Telegram Web K with changes to work inside I2P
https://web.telegram.i2p/
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442 lines
14 KiB
442 lines
14 KiB
/* |
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This file is part of Telegram Desktop, |
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the official desktop application for the Telegram messaging service. |
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For license and copyright information please follow this link: |
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL |
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*/ |
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type Size = {w: number, h: number}; |
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export type GroupMediaLayout = { |
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geometry: { |
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x: number, |
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y: number, |
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width: number, |
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height: number |
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}, |
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sides: number |
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}; |
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type Attempt = { |
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lineCounts: number[], |
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heights: number[] |
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}; |
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export const RectPart = { |
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None: 0, |
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Top: 1, |
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Right: 2, |
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Bottom: 4, |
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Left: 8 |
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}; |
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let accumulate = (arr: number[], initialValue: number) => arr.reduce((acc, value) => acc + value, initialValue); |
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// https://github.com/telegramdesktop/tdesktop/blob/74d848311b31ef0eb6d2c43a4d30ade8f1d2d9fb/Telegram/SourceFiles/core/utils.h#L128 |
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function snap<T>(v: T, _min: T, _max: T): T { |
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return (v < _min) ? _min : ((v > _max) ? _max : v); |
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} |
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// https://github.com/telegramdesktop/tdesktop/blob/4669c07dc5335cbf4795bbbe5b0ab7c007b9aee2/Telegram/SourceFiles/ui/grouped_layout.cpp |
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export class Layouter { |
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private count: number; |
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private ratios: number[]; |
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private proportions: string; |
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private averageRatio: number; |
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private maxSizeRatio: number; |
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constructor(private sizes: Size[], private maxWidth: number, private minWidth: number, private spacing: number, private maxHeight = maxWidth) { |
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this.count = sizes.length; |
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this.ratios = Layouter.countRatios(sizes); |
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this.proportions = Layouter.countProportions(this.ratios); |
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this.averageRatio = accumulate(this.ratios, 1) / this.count; // warn |
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this.maxSizeRatio = maxWidth / this.maxHeight; |
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} |
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public layout(): GroupMediaLayout[] { |
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if(!this.count) return []; |
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//else if(this.count == 1) return this.layoutOne(); |
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if(this.count >= 5 || this.ratios.find(r => r > 2)) { |
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return new ComplexLayouter(this.ratios, this.averageRatio, this.maxWidth, this.minWidth, this.spacing).layout(); |
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} |
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if(this.count == 2) return this.layoutTwo(); |
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else if(this.count == 3) return this.layoutThree(); |
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return this.layoutFour(); |
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} |
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private layoutTwo(): ReturnType<Layouter['layout']> { |
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if((this.proportions == "ww") |
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&& (this.averageRatio > 1.4 * this.maxSizeRatio) |
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&& (this.ratios[1] - this.ratios[0] < 0.2)) { |
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return this.layoutTwoTopBottom(); |
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} else if(this.proportions == "ww" || this.proportions == "qq") { |
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return this.layoutTwoLeftRightEqual(); |
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} |
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return this.layoutTwoLeftRight(); |
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} |
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private layoutThree(): ReturnType<Layouter['layout']> { |
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console.log('layoutThree:', this); |
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if(this.proportions[0] == 'n') { |
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return this.layoutThreeLeftAndOther(); |
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} |
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return this.layoutThreeTopAndOther(); |
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} |
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private layoutFour(): ReturnType<Layouter['layout']> { |
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if(this.proportions[0] == 'w') { |
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return this.layoutFourTopAndOther(); |
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} |
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return this.layoutFourLeftAndOther(); |
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} |
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private layoutTwoTopBottom(): ReturnType<Layouter['layout']> { |
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const width = this.maxWidth; |
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const height = Math.round(Math.min( |
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width / this.ratios[0], |
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Math.min( |
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width / this.ratios[1], |
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(this.maxHeight - this.spacing) / 2))); |
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return [ |
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{ |
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geometry: {x: 0, y: 0, width, height}, |
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sides: RectPart.Left | RectPart.Top | RectPart.Right |
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}, |
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{ |
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geometry: {x: 0, y: height + this.spacing, width, height}, |
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sides: RectPart.Left | RectPart.Bottom | RectPart.Right |
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}, |
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]; |
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} |
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private layoutTwoLeftRightEqual(): ReturnType<Layouter['layout']> { |
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const width = (this.maxWidth - this.spacing) / 2; |
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const height = Math.round(Math.min( |
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width / this.ratios[0], |
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Math.min(width / this.ratios[1], this.maxHeight * 1))); |
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return [ |
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{ |
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geometry: {x: 0, y: 0, width, height}, |
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sides: RectPart.Top | RectPart.Left | RectPart.Bottom |
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}, |
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{ |
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geometry: {x: width + this.spacing, y: 0, width, height}, |
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sides: RectPart.Top | RectPart.Right | RectPart.Bottom |
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}, |
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]; |
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} |
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private layoutTwoLeftRight(): ReturnType<Layouter['layout']> { |
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const minimalWidth = Math.round(this.minWidth * 1.5); |
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const secondWidth = Math.min( |
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Math.round(Math.max( |
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0.4 * (this.maxWidth - this.spacing), |
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(this.maxWidth - this.spacing) / this.ratios[0] |
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/ (1 / this.ratios[0] + 1 / this.ratios[1]))), |
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this.maxWidth - this.spacing - minimalWidth); |
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const firstWidth = this.maxWidth |
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- secondWidth |
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- this.spacing; |
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const height = Math.min( |
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this.maxHeight, |
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Math.round(Math.min( |
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firstWidth / this.ratios[0], |
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secondWidth / this.ratios[1]))); |
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return [ |
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{ |
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geometry: {x: 0, y: 0, width: firstWidth, height}, |
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sides: RectPart.Top | RectPart.Left | RectPart.Bottom |
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}, |
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{ |
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geometry: {x: firstWidth + this.spacing, y: 0, width: secondWidth, height}, |
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sides: RectPart.Top | RectPart.Right | RectPart.Bottom |
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}, |
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]; |
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} |
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private layoutThreeLeftAndOther(): ReturnType<Layouter['layout']> { |
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const firstHeight = this.maxHeight; |
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const thirdHeight = Math.round(Math.min( |
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(this.maxHeight - this.spacing) / 2., |
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(this.ratios[1] * (this.maxWidth - this.spacing) |
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/ (this.ratios[2] + this.ratios[1])))); |
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const secondHeight = firstHeight |
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- thirdHeight |
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- this.spacing; |
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const rightWidth = Math.max( |
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this.minWidth, |
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Math.round(Math.min( |
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(this.maxWidth - this.spacing) / 2., |
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Math.min( |
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thirdHeight * this.ratios[2], |
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secondHeight * this.ratios[1])))); |
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const leftWidth = Math.min( |
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Math.round(firstHeight * this.ratios[0]), |
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this.maxWidth - this.spacing - rightWidth); |
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return [ |
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{ |
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geometry: {x: 0, y: 0, width: leftWidth, height: firstHeight}, |
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sides: RectPart.Top | RectPart.Left | RectPart.Bottom |
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}, |
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{ |
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geometry: {x: leftWidth + this.spacing, y: 0, width: rightWidth, height: secondHeight}, |
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sides: RectPart.Top | RectPart.Right |
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}, |
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{ |
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geometry: {x: leftWidth + this.spacing, y: secondHeight + this.spacing, width: rightWidth, height: thirdHeight}, |
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sides: RectPart.Bottom | RectPart.Right |
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}, |
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]; |
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} |
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private layoutThreeTopAndOther(): ReturnType<Layouter['layout']> { |
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const firstWidth = this.maxWidth; |
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const firstHeight = Math.round(Math.min( |
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firstWidth / this.ratios[0], |
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(this.maxHeight - this.spacing) * 0.66)); |
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const secondWidth = (this.maxWidth - this.spacing) / 2; |
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const secondHeight = Math.min( |
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this.maxHeight - firstHeight - this.spacing, |
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Math.round(Math.min( |
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secondWidth / this.ratios[1], |
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secondWidth / this.ratios[2]))); |
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const thirdWidth = firstWidth - secondWidth - this.spacing; |
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return [ |
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{ |
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geometry: {x: 0, y: 0, width: firstWidth, height: firstHeight}, |
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sides: RectPart.Left | RectPart.Top | RectPart.Right |
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}, |
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{ |
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geometry: {x: 0, y: firstHeight + this.spacing, width: secondWidth, height: secondHeight}, |
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sides: RectPart.Bottom | RectPart.Left |
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}, |
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{ |
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geometry: {x: secondWidth + this.spacing, y: firstHeight + this.spacing, width: thirdWidth, height: secondHeight}, |
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sides: RectPart.Bottom | RectPart.Right |
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}, |
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]; |
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} |
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private layoutFourTopAndOther(): ReturnType<Layouter['layout']> { |
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const w = this.maxWidth; |
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const h0 = Math.round(Math.min( |
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w / this.ratios[0], |
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(this.maxHeight - this.spacing) * 0.66)); |
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const h = Math.round( |
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(this.maxWidth - 2 * this.spacing) |
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/ (this.ratios[1] + this.ratios[2] + this.ratios[3])); |
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const w0 = Math.max( |
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this.minWidth, |
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Math.round(Math.min( |
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(this.maxWidth - 2 * this.spacing) * 0.4, |
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h * this.ratios[1]))); |
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const w2 = Math.round(Math.max( |
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Math.max( |
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this.minWidth * 1., |
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(this.maxWidth - 2 * this.spacing) * 0.33), |
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h * this.ratios[3])); |
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const w1 = w - w0 - w2 - 2 * this.spacing; |
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const h1 = Math.min( |
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this.maxHeight - h0 - this.spacing, |
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h); |
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return [ |
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{ |
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geometry: {x: 0, y: 0, width: w, height: h0}, |
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sides: RectPart.Left | RectPart.Top | RectPart.Right |
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}, |
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{ |
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geometry: {x: 0, y: h0 + this.spacing, width: w0, height: h1}, |
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sides: RectPart.Bottom | RectPart.Left |
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}, |
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{ |
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geometry: {x: w0 + this.spacing, y: h0 + this.spacing, width: w1, height: h1}, |
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sides: RectPart.Bottom, |
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}, |
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{ |
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geometry: {x: w0 + this.spacing + w1 + this.spacing, y: h0 + this.spacing, width: w2, height: h1}, |
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sides: RectPart.Right | RectPart.Bottom |
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}, |
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]; |
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} |
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private layoutFourLeftAndOther(): ReturnType<Layouter['layout']> { |
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const h = this.maxHeight; |
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const w0 = Math.round(Math.min( |
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h * this.ratios[0], |
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(this.maxWidth - this.spacing) * 0.6)); |
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const w = Math.round( |
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(this.maxHeight - 2 * this.spacing) |
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/ (1. / this.ratios[1] + 1. / this.ratios[2] + 1. / this.ratios[3]) |
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); |
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const h0 = Math.round(w / this.ratios[1]); |
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const h1 = Math.round(w / this.ratios[2]); |
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const h2 = h - h0 - h1 - 2 * this.spacing; |
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const w1 = Math.max( |
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this.minWidth, |
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Math.min(this.maxWidth - w0 - this.spacing, w)); |
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return [ |
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{ |
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geometry: {x: 0, y: 0, width: w0, height: h}, |
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sides: RectPart.Top | RectPart.Left | RectPart.Bottom |
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}, |
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{ |
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geometry: {x: w0 + this.spacing, y: 0, width: w1, height: h0}, |
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sides: RectPart.Top | RectPart.Right |
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}, |
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{ |
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geometry: {x: w0 + this.spacing, y: h0 + this.spacing, width: w1, height: h1}, |
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sides: RectPart.Right |
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}, |
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{ |
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geometry: {x: w0 + this.spacing, y: h0 + h1 + 2 * this.spacing, width: w1, height: h2}, |
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sides: RectPart.Bottom | RectPart.Right |
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}, |
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]; |
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} |
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private static countRatios(sizes: Size[]) { |
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return sizes.map(size => size.w / size.h); |
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} |
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private static countProportions(ratios: number[]) { |
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return ratios.map(ratio => (ratio > 1.2) ? 'w' : (ratio < 0.8) ? 'n' : 'q').join(''); |
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} |
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} |
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class ComplexLayouter { |
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private ratios: number[]; |
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private count: number; |
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constructor(ratios: number[], private averageRatio: number, private maxWidth: number, private minWidth: number, private spacing: number, private maxHeight = maxWidth * 4 / 3) { |
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this.ratios = ComplexLayouter.cropRatios(ratios, averageRatio); |
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this.count = ratios.length; |
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} |
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private static cropRatios(ratios: number[], averageRatio: number) { |
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const kMaxRatio = 2.75; |
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const kMinRatio = 0.6667; |
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return ratios.map(ratio => { |
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return averageRatio > 1.1 |
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? snap(ratio, 1., kMaxRatio) |
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: snap(ratio, kMinRatio, 1.); |
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}); |
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} |
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public layout(): GroupMediaLayout[] { |
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let result = new Array<GroupMediaLayout>(this.count); |
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let attempts: Attempt[] = []; |
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const multiHeight = (offset: number, count: number) => { |
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const ratios = this.ratios.slice(offset, offset + count); // warn |
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const sum = accumulate(ratios, 0); |
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return (this.maxWidth - (count - 1) * this.spacing) / sum; |
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}; |
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const pushAttempt = (lineCounts: number[]) => { |
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let heights: number[] = []; |
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let offset = 0; |
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for(let count of lineCounts) { |
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heights.push(multiHeight(offset, count)); |
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offset += count; |
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} |
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attempts.push({lineCounts, heights}); // warn |
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}; |
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for(let first = 1; first != this.count; ++first) { |
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const second = this.count - first; |
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if(first > 3 || second > 3) { |
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continue; |
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} |
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pushAttempt([first, second]); |
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} |
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for(let first = 1; first != this.count - 1; ++first) { |
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for(let second = 1; second != this.count - first; ++second) { |
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const third = this.count - first - second; |
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if((first > 3) |
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|| (second > ((this.averageRatio < 0.85) ? 4 : 3)) |
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|| (third > 3)) { |
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continue; |
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} |
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pushAttempt([first, second, third]); |
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} |
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} |
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for(let first = 1; first != this.count - 1; ++first) { |
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for(let second = 1; second != this.count - first; ++second) { |
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for(let third = 1; third != this.count - first - second; ++third) { |
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const fourth = this.count - first - second - third; |
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if(first > 3 || second > 3 || third > 3 || fourth > 3) { |
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continue; |
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} |
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pushAttempt([first, second, third, fourth]); |
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} |
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} |
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} |
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let optimalAttempt: Attempt = null; |
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let optimalDiff = 0; |
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for(const attempt of attempts) { |
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const {heights, lineCounts: counts} = attempt; |
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const lineCount = counts.length; |
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const totalHeight = accumulate(heights, 0) |
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+ this.spacing * (lineCount - 1); |
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const minLineHeight = Math.min(...heights); |
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const maxLineHeight = Math.max(...heights); |
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const bad1 = (minLineHeight < this.minWidth) ? 1.5 : 1; |
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const bad2 = (() => { |
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for(let line = 1; line != lineCount; ++line) { |
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if(counts[line - 1] > counts[line]) { |
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return 1.5; |
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} |
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} |
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return 1.; |
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})(); |
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const diff = Math.abs(totalHeight - this.maxHeight) * bad1 * bad2; |
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if(!optimalAttempt || diff < optimalDiff) { |
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optimalAttempt = attempt; |
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optimalDiff = diff; |
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} |
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} |
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const optimalCounts = optimalAttempt.lineCounts; |
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const optimalHeights = optimalAttempt.heights; |
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const rowCount = optimalCounts.length; |
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let index = 0; |
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let y = 0; |
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for(let row = 0; row != rowCount; ++row) { |
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const colCount = optimalCounts[row]; |
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const lineHeight = optimalHeights[row]; |
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const height = Math.round(lineHeight); |
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let x = 0; |
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for(let col = 0; col != colCount; ++col) { |
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const sides = RectPart.None |
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| (row == 0 ? RectPart.Top : RectPart.None) |
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| (row == rowCount - 1 ? RectPart.Bottom : RectPart.None) |
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| (col == 0 ? RectPart.Left : RectPart.None) |
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| (col == colCount - 1 ? RectPart.Right : RectPart.None); |
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const ratio = this.ratios[index]; |
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const width = (col == colCount - 1) |
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? (this.maxWidth - x) |
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: Math.round(ratio * lineHeight); |
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result[index] = { |
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geometry: {x, y, width, height}, |
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sides |
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}; |
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x += width + this.spacing; |
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++index; |
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} |
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y += height + this.spacing; |
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} |
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return result; |
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} |
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} |