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Update CMakeLists.txt.

dmc
Night Owl 8 years ago
parent
commit
f177994727
  1. 31
      cl_dll/CMakeLists.txt
  2. 137
      dlls/CMakeLists.txt

31
cl_dll/CMakeLists.txt

@ -29,25 +29,14 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricm @@ -29,25 +29,14 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricm
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (CLDLL_SOURCES
../dlls/crossbow.cpp
../dlls/crowbar.cpp
../dlls/egon.cpp
../dlls/gauss.cpp
../dlls/handgrenade.cpp
../dlls/hornetgun.cpp
../dlls/mp5.cpp
../dlls/python.cpp
../dlls/rpg.cpp
../dlls/satchel.cpp
../dlls/shotgun.cpp
../dlls/squeakgrenade.cpp
../dlls/tripmine.cpp
../dlls/glock.cpp
ev_hldm.cpp
hl/hl_baseentity.cpp
hl/hl_events.cpp
hl/hl_objects.cpp
hl/hl_weapons.cpp
dmc/DMC_Teleporters.cpp
ev_hldm.cpp
../dlls/dmc/quake_gun.cpp
../dlls/dmc/quake_weapons_all.cpp
quake/quake_baseentity.cpp
quake/quake_events.cpp
quake/quake_objects.cpp
quake/quake_weapons.cpp
ammo.cpp
ammo_secondary.cpp
ammohistory.cpp
@ -59,7 +48,7 @@ set (CLDLL_SOURCES @@ -59,7 +48,7 @@ set (CLDLL_SOURCES
entity.cpp
ev_common.cpp
events.cpp
flashlight.cpp
# flashlight.cpp
GameStudioModelRenderer.cpp
geiger.cpp
health.cpp
@ -91,7 +80,7 @@ set (CLDLL_SOURCES @@ -91,7 +80,7 @@ set (CLDLL_SOURCES
input_xash3d.cpp
scoreboard.cpp
MOTD.cpp)
include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc ../dlls/dmc )
if(USE_VOICEMGR)
#set(CLDLL_SOURCES

137
dlls/CMakeLists.txt

@ -29,109 +29,120 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasec @@ -29,109 +29,120 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasec
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (SVDLL_SOURCES
agrunt.cpp
airtank.cpp
aflock.cpp
aghl/agarena.cpp
aghl/agglobal.cpp
aghl/aglms.cpp
aghl/agspectator.cpp
dmc/quake_gun.cpp
dmc/quake_items.cpp
dmc/quake_nail.cpp
dmc/quake_player.cpp
dmc/quake_rocket.cpp
dmc/quake_weapons_all.cpp
dmc/observer.cpp
# agrunt.cpp
# airtank.cpp
# aflock.cpp
animating.cpp
animation.cpp
apache.cpp
barnacle.cpp
barney.cpp
bigmomma.cpp
bloater.cpp
# apache.cpp
# barnacle.cpp
# barney.cpp
# bigmomma.cpp
# bloater.cpp
bmodels.cpp
bullsquid.cpp
# bullsquid.cpp
buttons.cpp
cbase.cpp
client.cpp
combat.cpp
controller.cpp
crossbow.cpp
crowbar.cpp
defaultai.cpp
# controller.cpp
# crossbow.cpp
# crowbar.cpp
# defaultai.cpp
doors.cpp
effects.cpp
egon.cpp
# egon.cpp
explode.cpp
flyingmonster.cpp
# flyingmonster.cpp
func_break.cpp
func_tank.cpp
# func_tank.cpp
game.cpp
gamerules.cpp
gargantua.cpp
gauss.cpp
genericmonster.cpp
ggrenade.cpp
# gargantua.cpp
# gauss.cpp
# genericmonster.cpp
# ggrenade.cpp
globals.cpp
glock.cpp
gman.cpp
# glock.cpp
# gman.cpp
h_ai.cpp
h_battery.cpp
h_cine.cpp
h_cycler.cpp
# h_battery.cpp
# h_cine.cpp
# h_cycler.cpp
h_export.cpp
handgrenade.cpp
hassassin.cpp
headcrab.cpp
healthkit.cpp
hgrunt.cpp
hornet.cpp
hornetgun.cpp
houndeye.cpp
ichthyosaur.cpp
islave.cpp
items.cpp
leech.cpp
# handgrenade.cpp
# hassassin.cpp
# headcrab.cpp
# healthkit.cpp
# hgrunt.cpp
# hornet.cpp
# hornetgun.cpp
# houndeye.cpp
# ichthyosaur.cpp
# islave.cpp
# items.cpp
# leech.cpp
lights.cpp
maprules.cpp
monstermaker.cpp
monsters.cpp
monsterstate.cpp
mortar.cpp
mp5.cpp
# monstermaker.cpp
# monsters.cpp
# monsterstate.cpp
# mortar.cpp
# mp5.cpp
multiplay_gamerules.cpp
nihilanth.cpp
# nihilanth.cpp
nodes.cpp
osprey.cpp
# osprey.cpp
pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
python.cpp
rat.cpp
roach.cpp
rpg.cpp
satchel.cpp
# python.cpp
# rat.cpp
# roach.cpp
# rpg.cpp
# satchel.cpp
schedule.cpp
scientist.cpp
scripted.cpp
shotgun.cpp
# scientist.cpp
# scripted.cpp
# shotgun.cpp
singleplay_gamerules.cpp
skill.cpp
sound.cpp
soundent.cpp
# soundent.cpp
spectator.cpp
squadmonster.cpp
squeakgrenade.cpp
# squadmonster.cpp
# squeakgrenade.cpp
subs.cpp
talkmonster.cpp
# talkmonster.cpp
teamplay_gamerules.cpp
tempmonster.cpp
tentacle.cpp
# tempmonster.cpp
# tentacle.cpp
triggers.cpp
tripmine.cpp
turret.cpp
# tripmine.cpp
# turret.cpp
util.cpp
weapons.cpp
world.cpp
xen.cpp
zombie.cpp
# xen.cpp
# zombie.cpp
../pm_shared/pm_debug.c
../pm_shared/pm_math.c
../pm_shared/pm_shared.c
)
include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc aghl .. )
if(USE_VOICEMGR)
set(SVDLL_SOURCES

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