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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "hud.h"
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#include "cl_util.h"
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#include "cl_entity.h"
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#include "triangleapi.h"
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#if USE_VGUI
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_SpectatorPanel.h"
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#endif
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#include "hltv.h"
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#include "pm_shared.h"
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#include "pm_defs.h"
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#include "pmtrace.h"
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#include "parsemsg.h"
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#include "entity_types.h"
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// these are included for the math functions
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#include "com_model.h"
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#include "demo_api.h"
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#include "event_api.h"
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#include "studio_util.h"
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#include "screenfade.h"
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#pragma warning(disable: 4244)
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extern "C" int iJumpSpectator;
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extern "C" float vJumpOrigin[3];
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extern "C" float vJumpAngles[3];
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extern void V_GetInEyePos( int entity, float * origin, float * angles );
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extern void V_ResetChaseCam();
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extern void V_GetChasePos( int target, float * cl_angles, float * origin, float * angles );
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extern void VectorAngles( const float *forward, float *angles );
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extern "C" void NormalizeAngles( float *angles );
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extern float * GetClientColor( int clientIndex );
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extern vec3_t v_origin; // last view origin
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extern vec3_t v_angles; // last view angle
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extern vec3_t v_cl_angles; // last client/mouse angle
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extern vec3_t v_sim_org; // last sim origin
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void SpectatorMode( void )
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{
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if( gEngfuncs.Cmd_Argc() <= 1 )
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{
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gEngfuncs.Con_Printf( "usage: spec_mode <Main Mode> [<Inset Mode>]\n" );
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return;
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}
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// SetModes() will decide if command is executed on server or local
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if( gEngfuncs.Cmd_Argc() == 2 )
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gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv( 1 ) ), -1 );
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else if ( gEngfuncs.Cmd_Argc() == 3 )
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gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv( 1 ) ), atoi( gEngfuncs.Cmd_Argv( 2 ) ) );
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}
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void SpectatorSpray( void )
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{
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vec3_t forward;
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char string[128];
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if( !gEngfuncs.IsSpectateOnly() )
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return;
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AngleVectors( v_angles, forward, NULL, NULL );
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VectorScale( forward, 128, forward );
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VectorAdd( forward, v_origin, forward );
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pmtrace_t * trace = gEngfuncs.PM_TraceLine( v_origin, forward, PM_TRACELINE_PHYSENTSONLY, 2, -1 );
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if( trace->fraction != 1.0f )
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{
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sprintf( string, "drc_spray %.2f %.2f %.2f %i",
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(double)trace->endpos[0], (double)trace->endpos[1], (double)trace->endpos[2], trace->ent );
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gEngfuncs.pfnServerCmd( string );
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}
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}
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void SpectatorHelp( void )
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{
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#if USE_VGUI
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if( gViewPort )
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{
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gViewPort->ShowVGUIMenu( MENU_SPECHELP );
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}
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else
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#endif
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{
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char *text = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" );
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if( text )
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{
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while( *text )
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{
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if( *text != 13 )
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gEngfuncs.Con_Printf( "%c", *text );
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text++;
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}
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}
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}
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}
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void SpectatorMenu( void )
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{
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if( gEngfuncs.Cmd_Argc() <= 1 )
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{
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gEngfuncs.Con_Printf( "usage: spec_menu <0|1>\n" );
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return;
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}
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#if USE_VGUI
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gViewPort->m_pSpectatorPanel->ShowMenu( atoi( gEngfuncs.Cmd_Argv( 1 ) ) != 0 );
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#endif
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}
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void ToggleScores( void )
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{
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#if USE_VGUI && !USE_NOVGUI_SCOREBOARD
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if( gViewPort )
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{
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if( gViewPort->IsScoreBoardVisible() )
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{
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gViewPort->HideScoreBoard();
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}
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else
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{
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gViewPort->ShowScoreBoard();
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}
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}
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#else
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if (gHUD.m_Scoreboard.m_iShowscoresHeld) {
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gHUD.m_Scoreboard.UserCmd_HideScores();
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} else {
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gHUD.m_Scoreboard.UserCmd_ShowScores();
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CHudSpectator::Init()
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{
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gHUD.AddHudElem( this );
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m_iFlags |= HUD_ACTIVE;
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m_flNextObserverInput = 0.0f;
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m_zoomDelta = 0.0f;
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m_moveDelta = 0.0f;
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m_chatEnabled = ( gHUD.m_SayText.m_HUD_saytext->value != 0 );
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iJumpSpectator = 0;
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memset( &m_OverviewData, 0, sizeof(m_OverviewData) );
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memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities) );
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m_lastPrimaryObject = m_lastSecondaryObject = 0;
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gEngfuncs.pfnAddCommand( "spec_mode", SpectatorMode );
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gEngfuncs.pfnAddCommand( "spec_decal", SpectatorSpray );
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gEngfuncs.pfnAddCommand( "spec_help", SpectatorHelp );
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gEngfuncs.pfnAddCommand( "spec_menu", SpectatorMenu );
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gEngfuncs.pfnAddCommand( "togglescores", ToggleScores );
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m_drawnames = gEngfuncs.pfnRegisterVariable( "spec_drawnames", "1", 0 );
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m_drawcone = gEngfuncs.pfnRegisterVariable( "spec_drawcone", "1", 0 );
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m_drawstatus = gEngfuncs.pfnRegisterVariable( "spec_drawstatus", "1", 0 );
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m_autoDirector = gEngfuncs.pfnRegisterVariable( "spec_autodirector", "1", 0 );
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m_pip = gEngfuncs.pfnRegisterVariable( "spec_pip", "1", 0 );
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if( !m_drawnames || !m_drawcone || !m_drawstatus || !m_autoDirector || !m_pip )
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{
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gEngfuncs.Con_Printf( "ERROR! Couldn't register all spectator variables.\n" );
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return 0;
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}
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return 1;
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}
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//-----------------------------------------------------------------------------
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// UTIL_StringToVector originally from ..\dlls\util.cpp, slightly changed
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//-----------------------------------------------------------------------------
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void UTIL_StringToVector( float * pVector, const char *pString )
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{
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char *pstr, *pfront, tempString[128];
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int j;
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strcpy( tempString, pString );
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pstr = pfront = tempString;
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for( j = 0; j < 3; j++ )
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{
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pVector[j] = atof( pfront );
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while( *pstr && *pstr != ' ' )
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pstr++;
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if( !( *pstr ) )
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break;
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pstr++;
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pfront = pstr;
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}
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if( j < 2 )
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{
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for( j = j + 1;j < 3; j++ )
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pVector[j] = 0;
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}
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}
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int UTIL_FindEntityInMap( const char *name, float *origin, float *angle )
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{
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int n, found = 0;
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char keyname[256];
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char token[2048];
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cl_entity_t *pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model
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if( !pEnt )
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return 0;
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if( !pEnt->model )
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return 0;
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char *data = pEnt->model->entities;
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while( data )
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{
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data = gEngfuncs.COM_ParseFile( data, token );
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if( ( token[0] == '}' ) || ( token[0] == 0 ) )
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break;
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if( !data )
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{
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gEngfuncs.Con_DPrintf( "UTIL_FindEntityInMap: EOF without closing brace\n" );
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return 0;
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}
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if( token[0] != '{' )
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{
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gEngfuncs.Con_DPrintf( "UTIL_FindEntityInMap: expected {\n" );
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return 0;
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}
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// we parse the first { now parse entities properties
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while( 1 )
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{
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// parse key
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data = gEngfuncs.COM_ParseFile( data, token );
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if( token[0] == '}' )
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break; // finish parsing this entity
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if( !data )
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{
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gEngfuncs.Con_DPrintf( "UTIL_FindEntityInMap: EOF without closing brace\n" );
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return 0;
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}
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strcpy( keyname, token );
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// another hack to fix keynames with trailing spaces
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n = strlen( keyname );
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while( n && keyname[n - 1] == ' ' )
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{
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keyname[n - 1] = 0;
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n--;
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}
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// parse value
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data = gEngfuncs.COM_ParseFile( data, token );
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if( !data )
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{
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gEngfuncs.Con_DPrintf( "UTIL_FindEntityInMap: EOF without closing brace\n" );
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return 0;
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}
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if( token[0] == '}' )
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{
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gEngfuncs.Con_DPrintf( "UTIL_FindEntityInMap: closing brace without data" );
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return 0;
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}
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if( !strcmp( keyname, "classname" ) )
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{
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if( !strcmp( token, name ) )
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{
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found = 1; // thats our entity
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}
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}
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if( !strcmp( keyname, "angle" ) )
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{
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float y = atof( token );
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if( y >= 0 )
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{
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angle[0] = 0.0f;
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angle[1] = y;
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}
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else if( (int)y == -1 )
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{
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angle[0] = -90.0f;
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angle[1] = 0.0f;;
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}
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else
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{
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angle[0] = 90.0f;
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angle[1] = 0.0f;
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}
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angle[2] = 0.0f;
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}
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if( !strcmp( keyname, "angles" ) )
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{
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UTIL_StringToVector( angle, token );
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}
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if( !strcmp( keyname, "origin" ) )
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{
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UTIL_StringToVector( origin, token );
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}
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} // while (1)
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if( found )
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return 1;
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}
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return 0; // we search all entities, but didn't found the correct
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}
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//-----------------------------------------------------------------------------
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// SetSpectatorStartPosition():
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// Get valid map position and 'beam' spectator to this position
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//-----------------------------------------------------------------------------
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void CHudSpectator::SetSpectatorStartPosition()
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{
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// search for info_player start
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if( UTIL_FindEntityInMap( "trigger_camera", m_cameraOrigin, m_cameraAngles ) )
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iJumpSpectator = 1;
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else if( UTIL_FindEntityInMap( "info_player_start", m_cameraOrigin, m_cameraAngles ) )
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iJumpSpectator = 1;
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else if( UTIL_FindEntityInMap( "info_player_deathmatch", m_cameraOrigin, m_cameraAngles ) )
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iJumpSpectator = 1;
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else if( UTIL_FindEntityInMap( "info_player_coop", m_cameraOrigin, m_cameraAngles ) )
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iJumpSpectator = 1;
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else
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{
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// jump to 0,0,0 if no better position was found
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VectorCopy( vec3_origin, m_cameraOrigin );
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VectorCopy( vec3_origin, m_cameraAngles );
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}
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VectorCopy( m_cameraOrigin, vJumpOrigin );
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VectorCopy( m_cameraAngles, vJumpAngles );
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iJumpSpectator = 1; // jump anyway
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads new icons
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//-----------------------------------------------------------------------------
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int CHudSpectator::VidInit()
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{
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m_hsprPlayer = SPR_Load( "sprites/iplayer.spr" );
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m_hsprPlayerBlue = SPR_Load( "sprites/iplayerblue.spr" );
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m_hsprPlayerRed = SPR_Load( "sprites/iplayerred.spr" );
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m_hsprPlayerDead = SPR_Load( "sprites/iplayerdead.spr" );
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m_hsprUnkownMap = SPR_Load( "sprites/tile.spr" );
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m_hsprBeam = SPR_Load( "sprites/laserbeam.spr" );
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m_hsprCamera = SPR_Load( "sprites/camera.spr" );
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m_hCrosshair = SPR_Load( "sprites/crosshairs.spr" );
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return 1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flTime -
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// intermission -
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//-----------------------------------------------------------------------------
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int CHudSpectator::Draw( float flTime )
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{
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int lx;
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char string[256];
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float *color;
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// draw only in spectator mode
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if( !g_iUser1 )
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return 0;
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// if user pressed zoom, aplly changes
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if( ( m_zoomDelta != 0.0f ) && ( g_iUser1 == OBS_MAP_FREE ) )
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{
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m_mapZoom += m_zoomDelta;
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if( m_mapZoom > 3.0f )
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m_mapZoom = 3.0f;
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if( m_mapZoom < 0.5f )
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m_mapZoom = 0.5f;
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}
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// if user moves in map mode, change map origin
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if( ( m_moveDelta != 0.0f ) && ( g_iUser1 != OBS_ROAMING ) )
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{
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vec3_t right;
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AngleVectors( v_angles, NULL, right, NULL );
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VectorNormalize( right );
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VectorScale( right, m_moveDelta, right );
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VectorAdd( m_mapOrigin, right, m_mapOrigin )
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}
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// Only draw the icon names only if map mode is in Main Mode
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if( g_iUser1 < OBS_MAP_FREE )
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return 1;
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if( !m_drawnames->value )
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return 1;
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// make sure we have player info
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gHUD.GetAllPlayersInfo();
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// loop through all the players and draw additional infos to their sprites on the map
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for( int i = 0; i < MAX_PLAYERS; i++ )
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{
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if( m_vPlayerPos[i][2] < 0 ) // marked as invisible ?
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continue;
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// check if name would be in inset window
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if( m_pip->value != INSET_OFF )
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{
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if( m_vPlayerPos[i][0] > XRES( m_OverviewData.insetWindowX ) &&
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m_vPlayerPos[i][1] > YRES( m_OverviewData.insetWindowY ) &&
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m_vPlayerPos[i][0] < XRES( m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth ) &&
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m_vPlayerPos[i][1] < YRES( m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight) )
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continue;
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}
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color = GetClientColor( i + 1 );
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// draw the players name and health underneath
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sprintf( string, "%s", g_PlayerInfoList[i + 1].name );
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lx = strlen( string ) * 3; // 3 is avg. character length :)
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DrawSetTextColor( color[0], color[1], color[2] );
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DrawConsoleString( m_vPlayerPos[i][0] - lx,m_vPlayerPos[i][1], string );
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}
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return 1;
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}
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void CHudSpectator::DirectorMessage( int iSize, void *pbuf )
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{
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float value;
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char *string;
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BEGIN_READ( pbuf, iSize );
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int cmd = READ_BYTE();
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switch( cmd ) // director command byte
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{
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case DRC_CMD_START:
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// now we have to do some things clientside, since the proxy doesn't know our mod
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g_iPlayerClass = 0;
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g_iTeamNumber = 0;
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// fake a InitHUD & ResetHUD message
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gHUD.MsgFunc_InitHUD( NULL, 0, NULL );
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gHUD.MsgFunc_ResetHUD( NULL, 0, NULL );
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break;
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case DRC_CMD_EVENT:
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m_lastPrimaryObject = READ_WORD();
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m_lastSecondaryObject = READ_WORD();
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m_iObserverFlags = READ_LONG();
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if( m_autoDirector->value )
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{
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if( ( g_iUser2 != m_lastPrimaryObject) || ( g_iUser3 != m_lastSecondaryObject ) )
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V_ResetChaseCam();
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g_iUser2 = m_lastPrimaryObject;
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g_iUser3 = m_lastSecondaryObject;
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}
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// gEngfuncs.Con_Printf( "Director Camera: %i %i\n", firstObject, secondObject );
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break;
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case DRC_CMD_MODE:
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if( m_autoDirector->value )
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{
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SetModes( READ_BYTE(), -1 );
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}
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break;
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case DRC_CMD_CAMERA:
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if( m_autoDirector->value )
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{
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vJumpOrigin[0] = READ_COORD(); // position
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vJumpOrigin[1] = READ_COORD();
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vJumpOrigin[2] = READ_COORD();
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vJumpAngles[0] = READ_COORD(); // view angle
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vJumpAngles[1] = READ_COORD();
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vJumpAngles[2] = READ_COORD();
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gEngfuncs.SetViewAngles( vJumpAngles );
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iJumpSpectator = 1;
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}
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break;
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case DRC_CMD_MESSAGE:
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{
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client_textmessage_t * msg = &m_HUDMessages[m_lastHudMessage];
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msg->effect = READ_BYTE(); // effect
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UnpackRGB( (int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG() ); // color
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msg->r2 = msg->r1;
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msg->g2 = msg->g1;
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msg->b2 = msg->b1;
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msg->a2 = msg->a1 = 0xFF; // not transparent
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msg->x = READ_FLOAT(); // x pos
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msg->y = READ_FLOAT(); // y pos
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msg->fadein = READ_FLOAT(); // fadein
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msg->fadeout = READ_FLOAT(); // fadeout
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msg->holdtime = READ_FLOAT(); // holdtime
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msg->fxtime = READ_FLOAT(); // fxtime;
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strncpy( m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128 );
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m_HUDMessageText[m_lastHudMessage][127] = 0; // text
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msg->pMessage = m_HUDMessageText[m_lastHudMessage];
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msg->pName = "HUD_MESSAGE";
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gHUD.m_Message.MessageAdd( msg );
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m_lastHudMessage++;
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m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES;
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}
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break;
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case DRC_CMD_SOUND:
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string = READ_STRING();
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value = READ_FLOAT();
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// gEngfuncs.Con_Printf("DRC_CMD_FX_SOUND: %s %.2f\n", string, value );
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gEngfuncs.pEventAPI->EV_PlaySound( 0, v_origin, CHAN_BODY, string, value, ATTN_NORM, 0, PITCH_NORM );
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break;
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case DRC_CMD_TIMESCALE:
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value = READ_FLOAT();
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break;
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case DRC_CMD_STATUS:
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READ_LONG(); // total number of spectator slots
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m_iSpectatorNumber = READ_LONG(); // total number of spectator
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READ_WORD(); // total number of relay proxies
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#if USE_VGUI
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gViewPort->UpdateSpectatorPanel();
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#endif
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break;
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case DRC_CMD_BANNER:
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// gEngfuncs.Con_DPrintf( "GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga
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#if USE_VGUI
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gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage( READ_STRING() );
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gViewPort->UpdateSpectatorPanel();
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#endif
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break;
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case DRC_CMD_FADE:
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break;
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case DRC_CMD_STUFFTEXT:
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gEngfuncs.pfnFilteredClientCmd( READ_STRING() );
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break;
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default:
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gEngfuncs.Con_DPrintf( "CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
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}
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}
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void CHudSpectator::FindNextPlayer( bool bReverse )
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{
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// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
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// only a subset of the players. e.g. Make it check the target's team.
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int iStart;
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cl_entity_t * pEnt = NULL;
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// if we are NOT in HLTV mode, spectator targets are set on server
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if( !gEngfuncs.IsSpectateOnly() )
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{
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char cmdstring[32];
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// forward command to server
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sprintf( cmdstring, "follownext %i", bReverse ? 1 : 0 );
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gEngfuncs.pfnServerCmd( cmdstring );
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return;
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}
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if( g_iUser2 )
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iStart = g_iUser2;
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else
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iStart = 1;
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g_iUser2 = 0;
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int iCurrent = iStart;
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int iDir = bReverse ? -1 : 1;
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// make sure we have player info
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gHUD.GetAllPlayersInfo();
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do
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{
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iCurrent += iDir;
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// Loop through the clients
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if( iCurrent > MAX_PLAYERS )
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iCurrent = 1;
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if( iCurrent < 1 )
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iCurrent = MAX_PLAYERS;
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pEnt = gEngfuncs.GetEntityByIndex( iCurrent );
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if( !IsActivePlayer( pEnt ) )
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continue;
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// MOD AUTHORS: Add checks on target here.
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g_iUser2 = iCurrent;
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break;
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} while( iCurrent != iStart );
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// Did we find a target?
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if( !g_iUser2 )
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{
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gEngfuncs.Con_DPrintf( "No observer targets.\n" );
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// take save camera position
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VectorCopy( m_cameraOrigin, vJumpOrigin );
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VectorCopy( m_cameraAngles, vJumpAngles );
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}
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else
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{
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// use new entity position for roaming
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VectorCopy( pEnt->origin, vJumpOrigin );
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VectorCopy( pEnt->angles, vJumpAngles );
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}
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iJumpSpectator = 1;
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#if USE_VGUI
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gViewPort->MsgFunc_ResetFade( NULL, 0, NULL );
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#endif
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}
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void CHudSpectator::FindPlayer(const char *name)
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{
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// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
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// only a subset of the players. e.g. Make it check the target's team.
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// if we are NOT in HLTV mode, spectator targets are set on server
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if ( !gEngfuncs.IsSpectateOnly() )
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{
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char cmdstring[32];
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// forward command to server
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sprintf(cmdstring,"follow %s",name);
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gEngfuncs.pfnServerCmd(cmdstring);
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return;
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}
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g_iUser2 = 0;
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// make sure we have player info
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gHUD.GetAllPlayersInfo();
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cl_entity_t * pEnt = NULL;
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for (int i = 1; i < MAX_PLAYERS; i++ )
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{
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pEnt = gEngfuncs.GetEntityByIndex( i );
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if ( !IsActivePlayer( pEnt ) )
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continue;
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if(!stricmp(g_PlayerInfoList[pEnt->index].name,name))
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{
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g_iUser2 = i;
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break;
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}
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}
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// Did we find a target?
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if ( !g_iUser2 )
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{
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gEngfuncs.Con_DPrintf( "No observer targets.\n" );
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// take save camera position
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VectorCopy(m_cameraOrigin, vJumpOrigin);
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VectorCopy(m_cameraAngles, vJumpAngles);
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}
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else
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{
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// use new entity position for roaming
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VectorCopy ( pEnt->origin, vJumpOrigin );
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VectorCopy ( pEnt->angles, vJumpAngles );
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}
|
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iJumpSpectator = 1;
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|
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#if USE_VGUI
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gViewPort->MsgFunc_ResetFade( NULL, 0, NULL );
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#endif
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}
|
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|
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void CHudSpectator::HandleButtonsDown( int ButtonPressed )
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{
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double time = gEngfuncs.GetClientTime();
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|
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int newMainMode = g_iUser1;
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int newInsetMode = m_pip->value;
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// gEngfuncs.Con_Printf( " HandleButtons:%i\n", ButtonPressed );
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#if USE_VGUI
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if( !gViewPort )
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return;
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#endif
|
|
|
|
|
|
|
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//Not in intermission.
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|
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if( gHUD.m_iIntermission )
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|
|
return;
|
|
|
|
|
|
|
|
if( !g_iUser1 )
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|
|
return; // dont do anything if not in spectator mode
|
|
|
|
|
|
|
|
// don't handle buttons during normal demo playback
|
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|
|
if( gEngfuncs.pDemoAPI->IsPlayingback() && !gEngfuncs.IsSpectateOnly() )
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|
return;
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|
|
|
// Slow down mouse clicks.
|
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|
|
if( m_flNextObserverInput > time )
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|
return;
|
|
|
|
|
|
|
|
// enable spectator screen
|
|
|
|
#if USE_VGUI
|
|
|
|
if( ButtonPressed & IN_DUCK )
|
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|
|
gViewPort->m_pSpectatorPanel->ShowMenu( !gViewPort->m_pSpectatorPanel->m_menuVisible );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// 'Use' changes inset window mode
|
|
|
|
if( ButtonPressed & IN_USE )
|
|
|
|
{
|
|
|
|
newInsetMode = ToggleInset( true );
|
|
|
|
}
|
|
|
|
|
|
|
|
// if not in HLTV mode, buttons are handled server side
|
|
|
|
if( gEngfuncs.IsSpectateOnly() )
|
|
|
|
{
|
|
|
|
// changing target or chase mode not in overviewmode without inset window
|
|
|
|
|
|
|
|
// Jump changes main window modes
|
|
|
|
if( ButtonPressed & IN_JUMP )
|
|
|
|
{
|
|
|
|
if( g_iUser1 == OBS_CHASE_LOCKED )
|
|
|
|
newMainMode = OBS_CHASE_FREE;
|
|
|
|
else if( g_iUser1 == OBS_CHASE_FREE )
|
|
|
|
newMainMode = OBS_IN_EYE;
|
|
|
|
else if( g_iUser1 == OBS_IN_EYE )
|
|
|
|
newMainMode = OBS_ROAMING;
|
|
|
|
else if( g_iUser1 == OBS_ROAMING )
|
|
|
|
newMainMode = OBS_MAP_FREE;
|
|
|
|
else if( g_iUser1 == OBS_MAP_FREE )
|
|
|
|
newMainMode = OBS_MAP_CHASE;
|
|
|
|
else
|
|
|
|
newMainMode = OBS_CHASE_FREE; // don't use OBS_CHASE_LOCKED anymore
|
|
|
|
}
|
|
|
|
|
|
|
|
// Attack moves to the next player
|
|
|
|
if( ButtonPressed & ( IN_ATTACK | IN_ATTACK2 ) )
|
|
|
|
{
|
|
|
|
FindNextPlayer( ( ButtonPressed & IN_ATTACK2 ) ? true : false );
|
|
|
|
|
|
|
|
if( g_iUser1 == OBS_ROAMING )
|
|
|
|
{
|
|
|
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|
|
|
iJumpSpectator = 1;
|
|
|
|
}
|
|
|
|
// lease directed mode if player want to see another player
|
|
|
|
m_autoDirector->value = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SetModes( newMainMode, newInsetMode );
|
|
|
|
|
|
|
|
if( g_iUser1 == OBS_MAP_FREE )
|
|
|
|
{
|
|
|
|
if( ButtonPressed & IN_FORWARD )
|
|
|
|
m_zoomDelta = 0.01f;
|
|
|
|
|
|
|
|
if( ButtonPressed & IN_BACK )
|
|
|
|
m_zoomDelta = -0.01f;
|
|
|
|
|
|
|
|
if( ButtonPressed & IN_MOVELEFT )
|
|
|
|
m_moveDelta = -12.0f;
|
|
|
|
|
|
|
|
if( ButtonPressed & IN_MOVERIGHT )
|
|
|
|
m_moveDelta = 12.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_flNextObserverInput = time + 0.2;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::HandleButtonsUp( int ButtonPressed )
|
|
|
|
{
|
|
|
|
#if USE_VGUI
|
|
|
|
if( !gViewPort )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !gViewPort->m_pSpectatorPanel->isVisible() )
|
|
|
|
return; // dont do anything if not in spectator mode
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if( ButtonPressed & ( IN_FORWARD | IN_BACK ) )
|
|
|
|
m_zoomDelta = 0.0f;
|
|
|
|
|
|
|
|
if( ButtonPressed & ( IN_MOVELEFT | IN_MOVERIGHT ) )
|
|
|
|
m_moveDelta = 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::SetModes( int iNewMainMode, int iNewInsetMode )
|
|
|
|
{
|
|
|
|
// if value == -1 keep old value
|
|
|
|
if( iNewMainMode == -1 )
|
|
|
|
iNewMainMode = g_iUser1;
|
|
|
|
|
|
|
|
if( iNewInsetMode == -1 )
|
|
|
|
iNewInsetMode = m_pip->value;
|
|
|
|
|
|
|
|
// inset mode is handled only clients side
|
|
|
|
m_pip->value = iNewInsetMode;
|
|
|
|
|
|
|
|
if( iNewMainMode < OBS_CHASE_LOCKED || iNewMainMode > OBS_MAP_CHASE )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf( "Invalid spectator mode.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// main modes ettings will override inset window settings
|
|
|
|
if( iNewMainMode != g_iUser1 )
|
|
|
|
{
|
|
|
|
// if we are NOT in HLTV mode, main spectator mode is set on server
|
|
|
|
if( !gEngfuncs.IsSpectateOnly() )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !g_iUser2 && ( iNewMainMode != OBS_ROAMING ) ) // make sure we have a target
|
|
|
|
{
|
|
|
|
// choose last Director object if still available
|
|
|
|
if( IsActivePlayer( gEngfuncs.GetEntityByIndex( m_lastPrimaryObject ) ) )
|
|
|
|
{
|
|
|
|
g_iUser2 = m_lastPrimaryObject;
|
|
|
|
g_iUser3 = m_lastSecondaryObject;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
FindNextPlayer( false ); // find any target
|
|
|
|
}
|
|
|
|
|
|
|
|
switch( iNewMainMode )
|
|
|
|
{
|
|
|
|
case OBS_CHASE_LOCKED:
|
|
|
|
g_iUser1 = OBS_CHASE_LOCKED;
|
|
|
|
break;
|
|
|
|
case OBS_CHASE_FREE:
|
|
|
|
g_iUser1 = OBS_CHASE_FREE;
|
|
|
|
break;
|
|
|
|
case OBS_ROAMING: // jump to current vJumpOrigin/angle
|
|
|
|
g_iUser1 = OBS_ROAMING;
|
|
|
|
if( g_iUser2 )
|
|
|
|
{
|
|
|
|
V_GetChasePos( g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles );
|
|
|
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|
|
|
iJumpSpectator = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OBS_IN_EYE:
|
|
|
|
g_iUser1 = OBS_IN_EYE;
|
|
|
|
break;
|
|
|
|
case OBS_MAP_FREE:
|
|
|
|
g_iUser1 = OBS_MAP_FREE;
|
|
|
|
// reset user values
|
|
|
|
m_mapZoom = m_OverviewData.zoom;
|
|
|
|
m_mapOrigin = m_OverviewData.origin;
|
|
|
|
break;
|
|
|
|
case OBS_MAP_CHASE:
|
|
|
|
g_iUser1 = OBS_MAP_CHASE;
|
|
|
|
// reset user values
|
|
|
|
m_mapZoom = m_OverviewData.zoom;
|
|
|
|
m_mapOrigin = m_OverviewData.origin;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ( g_iUser1 == OBS_IN_EYE ) || ( g_iUser1 == OBS_ROAMING ) )
|
|
|
|
{
|
|
|
|
m_crosshairRect.left = 24;
|
|
|
|
m_crosshairRect.top = 0;
|
|
|
|
m_crosshairRect.right = 48;
|
|
|
|
m_crosshairRect.bottom = 24;
|
|
|
|
|
|
|
|
SetCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
memset( &m_crosshairRect, 0, sizeof(m_crosshairRect) );
|
|
|
|
SetCrosshair( 0, m_crosshairRect, 0, 0, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
#if USE_VGUI
|
|
|
|
gViewPort->MsgFunc_ResetFade( NULL, 0, NULL );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
char string[128];
|
|
|
|
sprintf( string, "#Spec_Mode%d", g_iUser1 );
|
|
|
|
sprintf( string, "%c%s", HUD_PRINTCENTER, CHudTextMessage::BufferedLocaliseTextString( string ) );
|
|
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg( NULL, strlen( string ) + 1, string );
|
|
|
|
}
|
|
|
|
|
|
|
|
#if USE_VGUI
|
|
|
|
gViewPort->UpdateSpectatorPanel();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CHudSpectator::IsActivePlayer( cl_entity_t *ent )
|
|
|
|
{
|
|
|
|
return ( ent &&
|
|
|
|
ent->player &&
|
|
|
|
ent->curstate.solid != SOLID_NOT &&
|
|
|
|
ent != gEngfuncs.GetLocalPlayer() &&
|
|
|
|
g_PlayerInfoList[ent->index].name != NULL
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CHudSpectator::ParseOverviewFile()
|
|
|
|
{
|
|
|
|
char filename[512] = { 0 };
|
|
|
|
char levelname[256] = { 0 };
|
|
|
|
char token[1024] = { 0 };
|
|
|
|
float height;
|
|
|
|
bool ret = false;
|
|
|
|
|
|
|
|
char *afile = NULL, *pfile = NULL;
|
|
|
|
|
|
|
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData) );
|
|
|
|
|
|
|
|
// fill in standrd values
|
|
|
|
m_OverviewData.insetWindowX = 4; // upper left corner
|
|
|
|
m_OverviewData.insetWindowY = 4;
|
|
|
|
m_OverviewData.insetWindowHeight = 180;
|
|
|
|
m_OverviewData.insetWindowWidth = 240;
|
|
|
|
m_OverviewData.origin[0] = 0.0f;
|
|
|
|
m_OverviewData.origin[1] = 0.0f;
|
|
|
|
m_OverviewData.origin[2] = 0.0f;
|
|
|
|
m_OverviewData.zoom = 1.0f;
|
|
|
|
m_OverviewData.layers = 0;
|
|
|
|
m_OverviewData.layersHeights[0] = 0.0f;
|
|
|
|
strcpy( m_OverviewData.map, gEngfuncs.pfnGetLevelName() );
|
|
|
|
|
|
|
|
if( m_OverviewData.map[0] == '\0' )
|
|
|
|
return ret; // not active yet
|
|
|
|
|
|
|
|
strcpy( levelname, m_OverviewData.map + 5 );
|
|
|
|
levelname[strlen( levelname ) - 4] = 0;
|
|
|
|
|
|
|
|
sprintf( filename, "overviews/%s.txt", levelname );
|
|
|
|
|
|
|
|
afile = pfile = (char *)gEngfuncs.COM_LoadFile( filename, 5, NULL );
|
|
|
|
|
|
|
|
if( !pfile )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_DPrintf( "Couldn't open file %s. Using default values for overiew mode.\n", filename );
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
while( true )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
|
|
|
|
if( !pfile )
|
|
|
|
break;
|
|
|
|
|
|
|
|
if( !stricmp( token, "global" ) )
|
|
|
|
{
|
|
|
|
// parse the global data
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
if( stricmp( token, "{" ) )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf( "Error parsing overview file %s. (expected { )\n", filename );
|
|
|
|
goto end;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
|
|
|
|
while( stricmp( token, "}") )
|
|
|
|
{
|
|
|
|
if( !stricmp( token, "zoom" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.zoom = atof( token );
|
|
|
|
}
|
|
|
|
else if( !stricmp( token, "origin" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.origin[0] = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.origin[1] = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.origin[2] = atof( token );
|
|
|
|
}
|
|
|
|
else if( !stricmp( token, "rotated" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.rotated = atoi( token );
|
|
|
|
}
|
|
|
|
else if( !stricmp( token, "inset" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.insetWindowX = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.insetWindowY = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.insetWindowWidth = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
m_OverviewData.insetWindowHeight = atof( token );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf( "Error parsing overview file %s. (%s unkown)\n", filename, token );
|
|
|
|
goto end;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token ); // parse next token
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if( !stricmp( token, "layer" ) )
|
|
|
|
{
|
|
|
|
// parse a layer data
|
|
|
|
if( m_OverviewData.layers == OVERVIEW_MAX_LAYERS )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf( "Error parsing overview file %s. ( too many layers )\n", filename );
|
|
|
|
goto end;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
|
|
|
|
if( stricmp( token, "{" ) )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf( "Error parsing overview file %s. (expected { )\n", filename );
|
|
|
|
goto end;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
|
|
|
|
while( stricmp( token, "}") )
|
|
|
|
{
|
|
|
|
if( !stricmp( token, "image" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
strcpy( m_OverviewData.layersImages[m_OverviewData.layers], token );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( token, "height" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token );
|
|
|
|
height = atof( token );
|
|
|
|
m_OverviewData.layersHeights[m_OverviewData.layers] = height;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf( "Error parsing overview file %s. (%s unkown)\n", filename, token );
|
|
|
|
goto end;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile( pfile, token ); // parse next token
|
|
|
|
}
|
|
|
|
|
|
|
|
m_OverviewData.layers++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_mapZoom = m_OverviewData.zoom;
|
|
|
|
m_mapOrigin = m_OverviewData.origin;
|
|
|
|
|
|
|
|
ret = true;
|
|
|
|
end:
|
|
|
|
gEngfuncs.COM_FreeFile( afile );
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::LoadMapSprites()
|
|
|
|
{
|
|
|
|
// right now only support for one map layer
|
|
|
|
if( m_OverviewData.layers > 0 )
|
|
|
|
{
|
|
|
|
m_MapSprite = gEngfuncs.LoadMapSprite( m_OverviewData.layersImages[0] );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
m_MapSprite = NULL; // the standard "unkown map" sprite will be used instead
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::DrawOverviewLayer()
|
|
|
|
{
|
|
|
|
float screenaspect, xs, ys, xStep, yStep, x, y, z;
|
|
|
|
int ix, iy, i, xTiles, yTiles, frame;
|
|
|
|
|
|
|
|
qboolean hasMapImage = m_MapSprite ? TRUE : FALSE;
|
|
|
|
model_t *dummySprite = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprUnkownMap );
|
|
|
|
|
|
|
|
if( hasMapImage )
|
|
|
|
{
|
|
|
|
i = m_MapSprite->numframes / ( 4 * 3 );
|
|
|
|
i = sqrt( float( i ) );
|
|
|
|
xTiles = i * 4;
|
|
|
|
yTiles = i * 3;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
xTiles = 8;
|
|
|
|
yTiles = 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
screenaspect = 4.0f / 3.0f;
|
|
|
|
|
|
|
|
xs = m_OverviewData.origin[0];
|
|
|
|
ys = m_OverviewData.origin[1];
|
|
|
|
z = ( 90.0f - v_angles[0] ) / 90.0f;
|
|
|
|
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;
|
|
|
|
|
|
|
|
// i = r_overviewTexture + ( layer * OVERVIEW_X_TILES * OVERVIEW_Y_TILES );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|
|
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|
|
|
gEngfuncs.pTriAPI->Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
|
|
|
|
|
|
frame = 0;
|
|
|
|
|
|
|
|
// rotated view ?
|
|
|
|
if( m_OverviewData.rotated )
|
|
|
|
{
|
|
|
|
xStep = ( 2 * 4096.0f / m_OverviewData.zoom ) / xTiles;
|
|
|
|
yStep = -( 2 * 4096.0f / ( m_OverviewData.zoom* screenaspect ) ) / yTiles;
|
|
|
|
|
|
|
|
y = ys + ( 4096.0f / ( m_OverviewData.zoom * screenaspect ) );
|
|
|
|
|
|
|
|
for( iy = 0; iy < yTiles; iy++ )
|
|
|
|
{
|
|
|
|
x = xs - ( 4096.0f / (m_OverviewData.zoom ) );
|
|
|
|
|
|
|
|
for( ix = 0; ix < xTiles; ix++ )
|
|
|
|
{
|
|
|
|
if( hasMapImage )
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
|
|
|
|
else
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x, y, z );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x + xStep, y, z);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x + xStep, y + yStep, z );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x, y + yStep, z);
|
|
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
|
|
|
|
frame++;
|
|
|
|
x += xStep;
|
|
|
|
}
|
|
|
|
|
|
|
|
y += yStep;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
xStep = -( 2 * 4096.0f / m_OverviewData.zoom ) / xTiles;
|
|
|
|
yStep = -( 2 * 4096.0f / ( m_OverviewData.zoom* screenaspect ) ) / yTiles;
|
|
|
|
|
|
|
|
x = xs + ( 4096.0f / ( m_OverviewData.zoom * screenaspect ) );
|
|
|
|
|
|
|
|
for( ix = 0; ix < yTiles; ix++ )
|
|
|
|
{
|
|
|
|
y = ys + ( 4096.0f / ( m_OverviewData.zoom ) );
|
|
|
|
|
|
|
|
for( iy = 0; iy < xTiles; iy++ )
|
|
|
|
{
|
|
|
|
if( hasMapImage )
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
|
|
|
|
else
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x, y, z );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x + xStep, y, z);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x + xStep, y + yStep, z );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x, y + yStep, z );
|
|
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
|
|
|
|
frame++;
|
|
|
|
|
|
|
|
y += yStep;
|
|
|
|
}
|
|
|
|
|
|
|
|
x += xStep;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::DrawOverviewEntities()
|
|
|
|
{
|
|
|
|
int i, ir, ig, ib;
|
|
|
|
struct model_s *hSpriteModel;
|
|
|
|
vec3_t origin, angles, point, forward, right, left, up, world, screen, offset;
|
|
|
|
float x, y, z, r, g, b, sizeScale = 4.0f;
|
|
|
|
cl_entity_t * ent;
|
|
|
|
float rmatrix[3][4]; // transformation matrix
|
|
|
|
|
|
|
|
float zScale = ( 90.0f - v_angles[0] ) / 90.0f;
|
|
|
|
|
|
|
|
z = m_OverviewData.layersHeights[0] * zScale;
|
|
|
|
// get yellow/brown HUD color
|
|
|
|
#ifdef MOBILE_HACKS
|
|
|
|
UnpackRGB( ir, ig, ib, g_iHudColor );
|
|
|
|
#else // MOBILE_HACKS
|
|
|
|
UnpackRGB( ir, ig, ib, RGB_YELLOWISH );
|
|
|
|
#endif // MOBILE_HACKS
|
|
|
|
r = (float)ir / 255.0f;
|
|
|
|
g = (float)ig / 255.0f;
|
|
|
|
b = (float)ib / 255.0f;
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_PLAYERS; i++ )
|
|
|
|
m_vPlayerPos[i][2] = -1; // mark as invisible
|
|
|
|
|
|
|
|
// draw all players
|
|
|
|
for( i = 0; i < MAX_OVERVIEW_ENTITIES; i++ )
|
|
|
|
{
|
|
|
|
if( !m_OverviewEntities[i].hSprite )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_OverviewEntities[i].hSprite );
|
|
|
|
ent = m_OverviewEntities[i].entity;
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|
|
|
|
|
|
|
// see R_DrawSpriteModel
|
|
|
|
// draws players sprite
|
|
|
|
AngleVectors( ent->angles, right, up, NULL );
|
|
|
|
|
|
|
|
VectorCopy( ent->origin,origin );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f(1, 0);
|
|
|
|
VectorMA( origin, 16.0f * sizeScale, up, point );
|
|
|
|
VectorMA( point, 16.0f * sizeScale, right, point );
|
|
|
|
point[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->Vertex3fv( point );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
|
|
|
|
|
|
VectorMA( origin, 16.0f * sizeScale, up, point );
|
|
|
|
VectorMA( point, -16.0f * sizeScale, right, point );
|
|
|
|
point[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->Vertex3fv( point );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
|
|
VectorMA( origin, -16.0f * sizeScale, up, point );
|
|
|
|
VectorMA( point, -16.0f * sizeScale, right, point );
|
|
|
|
point[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->Vertex3fv( point );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
|
|
VectorMA( origin, -16.0f * sizeScale, up, point );
|
|
|
|
VectorMA( point, 16.0f * sizeScale, right, point );
|
|
|
|
point[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->Vertex3fv( point );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
|
|
|
|
if( !ent->player )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// draw line under player icons
|
|
|
|
origin[2] *= zScale;
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|
|
|
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprBeam );
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Color4f( r, g, b, 0.3f );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 0.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( origin[0] + 4.0f, origin[1] + 4.0f, origin[2] - zScale );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 0.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( origin[0] - 4.0f, origin[1] - 4.0f, origin[2] - zScale );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 1.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( origin[0] - 4.0f, origin[1] - 4.0f, z );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 1.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( origin[0] + 4.0f, origin[1] + 4.0f, z );
|
|
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 0.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( origin[0] - 4.0f, origin[1] + 4.0f, origin[2] - zScale );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 0.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( origin[0] + 4.0f, origin[1] - 4.0f, origin[2] - zScale );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 1.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( origin[0] + 4.0f, origin[1] - 4.0f, z );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 1.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( origin[0] - 4.0f, origin[1] + 4.0f, z );
|
|
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
|
|
|
|
// calculate screen position for name and infromation in hud::draw()
|
|
|
|
if( gEngfuncs.pTriAPI->WorldToScreen( origin, screen ) )
|
|
|
|
continue; // object is behind viewer
|
|
|
|
|
|
|
|
screen[0] = XPROJECT( screen[0] );
|
|
|
|
screen[1] = YPROJECT( screen[1] );
|
|
|
|
screen[2] = 0.0f;
|
|
|
|
|
|
|
|
// calculate some offset under the icon
|
|
|
|
origin[0] += 32.0f;
|
|
|
|
origin[1] += 32.0f;
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->WorldToScreen( origin, offset );
|
|
|
|
|
|
|
|
offset[0] = XPROJECT( offset[0] );
|
|
|
|
offset[1] = YPROJECT( offset[1] );
|
|
|
|
offset[2] = 0.0f;
|
|
|
|
|
|
|
|
VectorSubtract( offset, screen, offset );
|
|
|
|
|
|
|
|
int playerNum = ent->index - 1;
|
|
|
|
|
|
|
|
m_vPlayerPos[playerNum][0] = screen[0];
|
|
|
|
m_vPlayerPos[playerNum][1] = screen[1] + Length( offset );
|
|
|
|
m_vPlayerPos[playerNum][2] = 1; // mark player as visible
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !m_pip->value || !m_drawcone->value )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// get current camera position and angle
|
|
|
|
if( m_pip->value == INSET_IN_EYE || g_iUser1 == OBS_IN_EYE )
|
|
|
|
{
|
|
|
|
V_GetInEyePos( g_iUser2, origin, angles );
|
|
|
|
}
|
|
|
|
else if( m_pip->value == INSET_CHASE_FREE || g_iUser1 == OBS_CHASE_FREE )
|
|
|
|
{
|
|
|
|
V_GetChasePos( g_iUser2, v_cl_angles, origin, angles );
|
|
|
|
}
|
|
|
|
else if( g_iUser1 == OBS_ROAMING )
|
|
|
|
{
|
|
|
|
VectorCopy( v_sim_org, origin );
|
|
|
|
VectorCopy( v_cl_angles, angles );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
V_GetChasePos( g_iUser2, NULL, origin, angles );
|
|
|
|
|
|
|
|
// draw camera sprite
|
|
|
|
x = origin[0];
|
|
|
|
y = origin[1];
|
|
|
|
z = origin[2];
|
|
|
|
|
|
|
|
angles[0] = 0; // always show horizontal camera sprite
|
|
|
|
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprCamera );
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Color4f( r, g, b, 1.0f );
|
|
|
|
|
|
|
|
AngleVectors( angles, forward, NULL, NULL );
|
|
|
|
VectorScale( forward, 512.0f, forward );
|
|
|
|
|
|
|
|
offset[0] = 0.0f;
|
|
|
|
offset[1] = 45.0f;
|
|
|
|
offset[2] = 0.0f;
|
|
|
|
|
|
|
|
AngleMatrix( offset, rmatrix );
|
|
|
|
VectorTransform( forward, rmatrix, right );
|
|
|
|
|
|
|
|
offset[1]= -45.0f;
|
|
|
|
AngleMatrix( offset, rmatrix );
|
|
|
|
VectorTransform( forward, rmatrix , left );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_TRIANGLES );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 0.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x + right[0], y + right[1], ( z + right[2] ) * zScale);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 1.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x, y, z * zScale );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 1.0f );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f( x + left[0], y + left[1], ( z + left[2] ) * zScale );
|
|
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::DrawOverview()
|
|
|
|
{
|
|
|
|
// draw only in sepctator mode
|
|
|
|
if ( !g_iUser1 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Only draw the overview if Map Mode is selected for this view
|
|
|
|
if( m_iDrawCycle == 0 && ( ( g_iUser1 != OBS_MAP_FREE ) && ( g_iUser1 != OBS_MAP_CHASE ) ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ( m_iDrawCycle == 1 && m_pip->value < INSET_MAP_FREE )
|
|
|
|
return;
|
|
|
|
|
|
|
|
DrawOverviewLayer();
|
|
|
|
DrawOverviewEntities();
|
|
|
|
CheckOverviewEntities();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::CheckOverviewEntities()
|
|
|
|
{
|
|
|
|
double time = gEngfuncs.GetClientTime();
|
|
|
|
|
|
|
|
// removes old entities from list
|
|
|
|
for( int i = 0; i < MAX_OVERVIEW_ENTITIES; i++ )
|
|
|
|
{
|
|
|
|
// remove entity from list if it is too old
|
|
|
|
if( m_OverviewEntities[i].killTime < time )
|
|
|
|
{
|
|
|
|
memset( &m_OverviewEntities[i], 0, sizeof(overviewEntity_t) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname)
|
|
|
|
{
|
|
|
|
HSPRITE hSprite = 0;
|
|
|
|
double duration = -1.0; // duration -1 means show it only this frame;
|
|
|
|
|
|
|
|
if( !ent )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( type == ET_PLAYER )
|
|
|
|
{
|
|
|
|
if( ent->curstate.solid != SOLID_NOT)
|
|
|
|
{
|
|
|
|
switch ( g_PlayerExtraInfo[ent->index].teamnumber )
|
|
|
|
{
|
|
|
|
// blue and red teams are swapped in CS and TFC
|
|
|
|
case 1:
|
|
|
|
hSprite = m_hsprPlayerBlue;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
hSprite = m_hsprPlayerRed;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
hSprite = m_hsprPlayer;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return false; // it's an spectator
|
|
|
|
}
|
|
|
|
else if( type == ET_NORMAL )
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return AddOverviewEntityToList( hSprite, ent, gEngfuncs.GetClientTime() + duration );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::DeathMessage( int victim )
|
|
|
|
{
|
|
|
|
// find out where the victim is
|
|
|
|
cl_entity_t *pl = gEngfuncs.GetEntityByIndex( victim );
|
|
|
|
|
|
|
|
if( pl && pl->player )
|
|
|
|
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CHudSpectator::AddOverviewEntityToList( HSPRITE sprite, cl_entity_t *ent, double killTime )
|
|
|
|
{
|
|
|
|
for( int i = 0; i < MAX_OVERVIEW_ENTITIES; i++ )
|
|
|
|
{
|
|
|
|
// find empty entity slot
|
|
|
|
if( m_OverviewEntities[i].entity == NULL )
|
|
|
|
{
|
|
|
|
m_OverviewEntities[i].entity = ent;
|
|
|
|
m_OverviewEntities[i].hSprite = sprite;
|
|
|
|
m_OverviewEntities[i].killTime = killTime;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false; // maximum overview entities reached
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::CheckSettings()
|
|
|
|
{
|
|
|
|
// disallow same inset mode as main mode:
|
|
|
|
m_pip->value = (int)m_pip->value;
|
|
|
|
|
|
|
|
if( ( g_iUser1 < OBS_MAP_FREE ) && ( m_pip->value == INSET_CHASE_FREE || m_pip->value == INSET_IN_EYE ) )
|
|
|
|
{
|
|
|
|
// otherwise both would show in World picures
|
|
|
|
m_pip->value = INSET_MAP_FREE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ( g_iUser1 >= OBS_MAP_FREE ) && ( m_pip->value >= INSET_MAP_FREE ) )
|
|
|
|
{
|
|
|
|
// both would show map views
|
|
|
|
m_pip->value = INSET_CHASE_FREE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// disble in intermission screen
|
|
|
|
if( gHUD.m_iIntermission )
|
|
|
|
m_pip->value = INSET_OFF;
|
|
|
|
|
|
|
|
// check chat mode
|
|
|
|
if( m_chatEnabled != (gHUD.m_SayText.m_HUD_saytext->value != 0) )
|
|
|
|
{
|
|
|
|
// hud_saytext changed
|
|
|
|
m_chatEnabled = ( gHUD.m_SayText.m_HUD_saytext->value != 0 );
|
|
|
|
|
|
|
|
if( gEngfuncs.IsSpectateOnly() )
|
|
|
|
{
|
|
|
|
// tell proxy our new chat mode
|
|
|
|
char chatcmd[32];
|
|
|
|
sprintf( chatcmd, "ignoremsg %i", m_chatEnabled ? 0 : 1 );
|
|
|
|
gEngfuncs.pfnServerCmd( chatcmd );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// HL/TFC has no oberserver corsshair, so set it client side
|
|
|
|
if( ( g_iUser1 == OBS_IN_EYE ) || ( g_iUser1 == OBS_ROAMING ) )
|
|
|
|
{
|
|
|
|
m_crosshairRect.left = 24;
|
|
|
|
m_crosshairRect.top = 0;
|
|
|
|
m_crosshairRect.right = 48;
|
|
|
|
m_crosshairRect.bottom = 24;
|
|
|
|
|
|
|
|
SetCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
memset( &m_crosshairRect, 0, sizeof(m_crosshairRect) );
|
|
|
|
SetCrosshair( 0, m_crosshairRect, 0, 0, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// if we are a real player on server don't allow inset window
|
|
|
|
// in First Person mode since this is our resticted forcecamera mode 2
|
|
|
|
// team number 3 = SPECTATOR see player.h
|
|
|
|
|
|
|
|
if( ( ( g_iTeamNumber == 1 ) || ( g_iTeamNumber == 2 ) ) && ( g_iUser1 == OBS_IN_EYE ) )
|
|
|
|
m_pip->value = INSET_OFF;
|
|
|
|
|
|
|
|
// draw small border around inset view, adjust upper black bar
|
|
|
|
#if USE_VGUI
|
|
|
|
gViewPort->m_pSpectatorPanel->EnableInsetView( m_pip->value != INSET_OFF );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHudSpectator::ToggleInset( bool allowOff )
|
|
|
|
{
|
|
|
|
int newInsetMode = (int)m_pip->value + 1;
|
|
|
|
|
|
|
|
if( g_iUser1 < OBS_MAP_FREE )
|
|
|
|
{
|
|
|
|
if( newInsetMode > INSET_MAP_CHASE )
|
|
|
|
{
|
|
|
|
if( allowOff )
|
|
|
|
newInsetMode = INSET_OFF;
|
|
|
|
else
|
|
|
|
newInsetMode = INSET_MAP_FREE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( newInsetMode == INSET_CHASE_FREE )
|
|
|
|
newInsetMode = INSET_MAP_FREE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( newInsetMode > INSET_IN_EYE )
|
|
|
|
{
|
|
|
|
if( allowOff )
|
|
|
|
newInsetMode = INSET_OFF;
|
|
|
|
else
|
|
|
|
newInsetMode = INSET_CHASE_FREE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return newInsetMode;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::Reset()
|
|
|
|
{
|
|
|
|
// Reset HUD
|
|
|
|
if( strcmp( m_OverviewData.map, gEngfuncs.pfnGetLevelName() ) )
|
|
|
|
{
|
|
|
|
// update level overview if level changed
|
|
|
|
ParseOverviewFile();
|
|
|
|
LoadMapSprites();
|
|
|
|
}
|
|
|
|
|
|
|
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities) );
|
|
|
|
|
|
|
|
SetSpectatorStartPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::InitHUDData()
|
|
|
|
{
|
|
|
|
m_lastPrimaryObject = m_lastSecondaryObject = 0;
|
|
|
|
m_flNextObserverInput = 0.0f;
|
|
|
|
m_lastHudMessage = 0;
|
|
|
|
m_iSpectatorNumber = 0;
|
|
|
|
iJumpSpectator = 0;
|
|
|
|
g_iUser1 = g_iUser2 = 0;
|
|
|
|
|
|
|
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
|
|
|
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
|
|
|
|
|
|
|
|
if( gEngfuncs.IsSpectateOnly() || gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
|
|
m_autoDirector->value = 1.0f;
|
|
|
|
else
|
|
|
|
m_autoDirector->value = 0.0f;
|
|
|
|
|
|
|
|
Reset();
|
|
|
|
|
|
|
|
SetModes( OBS_CHASE_FREE, INSET_OFF );
|
|
|
|
|
|
|
|
g_iUser2 = 0; // fake not target until first camera command
|
|
|
|
|
|
|
|
// reset HUD FOV
|
|
|
|
gHUD.m_iFOV = CVAR_GET_FLOAT( "default_fov" );
|
|
|
|
}
|