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#ifndef GRAVGUNMOD_H
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#define GRAVGUNMOD_H
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extern cvar_t cvar_allow_gravgun;
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extern cvar_t cvar_allow_ar2;
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extern cvar_t cvar_ar2_mp5;
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extern cvar_t cvar_ar2_bullets;
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extern cvar_t cvar_ar2_balls;
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extern cvar_t cvar_allow_bigcock;
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extern cvar_t cvar_allow_gateofbabylon;
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extern cvar_t cvar_wresptime;
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extern cvar_t cvar_iresptime;
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extern cvar_t cvar_gibtime;
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extern cvar_t cvar_hgibcount;
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extern cvar_t cvar_agibcount;
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extern cvar_t mp_spectator;
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extern cvar_t mp_fixhornetbug;
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extern cvar_t mp_checkentities;
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extern cvar_t mp_touchmenu;
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extern cvar_t mp_fixsavetime;
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// distance clipping (client.cpp)
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// useful for open world
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extern cvar_t mp_serverdistclip;
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extern cvar_t mp_maxbmodeldist;
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extern cvar_t mp_maxtrashdist;
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extern cvar_t mp_maxwaterdist;
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extern cvar_t mp_maxmonsterdist;
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extern cvar_t mp_maxotherdist;
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extern cvar_t mp_enttools_checkmodels;
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// tempentity clipping
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// if enabled, ignores PVS, so use only on open world
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extern cvar_t mp_servercliptents;
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extern cvar_t mp_maxtentdist;
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// control decals count from server
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// decals is unuseful on sandbox servers
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// 100 instancs of single bmodel with 100 decals
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// will cause in 10000 decals in frame
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// r_decals limit does not cover it because it
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// only limit decal count on different models
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extern cvar_t mp_maxdecals;
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void GGM_RegisterCVars( void );
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#define GC_COMMON (1<<0)
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#define GC_ENTTOOLS (1<<1)
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void Ent_RunGC( int flags, const char *userid, const char *pattern = NULL );
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bool Q_stricmpext( const char *pattern, const char *text );
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class CBasePlayer;
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void GGM_ClientPutinServer(edict_t *pEntity , CBasePlayer *pPlayer);
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void GGM_ClientFirstSpawn(CBasePlayer *pPlayer );
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const char *GGM_GetPlayerID( edict_t *player );
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edict_t *GGM_PlayerByID( const char *id );
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void GGM_Say( edict_t *pEntity );
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bool GGM_ClientCommand( CBasePlayer *player, const char *pcmd );
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void GGM_InitialMenus( CBasePlayer *pPlayer );
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void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, const char *value );
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enum PlayerState
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{
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STATE_UNINITIALIZED = 0,
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STATE_CONNECTED,
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STATE_SPECTATOR_BEGIN,
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STATE_SPAWNED,
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STATE_SPECTATOR,
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STATE_POINT_SELECT
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};
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enum PlayerMenuState
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{
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MENUSTATE_NONE = 0,
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MENUSTATE_COOPMENU,
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MENUSTATE_COOPMENU_SPEC,
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MENUSTATE_CHECKPOINT,
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MENUSTATE_GLOBAL,
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MENUSTATE_LOCAL_CONFIRM
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};
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class GGM_PlayerMenu
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{
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struct GGM_MenuItem
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{
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char command[256];
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char name[32];
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} m_items[5];
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int m_iCount;
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char m_sTitle[32];
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bool m_fShow;
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public:
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CBasePlayer *pPlayer;
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bool MenuSelect( int select );
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GGM_PlayerMenu &SetTitle( const char *title );
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GGM_PlayerMenu &New( const char *title, bool force = true );
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GGM_PlayerMenu &Add( const char *name, const char *command );
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GGM_PlayerMenu &Clear( void );
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void Show();
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};
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struct GGMData
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{
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float m_flSpawnTime;
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PlayerState m_state;
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bool m_fTouchMenu;
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int m_iMenuState;
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int m_iLocalConfirm;
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int m_iConfirmKey;
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float m_flEntScope;
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float m_flEntTime;
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char uid[33];
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GGM_PlayerMenu menu;
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bool touch_loading;
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};
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#endif // GRAVGUNMOD_H
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