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376 lines
15 KiB
376 lines
15 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// cdll_int.h
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//
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// 4-23-98
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// JOHN: client dll interface declarations
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//
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#ifndef CDLL_INT_H
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#define CDLL_INT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "const.h"
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// this file is included by both the engine and the client-dll,
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// so make sure engine declarations aren't done twice
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typedef int SptiteHandle_t; // handle to a graphic
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#define SCRINFO_SCREENFLASH 1
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#define SCRINFO_STRETCHED 2
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typedef struct SCREENINFO_s
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{
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int iSize;
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int iWidth;
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int iHeight;
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int iFlags;
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int iCharHeight;
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short charWidths[256];
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} SCREENINFO;
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typedef struct client_data_s
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{
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// fields that cannot be modified (ie. have no effect if changed)
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vec3_t origin;
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// fields that can be changed by the cldll
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vec3_t viewangles;
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int iWeaponBits;
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float fov; // field of view
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} client_data_t;
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typedef struct client_sprite_s
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{
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char szName[64];
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char szSprite[64];
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int hspr;
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int iRes;
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wrect_t rc;
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} client_sprite_t;
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typedef struct client_textmessage_s
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{
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int effect;
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byte r1, g1, b1, a1; // 2 colors for effects
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byte r2, g2, b2, a2;
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float x;
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float y;
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float fadein;
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float fadeout;
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float holdtime;
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float fxtime;
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const char *pName;
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const char *pMessage;
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} client_textmessage_t;
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typedef struct hud_player_info_s
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{
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char *name;
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short ping;
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byte thisplayer; // TRUE if this is the calling player
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// stuff that's unused at the moment, but should be done
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byte spectator;
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byte packetloss;
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char *model;
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short topcolor;
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short bottomcolor;
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} hud_player_info_t;
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typedef struct cl_enginefuncs_s
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{
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// sprite handlers
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HSPRITE ( *pfnSPR_Load ) ( const char *szPicName );
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int ( *pfnSPR_Frames ) ( HSPRITE hPic );
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int ( *pfnSPR_Height ) ( HSPRITE hPic, int frame );
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int ( *pfnSPR_Width ) ( HSPRITE hPic, int frame );
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void ( *pfnSPR_Set ) ( HSPRITE hPic, int r, int g, int b );
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void ( *pfnSPR_Draw ) ( int frame, int x, int y, const wrect_t *prc );
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void ( *pfnSPR_DrawHoles ) ( int frame, int x, int y, const wrect_t *prc );
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void ( *pfnSPR_DrawAdditive ) ( int frame, int x, int y, const wrect_t *prc );
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void ( *pfnSPR_EnableScissor ) ( int x, int y, int width, int height );
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void ( *pfnSPR_DisableScissor ) ( void );
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client_sprite_t *( *pfnSPR_GetList ) ( char *psz, int *piCount );
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// screen handlers
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void ( *pfnFillRGBA ) ( int x, int y, int width, int height, int r, int g, int b, int a );
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int ( *pfnGetScreenInfo ) ( SCREENINFO *pscrinfo );
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void ( *pfnSetCrosshair ) ( HSPRITE hspr, wrect_t rc, int r, int g, int b );
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// cvar handlers
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struct cvar_s *( *pfnRegisterVariable ) ( char *szName, char *szValue, int flags );
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float ( *pfnGetCvarFloat ) ( char *szName );
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char* ( *pfnGetCvarString ) ( char *szName );
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// command handlers
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int ( *pfnAddCommand ) ( char *cmd_name, void (*function)(void) );
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int ( *pfnHookUserMsg ) ( char *szMsgName, pfnUserMsgHook pfn );
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int ( *pfnServerCmd ) ( char *szCmdString );
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int ( *pfnClientCmd ) ( char *szCmdString );
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void ( *pfnGetPlayerInfo ) ( int ent_num, hud_player_info_t *pinfo );
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// sound handlers
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void ( *pfnPlaySoundByName ) ( char *szSound, float volume );
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void ( *pfnPlaySoundByIndex ) ( int iSound, float volume );
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// vector helpers
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void ( *pfnAngleVectors ) ( const float * vecAngles, float * forward, float * right, float * up );
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// text message system
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client_textmessage_t *( *pfnTextMessageGet ) ( const char *pName );
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int ( *pfnDrawCharacter ) ( int x, int y, int number, int r, int g, int b );
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int ( *pfnDrawConsoleString ) ( int x, int y, char *string );
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void ( *pfnDrawSetTextColor ) ( float r, float g, float b );
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void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height );
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void ( *pfnConsolePrint ) ( const char *string );
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void ( *pfnCenterPrint ) ( const char *string );
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// Added for user input processing
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int ( *GetWindowCenterX ) ( void );
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int ( *GetWindowCenterY ) ( void );
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void ( *GetViewAngles ) ( float * );
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void ( *SetViewAngles ) ( float * );
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int ( *GetMaxClients ) ( void );
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void ( *Cvar_SetValue ) ( char *cvar, float value );
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int (*Cmd_Argc) (void);
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char *( *Cmd_Argv ) ( int arg );
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void ( *Con_Printf ) ( char *fmt, ... );
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void ( *Con_DPrintf ) ( char *fmt, ... );
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void ( *Con_NPrintf ) ( int pos, char *fmt, ... );
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void ( *Con_NXPrintf ) ( struct con_nprint_s *info, char *fmt, ... );
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const char *( *PhysInfo_ValueForKey ) ( const char *key );
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const char *( *ServerInfo_ValueForKey )( const char *key );
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float ( *GetClientMaxspeed ) ( void );
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int ( *CheckParm ) ( char *parm, char **ppnext );
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void ( *Key_Event ) ( int key, int down );
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void ( *GetMousePosition ) ( int *mx, int *my );
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int ( *IsNoClipping ) ( void );
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struct cl_entity_s *( *GetLocalPlayer ) ( void );
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struct cl_entity_s *( *GetViewModel ) ( void );
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struct cl_entity_s *( *GetEntityByIndex ) ( int idx );
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float ( *GetClientTime ) ( void );
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void ( *V_CalcShake ) ( void );
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void ( *V_ApplyShake ) ( float *origin, float *angles, float factor );
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int ( *PM_PointContents ) ( float *point, int *truecontents );
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int ( *PM_WaterEntity ) ( float *p );
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struct pmtrace_s *( *PM_TraceLine ) ( float *start, float *end, int flags, int usehull, int ignore_pe );
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struct model_s *( *CL_LoadModel ) ( const char *modelname, int *index );
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int ( *CL_CreateVisibleEntity ) ( int type, struct cl_entity_s *ent );
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const struct model_s * ( *GetSpritePointer ) ( HSPRITE hSprite );
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void ( *pfnPlaySoundByNameAtLocation ) ( char *szSound, float volume, float *origin );
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unsigned short ( *pfnPrecacheEvent ) ( int type, const char* psz );
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void ( *pfnPlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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void ( *pfnWeaponAnim ) ( int iAnim, int body );
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float ( *pfnRandomFloat ) ( float flLow, float flHigh );
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long ( *pfnRandomLong ) ( long lLow, long lHigh );
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void ( *pfnHookEvent ) ( char *name, void ( *pfnEvent )( struct event_args_s *args ) );
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int (*Con_IsVisible) ();
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const char *( *pfnGetGameDirectory ) ( void );
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struct cvar_s *( *pfnGetCvarPointer ) ( const char *szName );
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const char *( *Key_LookupBinding ) ( const char *pBinding );
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const char *( *pfnGetLevelName ) ( void );
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void ( *pfnGetScreenFade ) ( struct screenfade_s *fade );
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void ( *pfnSetScreenFade ) ( struct screenfade_s *fade );
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void *( *VGui_GetPanel ) ( );
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void ( *VGui_ViewportPaintBackground ) (int extents[4]);
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byte* (*COM_LoadFile) ( char *path, int usehunk, int *pLength );
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char* (*COM_ParseFile) ( char *data, char *token );
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void (*COM_FreeFile) ( void *buffer );
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struct triangleapi_s *pTriAPI;
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struct efx_api_s *pEfxAPI;
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struct event_api_s *pEventAPI;
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struct demo_api_s *pDemoAPI;
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struct net_api_s *pNetAPI;
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struct IVoiceTweak_s *pVoiceTweak;
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// returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode
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int ( *IsSpectateOnly ) ( void );
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struct model_s *( *LoadMapSprite ) ( const char *filename );
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// file search functions
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void ( *COM_AddAppDirectoryToSearchPath ) ( const char *pszBaseDir, const char *appName );
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int ( *COM_ExpandFilename) ( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
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// User info
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// playerNum is in the range (1, MaxClients)
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// returns NULL if player doesn't exit
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// returns "" if no value is set
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const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key );
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void ( *PlayerInfo_SetValueForKey )( const char *key, const char *value );
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// Gets a unique ID for the specified player. This is the same even if you see the player on a different server.
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// iPlayer is an entity index, so client 0 would use iPlayer=1.
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// Returns false if there is no player on the server in the specified slot.
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qboolean (*GetPlayerUniqueID)(int iPlayer, char playerID[16]);
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// TrackerID access
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int (*GetTrackerIDForPlayer)(int playerSlot);
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int (*GetPlayerForTrackerID)(int trackerID);
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// Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream
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// (but it might not get there).
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int ( *pfnServerCmdUnreliable )( char *szCmdString );
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void ( *pfnGetMousePos )( struct tagPOINT *ppt );
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void ( *pfnSetMousePos )( int x, int y );
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void ( *pfnSetMouseEnable )( qboolean fEnable );
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struct cvar_s* ( *pfnGetCvarList )( void );
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struct cmd_s* ( *pfnGetCmdList )( void );
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char* ( *pfnGetCvarName )( struct cvar_s* cvar );
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char* ( *pfnGetCmdName )( struct cmd_s* cmd );
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float ( *pfnGetServerTime )( void );
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float ( *pfnGetGravity )( void );
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const struct model_s* ( *pfnPrecacheSprite )( HSPRITE spr );
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void ( *OverrideLightmap )( int override );
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void ( *SetLightmapColor )( float r, float g, float b );
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void ( *SetLightmapDarkness )( float dark );
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//this will always fail with the current engine
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int ( *pfnGetSequenceByName )( int flags, const char* seq );
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void ( *pfnSPR_DrawGeneric )( int frame, int x, int y, const wrect_t *prc, int blendsrc, int blenddst, int unknown1, int unknown2 );
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//this will always fail with engine, don't call
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//it actually has paramenters but i dunno what they do
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void ( *pfnLoadSentence )( void );
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//localizes hud string, uses Legacy font from skin def
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// also supports unicode strings
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int ( *pfnDrawLocalizedHudString )( int x, int y, const char* str, int r, int g, int b );
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//i can't get this to work for some reason, don't use this
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int ( *pfnDrawLocalizedConsoleString )( int x, int y, const char* str );
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//gets keyvalue for local player, useful for querying vgui menus or autohelp
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const char *(*LocalPlayerInfo_ValueForKey)( const char* key );
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//another vgui2 text drawing function, i dunno how it works
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//it doesn't localize though
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void ( *pfnDrawText_0 )( int x, int y, const char* text, unsigned long font );
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int ( *pfnDrawUnicodeCharacter )( int x, int y, short number, int r, int g, int b, unsigned long hfont );
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//checks sound header of a sound file, determines if its a supported type
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int ( *pfnCheckSoundFile )( const char* path );
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//for condition zero, returns interface from GameUI
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void* ( *GetCareerGameInterface )( void );
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void ( *pfnCvar_Set )( const char* cvar, const char* value );
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//this actually checks for if the CareerGameInterface is found
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//and if a server is being run
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int ( *IsSinglePlayer )( void );
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void ( *pfnPlaySound )( const char* sound, float vol, float pitch );
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void ( *pfnPlayMp3 )( const char* mp3, int flags );
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//get the systems current time as a float
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float ( *Sys_FloatTime )( void );
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void ( *pfnSetArray )( int* array, int size );
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void ( *pfnSetClearArray )( int* array, int size );
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void ( *pfnClearArray )( void );
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void ( *pfnPlaySound2 )( const char* sound, float vol, float pitch );
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void ( *pfnTintRGBA ) ( int x, int y, int width, int height, int r, int g, int b, int a );
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} cl_enginefunc_t;
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#ifndef IN_BUTTONS_H
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#include "in_buttons.h"
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#endif
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#define CLDLL_INTERFACE_VERSION 7
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extern void ClientDLL_Init( void ); // from cdll_int.c
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extern void ClientDLL_Shutdown( void );
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extern void ClientDLL_HudInit( void );
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extern void ClientDLL_HudVidInit( void );
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extern void ClientDLL_UpdateClientData( void );
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extern void ClientDLL_Frame( double time );
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extern void ClientDLL_HudRedraw( int intermission );
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extern void ClientDLL_MoveClient( struct playermove_s *ppmove );
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extern void ClientDLL_ClientMoveInit( struct playermove_s *ppmove );
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extern char ClientDLL_ClientTextureType( char *name );
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extern void ClientDLL_CreateMove( float frametime, struct usercmd_s *cmd, int active );
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extern void ClientDLL_ActivateMouse( void );
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extern void ClientDLL_DeactivateMouse( void );
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extern void ClientDLL_MouseEvent( int mstate );
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extern void ClientDLL_ClearStates( void );
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extern int ClientDLL_IsThirdPerson( void );
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extern void ClientDLL_GetCameraOffsets( float *ofs );
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extern int ClientDLL_GraphKeyDown( void );
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extern struct kbutton_s *ClientDLL_FindKey( const char *name );
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extern void ClientDLL_CAM_Think( void );
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extern void ClientDLL_IN_Accumulate( void );
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extern void ClientDLL_CalcRefdef( struct ref_params_s *pparams );
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extern int ClientDLL_AddEntity( int type, struct cl_entity_s *ent );
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extern void ClientDLL_CreateEntities( void );
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extern void ClientDLL_DrawNormalTriangles( void );
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extern void ClientDLL_DrawTransparentTriangles( void );
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extern void ClientDLL_StudioEvent( const struct mstudioevent_s *event, const struct cl_entity_s *entity );
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extern void ClientDLL_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed );
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extern void ClientDLL_TxferLocalOverrides( struct entity_state_s *state, const struct clientdata_s *client );
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extern void ClientDLL_ProcessPlayerState( struct entity_state_s *dst, const struct entity_state_s *src );
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extern void ClientDLL_TxferPredictionData ( struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd );
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extern void ClientDLL_ReadDemoBuffer( int size, unsigned char *buffer );
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extern int ClientDLL_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
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extern int ClientDLL_GetHullBounds( int hullnumber, float *mins, float *maxs );
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extern void ClientDLL_VGui_ConsolePrint(const char* text);
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extern int ClientDLL_Key_Event( int down, int keynum, const char *pszCurrentBinding );
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extern void ClientDLL_TempEntUpdate( double ft, double ct, double grav, struct tempent_s **ppFreeTE, struct tempent_s **ppActiveTE, int ( *addTEntity )( struct cl_entity_s *pEntity ), void ( *playTESound )( struct tempent_s *pTemp, float damp ) );
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extern struct cl_entity_s *ClientDLL_GetUserEntity( int index );
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extern void ClientDLL_VoiceStatus(int entindex, qboolean bTalking);
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extern void ClientDLL_DirectorMessage( int iSize, void *pbuf );
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#ifdef __cplusplus
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}
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#endif
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#endif // CDLL_INT_H
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