap_rotor2.wav");
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PRECACHE_SOUND("apache/ap_rotor3.wav");
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PRECACHE_SOUND("apache/ap_whine1.wav");
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PRECACHE_SOUND("weapons/mortarhit.wav");
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m_iSpriteTexture = PRECACHE_MODEL("sprites/white.spr");
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PRECACHE_SOUND("turret/tu_fire1.wav");
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PRECACHE_MODEL("sprites/lgtning.spr");
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m_iExplode = PRECACHE_MODEL("sprites/fexplo.spr");
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m_iBodyGibs = PRECACHE_MODEL("models/blkop_bodygibs.mdl");
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UTIL_PrecacheOther("hvr_rocket");
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}
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