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#
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# Copyright (c) 2015 Pavlo Lavrenenko
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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cmake_minimum_required(VERSION 2.6.0)
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project (SVDLL)
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set (SVDLL_LIBRARY server)
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add_definitions(-DCLIENT_WEAPONS)
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if(NOT MSVC)
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add_compile_options(-fno-exceptions) # GCC/Clang flag
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add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
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add_compile_options(-fvisibility=hidden) # GCC/Clang flag
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add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
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add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
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else()
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
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endif()
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set (SVDLL_SOURCES
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3wave/flags.cpp
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3wave/grapple.cpp
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3wave/runes.cpp
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3wave/threewave_gamerules.cpp
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aghl/agarena.cpp
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aghl/agglobal.cpp
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aghl/aglms.cpp
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aghl/agspectator.cpp
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aghl/agtimer.cpp
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dmc/quake_gun.cpp
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dmc/quake_items.cpp
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dmc/quake_nail.cpp
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dmc/quake_player.cpp
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dmc/quake_rocket.cpp
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dmc/quake_weapons_all.cpp
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dmc/observer.cpp
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# agrunt.cpp
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# airtank.cpp
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# aflock.cpp
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animating.cpp
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animation.cpp
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# apache.cpp
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# barnacle.cpp
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# barney.cpp
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# bigmomma.cpp
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# bloater.cpp
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bmodels.cpp
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# bullsquid.cpp
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buttons.cpp
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cbase.cpp
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client.cpp
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combat.cpp
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# controller.cpp
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# crossbow.cpp
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# crowbar.cpp
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# defaultai.cpp
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doors.cpp
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effects.cpp
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# egon.cpp
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explode.cpp
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# flyingmonster.cpp
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func_break.cpp
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# func_tank.cpp
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game.cpp
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gamerules.cpp
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# gargantua.cpp
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# gauss.cpp
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# genericmonster.cpp
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# ggrenade.cpp
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globals.cpp
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# glock.cpp
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# gman.cpp
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h_ai.cpp
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# h_battery.cpp
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# h_cine.cpp
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# h_cycler.cpp
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h_export.cpp
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# handgrenade.cpp
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# hassassin.cpp
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# headcrab.cpp
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# healthkit.cpp
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# hgrunt.cpp
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# hornet.cpp
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# hornetgun.cpp
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# houndeye.cpp
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# ichthyosaur.cpp
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# islave.cpp
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# items.cpp
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# leech.cpp
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lights.cpp
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maprules.cpp
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# monstermaker.cpp
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monsters.cpp
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# monsterstate.cpp
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# mortar.cpp
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# mp5.cpp
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mpstubb.cpp
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multiplay_gamerules.cpp
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# nihilanth.cpp
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# nodes.cpp
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# osprey.cpp
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pathcorner.cpp
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plane.cpp
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plats.cpp
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player.cpp
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# python.cpp
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# rat.cpp
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# roach.cpp
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# rpg.cpp
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# satchel.cpp
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schedule.cpp
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# scientist.cpp
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# scripted.cpp
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# shotgun.cpp
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singleplay_gamerules.cpp
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skill.cpp
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sound.cpp
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# soundent.cpp
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spectator.cpp
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# squadmonster.cpp
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# squeakgrenade.cpp
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subs.cpp
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# talkmonster.cpp
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teamplay_gamerules.cpp
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# tempmonster.cpp
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# tentacle.cpp
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triggers.cpp
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# tripmine.cpp
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# turret.cpp
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util.cpp
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weapons.cpp
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world.cpp
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# xen.cpp
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# zombie.cpp
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../pm_shared/pm_debug.c
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../pm_shared/pm_math.c
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../pm_shared/pm_shared.c
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)
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc aghl 3wave .. )
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if(USE_VOICEMGR)
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set(SVDLL_SOURCES
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${SVDLL_SOURCES}
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../game_shared/voice_gamemgr.cpp)
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else()
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add_definitions(-DNO_VOICEGAMEMGR)
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endif()
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add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
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set_target_properties (${SVDLL_LIBRARY} PROPERTIES
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POSITION_INDEPENDENT_CODE 1)
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if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
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if(64BIT)
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set(SVDLL_NAME "${SERVER_LIBRARY_NAME}64")
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endif()
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set_target_properties(${SVDLL_LIBRARY} PROPERTIES
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OUTPUT_NAME ${SVDLL_NAME}
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PREFIX "")
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endif()
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install( TARGETS ${SVDLL_LIBRARY}
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DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
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GROUP_READ GROUP_EXECUTE
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WORLD_READ WORLD_EXECUTE)
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