Telegram Web K with changes to work inside I2P https://web.telegram.i2p/
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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
type Size = {w: number, h: number};
export type GroupMediaLayout = {
geometry: {
x: number,
y: number,
width: number,
height: number
},
sides: number
};
type Attempt = {
lineCounts: number[],
heights: number[]
};
export const RectPart = {
None: 0,
Top: 1,
Right: 2,
Bottom: 4,
Left: 8
};
let accumulate = (arr: number[], initialValue: number) => arr.reduce((acc, value) => acc + value, initialValue);
// https://github.com/telegramdesktop/tdesktop/blob/74d848311b31ef0eb6d2c43a4d30ade8f1d2d9fb/Telegram/SourceFiles/core/utils.h#L128
function snap<T>(v: T, _min: T, _max: T): T {
return (v < _min) ? _min : ((v > _max) ? _max : v);
}
// https://github.com/telegramdesktop/tdesktop/blob/4669c07dc5335cbf4795bbbe5b0ab7c007b9aee2/Telegram/SourceFiles/ui/grouped_layout.cpp
export class Layouter {
private count: number;
private ratios: number[];
private proportions: string;
private averageRatio: number;
private maxSizeRatio: number;
constructor(private sizes: Size[], private maxWidth: number, private minWidth: number, private spacing: number, private maxHeight = maxWidth) {
this.count = sizes.length;
this.ratios = Layouter.countRatios(sizes);
this.proportions = Layouter.countProportions(this.ratios);
this.averageRatio = accumulate(this.ratios, 1) / this.count; // warn
this.maxSizeRatio = maxWidth / this.maxHeight;
}
public layout(): GroupMediaLayout[] {
if(!this.count) return [];
//else if(this.count == 1) return this.layoutOne();
if(this.count >= 5 || this.ratios.find(r => r > 2)) {
return new ComplexLayouter(this.ratios, this.averageRatio, this.maxWidth, this.minWidth, this.spacing).layout();
}
if(this.count == 2) return this.layoutTwo();
else if(this.count == 3) return this.layoutThree();
return this.layoutFour();
}
private layoutTwo(): ReturnType<Layouter['layout']> {
if((this.proportions == "ww")
&& (this.averageRatio > 1.4 * this.maxSizeRatio)
&& (this.ratios[1] - this.ratios[0] < 0.2)) {
return this.layoutTwoTopBottom();
} else if(this.proportions == "ww" || this.proportions == "qq") {
return this.layoutTwoLeftRightEqual();
}
return this.layoutTwoLeftRight();
}
private layoutThree(): ReturnType<Layouter['layout']> {
console.log('layoutThree:', this);
if(this.proportions[0] == 'n') {
return this.layoutThreeLeftAndOther();
}
return this.layoutThreeTopAndOther();
}
private layoutFour(): ReturnType<Layouter['layout']> {
if(this.proportions[0] == 'w') {
return this.layoutFourTopAndOther();
}
return this.layoutFourLeftAndOther();
}
private layoutTwoTopBottom(): ReturnType<Layouter['layout']> {
const width = this.maxWidth;
const height = Math.round(Math.min(
width / this.ratios[0],
Math.min(
width / this.ratios[1],
(this.maxHeight - this.spacing) / 2)));
return [
{
geometry: {x: 0, y: 0, width, height},
sides: RectPart.Left | RectPart.Top | RectPart.Right
},
{
geometry: {x: 0, y: height + this.spacing, width, height},
sides: RectPart.Left | RectPart.Bottom | RectPart.Right
},
];
}
private layoutTwoLeftRightEqual(): ReturnType<Layouter['layout']> {
const width = (this.maxWidth - this.spacing) / 2;
const height = Math.round(Math.min(
width / this.ratios[0],
Math.min(width / this.ratios[1], this.maxHeight * 1)));
return [
{
geometry: {x: 0, y: 0, width, height},
sides: RectPart.Top | RectPart.Left | RectPart.Bottom
},
{
geometry: {x: width + this.spacing, y: 0, width, height},
sides: RectPart.Top | RectPart.Right | RectPart.Bottom
},
];
}
private layoutTwoLeftRight(): ReturnType<Layouter['layout']> {
const minimalWidth = Math.round(this.minWidth * 1.5);
const secondWidth = Math.min(
Math.round(Math.max(
0.4 * (this.maxWidth - this.spacing),
(this.maxWidth - this.spacing) / this.ratios[0]
/ (1 / this.ratios[0] + 1 / this.ratios[1]))),
this.maxWidth - this.spacing - minimalWidth);
const firstWidth = this.maxWidth
- secondWidth
- this.spacing;
const height = Math.min(
this.maxHeight,
Math.round(Math.min(
firstWidth / this.ratios[0],
secondWidth / this.ratios[1])));
return [
{
geometry: {x: 0, y: 0, width: firstWidth, height},
sides: RectPart.Top | RectPart.Left | RectPart.Bottom
},
{
geometry: {x: firstWidth + this.spacing, y: 0, width: secondWidth, height},
sides: RectPart.Top | RectPart.Right | RectPart.Bottom
},
];
}
private layoutThreeLeftAndOther(): ReturnType<Layouter['layout']> {
const firstHeight = this.maxHeight;
const thirdHeight = Math.round(Math.min(
(this.maxHeight - this.spacing) / 2.,
(this.ratios[1] * (this.maxWidth - this.spacing)
/ (this.ratios[2] + this.ratios[1]))));
const secondHeight = firstHeight
- thirdHeight
- this.spacing;
const rightWidth = Math.max(
this.minWidth,
Math.round(Math.min(
(this.maxWidth - this.spacing) / 2.,
Math.min(
thirdHeight * this.ratios[2],
secondHeight * this.ratios[1]))));
const leftWidth = Math.min(
Math.round(firstHeight * this.ratios[0]),
this.maxWidth - this.spacing - rightWidth);
return [
{
geometry: {x: 0, y: 0, width: leftWidth, height: firstHeight},
sides: RectPart.Top | RectPart.Left | RectPart.Bottom
},
{
geometry: {x: leftWidth + this.spacing, y: 0, width: rightWidth, height: secondHeight},
sides: RectPart.Top | RectPart.Right
},
{
geometry: {x: leftWidth + this.spacing, y: secondHeight + this.spacing, width: rightWidth, height: thirdHeight},
sides: RectPart.Bottom | RectPart.Right
},
];
}
private layoutThreeTopAndOther(): ReturnType<Layouter['layout']> {
const firstWidth = this.maxWidth;
const firstHeight = Math.round(Math.min(
firstWidth / this.ratios[0],
(this.maxHeight - this.spacing) * 0.66));
const secondWidth = (this.maxWidth - this.spacing) / 2;
const secondHeight = Math.min(
this.maxHeight - firstHeight - this.spacing,
Math.round(Math.min(
secondWidth / this.ratios[1],
secondWidth / this.ratios[2])));
const thirdWidth = firstWidth - secondWidth - this.spacing;
return [
{
geometry: {x: 0, y: 0, width: firstWidth, height: firstHeight},
sides: RectPart.Left | RectPart.Top | RectPart.Right
},
{
geometry: {x: 0, y: firstHeight + this.spacing, width: secondWidth, height: secondHeight},
sides: RectPart.Bottom | RectPart.Left
},
{
geometry: {x: secondWidth + this.spacing, y: firstHeight + this.spacing, width: thirdWidth, height: secondHeight},
sides: RectPart.Bottom | RectPart.Right
},
];
}
private layoutFourTopAndOther(): ReturnType<Layouter['layout']> {
const w = this.maxWidth;
const h0 = Math.round(Math.min(
w / this.ratios[0],
(this.maxHeight - this.spacing) * 0.66));
const h = Math.round(
(this.maxWidth - 2 * this.spacing)
/ (this.ratios[1] + this.ratios[2] + this.ratios[3]));
const w0 = Math.max(
this.minWidth,
Math.round(Math.min(
(this.maxWidth - 2 * this.spacing) * 0.4,
h * this.ratios[1])));
const w2 = Math.round(Math.max(
Math.max(
this.minWidth * 1.,
(this.maxWidth - 2 * this.spacing) * 0.33),
h * this.ratios[3]));
const w1 = w - w0 - w2 - 2 * this.spacing;
const h1 = Math.min(
this.maxHeight - h0 - this.spacing,
h);
return [
{
geometry: {x: 0, y: 0, width: w, height: h0},
sides: RectPart.Left | RectPart.Top | RectPart.Right
},
{
geometry: {x: 0, y: h0 + this.spacing, width: w0, height: h1},
sides: RectPart.Bottom | RectPart.Left
},
{
geometry: {x: w0 + this.spacing, y: h0 + this.spacing, width: w1, height: h1},
sides: RectPart.Bottom,
},
{
geometry: {x: w0 + this.spacing + w1 + this.spacing, y: h0 + this.spacing, width: w2, height: h1},
sides: RectPart.Right | RectPart.Bottom
},
];
}
private layoutFourLeftAndOther(): ReturnType<Layouter['layout']> {
const h = this.maxHeight;
const w0 = Math.round(Math.min(
h * this.ratios[0],
(this.maxWidth - this.spacing) * 0.6));
const w = Math.round(
(this.maxHeight - 2 * this.spacing)
/ (1. / this.ratios[1] + 1. / this.ratios[2] + 1. / this.ratios[3])
);
const h0 = Math.round(w / this.ratios[1]);
const h1 = Math.round(w / this.ratios[2]);
const h2 = h - h0 - h1 - 2 * this.spacing;
const w1 = Math.max(
this.minWidth,
Math.min(this.maxWidth - w0 - this.spacing, w));
return [
{
geometry: {x: 0, y: 0, width: w0, height: h},
sides: RectPart.Top | RectPart.Left | RectPart.Bottom
},
{
geometry: {x: w0 + this.spacing, y: 0, width: w1, height: h0},
sides: RectPart.Top | RectPart.Right
},
{
geometry: {x: w0 + this.spacing, y: h0 + this.spacing, width: w1, height: h1},
sides: RectPart.Right
},
{
geometry: {x: w0 + this.spacing, y: h0 + h1 + 2 * this.spacing, width: w1, height: h2},
sides: RectPart.Bottom | RectPart.Right
},
];
}
private static countRatios(sizes: Size[]) {
return sizes.map(size => size.w / size.h);
}
private static countProportions(ratios: number[]) {
return ratios.map(ratio => (ratio > 1.2) ? 'w' : (ratio < 0.8) ? 'n' : 'q').join('');
}
}
class ComplexLayouter {
private ratios: number[];
private count: number;
constructor(ratios: number[], private averageRatio: number, private maxWidth: number, private minWidth: number, private spacing: number, private maxHeight = maxWidth * 4 / 3) {
this.ratios = ComplexLayouter.cropRatios(ratios, averageRatio);
this.count = ratios.length;
}
private static cropRatios(ratios: number[], averageRatio: number) {
const kMaxRatio = 2.75;
const kMinRatio = 0.6667;
return ratios.map(ratio => {
return averageRatio > 1.1
? snap(ratio, 1., kMaxRatio)
: snap(ratio, kMinRatio, 1.);
});
}
public layout(): GroupMediaLayout[] {
let result = new Array<GroupMediaLayout>(this.count);
let attempts: Attempt[] = [];
const multiHeight = (offset: number, count: number) => {
const ratios = this.ratios.slice(offset, offset + count); // warn
const sum = accumulate(ratios, 0);
return (this.maxWidth - (count - 1) * this.spacing) / sum;
};
const pushAttempt = (lineCounts: number[]) => {
let heights: number[] = [];
let offset = 0;
for(let count of lineCounts) {
heights.push(multiHeight(offset, count));
offset += count;
}
attempts.push({lineCounts, heights}); // warn
};
for(let first = 1; first != this.count; ++first) {
const second = this.count - first;
if(first > 3 || second > 3) {
continue;
}
pushAttempt([first, second]);
}
for(let first = 1; first != this.count - 1; ++first) {
for(let second = 1; second != this.count - first; ++second) {
const third = this.count - first - second;
if((first > 3)
|| (second > ((this.averageRatio < 0.85) ? 4 : 3))
|| (third > 3)) {
continue;
}
pushAttempt([first, second, third]);
}
}
for(let first = 1; first != this.count - 1; ++first) {
for(let second = 1; second != this.count - first; ++second) {
for(let third = 1; third != this.count - first - second; ++third) {
const fourth = this.count - first - second - third;
if(first > 3 || second > 3 || third > 3 || fourth > 3) {
continue;
}
pushAttempt([first, second, third, fourth]);
}
}
}
let optimalAttempt: Attempt = null;
let optimalDiff = 0;
for(const attempt of attempts) {
const {heights, lineCounts: counts} = attempt;
const lineCount = counts.length;
const totalHeight = accumulate(heights, 0)
+ this.spacing * (lineCount - 1);
const minLineHeight = Math.min(...heights);
const maxLineHeight = Math.max(...heights);
const bad1 = (minLineHeight < this.minWidth) ? 1.5 : 1;
const bad2 = (() => {
for(let line = 1; line != lineCount; ++line) {
if(counts[line - 1] > counts[line]) {
return 1.5;
}
}
return 1.;
})();
const diff = Math.abs(totalHeight - this.maxHeight) * bad1 * bad2;
if(!optimalAttempt || diff < optimalDiff) {
optimalAttempt = attempt;
optimalDiff = diff;
}
}
const optimalCounts = optimalAttempt.lineCounts;
const optimalHeights = optimalAttempt.heights;
const rowCount = optimalCounts.length;
let index = 0;
let y = 0;
for(let row = 0; row != rowCount; ++row) {
const colCount = optimalCounts[row];
const lineHeight = optimalHeights[row];
const height = Math.round(lineHeight);
let x = 0;
for(let col = 0; col != colCount; ++col) {
const sides = RectPart.None
| (row == 0 ? RectPart.Top : RectPart.None)
| (row == rowCount - 1 ? RectPart.Bottom : RectPart.None)
| (col == 0 ? RectPart.Left : RectPart.None)
| (col == colCount - 1 ? RectPart.Right : RectPart.None);
const ratio = this.ratios[index];
const width = (col == colCount - 1)
? (this.maxWidth - x)
: Math.round(ratio * lineHeight);
result[index] = {
geometry: {x, y, width, height},
sides
};
x += width + this.spacing;
++index;
}
y += height + this.spacing;
}
return result;
}
}