Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#
# Copyright (c) 2015 Pavlo Lavrenenko
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
cmake_minimum_required(VERSION 2.6.0)
project (SVDLL)
set (SVDLL_LIBRARY server)
add_definitions(-DCLIENT_WEAPONS)
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
add_compile_options(-fvisibility=hidden) # GCC/Clang flag
add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
set (SVDLL_SOURCES
3wave/flags.cpp
3wave/grapple.cpp
3wave/runes.cpp
3wave/threewave_gamerules.cpp
aghl/agarena.cpp
aghl/agglobal.cpp
aghl/aglms.cpp
aghl/agspectator.cpp
aghl/agtimer.cpp
dmc/quake_gun.cpp
dmc/quake_items.cpp
dmc/quake_nail.cpp
dmc/quake_player.cpp
dmc/quake_rocket.cpp
dmc/quake_weapons_all.cpp
dmc/observer.cpp
# agrunt.cpp
# airtank.cpp
# aflock.cpp
animating.cpp
animation.cpp
# apache.cpp
# barnacle.cpp
# barney.cpp
# bigmomma.cpp
# bloater.cpp
bmodels.cpp
# bullsquid.cpp
buttons.cpp
cbase.cpp
client.cpp
combat.cpp
# controller.cpp
# crossbow.cpp
# crowbar.cpp
# defaultai.cpp
doors.cpp
effects.cpp
# egon.cpp
explode.cpp
# flyingmonster.cpp
func_break.cpp
# func_tank.cpp
game.cpp
gamerules.cpp
# gargantua.cpp
# gauss.cpp
# genericmonster.cpp
# ggrenade.cpp
globals.cpp
# glock.cpp
# gman.cpp
h_ai.cpp
# h_battery.cpp
# h_cine.cpp
# h_cycler.cpp
h_export.cpp
# handgrenade.cpp
# hassassin.cpp
# headcrab.cpp
# healthkit.cpp
# hgrunt.cpp
# hornet.cpp
# hornetgun.cpp
# houndeye.cpp
# ichthyosaur.cpp
# islave.cpp
# items.cpp
# leech.cpp
lights.cpp
maprules.cpp
# monstermaker.cpp
8 years ago
monsters.cpp
# monsterstate.cpp
# mortar.cpp
# mp5.cpp
mpstubb.cpp
multiplay_gamerules.cpp
# nihilanth.cpp
8 years ago
# nodes.cpp
# osprey.cpp
pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
# python.cpp
# rat.cpp
# roach.cpp
# rpg.cpp
# satchel.cpp
schedule.cpp
# scientist.cpp
# scripted.cpp
# shotgun.cpp
singleplay_gamerules.cpp
skill.cpp
sound.cpp
# soundent.cpp
spectator.cpp
# squadmonster.cpp
# squeakgrenade.cpp
subs.cpp
# talkmonster.cpp
teamplay_gamerules.cpp
# tempmonster.cpp
# tentacle.cpp
triggers.cpp
# tripmine.cpp
# turret.cpp
util.cpp
weapons.cpp
world.cpp
# xen.cpp
# zombie.cpp
../pm_shared/pm_debug.c
../pm_shared/pm_math.c
../pm_shared/pm_shared.c
)
include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc aghl 3wave .. )
if(USE_VOICEMGR)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
../game_shared/voice_gamemgr.cpp)
else()
add_definitions(-DNO_VOICEGAMEMGR)
endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
set_target_properties (${SVDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
if(64BIT)
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}64")
endif()
set_target_properties(${SVDLL_LIBRARY} PROPERTIES
OUTPUT_NAME ${SVDLL_NAME}
PREFIX "")
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)