/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "effects.h" #include "apache.h" #define SF_WAITFORTRIGGER (0x04 | 0x40) // UNDONE: Fix! #define SF_NOWRECKAGE 0x08 class CBlkopApache : public CApache { public: void Spawn( void ); void Precache( void ); }; LINK_ENTITY_TO_CLASS(monster_blkop_apache, CBlkopApache); void CBlkopApache::Spawn(void) { Precache(); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; SET_MODEL(ENT(pev), "models/blkop_apache.mdl"); UTIL_SetSize(pev, Vector(-32, -32, -64), Vector(32, 32, 0)); UTIL_SetOrigin(pev, pev->origin); pev->flags |= FL_MONSTER; pev->takedamage = DAMAGE_AIM; pev->health = gSkillData.apacheHealth; m_flFieldOfView = -0.707; // 270 degrees pev->sequence = 0; ResetSequenceInfo(); pev->frame = RANDOM_LONG(0, 0xFF); InitBoneControllers(); if (pev->spawnflags & SF_WAITFORTRIGGER) { SetUse(&CApache::StartupUse); } else { SetThink(&CApache::HuntThink); SetTouch(&CApache::FlyTouch); pev->nextthink = gpGlobals->time + 1.0; } m_iRockets = 10; } void CBlkopApache::Precache(void) { PRECACHE_MODEL("models/blkop_apache.mdl"); PRECACHE_SOUND("apache/ap_rotor1.wav"); PRECACHE_SOUND("apache/ap_rotor2.wav"); PRECACHE_SOUND("apache/ap_rotor3.wav"); PRECACHE_SOUND("apache/ap_whine1.wav"); PRECACHE_SOUND("weapons/mortarhit.wav"); m_iSpriteTexture = PRECACHE_MODEL("sprites/white.spr"); PRECACHE_SOUND("turret/tu_fire1.wav"); PRECACHE_MODEL("sprites/lgtning.spr"); m_iExplode = PRECACHE_MODEL("sprites/fexplo.spr"); m_iBodyGibs = PRECACHE_MODEL("models/blkop_bodygibs.mdl"); UTIL_PrecacheOther("hvr_rocket"); }