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Make the cgsleep functions build on windows.

nfactor-troky
Con Kolivas 11 years ago
parent
commit
703c7309c2
  1. 1
      configure.ac
  2. 116
      util.c

1
configure.ac

@ -88,6 +88,7 @@ case $target in @@ -88,6 +88,7 @@ case $target in
DLOPEN_FLAGS=""
WS2_LIBS="-lws2_32"
MM_LIBS="-lwinmm"
RT_LIBS=""
AC_DEFINE([_WIN32_WINNT], [0x0501], "WinNT version for XP+ support")
;;
powerpc-*-darwin*)

116
util.c

@ -885,83 +885,111 @@ void timeraddspec(struct timespec *a, const struct timespec *b) @@ -885,83 +885,111 @@ void timeraddspec(struct timespec *a, const struct timespec *b)
/* These are cgminer specific sleep functions that use an absolute nanosecond
* resolution timer to avoid pool usleep accuracy and overruns. */
void cgsleep_ms(int ms)
#ifdef CLOCK_MONOTONIC
void cgsleep_prepare_r(struct timespec *ts_start)
{
clock_gettime(CLOCK_MONOTONIC, ts_start);
}
static void nanosleep_abstime(struct timespec *ts_end)
{
struct timespec ts_start, ts_end;
int ret;
#ifdef WIN32
timeBeginPeriod(1);
#endif
clock_gettime(CLOCK_MONOTONIC, &ts_start);
ms_to_timespec(&ts_end, ms);
timeraddspec(&ts_end, &ts_start);
do {
ret = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &ts_end, NULL);
ret = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, ts_end, NULL);
} while (ret == EINTR);
#ifdef WIN32
timeEndPeriod(1);
#endif
}
void cgsleep_us(int64_t us)
#else
void cgsleep_prepare_r(struct timespec *ts_start)
{
struct timespec ts_start, ts_end;
int ret;
struct timeval tv_start;
#ifdef WIN32
timeBeginPeriod(1);
#endif
clock_gettime(CLOCK_MONOTONIC, &ts_start);
us_to_timespec(&ts_end, us);
timeraddspec(&ts_end, &ts_start);
do {
ret = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &ts_end, NULL);
} while (ret == EINTR);
gettimeofday(&tv_start, NULL);
timeval_to_spec(ts_start, &tv_start);
}
static uint64_t timespec_to_ns(struct timespec *ts)
{
uint64_t ret;
ret = (uint64_t)ts->tv_sec * 1000000000;
ret += ts->tv_nsec;
return ret;
}
static uint64_t timeval_to_ns(struct timeval *tv)
{
uint64_t ret;
ret = (uint64_t)tv->tv_sec * 1000000000;
ret += tv->tv_usec * 1000;
return ret;
}
static void ns_to_timespec(struct timespec *ts, uint64_t ns)
{
ts->tv_sec = ns / 1000000000;
ts->tv_nsec = ns - ((uint64_t)ts->tv_sec * 1000000000ull);
}
static void nanosleep_abstime(struct timespec *ts_end)
{
uint64_t now_ns, end_ns, diff_ns;
struct timespec ts_diff;
struct timeval now;
end_ns = timespec_to_ns(ts_end);
gettimeofday(&now, NULL);
now_ns = timeval_to_ns(&now);
if (unlikely(now_ns >= end_ns))
return;
diff_ns = end_ns - now_ns;
ns_to_timespec(&ts_diff, diff_ns);
nanosleep(&ts_diff, NULL);
#ifdef WIN32
timeEndPeriod(1);
#endif
}
#endif
/* Reentrant version of cgsleep functions allow start time to be set separately
* from the beginning of the actual sleep, allowing scheduling delays to be
* counted in the sleep. */
void cgsleep_prepare_r(struct timespec *ts_start)
{
#ifdef WIN32
timeBeginPeriod(1);
#endif
clock_gettime(CLOCK_MONOTONIC, ts_start);
}
void cgsleep_ms_r(struct timespec *ts_start, int ms)
{
struct timespec ts_end;
int ret;
ms_to_timespec(&ts_end, ms);
timeraddspec(&ts_end, ts_start);
do {
ret = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &ts_end, NULL);
} while (ret == EINTR);
#ifdef WIN32
timeEndPeriod(1);
#endif
nanosleep_abstime(&ts_end);
}
void cgsleep_us_r(struct timespec *ts_start, int us)
{
struct timespec ts_end;
int ret;
us_to_timespec(&ts_end, us);
timeraddspec(&ts_end, ts_start);
do {
ret = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &ts_end, NULL);
} while (ret == EINTR);
#ifdef WIN32
timeEndPeriod(1);
#endif
nanosleep_abstime(&ts_end);
}
void cgsleep_ms(int ms)
{
struct timespec ts_start;
cgsleep_prepare_r(&ts_start);
cgsleep_ms_r(&ts_start, ms);
}
void cgsleep_us(int64_t us)
{
struct timespec ts_start;
cgsleep_prepare_r(&ts_start);
cgsleep_us_r(&ts_start, us);
}
/* Provide a ms based sleep that uses nanosleep to avoid poor usleep accuracy

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