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@ -724,7 +724,7 @@ void CNihilanth::NextActivity()
@@ -724,7 +724,7 @@ void CNihilanth::NextActivity()
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if( ( pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2 ) && m_hRecharger == 0 && m_iLevel <= 9 ) |
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{ |
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char szName[66]; |
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char szName[128]; |
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CBaseEntity *pEnt = NULL; |
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CBaseEntity *pRecharger = NULL; |
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@ -772,7 +772,7 @@ void CNihilanth::NextActivity()
@@ -772,7 +772,7 @@ void CNihilanth::NextActivity()
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if( iseq != pev->sequence ) |
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{ |
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char szText[76]; |
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char szText[128]; |
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sprintf( szText, "%s%d", m_szDrawUse, m_iLevel ); |
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FireTargets( szText, this, this, USE_ON, 1.0 ); |
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@ -820,7 +820,7 @@ void CNihilanth::NextActivity()
@@ -820,7 +820,7 @@ void CNihilanth::NextActivity()
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} |
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else |
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{ |
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char szText[66]; |
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char szText[128]; |
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sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); |
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CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); |
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@ -1100,7 +1100,7 @@ void CNihilanth::HandleAnimEvent( MonsterEvent_t *pEvent )
@@ -1100,7 +1100,7 @@ void CNihilanth::HandleAnimEvent( MonsterEvent_t *pEvent )
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// prayer
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if( m_hEnemy != 0 ) |
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{ |
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char szText[76]; |
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char szText[128]; |
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sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); |
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CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); |
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