Telegram Web K with changes to work inside I2P
https://web.telegram.i2p/
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442 lines
14 KiB
442 lines
14 KiB
5 years ago
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/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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type Size = {w: number, h: number};
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export type GroupMediaLayout = {
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geometry: {
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x: number,
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y: number,
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width: number,
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height: number
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},
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sides: number
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};
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type Attempt = {
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lineCounts: number[],
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heights: number[]
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};
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export const RectPart = {
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None: 0,
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Top: 1,
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Right: 2,
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Bottom: 4,
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Left: 8
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};
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let accumulate = (arr: number[], initialValue: number) => arr.reduce((acc, value) => acc + value, initialValue);
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// https://github.com/telegramdesktop/tdesktop/blob/74d848311b31ef0eb6d2c43a4d30ade8f1d2d9fb/Telegram/SourceFiles/core/utils.h#L128
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function snap<T>(v: T, _min: T, _max: T): T {
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return (v < _min) ? _min : ((v > _max) ? _max : v);
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}
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// https://github.com/telegramdesktop/tdesktop/blob/4669c07dc5335cbf4795bbbe5b0ab7c007b9aee2/Telegram/SourceFiles/ui/grouped_layout.cpp
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export class Layouter {
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private count: number;
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private ratios: number[];
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private proportions: string;
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private averageRatio: number;
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private maxSizeRatio: number;
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constructor(private sizes: Size[], private maxWidth: number, private minWidth: number, private spacing: number, private maxHeight = maxWidth) {
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this.count = sizes.length;
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this.ratios = Layouter.countRatios(sizes);
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this.proportions = Layouter.countProportions(this.ratios);
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this.averageRatio = accumulate(this.ratios, 1) / this.count; // warn
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this.maxSizeRatio = maxWidth / this.maxHeight;
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}
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public layout(): GroupMediaLayout[] {
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if(!this.count) return [];
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//else if(this.count == 1) return this.layoutOne();
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if(this.count >= 5 || this.ratios.find(r => r > 2)) {
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return new ComplexLayouter(this.ratios, this.averageRatio, this.maxWidth, this.minWidth, this.spacing).layout();
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}
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if(this.count == 2) return this.layoutTwo();
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else if(this.count == 3) return this.layoutThree();
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return this.layoutFour();
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}
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private layoutTwo(): ReturnType<Layouter['layout']> {
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if((this.proportions == "ww")
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&& (this.averageRatio > 1.4 * this.maxSizeRatio)
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&& (this.ratios[1] - this.ratios[0] < 0.2)) {
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return this.layoutTwoTopBottom();
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} else if(this.proportions == "ww" || this.proportions == "qq") {
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return this.layoutTwoLeftRightEqual();
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}
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return this.layoutTwoLeftRight();
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}
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private layoutThree(): ReturnType<Layouter['layout']> {
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console.log('layoutThree:', this);
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if(this.proportions[0] == 'n') {
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return this.layoutThreeLeftAndOther();
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}
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return this.layoutThreeTopAndOther();
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}
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private layoutFour(): ReturnType<Layouter['layout']> {
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if(this.proportions[0] == 'w') {
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return this.layoutFourTopAndOther();
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}
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return this.layoutFourLeftAndOther();
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}
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private layoutTwoTopBottom(): ReturnType<Layouter['layout']> {
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const width = this.maxWidth;
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const height = Math.round(Math.min(
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width / this.ratios[0],
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Math.min(
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width / this.ratios[1],
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(this.maxHeight - this.spacing) / 2)));
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return [
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{
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geometry: {x: 0, y: 0, width, height},
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sides: RectPart.Left | RectPart.Top | RectPart.Right
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},
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{
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geometry: {x: 0, y: height + this.spacing, width, height},
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sides: RectPart.Left | RectPart.Bottom | RectPart.Right
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},
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];
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}
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private layoutTwoLeftRightEqual(): ReturnType<Layouter['layout']> {
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const width = (this.maxWidth - this.spacing) / 2;
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const height = Math.round(Math.min(
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width / this.ratios[0],
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Math.min(width / this.ratios[1], this.maxHeight * 1)));
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return [
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{
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geometry: {x: 0, y: 0, width, height},
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sides: RectPart.Top | RectPart.Left | RectPart.Bottom
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},
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{
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geometry: {x: width + this.spacing, y: 0, width, height},
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sides: RectPart.Top | RectPart.Right | RectPart.Bottom
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},
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];
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}
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private layoutTwoLeftRight(): ReturnType<Layouter['layout']> {
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const minimalWidth = Math.round(this.minWidth * 1.5);
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const secondWidth = Math.min(
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Math.round(Math.max(
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0.4 * (this.maxWidth - this.spacing),
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(this.maxWidth - this.spacing) / this.ratios[0]
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/ (1 / this.ratios[0] + 1 / this.ratios[1]))),
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this.maxWidth - this.spacing - minimalWidth);
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const firstWidth = this.maxWidth
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- secondWidth
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- this.spacing;
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const height = Math.min(
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this.maxHeight,
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Math.round(Math.min(
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firstWidth / this.ratios[0],
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secondWidth / this.ratios[1])));
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return [
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{
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geometry: {x: 0, y: 0, width: firstWidth, height},
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sides: RectPart.Top | RectPart.Left | RectPart.Bottom
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},
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{
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geometry: {x: firstWidth + this.spacing, y: 0, width: secondWidth, height},
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sides: RectPart.Top | RectPart.Right | RectPart.Bottom
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},
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];
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}
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private layoutThreeLeftAndOther(): ReturnType<Layouter['layout']> {
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const firstHeight = this.maxHeight;
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const thirdHeight = Math.round(Math.min(
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(this.maxHeight - this.spacing) / 2.,
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(this.ratios[1] * (this.maxWidth - this.spacing)
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/ (this.ratios[2] + this.ratios[1]))));
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const secondHeight = firstHeight
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- thirdHeight
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- this.spacing;
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const rightWidth = Math.max(
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this.minWidth,
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Math.round(Math.min(
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(this.maxWidth - this.spacing) / 2.,
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Math.min(
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thirdHeight * this.ratios[2],
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secondHeight * this.ratios[1]))));
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const leftWidth = Math.min(
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Math.round(firstHeight * this.ratios[0]),
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this.maxWidth - this.spacing - rightWidth);
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return [
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{
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geometry: {x: 0, y: 0, width: leftWidth, height: firstHeight},
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sides: RectPart.Top | RectPart.Left | RectPart.Bottom
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},
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{
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geometry: {x: leftWidth + this.spacing, y: 0, width: rightWidth, height: secondHeight},
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sides: RectPart.Top | RectPart.Right
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},
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{
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geometry: {x: leftWidth + this.spacing, y: secondHeight + this.spacing, width: rightWidth, height: thirdHeight},
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sides: RectPart.Bottom | RectPart.Right
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},
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];
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}
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private layoutThreeTopAndOther(): ReturnType<Layouter['layout']> {
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const firstWidth = this.maxWidth;
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const firstHeight = Math.round(Math.min(
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firstWidth / this.ratios[0],
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(this.maxHeight - this.spacing) * 0.66));
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const secondWidth = (this.maxWidth - this.spacing) / 2;
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const secondHeight = Math.min(
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this.maxHeight - firstHeight - this.spacing,
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Math.round(Math.min(
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secondWidth / this.ratios[1],
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secondWidth / this.ratios[2])));
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const thirdWidth = firstWidth - secondWidth - this.spacing;
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return [
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{
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geometry: {x: 0, y: 0, width: firstWidth, height: firstHeight},
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sides: RectPart.Left | RectPart.Top | RectPart.Right
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},
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{
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geometry: {x: 0, y: firstHeight + this.spacing, width: secondWidth, height: secondHeight},
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sides: RectPart.Bottom | RectPart.Left
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},
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{
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geometry: {x: secondWidth + this.spacing, y: firstHeight + this.spacing, width: thirdWidth, height: secondHeight},
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sides: RectPart.Bottom | RectPart.Right
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},
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];
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}
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private layoutFourTopAndOther(): ReturnType<Layouter['layout']> {
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const w = this.maxWidth;
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const h0 = Math.round(Math.min(
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w / this.ratios[0],
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(this.maxHeight - this.spacing) * 0.66));
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const h = Math.round(
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(this.maxWidth - 2 * this.spacing)
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/ (this.ratios[1] + this.ratios[2] + this.ratios[3]));
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const w0 = Math.max(
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this.minWidth,
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Math.round(Math.min(
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(this.maxWidth - 2 * this.spacing) * 0.4,
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h * this.ratios[1])));
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const w2 = Math.round(Math.max(
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Math.max(
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this.minWidth * 1.,
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(this.maxWidth - 2 * this.spacing) * 0.33),
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h * this.ratios[3]));
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const w1 = w - w0 - w2 - 2 * this.spacing;
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const h1 = Math.min(
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this.maxHeight - h0 - this.spacing,
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h);
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return [
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{
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geometry: {x: 0, y: 0, width: w, height: h0},
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sides: RectPart.Left | RectPart.Top | RectPart.Right
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},
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{
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geometry: {x: 0, y: h0 + this.spacing, width: w0, height: h1},
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sides: RectPart.Bottom | RectPart.Left
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},
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{
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geometry: {x: w0 + this.spacing, y: h0 + this.spacing, width: w1, height: h1},
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sides: RectPart.Bottom,
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},
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{
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geometry: {x: w0 + this.spacing + w1 + this.spacing, y: h0 + this.spacing, width: w2, height: h1},
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sides: RectPart.Right | RectPart.Bottom
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},
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];
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}
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private layoutFourLeftAndOther(): ReturnType<Layouter['layout']> {
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const h = this.maxHeight;
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const w0 = Math.round(Math.min(
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h * this.ratios[0],
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(this.maxWidth - this.spacing) * 0.6));
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const w = Math.round(
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(this.maxHeight - 2 * this.spacing)
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/ (1. / this.ratios[1] + 1. / this.ratios[2] + 1. / this.ratios[3])
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);
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const h0 = Math.round(w / this.ratios[1]);
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const h1 = Math.round(w / this.ratios[2]);
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const h2 = h - h0 - h1 - 2 * this.spacing;
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const w1 = Math.max(
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this.minWidth,
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Math.min(this.maxWidth - w0 - this.spacing, w));
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return [
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{
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geometry: {x: 0, y: 0, width: w0, height: h},
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sides: RectPart.Top | RectPart.Left | RectPart.Bottom
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},
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{
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geometry: {x: w0 + this.spacing, y: 0, width: w1, height: h0},
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sides: RectPart.Top | RectPart.Right
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},
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{
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geometry: {x: w0 + this.spacing, y: h0 + this.spacing, width: w1, height: h1},
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sides: RectPart.Right
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},
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{
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geometry: {x: w0 + this.spacing, y: h0 + h1 + 2 * this.spacing, width: w1, height: h2},
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sides: RectPart.Bottom | RectPart.Right
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},
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];
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}
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private static countRatios(sizes: Size[]) {
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return sizes.map(size => size.w / size.h);
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}
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private static countProportions(ratios: number[]) {
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return ratios.map(ratio => (ratio > 1.2) ? 'w' : (ratio < 0.8) ? 'n' : 'q').join('');
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}
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}
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class ComplexLayouter {
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private ratios: number[];
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private count: number;
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constructor(ratios: number[], private averageRatio: number, private maxWidth: number, private minWidth: number, private spacing: number, private maxHeight = maxWidth * 4 / 3) {
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this.ratios = ComplexLayouter.cropRatios(ratios, averageRatio);
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this.count = ratios.length;
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}
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private static cropRatios(ratios: number[], averageRatio: number) {
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const kMaxRatio = 2.75;
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const kMinRatio = 0.6667;
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return ratios.map(ratio => {
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return averageRatio > 1.1
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? snap(ratio, 1., kMaxRatio)
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: snap(ratio, kMinRatio, 1.);
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});
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}
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public layout(): GroupMediaLayout[] {
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let result = new Array<GroupMediaLayout>(this.count);
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let attempts: Attempt[] = [];
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const multiHeight = (offset: number, count: number) => {
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const ratios = this.ratios.slice(offset, offset + count); // warn
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const sum = accumulate(ratios, 0);
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return (this.maxWidth - (count - 1) * this.spacing) / sum;
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};
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const pushAttempt = (lineCounts: number[]) => {
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let heights: number[] = [];
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let offset = 0;
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for(let count of lineCounts) {
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heights.push(multiHeight(offset, count));
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offset += count;
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}
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attempts.push({lineCounts, heights}); // warn
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};
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for(let first = 1; first != this.count; ++first) {
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const second = this.count - first;
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if(first > 3 || second > 3) {
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continue;
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}
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pushAttempt([first, second]);
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}
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for(let first = 1; first != this.count - 1; ++first) {
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for(let second = 1; second != this.count - first; ++second) {
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const third = this.count - first - second;
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if((first > 3)
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|| (second > ((this.averageRatio < 0.85) ? 4 : 3))
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|| (third > 3)) {
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continue;
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}
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pushAttempt([first, second, third]);
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}
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}
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for(let first = 1; first != this.count - 1; ++first) {
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for(let second = 1; second != this.count - first; ++second) {
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for(let third = 1; third != this.count - first - second; ++third) {
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const fourth = this.count - first - second - third;
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if(first > 3 || second > 3 || third > 3 || fourth > 3) {
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continue;
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}
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pushAttempt([first, second, third, fourth]);
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}
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}
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}
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let optimalAttempt: Attempt = null;
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let optimalDiff = 0;
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for(const attempt of attempts) {
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const {heights, lineCounts: counts} = attempt;
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const lineCount = counts.length;
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const totalHeight = accumulate(heights, 0)
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+ this.spacing * (lineCount - 1);
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const minLineHeight = Math.min(...heights);
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const maxLineHeight = Math.max(...heights);
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const bad1 = (minLineHeight < this.minWidth) ? 1.5 : 1;
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const bad2 = (() => {
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for(let line = 1; line != lineCount; ++line) {
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if(counts[line - 1] > counts[line]) {
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return 1.5;
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}
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}
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return 1.;
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})();
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const diff = Math.abs(totalHeight - this.maxHeight) * bad1 * bad2;
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if(!optimalAttempt || diff < optimalDiff) {
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optimalAttempt = attempt;
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optimalDiff = diff;
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}
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}
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const optimalCounts = optimalAttempt.lineCounts;
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const optimalHeights = optimalAttempt.heights;
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const rowCount = optimalCounts.length;
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let index = 0;
|
||
|
let y = 0;
|
||
|
for(let row = 0; row != rowCount; ++row) {
|
||
|
const colCount = optimalCounts[row];
|
||
|
const lineHeight = optimalHeights[row];
|
||
|
const height = Math.round(lineHeight);
|
||
|
|
||
|
let x = 0;
|
||
|
for(let col = 0; col != colCount; ++col) {
|
||
|
const sides = RectPart.None
|
||
|
| (row == 0 ? RectPart.Top : RectPart.None)
|
||
|
| (row == rowCount - 1 ? RectPart.Bottom : RectPart.None)
|
||
|
| (col == 0 ? RectPart.Left : RectPart.None)
|
||
|
| (col == colCount - 1 ? RectPart.Right : RectPart.None);
|
||
|
|
||
|
const ratio = this.ratios[index];
|
||
|
const width = (col == colCount - 1)
|
||
|
? (this.maxWidth - x)
|
||
|
: Math.round(ratio * lineHeight);
|
||
|
result[index] = {
|
||
|
geometry: {x, y, width, height},
|
||
|
sides
|
||
|
};
|
||
|
|
||
|
x += width + this.spacing;
|
||
|
++index;
|
||
|
}
|
||
|
y += height + this.spacing;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
}
|