mirror of https://github.com/r4sas/ExtraMirror
shelru
8 years ago
committed by
GitHub
26 changed files with 3218 additions and 6 deletions
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/***
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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//
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// cdll_int.h
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//
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// 4-23-98
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// JOHN: client dll interface declarations
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//
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#ifndef CDLL_INT_H |
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#define CDLL_INT_H |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#include "const.h" |
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// this file is included by both the engine and the client-dll,
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// so make sure engine declarations aren't done twice
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typedef int SptiteHandle_t; // handle to a graphic
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#define SCRINFO_SCREENFLASH 1 |
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#define SCRINFO_STRETCHED 2 |
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typedef struct SCREENINFO_s |
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{ |
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int iSize; |
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int iWidth; |
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int iHeight; |
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int iFlags; |
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int iCharHeight; |
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short charWidths[256]; |
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} SCREENINFO; |
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typedef struct client_data_s |
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{ |
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// fields that cannot be modified (ie. have no effect if changed)
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vec3_t origin; |
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// fields that can be changed by the cldll
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vec3_t viewangles; |
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int iWeaponBits; |
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float fov; // field of view
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} client_data_t; |
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typedef struct client_sprite_s |
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{ |
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char szName[64]; |
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char szSprite[64]; |
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int hspr; |
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int iRes; |
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wrect_t rc; |
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} client_sprite_t; |
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typedef struct client_textmessage_s |
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{ |
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int effect; |
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byte r1, g1, b1, a1; // 2 colors for effects
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byte r2, g2, b2, a2; |
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float x; |
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float y; |
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float fadein; |
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float fadeout; |
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float holdtime; |
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float fxtime; |
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const char *pName; |
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const char *pMessage; |
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} client_textmessage_t; |
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typedef struct hud_player_info_s |
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{ |
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char *name; |
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short ping; |
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byte thisplayer; // TRUE if this is the calling player
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// stuff that's unused at the moment, but should be done
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byte spectator; |
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byte packetloss; |
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char *model; |
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short topcolor; |
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short bottomcolor; |
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} hud_player_info_t; |
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typedef struct cl_enginefuncs_s |
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{ |
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// sprite handlers
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HSPRITE ( *pfnSPR_Load ) ( const char *szPicName ); |
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int ( *pfnSPR_Frames ) ( HSPRITE hPic ); |
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int ( *pfnSPR_Height ) ( HSPRITE hPic, int frame ); |
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int ( *pfnSPR_Width ) ( HSPRITE hPic, int frame ); |
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void ( *pfnSPR_Set ) ( HSPRITE hPic, int r, int g, int b ); |
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void ( *pfnSPR_Draw ) ( int frame, int x, int y, const wrect_t *prc ); |
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void ( *pfnSPR_DrawHoles ) ( int frame, int x, int y, const wrect_t *prc ); |
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void ( *pfnSPR_DrawAdditive ) ( int frame, int x, int y, const wrect_t *prc ); |
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void ( *pfnSPR_EnableScissor ) ( int x, int y, int width, int height ); |
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void ( *pfnSPR_DisableScissor ) ( void ); |
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client_sprite_t *( *pfnSPR_GetList ) ( char *psz, int *piCount ); |
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// screen handlers
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void ( *pfnFillRGBA ) ( int x, int y, int width, int height, int r, int g, int b, int a ); |
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int ( *pfnGetScreenInfo ) ( SCREENINFO *pscrinfo ); |
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void ( *pfnSetCrosshair ) ( HSPRITE hspr, wrect_t rc, int r, int g, int b ); |
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// cvar handlers
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struct cvar_s *( *pfnRegisterVariable ) ( char *szName, char *szValue, int flags ); |
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float ( *pfnGetCvarFloat ) ( char *szName ); |
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char* ( *pfnGetCvarString ) ( char *szName ); |
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// command handlers
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int ( *pfnAddCommand ) ( char *cmd_name, void (*function)(void) ); |
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int ( *pfnHookUserMsg ) ( char *szMsgName, pfnUserMsgHook pfn ); |
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int ( *pfnServerCmd ) ( char *szCmdString ); |
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int ( *pfnClientCmd ) ( char *szCmdString ); |
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void ( *pfnGetPlayerInfo ) ( int ent_num, hud_player_info_t *pinfo ); |
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// sound handlers
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void ( *pfnPlaySoundByName ) ( char *szSound, float volume ); |
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void ( *pfnPlaySoundByIndex ) ( int iSound, float volume ); |
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// vector helpers
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void ( *pfnAngleVectors ) ( const float * vecAngles, float * forward, float * right, float * up ); |
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// text message system
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client_textmessage_t *( *pfnTextMessageGet ) ( const char *pName ); |
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int ( *pfnDrawCharacter ) ( int x, int y, int number, int r, int g, int b ); |
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int ( *pfnDrawConsoleString ) ( int x, int y, char *string ); |
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void ( *pfnDrawSetTextColor ) ( float r, float g, float b ); |
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void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height ); |
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void ( *pfnConsolePrint ) ( const char *string ); |
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void ( *pfnCenterPrint ) ( const char *string ); |
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// Added for user input processing
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int ( *GetWindowCenterX ) ( void ); |
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int ( *GetWindowCenterY ) ( void ); |
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void ( *GetViewAngles ) ( float * ); |
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void ( *SetViewAngles ) ( float * ); |
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int ( *GetMaxClients ) ( void ); |
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void ( *Cvar_SetValue ) ( char *cvar, float value ); |
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int (*Cmd_Argc) (void); |
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char *( *Cmd_Argv ) ( int arg ); |
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void ( *Con_Printf ) ( char *fmt, ... ); |
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void ( *Con_DPrintf ) ( char *fmt, ... ); |
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void ( *Con_NPrintf ) ( int pos, char *fmt, ... ); |
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void ( *Con_NXPrintf ) ( struct con_nprint_s *info, char *fmt, ... ); |
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const char *( *PhysInfo_ValueForKey ) ( const char *key ); |
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const char *( *ServerInfo_ValueForKey )( const char *key ); |
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float ( *GetClientMaxspeed ) ( void ); |
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int ( *CheckParm ) ( char *parm, char **ppnext ); |
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void ( *Key_Event ) ( int key, int down ); |
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void ( *GetMousePosition ) ( int *mx, int *my ); |
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int ( *IsNoClipping ) ( void ); |
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struct cl_entity_s *( *GetLocalPlayer ) ( void ); |
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struct cl_entity_s *( *GetViewModel ) ( void ); |
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struct cl_entity_s *( *GetEntityByIndex ) ( int idx ); |
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float ( *GetClientTime ) ( void ); |
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void ( *V_CalcShake ) ( void ); |
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void ( *V_ApplyShake ) ( float *origin, float *angles, float factor ); |
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int ( *PM_PointContents ) ( float *point, int *truecontents ); |
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int ( *PM_WaterEntity ) ( float *p ); |
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struct pmtrace_s *( *PM_TraceLine ) ( float *start, float *end, int flags, int usehull, int ignore_pe ); |
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struct model_s *( *CL_LoadModel ) ( const char *modelname, int *index ); |
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int ( *CL_CreateVisibleEntity ) ( int type, struct cl_entity_s *ent ); |
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const struct model_s * ( *GetSpritePointer ) ( HSPRITE hSprite ); |
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void ( *pfnPlaySoundByNameAtLocation ) ( char *szSound, float volume, float *origin ); |
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unsigned short ( *pfnPrecacheEvent ) ( int type, const char* psz ); |
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void ( *pfnPlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
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void ( *pfnWeaponAnim ) ( int iAnim, int body ); |
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float ( *pfnRandomFloat ) ( float flLow, float flHigh ); |
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long ( *pfnRandomLong ) ( long lLow, long lHigh ); |
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void ( *pfnHookEvent ) ( char *name, void ( *pfnEvent )( struct event_args_s *args ) ); |
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int (*Con_IsVisible) (); |
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const char *( *pfnGetGameDirectory ) ( void ); |
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struct cvar_s *( *pfnGetCvarPointer ) ( const char *szName ); |
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const char *( *Key_LookupBinding ) ( const char *pBinding ); |
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const char *( *pfnGetLevelName ) ( void ); |
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void ( *pfnGetScreenFade ) ( struct screenfade_s *fade ); |
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void ( *pfnSetScreenFade ) ( struct screenfade_s *fade ); |
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void *( *VGui_GetPanel ) ( ); |
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void ( *VGui_ViewportPaintBackground ) (int extents[4]); |
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byte* (*COM_LoadFile) ( char *path, int usehunk, int *pLength ); |
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char* (*COM_ParseFile) ( char *data, char *token ); |
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void (*COM_FreeFile) ( void *buffer ); |
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struct triangleapi_s *pTriAPI; |
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struct efx_api_s *pEfxAPI; |
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struct event_api_s *pEventAPI; |
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struct demo_api_s *pDemoAPI; |
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struct net_api_s *pNetAPI; |
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struct IVoiceTweak_s *pVoiceTweak; |
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// returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode
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int ( *IsSpectateOnly ) ( void ); |
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struct model_s *( *LoadMapSprite ) ( const char *filename ); |
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// file search functions
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void ( *COM_AddAppDirectoryToSearchPath ) ( const char *pszBaseDir, const char *appName ); |
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int ( *COM_ExpandFilename) ( const char *fileName, char *nameOutBuffer, int nameOutBufferSize ); |
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// User info
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// playerNum is in the range (1, MaxClients)
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// returns NULL if player doesn't exit
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// returns "" if no value is set
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const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key ); |
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void ( *PlayerInfo_SetValueForKey )( const char *key, const char *value ); |
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// Gets a unique ID for the specified player. This is the same even if you see the player on a different server.
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// iPlayer is an entity index, so client 0 would use iPlayer=1.
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// Returns false if there is no player on the server in the specified slot.
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qboolean (*GetPlayerUniqueID)(int iPlayer, char playerID[16]); |
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// TrackerID access
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int (*GetTrackerIDForPlayer)(int playerSlot); |
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int (*GetPlayerForTrackerID)(int trackerID); |
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// Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream
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// (but it might not get there).
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int ( *pfnServerCmdUnreliable )( char *szCmdString ); |
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void ( *pfnGetMousePos )( struct tagPOINT *ppt ); |
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void ( *pfnSetMousePos )( int x, int y ); |
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void ( *pfnSetMouseEnable )( qboolean fEnable ); |
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struct cvar_s* ( *pfnGetCvarList )( void ); |
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struct cmd_s* ( *pfnGetCmdList )( void ); |
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char* ( *pfnGetCvarName )( struct cvar_s* cvar ); |
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char* ( *pfnGetCmdName )( struct cmd_s* cmd ); |
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float ( *pfnGetServerTime )( void ); |
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float ( *pfnGetGravity )( void ); |
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const struct model_s* ( *pfnPrecacheSprite )( HSPRITE spr ); |
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void ( *OverrideLightmap )( int override ); |
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void ( *SetLightmapColor )( float r, float g, float b ); |
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void ( *SetLightmapDarkness )( float dark ); |
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//this will always fail with the current engine
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int ( *pfnGetSequenceByName )( int flags, const char* seq ); |
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void ( *pfnSPR_DrawGeneric )( int frame, int x, int y, const wrect_t *prc, int blendsrc, int blenddst, int unknown1, int unknown2 ); |
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//this will always fail with engine, don't call
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//it actually has paramenters but i dunno what they do
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void ( *pfnLoadSentence )( void ); |
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//localizes hud string, uses Legacy font from skin def
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// also supports unicode strings
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int ( *pfnDrawLocalizedHudString )( int x, int y, const char* str, int r, int g, int b ); |
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//i can't get this to work for some reason, don't use this
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int ( *pfnDrawLocalizedConsoleString )( int x, int y, const char* str ); |
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//gets keyvalue for local player, useful for querying vgui menus or autohelp
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const char *(*LocalPlayerInfo_ValueForKey)( const char* key ); |
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//another vgui2 text drawing function, i dunno how it works
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//it doesn't localize though
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void ( *pfnDrawText_0 )( int x, int y, const char* text, unsigned long font ); |
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int ( *pfnDrawUnicodeCharacter )( int x, int y, short number, int r, int g, int b, unsigned long hfont ); |
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//checks sound header of a sound file, determines if its a supported type
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int ( *pfnCheckSoundFile )( const char* path ); |
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//for condition zero, returns interface from GameUI
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void* ( *GetCareerGameInterface )( void ); |
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void ( *pfnCvar_Set )( const char* cvar, const char* value ); |
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//this actually checks for if the CareerGameInterface is found
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//and if a server is being run
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int ( *IsSinglePlayer )( void ); |
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void ( *pfnPlaySound )( const char* sound, float vol, float pitch ); |
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void ( *pfnPlayMp3 )( const char* mp3, int flags ); |
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//get the systems current time as a float
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float ( *Sys_FloatTime )( void ); |
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void ( *pfnSetArray )( int* array, int size ); |
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void ( *pfnSetClearArray )( int* array, int size ); |
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void ( *pfnClearArray )( void ); |
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void ( *pfnPlaySound2 )( const char* sound, float vol, float pitch ); |
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void ( *pfnTintRGBA ) ( int x, int y, int width, int height, int r, int g, int b, int a ); |
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} cl_enginefunc_t; |
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#ifndef IN_BUTTONS_H |
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#include "in_buttons.h" |
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#endif |
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#define CLDLL_INTERFACE_VERSION 7 |
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extern void ClientDLL_Init( void ); // from cdll_int.c
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extern void ClientDLL_Shutdown( void ); |
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extern void ClientDLL_HudInit( void ); |
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extern void ClientDLL_HudVidInit( void ); |
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extern void ClientDLL_UpdateClientData( void ); |
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extern void ClientDLL_Frame( double time ); |
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extern void ClientDLL_HudRedraw( int intermission ); |
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extern void ClientDLL_MoveClient( struct playermove_s *ppmove ); |
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extern void ClientDLL_ClientMoveInit( struct playermove_s *ppmove ); |
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extern char ClientDLL_ClientTextureType( char *name ); |
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extern void ClientDLL_CreateMove( float frametime, struct usercmd_s *cmd, int active ); |
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extern void ClientDLL_ActivateMouse( void ); |
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extern void ClientDLL_DeactivateMouse( void ); |
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extern void ClientDLL_MouseEvent( int mstate ); |
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extern void ClientDLL_ClearStates( void ); |
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extern int ClientDLL_IsThirdPerson( void ); |
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extern void ClientDLL_GetCameraOffsets( float *ofs ); |
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extern int ClientDLL_GraphKeyDown( void ); |
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extern struct kbutton_s *ClientDLL_FindKey( const char *name ); |
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extern void ClientDLL_CAM_Think( void ); |
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extern void ClientDLL_IN_Accumulate( void ); |
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extern void ClientDLL_CalcRefdef( struct ref_params_s *pparams ); |
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extern int ClientDLL_AddEntity( int type, struct cl_entity_s *ent ); |
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extern void ClientDLL_CreateEntities( void ); |
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extern void ClientDLL_DrawNormalTriangles( void ); |
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extern void ClientDLL_DrawTransparentTriangles( void ); |
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extern void ClientDLL_StudioEvent( const struct mstudioevent_s *event, const struct cl_entity_s *entity ); |
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extern void ClientDLL_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed ); |
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extern void ClientDLL_TxferLocalOverrides( struct entity_state_s *state, const struct clientdata_s *client ); |
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extern void ClientDLL_ProcessPlayerState( struct entity_state_s *dst, const struct entity_state_s *src ); |
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extern void ClientDLL_TxferPredictionData ( struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd ); |
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extern void ClientDLL_ReadDemoBuffer( int size, unsigned char *buffer ); |
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extern int ClientDLL_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); |
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extern int ClientDLL_GetHullBounds( int hullnumber, float *mins, float *maxs ); |
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extern void ClientDLL_VGui_ConsolePrint(const char* text); |
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extern int ClientDLL_Key_Event( int down, int keynum, const char *pszCurrentBinding ); |
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extern void ClientDLL_TempEntUpdate( double ft, double ct, double grav, struct tempent_s **ppFreeTE, struct tempent_s **ppActiveTE, int ( *addTEntity )( struct cl_entity_s *pEntity ), void ( *playTESound )( struct tempent_s *pTemp, float damp ) ); |
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extern struct cl_entity_s *ClientDLL_GetUserEntity( int index ); |
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extern void ClientDLL_VoiceStatus(int entindex, qboolean bTalking); |
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extern void ClientDLL_DirectorMessage( int iSize, void *pbuf ); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif // CDLL_INT_H
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@ -0,0 +1,37 @@
@@ -0,0 +1,37 @@
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/***
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* |
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* Copyright (c) 1999, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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//
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// cl_dll.h
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//
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// 4-23-98 JOHN
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//
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// This DLL is linked by the client when they first initialize.
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// This DLL is responsible for the following tasks:
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// - Loading the HUD graphics upon initialization
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// - Drawing the HUD graphics every frame
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// - Handling the custum HUD-update packets
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//
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typedef unsigned char byte; |
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typedef unsigned short word; |
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typedef float vec_t; |
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typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf); |
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#include "util_vector.h" |
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#define EXPORT _declspec( dllexport ) |
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#include "cdll_int.h" |
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#include "cdll_dll.h" |
@ -0,0 +1,115 @@
@@ -0,0 +1,115 @@
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/***
|
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// cl_entity.h
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#if !defined( CL_ENTITYH ) |
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#define CL_ENTITYH |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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typedef struct efrag_s |
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{ |
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struct mleaf_s *leaf; |
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struct efrag_s *leafnext; |
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struct cl_entity_s *entity; |
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struct efrag_s *entnext; |
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} efrag_t; |
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typedef struct |
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{ |
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byte mouthopen; // 0 = mouth closed, 255 = mouth agape
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byte sndcount; // counter for running average
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int sndavg; // running average
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} mouth_t; |
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typedef struct |
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{ |
||||
float prevanimtime; |
||||
float sequencetime; |
||||
byte prevseqblending[2]; |
||||
vec3_t prevorigin; |
||||
vec3_t prevangles; |
||||
|
||||
int prevsequence; |
||||
float prevframe; |
||||
|
||||
byte prevcontroller[4]; |
||||
byte prevblending[2]; |
||||
} latchedvars_t; |
||||
|
||||
typedef struct |
||||
{ |
||||
// Time stamp for this movement
|
||||
float animtime; |
||||
|
||||
vec3_t origin; |
||||
vec3_t angles; |
||||
} position_history_t; |
||||
|
||||
typedef struct cl_entity_s cl_entity_t; |
||||
|
||||
#define HISTORY_MAX 64 // Must be power of 2
|
||||
#define HISTORY_MASK ( HISTORY_MAX - 1 ) |
||||
|
||||
|
||||
#if !defined( ENTITY_STATEH ) |
||||
#include "entity_state.h" |
||||
#endif |
||||
|
||||
#if !defined( PROGS_H ) |
||||
#include "progs.h" |
||||
#endif |
||||
|
||||
struct cl_entity_s |
||||
{ |
||||
int index; // Index into cl_entities ( should match actual slot, but not necessarily )
|
||||
|
||||
qboolean player; // True if this entity is a "player"
|
||||
|
||||
entity_state_t baseline; // The original state from which to delta during an uncompressed message
|
||||
entity_state_t prevstate; // The state information from the penultimate message received from the server
|
||||
entity_state_t curstate; // The state information from the last message received from server
|
||||
|
||||
int current_position; // Last received history update index
|
||||
position_history_t ph[ HISTORY_MAX ]; // History of position and angle updates for this player
|
||||
|
||||
mouth_t mouth; // For synchronizing mouth movements.
|
||||
|
||||
latchedvars_t latched; // Variables used by studio model rendering routines
|
||||
|
||||
// Information based on interplocation, extrapolation, prediction, or just copied from last msg received.
|
||||
//
|
||||
float lastmove; |
||||
|
||||
// Actual render position and angles
|
||||
vec3_t origin; |
||||
vec3_t angles; |
||||
|
||||
// Attachment points
|
||||
vec3_t attachment[4]; |
||||
|
||||
// Other entity local information
|
||||
int trivial_accept; |
||||
|
||||
struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model
|
||||
struct efrag_s *efrag; // linked list of efrags
|
||||
struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split
|
||||
|
||||
float syncbase; // for client-side animations -- used by obsolete alias animation system, remove?
|
||||
int visframe; // last frame this entity was found in an active leaf
|
||||
colorVec cvFloorColor; |
||||
}; |
||||
|
||||
#endif // !CL_ENTITYH
|
@ -0,0 +1,351 @@
@@ -0,0 +1,351 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
// com_model.h
|
||||
#if !defined( COM_MODEL_H ) |
||||
#define COM_MODEL_H |
||||
#if defined( _WIN32 ) |
||||
#pragma once |
||||
#endif |
||||
|
||||
#define STUDIO_RENDER 1 |
||||
#define STUDIO_EVENTS 2 |
||||
|
||||
#define MAX_CLIENTS 32 |
||||
#define MAX_EDICTS 900 |
||||
|
||||
#define MAX_MODEL_NAME 64 |
||||
#define MAX_MAP_HULLS 4 |
||||
#define MIPLEVELS 4 |
||||
#define NUM_AMBIENTS 4 // automatic ambient sounds
|
||||
#define MAXLIGHTMAPS 4 |
||||
#define PLANE_ANYZ 5 |
||||
|
||||
#define ALIAS_Z_CLIP_PLANE 5 |
||||
|
||||
// flags in finalvert_t.flags
|
||||
#define ALIAS_LEFT_CLIP 0x0001 |
||||
#define ALIAS_TOP_CLIP 0x0002 |
||||
#define ALIAS_RIGHT_CLIP 0x0004 |
||||
#define ALIAS_BOTTOM_CLIP 0x0008 |
||||
#define ALIAS_Z_CLIP 0x0010 |
||||
#define ALIAS_ONSEAM 0x0020 |
||||
#define ALIAS_XY_CLIP_MASK 0x000F |
||||
|
||||
#define ZISCALE ((float)0x8000) |
||||
|
||||
#define CACHE_SIZE 32 // used to align key data structures
|
||||
|
||||
typedef enum |
||||
{ |
||||
mod_brush, |
||||
mod_sprite, |
||||
mod_alias, |
||||
mod_studio |
||||
} modtype_t; |
||||
|
||||
// must match definition in modelgen.h
|
||||
#ifndef SYNCTYPE_T |
||||
#define SYNCTYPE_T |
||||
|
||||
typedef enum |
||||
{ |
||||
ST_SYNC=0, |
||||
ST_RAND |
||||
} synctype_t; |
||||
|
||||
#endif |
||||
|
||||
typedef struct |
||||
{ |
||||
float mins[3], maxs[3]; |
||||
float origin[3]; |
||||
int headnode[MAX_MAP_HULLS]; |
||||
int visleafs; // not including the solid leaf 0
|
||||
int firstface, numfaces; |
||||
} dmodel_t; |
||||
|
||||
// plane_t structure
|
||||
typedef struct mplane_s |
||||
{ |
||||
vec3_t normal; // surface normal
|
||||
float dist; // closest appoach to origin
|
||||
byte type; // for texture axis selection and fast side tests
|
||||
byte signbits; // signx + signy<<1 + signz<<1
|
||||
byte pad[2]; |
||||
} mplane_t; |
||||
|
||||
typedef struct |
||||
{ |
||||
vec3_t position; |
||||
} mvertex_t; |
||||
|
||||
typedef struct |
||||
{ |
||||
unsigned short v[2]; |
||||
unsigned int cachededgeoffset; |
||||
} medge_t; |
||||
|
||||
typedef struct texture_s |
||||
{ |
||||
char name[16]; |
||||
unsigned width, height; |
||||
int anim_total; // total tenths in sequence ( 0 = no)
|
||||
int anim_min, anim_max; // time for this frame min <=time< max
|
||||
struct texture_s *anim_next; // in the animation sequence
|
||||
struct texture_s *alternate_anims; // bmodels in frame 1 use these
|
||||
unsigned offsets[MIPLEVELS]; // four mip maps stored
|
||||
unsigned paloffset; |
||||
} texture_t; |
||||
|
||||
typedef struct |
||||
{ |
||||
float vecs[2][4]; // [s/t] unit vectors in world space.
|
||||
// [i][3] is the s/t offset relative to the origin.
|
||||
// s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
|
||||
float mipadjust; // ?? mipmap limits for very small surfaces
|
||||
texture_t *texture; |
||||
int flags; // sky or slime, no lightmap or 256 subdivision
|
||||
} mtexinfo_t; |
||||
|
||||
typedef struct mnode_s |
||||
{ |
||||
// common with leaf
|
||||
int contents; // 0, to differentiate from leafs
|
||||
int visframe; // node needs to be traversed if current
|
||||
|
||||
short minmaxs[6]; // for bounding box culling
|
||||
|
||||
struct mnode_s *parent; |
||||
|
||||
// node specific
|
||||
mplane_t *plane; |
||||
struct mnode_s *children[2]; |
||||
|
||||
unsigned short firstsurface; |
||||
unsigned short numsurfaces; |
||||
} mnode_t; |
||||
|
||||
typedef struct msurface_s msurface_t; |
||||
typedef struct decal_s decal_t; |
||||
|
||||
// JAY: Compress this as much as possible
|
||||
struct decal_s |
||||
{ |
||||
decal_t *pnext; // linked list for each surface
|
||||
msurface_t *psurface; // Surface id for persistence / unlinking
|
||||
short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
|
||||
short dy; |
||||
short texture; // Decal texture
|
||||
byte scale; // Pixel scale
|
||||
byte flags; // Decal flags
|
||||
|
||||
short entityIndex; // Entity this is attached to
|
||||
}; |
||||
|
||||
typedef struct mleaf_s |
||||
{ |
||||
// common with node
|
||||
int contents; // wil be a negative contents number
|
||||
int visframe; // node needs to be traversed if current
|
||||
|
||||
short minmaxs[6]; // for bounding box culling
|
||||
|
||||
struct mnode_s *parent; |
||||
|
||||
// leaf specific
|
||||
byte *compressed_vis; |
||||
struct efrag_s *efrags; |
||||
|
||||
msurface_t **firstmarksurface; |
||||
int nummarksurfaces; |
||||
int key; // BSP sequence number for leaf's contents
|
||||
byte ambient_sound_level[NUM_AMBIENTS]; |
||||
} mleaf_t; |
||||
|
||||
struct msurface_s |
||||
{ |
||||
int visframe; // should be drawn when node is crossed
|
||||
|
||||
int dlightframe; // last frame the surface was checked by an animated light
|
||||
int dlightbits; // dynamically generated. Indicates if the surface illumination
|
||||
// is modified by an animated light.
|
||||
|
||||
mplane_t *plane; // pointer to shared plane
|
||||
int flags; // see SURF_ #defines
|
||||
|
||||
int firstedge; // look up in model->surfedges[], negative numbers
|
||||
int numedges; // are backwards edges
|
||||
|
||||
// surface generation data
|
||||
struct surfcache_s *cachespots[MIPLEVELS]; |
||||
|
||||
short texturemins[2]; // smallest s/t position on the surface.
|
||||
short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
|
||||
|
||||
mtexinfo_t *texinfo; |
||||
|
||||
// lighting info
|
||||
byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights
|
||||
// no one surface can be effected by more than 4
|
||||
// animated lights.
|
||||
color24 *samples; |
||||
|
||||
decal_t *pdecals; |
||||
}; |
||||
|
||||
typedef struct |
||||
{ |
||||
int planenum; |
||||
short children[2]; // negative numbers are contents
|
||||
} dclipnode_t; |
||||
|
||||
typedef struct hull_s |
||||
{ |
||||
dclipnode_t *clipnodes; |
||||
mplane_t *planes; |
||||
int firstclipnode; |
||||
int lastclipnode; |
||||
vec3_t clip_mins; |
||||
vec3_t clip_maxs; |
||||
} hull_t; |
||||
|
||||
#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H ) |
||||
#define CACHE_USER |
||||
typedef struct cache_user_s |
||||
{ |
||||
void *data; |
||||
} cache_user_t; |
||||
#endif |
||||
|
||||
typedef struct model_s |
||||
{ |
||||
char name[ MAX_MODEL_NAME ]; |
||||
qboolean needload; // bmodels and sprites don't cache normally
|
||||
|
||||
modtype_t type; |
||||
int numframes; |
||||
synctype_t synctype; |
||||
|
||||
int flags; |
||||
|
||||
//
|
||||
// volume occupied by the model
|
||||
//
|
||||
vec3_t mins, maxs; |
||||
float radius; |
||||
|
||||
//
|
||||
// brush model
|
||||
//
|
||||
int firstmodelsurface, nummodelsurfaces; |
||||
|
||||
int numsubmodels; |
||||
dmodel_t *submodels; |
||||
|
||||
int numplanes; |
||||
mplane_t *planes; |
||||
|
||||
int numleafs; // number of visible leafs, not counting 0
|
||||
struct mleaf_s *leafs; |
||||
|
||||
int numvertexes; |
||||
mvertex_t *vertexes; |
||||
|
||||
int numedges; |
||||
medge_t *edges; |
||||
|
||||
int numnodes; |
||||
mnode_t *nodes; |
||||
|
||||
int numtexinfo; |
||||
mtexinfo_t *texinfo; |
||||
|
||||
int numsurfaces; |
||||
msurface_t *surfaces; |
||||
|
||||
int numsurfedges; |
||||
int *surfedges; |
||||
|
||||
int numclipnodes; |
||||
dclipnode_t *clipnodes; |
||||
|
||||
int nummarksurfaces; |
||||
msurface_t **marksurfaces; |
||||
|
||||
hull_t hulls[MAX_MAP_HULLS]; |
||||
|
||||
int numtextures; |
||||
texture_t **textures; |
||||
|
||||
byte *visdata; |
||||
|
||||
color24 *lightdata; |
||||
|
||||
char *entities; |
||||
|
||||
//
|
||||
// additional model data
|
||||
//
|
||||
cache_user_t cache; // only access through Mod_Extradata
|
||||
|
||||
} model_t; |
||||
|
||||
typedef vec_t vec4_t[4]; |
||||
|
||||
typedef struct alight_s |
||||
{ |
||||
int ambientlight; // clip at 128
|
||||
int shadelight; // clip at 192 - ambientlight
|
||||
vec3_t color; |
||||
float *plightvec; |
||||
} alight_t; |
||||
|
||||
typedef struct auxvert_s |
||||
{ |
||||
float fv[3]; // viewspace x, y
|
||||
} auxvert_t; |
||||
|
||||
#include "custom.h" |
||||
|
||||
#define MAX_INFO_STRING 256 |
||||
#define MAX_SCOREBOARDNAME 32 |
||||
typedef struct player_info_s |
||||
{ |
||||
// User id on server
|
||||
int userid; |
||||
|
||||
// User info string
|
||||
char userinfo[ MAX_INFO_STRING ]; |
||||
|
||||
// Name
|
||||
char name[ MAX_SCOREBOARDNAME ]; |
||||
|
||||
// Spectator or not, unused
|
||||
int spectator; |
||||
|
||||
int ping; |
||||
int packet_loss; |
||||
|
||||
// skin information
|
||||
char model[MAX_QPATH]; |
||||
int topcolor; |
||||
int bottomcolor; |
||||
|
||||
// last frame rendered
|
||||
int renderframe; |
||||
|
||||
// Gait frame estimation
|
||||
int gaitsequence; |
||||
float gaitframe; |
||||
float gaityaw; |
||||
vec3_t prevgaitorigin; |
||||
|
||||
customization_t customdata; |
||||
} player_info_t; |
||||
|
||||
#endif // #define COM_MODEL_H
|
@ -0,0 +1,783 @@
@@ -0,0 +1,783 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#ifndef CONST_H |
||||
#define CONST_H |
||||
//
|
||||
// Constants shared by the engine and dlls
|
||||
// This header file included by engine files and DLL files.
|
||||
// Most came from server.h
|
||||
|
||||
// edict->flags
|
||||
#define FL_FLY (1<<0) // Changes the SV_Movestep() behavior to not need to be on ground
|
||||
#define FL_SWIM (1<<1) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water)
|
||||
#define FL_CONVEYOR (1<<2) |
||||
#define FL_CLIENT (1<<3) |
||||
#define FL_INWATER (1<<4) |
||||
#define FL_MONSTER (1<<5) |
||||
#define FL_GODMODE (1<<6) |
||||
#define FL_NOTARGET (1<<7) |
||||
#define FL_SKIPLOCALHOST (1<<8) // Don't send entity to local host, it's predicting this entity itself
|
||||
#define FL_ONGROUND (1<<9) // At rest / on the ground
|
||||
#define FL_PARTIALGROUND (1<<10) // not all corners are valid
|
||||
#define FL_WATERJUMP (1<<11) // player jumping out of water
|
||||
#define FL_FROZEN (1<<12) // Player is frozen for 3rd person camera
|
||||
#define FL_FAKECLIENT (1<<13) // JAC: fake client, simulated server side; don't send network messages to them
|
||||
#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched
|
||||
#define FL_FLOAT (1<<15) // Apply floating force to this entity when in water
|
||||
#define FL_GRAPHED (1<<16) // worldgraph has this ent listed as something that blocks a connection
|
||||
|
||||
// UNDONE: Do we need these?
|
||||
#define FL_IMMUNE_WATER (1<<17) |
||||
#define FL_IMMUNE_SLIME (1<<18) |
||||
#define FL_IMMUNE_LAVA (1<<19) |
||||
|
||||
#define FL_PROXY (1<<20) // This is a spectator proxy
|
||||
#define FL_ALWAYSTHINK (1<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path)
|
||||
#define FL_BASEVELOCITY (1<<22) // Base velocity has been applied this frame (used to convert base velocity into momentum)
|
||||
#define FL_MONSTERCLIP (1<<23) // Only collide in with monsters who have FL_MONSTERCLIP set
|
||||
#define FL_ONTRAIN (1<<24) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction.
|
||||
#define FL_WORLDBRUSH (1<<25) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something)
|
||||
#define FL_SPECTATOR (1<<26) // This client is a spectator, don't run touch functions, etc.
|
||||
#define FL_CUSTOMENTITY (1<<29) // This is a custom entity
|
||||
#define FL_KILLME (1<<30) // This entity is marked for death -- This allows the engine to kill ents at the appropriate time
|
||||
#define FL_DORMANT (1<<31) // Entity is dormant, no updates to client
|
||||
|
||||
|
||||
// Goes into globalvars_t.trace_flags
|
||||
#define FTRACE_SIMPLEBOX (1<<0) // Traceline with a simple box
|
||||
|
||||
|
||||
// walkmove modes
|
||||
#define WALKMOVE_NORMAL 0 // normal walkmove
|
||||
#define WALKMOVE_WORLDONLY 1 // doesn't hit ANY entities, no matter what the solid type
|
||||
#define WALKMOVE_CHECKONLY 2 // move, but don't touch triggers
|
||||
|
||||
// edict->movetype values
|
||||
#define MOVETYPE_NONE 0 // never moves
|
||||
//#define MOVETYPE_ANGLENOCLIP 1
|
||||
//#define MOVETYPE_ANGLECLIP 2
|
||||
#define MOVETYPE_WALK 3 // Player only - moving on the ground
|
||||
#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this
|
||||
#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff
|
||||
#define MOVETYPE_TOSS 6 // gravity/collisions
|
||||
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
||||
#define MOVETYPE_NOCLIP 8 // No gravity, no collisions, still do velocity/avelocity
|
||||
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
||||
#define MOVETYPE_BOUNCE 10 // Just like Toss, but reflect velocity when contacting surfaces
|
||||
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
|
||||
#define MOVETYPE_FOLLOW 12 // track movement of aiment
|
||||
#define MOVETYPE_PUSHSTEP 13 // BSP model that needs physics/world collisions (uses nearest hull for world collision)
|
||||
|
||||
// edict->solid values
|
||||
// NOTE: Some movetypes will cause collisions independent of SOLID_NOT/SOLID_TRIGGER when the entity moves
|
||||
// SOLID only effects OTHER entities colliding with this one when they move - UGH!
|
||||
#define SOLID_NOT 0 // no interaction with other objects
|
||||
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
||||
#define SOLID_BBOX 2 // touch on edge, block
|
||||
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
||||
|
||||
// edict->deadflag values
|
||||
#define DEAD_NO 0 // alive
|
||||
#define DEAD_DYING 1 // playing death animation or still falling off of a ledge waiting to hit ground
|
||||
#define DEAD_DEAD 2 // dead. lying still.
|
||||
#define DEAD_RESPAWNABLE 3 |
||||
#define DEAD_DISCARDBODY 4 |
||||
|
||||
#define DAMAGE_NO 0 |
||||
#define DAMAGE_YES 1 |
||||
#define DAMAGE_AIM 2 |
||||
|
||||
// entity effects
|
||||
#define EF_BRIGHTFIELD 1 // swirling cloud of particles
|
||||
#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0
|
||||
#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin
|
||||
#define EF_DIMLIGHT 8 // player flashlight
|
||||
#define EF_INVLIGHT 16 // get lighting from ceiling
|
||||
#define EF_NOINTERP 32 // don't interpolate the next frame
|
||||
#define EF_LIGHT 64 // rocket flare glow sprite
|
||||
#define EF_NODRAW 128 // don't draw entity
|
||||
#define EF_NIGHTVISION 256 // player nightvision
|
||||
#define EF_SNIPERLASER 512 // sniper laser effect
|
||||
#define EF_FIBERCAMERA 1024// fiber camera
|
||||
|
||||
|
||||
// entity flags
|
||||
#define EFLAG_SLERP 1 // do studio interpolation of this entity
|
||||
|
||||
//
|
||||
// temp entity events
|
||||
//
|
||||
#define TE_BEAMPOINTS 0 // beam effect between two points
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMENTPOINT 1 // beam effect between point and entity
|
||||
// short (start entity)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_GUNSHOT 2 // particle effect plus ricochet sound
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_EXPLOSION 3 // additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps
|
||||
// coord coord coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (framerate)
|
||||
// byte (flags)
|
||||
//
|
||||
// The Explosion effect has some flags to control performance/aesthetic features:
|
||||
#define TE_EXPLFLAG_NONE 0 // all flags clear makes default Half-Life explosion
|
||||
#define TE_EXPLFLAG_NOADDITIVE 1 // sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite)
|
||||
#define TE_EXPLFLAG_NODLIGHTS 2 // do not render dynamic lights
|
||||
#define TE_EXPLFLAG_NOSOUND 4 // do not play client explosion sound
|
||||
#define TE_EXPLFLAG_NOPARTICLES 8 // do not draw particles
|
||||
|
||||
|
||||
#define TE_TAREXPLOSION 4 // Quake1 "tarbaby" explosion with sound
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_SMOKE 5 // alphablend sprite, move vertically 30 pps
|
||||
// coord coord coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (framerate)
|
||||
|
||||
#define TE_TRACER 6 // tracer effect from point to point
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
|
||||
#define TE_LIGHTNING 7 // TE_BEAMPOINTS with simplified parameters
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// byte (life in 0.1's)
|
||||
// byte (width in 0.1's)
|
||||
// byte (amplitude in 0.01's)
|
||||
// short (sprite model index)
|
||||
|
||||
#define TE_BEAMENTS 8 |
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_SPARKS 9 // 8 random tracers with gravity, ricochet sprite
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_LAVASPLASH 10 // Quake1 lava splash
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_TELEPORT 11 // Quake1 teleport splash
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_EXPLOSION2 12 // Quake1 colormaped (base palette) particle explosion with sound
|
||||
// coord coord coord (position)
|
||||
// byte (starting color)
|
||||
// byte (num colors)
|
||||
|
||||
#define TE_BSPDECAL 13 // Decal from the .BSP file
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// short (texture index of precached decal texture name)
|
||||
// short (entity index)
|
||||
// [optional - only included if previous short is non-zero (not the world)] short (index of model of above entity)
|
||||
|
||||
#define TE_IMPLOSION 14 // tracers moving toward a point
|
||||
// coord, coord, coord (position)
|
||||
// byte (radius)
|
||||
// byte (count)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_SPRITETRAIL 15 // line of moving glow sprites with gravity, fadeout, and collisions
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// short (sprite index)
|
||||
// byte (count)
|
||||
// byte (life in 0.1's)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (velocity along vector in 10's)
|
||||
// byte (randomness of velocity in 10's)
|
||||
|
||||
#define TE_BEAM 16 // obsolete
|
||||
|
||||
#define TE_SPRITE 17 // additive sprite, plays 1 cycle
|
||||
// coord, coord, coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (brightness)
|
||||
|
||||
#define TE_BEAMSPRITE 18 // A beam with a sprite at the end
|
||||
// coord, coord, coord (start position)
|
||||
// coord, coord, coord (end position)
|
||||
// short (beam sprite index)
|
||||
// short (end sprite index)
|
||||
|
||||
#define TE_BEAMTORUS 19 // screen aligned beam ring, expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMDISK 20 // disk that expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMCYLINDER 21 // cylinder that expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMFOLLOW 22 // create a line of decaying beam segments until entity stops moving
|
||||
// short (entity:attachment to follow)
|
||||
// short (sprite index)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
|
||||
#define TE_GLOWSPRITE 23 |
||||
// coord, coord, coord (pos) short (model index) byte (scale / 10)
|
||||
|
||||
#define TE_BEAMRING 24 // connect a beam ring to two entities
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_STREAK_SPLASH 25 // oriented shower of tracers
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (direction vector)
|
||||
// byte (color)
|
||||
// short (count)
|
||||
// short (base speed)
|
||||
// short (ramdon velocity)
|
||||
|
||||
#define TE_BEAMHOSE 26 // obsolete
|
||||
|
||||
#define TE_DLIGHT 27 // dynamic light, effect world, minor entity effect
|
||||
// coord, coord, coord (pos)
|
||||
// byte (radius in 10's)
|
||||
// byte byte byte (color)
|
||||
// byte (brightness)
|
||||
// byte (life in 10's)
|
||||
// byte (decay rate in 10's)
|
||||
|
||||
#define TE_ELIGHT 28 // point entity light, no world effect
|
||||
// short (entity:attachment to follow)
|
||||
// coord coord coord (initial position)
|
||||
// coord (radius)
|
||||
// byte byte byte (color)
|
||||
// byte (life in 0.1's)
|
||||
// coord (decay rate)
|
||||
|
||||
#define TE_TEXTMESSAGE 29 |
||||
// short 1.2.13 x (-1 = center)
|
||||
// short 1.2.13 y (-1 = center)
|
||||
// byte Effect 0 = fade in/fade out
|
||||
// 1 is flickery credits
|
||||
// 2 is write out (training room)
|
||||
|
||||
// 4 bytes r,g,b,a color1 (text color)
|
||||
// 4 bytes r,g,b,a color2 (effect color)
|
||||
// ushort 8.8 fadein time
|
||||
// ushort 8.8 fadeout time
|
||||
// ushort 8.8 hold time
|
||||
// optional ushort 8.8 fxtime (time the highlight lags behing the leading text in effect 2)
|
||||
// string text message (512 chars max sz string)
|
||||
#define TE_LINE 30 |
||||
// coord, coord, coord startpos
|
||||
// coord, coord, coord endpos
|
||||
// short life in 0.1 s
|
||||
// 3 bytes r, g, b
|
||||
|
||||
#define TE_BOX 31 |
||||
// coord, coord, coord boxmins
|
||||
// coord, coord, coord boxmaxs
|
||||
// short life in 0.1 s
|
||||
// 3 bytes r, g, b
|
||||
|
||||
#define TE_KILLBEAM 99 // kill all beams attached to entity
|
||||
// short (entity)
|
||||
|
||||
#define TE_LARGEFUNNEL 100 |
||||
// coord coord coord (funnel position)
|
||||
// short (sprite index)
|
||||
// short (flags)
|
||||
|
||||
#define TE_BLOODSTREAM 101 // particle spray
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (spray vector)
|
||||
// byte (color)
|
||||
// byte (speed)
|
||||
|
||||
#define TE_SHOWLINE 102 // line of particles every 5 units, dies in 30 seconds
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (end position)
|
||||
|
||||
#define TE_BLOOD 103 // particle spray
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (spray vector)
|
||||
// byte (color)
|
||||
// byte (speed)
|
||||
|
||||
#define TE_DECAL 104 // Decal applied to a brush entity (not the world)
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name)
|
||||
// short (entity index)
|
||||
|
||||
#define TE_FIZZ 105 // create alpha sprites inside of entity, float upwards
|
||||
// short (entity)
|
||||
// short (sprite index)
|
||||
// byte (density)
|
||||
|
||||
#define TE_MODEL 106 // create a moving model that bounces and makes a sound when it hits
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// angle (initial yaw)
|
||||
// short (model index)
|
||||
// byte (bounce sound type)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_EXPLODEMODEL 107 // spherical shower of models, picks from set
|
||||
// coord, coord, coord (origin)
|
||||
// coord (velocity)
|
||||
// short (model index)
|
||||
// short (count)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_BREAKMODEL 108 // box of models or sprites
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (size)
|
||||
// coord, coord, coord (velocity)
|
||||
// byte (random velocity in 10's)
|
||||
// short (sprite or model index)
|
||||
// byte (count)
|
||||
// byte (life in 0.1 secs)
|
||||
// byte (flags)
|
||||
|
||||
#define TE_GUNSHOTDECAL 109 // decal and ricochet sound
|
||||
// coord, coord, coord (position)
|
||||
// short (entity index???)
|
||||
// byte (decal???)
|
||||
|
||||
#define TE_SPRITE_SPRAY 110 // spay of alpha sprites
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// short (sprite index)
|
||||
// byte (count)
|
||||
// byte (speed)
|
||||
// byte (noise)
|
||||
|
||||
#define TE_ARMOR_RICOCHET 111 // quick spark sprite, client ricochet sound.
|
||||
// coord, coord, coord (position)
|
||||
// byte (scale in 0.1's)
|
||||
|
||||
#define TE_PLAYERDECAL 112 // ???
|
||||
// byte (playerindex)
|
||||
// coord, coord, coord (position)
|
||||
// short (entity???)
|
||||
// byte (decal number???)
|
||||
// [optional] short (model index???)
|
||||
|
||||
#define TE_BUBBLES 113 // create alpha sprites inside of box, float upwards
|
||||
// coord, coord, coord (min start position)
|
||||
// coord, coord, coord (max start position)
|
||||
// coord (float height)
|
||||
// short (model index)
|
||||
// byte (count)
|
||||
// coord (speed)
|
||||
|
||||
#define TE_BUBBLETRAIL 114 // create alpha sprites along a line, float upwards
|
||||
// coord, coord, coord (min start position)
|
||||
// coord, coord, coord (max start position)
|
||||
// coord (float height)
|
||||
// short (model index)
|
||||
// byte (count)
|
||||
// coord (speed)
|
||||
|
||||
#define TE_BLOODSPRITE 115 // spray of opaque sprite1's that fall, single sprite2 for 1..2 secs (this is a high-priority tent)
|
||||
// coord, coord, coord (position)
|
||||
// short (sprite1 index)
|
||||
// short (sprite2 index)
|
||||
// byte (color)
|
||||
// byte (scale)
|
||||
|
||||
#define TE_WORLDDECAL 116 // Decal applied to the world brush
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name)
|
||||
|
||||
#define TE_WORLDDECALHIGH 117 // Decal (with texture index > 256) applied to world brush
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name - 256)
|
||||
|
||||
#define TE_DECALHIGH 118 // Same as TE_DECAL, but the texture index was greater than 256
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name - 256)
|
||||
// short (entity index)
|
||||
|
||||
#define TE_PROJECTILE 119 // Makes a projectile (like a nail) (this is a high-priority tent)
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// short (modelindex)
|
||||
// byte (life)
|
||||
// byte (owner) projectile won't collide with owner (if owner == 0, projectile will hit any client).
|
||||
|
||||
#define TE_SPRAY 120 // Throws a shower of sprites or models
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (direction)
|
||||
// short (modelindex)
|
||||
// byte (count)
|
||||
// byte (speed)
|
||||
// byte (noise)
|
||||
// byte (rendermode)
|
||||
|
||||
#define TE_PLAYERSPRITES 121 // sprites emit from a player's bounding box (ONLY use for players!)
|
||||
// byte (playernum)
|
||||
// short (sprite modelindex)
|
||||
// byte (count)
|
||||
// byte (variance) (0 = no variance in size) (10 = 10% variance in size)
|
||||
|
||||
#define TE_PARTICLEBURST 122 // very similar to lavasplash.
|
||||
// coord (origin)
|
||||
// short (radius)
|
||||
// byte (particle color)
|
||||
// byte (duration * 10) (will be randomized a bit)
|
||||
|
||||
#define TE_FIREFIELD 123 // makes a field of fire.
|
||||
// coord (origin)
|
||||
// short (radius) (fire is made in a square around origin. -radius, -radius to radius, radius)
|
||||
// short (modelindex)
|
||||
// byte (count)
|
||||
// byte (flags)
|
||||
// byte (duration (in seconds) * 10) (will be randomized a bit)
|
||||
//
|
||||
// to keep network traffic low, this message has associated flags that fit into a byte:
|
||||
#define TEFIRE_FLAG_ALLFLOAT 1 // all sprites will drift upwards as they animate
|
||||
#define TEFIRE_FLAG_SOMEFLOAT 2 // some of the sprites will drift upwards. (50% chance)
|
||||
#define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration.
|
||||
#define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque
|
||||
#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube.
|
||||
#define TEFIRE_FLAG_ADDITIVE 32 // if set, sprite is rendered non-opaque with additive
|
||||
|
||||
#define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent)
|
||||
// byte (entity index of player)
|
||||
// coord (vertical offset) ( attachment origin.z = player origin.z + vertical offset )
|
||||
// short (model index)
|
||||
// short (life * 10 );
|
||||
|
||||
#define TE_KILLPLAYERATTACHMENTS 125 // will expire all TENTS attached to a player.
|
||||
// byte (entity index of player)
|
||||
|
||||
#define TE_MULTIGUNSHOT 126 // much more compact shotgun message
|
||||
// This message is used to make a client approximate a 'spray' of gunfire.
|
||||
// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is
|
||||
// a good candidate for MULTIGUNSHOT use. (shotguns)
|
||||
//
|
||||
// NOTE: This effect makes the client do traces for each bullet, these client traces ignore
|
||||
// entities that have studio models.Traces are 4096 long.
|
||||
//
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (direction)
|
||||
// coord (direction)
|
||||
// coord (direction)
|
||||
// coord (x noise * 100)
|
||||
// coord (y noise * 100)
|
||||
// byte (count)
|
||||
// byte (bullethole decal texture index)
|
||||
|
||||
#define TE_USERTRACER 127 // larger message than the standard tracer, but allows some customization.
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (velocity)
|
||||
// coord (velocity)
|
||||
// coord (velocity)
|
||||
// byte ( life * 10 )
|
||||
// byte ( color ) this is an index into an array of color vectors in the engine. (0 - )
|
||||
// byte ( length * 10 )
|
||||
|
||||
|
||||
|
||||
#define MSG_BROADCAST 0 // unreliable to all
|
||||
#define MSG_ONE 1 // reliable to one (msg_entity)
|
||||
#define MSG_ALL 2 // reliable to all
|
||||
#define MSG_INIT 3 // write to the init string
|
||||
#define MSG_PVS 4 // Ents in PVS of org
|
||||
#define MSG_PAS 5 // Ents in PAS of org
|
||||
#define MSG_PVS_R 6 // Reliable to PVS
|
||||
#define MSG_PAS_R 7 // Reliable to PAS
|
||||
#define MSG_ONE_UNRELIABLE 8 // Send to one client, but don't put in reliable stream, put in unreliable datagram ( could be dropped )
|
||||
#define MSG_SPEC 9 // Sends to all spectator proxies
|
||||
|
||||
// contents of a spot in the world
|
||||
#define CONTENTS_EMPTY -1 |
||||
#define CONTENTS_SOLID -2 |
||||
#define CONTENTS_WATER -3 |
||||
#define CONTENTS_SLIME -4 |
||||
#define CONTENTS_LAVA -5 |
||||
#define CONTENTS_SKY -6 |
||||
/* These additional contents constants are defined in bspfile.h
|
||||
#define CONTENTS_ORIGIN -7 // removed at csg time
|
||||
#define CONTENTS_CLIP -8 // changed to contents_solid
|
||||
#define CONTENTS_CURRENT_0 -9 |
||||
#define CONTENTS_CURRENT_90 -10 |
||||
#define CONTENTS_CURRENT_180 -11 |
||||
#define CONTENTS_CURRENT_270 -12 |
||||
#define CONTENTS_CURRENT_UP -13 |
||||
#define CONTENTS_CURRENT_DOWN -14 |
||||
|
||||
#define CONTENTS_TRANSLUCENT -15 |
||||
*/ |
||||
#define CONTENTS_LADDER -16 |
||||
|
||||
#define CONTENT_FLYFIELD -17 |
||||
#define CONTENT_GRAVITY_FLYFIELD -18 |
||||
#define CONTENT_FOG -19 |
||||
|
||||
#define CONTENT_EMPTY -1 |
||||
#define CONTENT_SOLID -2 |
||||
#define CONTENT_WATER -3 |
||||
#define CONTENT_SLIME -4 |
||||
#define CONTENT_LAVA -5 |
||||
#define CONTENT_SKY -6 |
||||
|
||||
// channels
|
||||
#define CHAN_AUTO 0 |
||||
#define CHAN_WEAPON 1 |
||||
#define CHAN_VOICE 2 |
||||
#define CHAN_ITEM 3 |
||||
#define CHAN_BODY 4 |
||||
#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area
|
||||
#define CHAN_STATIC 6 // allocate channel from the static area
|
||||
#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network
|
||||
#define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END).
|
||||
#define CHAN_BOT 501 // channel used for bot chatter.
|
||||
|
||||
// attenuation values
|
||||
#define ATTN_NONE 0 |
||||
#define ATTN_NORM (float)0.8 |
||||
#define ATTN_IDLE (float)2 |
||||
#define ATTN_STATIC (float)1.25 |
||||
|
||||
// pitch values
|
||||
#define PITCH_NORM 100 // non-pitch shifted
|
||||
#define PITCH_LOW 95 // other values are possible - 0-255, where 255 is very high
|
||||
#define PITCH_HIGH 120 |
||||
|
||||
// volume values
|
||||
#define VOL_NORM 1.0 |
||||
|
||||
// plats
|
||||
#define PLAT_LOW_TRIGGER 1 |
||||
|
||||
// Trains
|
||||
#define SF_TRAIN_WAIT_RETRIGGER 1 |
||||
#define SF_TRAIN_START_ON 4 // Train is initially moving
|
||||
#define SF_TRAIN_PASSABLE 8 // Train is not solid -- used to make water trains
|
||||
|
||||
// buttons
|
||||
#ifndef IN_BUTTONS_H |
||||
#include "in_buttons.h" |
||||
#endif |
||||
|
||||
// Break Model Defines
|
||||
|
||||
#define BREAK_TYPEMASK 0x4F |
||||
#define BREAK_GLASS 0x01 |
||||
#define BREAK_METAL 0x02 |
||||
#define BREAK_FLESH 0x04 |
||||
#define BREAK_WOOD 0x08 |
||||
|
||||
#define BREAK_SMOKE 0x10 |
||||
#define BREAK_TRANS 0x20 |
||||
#define BREAK_CONCRETE 0x40 |
||||
#define BREAK_2 0x80 |
||||
|
||||
// Colliding temp entity sounds
|
||||
|
||||
#define BOUNCE_GLASS BREAK_GLASS |
||||
#define BOUNCE_METAL BREAK_METAL |
||||
#define BOUNCE_FLESH BREAK_FLESH |
||||
#define BOUNCE_WOOD BREAK_WOOD |
||||
#define BOUNCE_SHRAP 0x10 |
||||
#define BOUNCE_SHELL 0x20 |
||||
#define BOUNCE_CONCRETE BREAK_CONCRETE |
||||
#define BOUNCE_SHOTSHELL 0x80 |
||||
|
||||
// Temp entity bounce sound types
|
||||
#define TE_BOUNCE_NULL 0 |
||||
#define TE_BOUNCE_SHELL 1 |
||||
#define TE_BOUNCE_SHOTSHELL 2 |
||||
|
||||
// Rendering constants
|
||||
enum |
||||
{ |
||||
kRenderNormal, // src
|
||||
kRenderTransColor, // c*a+dest*(1-a)
|
||||
kRenderTransTexture, // src*a+dest*(1-a)
|
||||
kRenderGlow, // src*a+dest -- No Z buffer checks
|
||||
kRenderTransAlpha, // src*srca+dest*(1-srca)
|
||||
kRenderTransAdd, // src*a+dest
|
||||
}; |
||||
|
||||
enum |
||||
{ |
||||
kRenderFxNone = 0, |
||||
kRenderFxPulseSlow, |
||||
kRenderFxPulseFast, |
||||
kRenderFxPulseSlowWide, |
||||
kRenderFxPulseFastWide, |
||||
kRenderFxFadeSlow, |
||||
kRenderFxFadeFast, |
||||
kRenderFxSolidSlow, |
||||
kRenderFxSolidFast, |
||||
kRenderFxStrobeSlow, |
||||
kRenderFxStrobeFast, |
||||
kRenderFxStrobeFaster, |
||||
kRenderFxFlickerSlow, |
||||
kRenderFxFlickerFast, |
||||
kRenderFxNoDissipation, |
||||
kRenderFxDistort, // Distort/scale/translate flicker
|
||||
kRenderFxHologram, // kRenderFxDistort + distance fade
|
||||
kRenderFxDeadPlayer, // kRenderAmt is the player index
|
||||
kRenderFxExplode, // Scale up really big!
|
||||
kRenderFxGlowShell, // Glowing Shell
|
||||
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
|
||||
kRenderFxLightMultiplier, //CTM !!!CZERO added to tell the studiorender that the value in iuser2 is a lightmultiplier
|
||||
}; |
||||
|
||||
|
||||
typedef int func_t; |
||||
typedef int string_t; |
||||
|
||||
typedef unsigned char byte; |
||||
typedef unsigned short word; |
||||
#define _DEF_BYTE_ |
||||
|
||||
#undef true |
||||
#undef false |
||||
|
||||
#ifndef __cplusplus |
||||
typedef enum {false, true} qboolean; |
||||
#else |
||||
typedef int qboolean; |
||||
#endif |
||||
|
||||
typedef struct |
||||
{ |
||||
byte r, g, b; |
||||
} color24; |
||||
|
||||
typedef struct |
||||
{ |
||||
unsigned r, g, b, a; |
||||
} colorVec; |
||||
|
||||
#ifdef _WIN32 |
||||
#pragma pack(push,2) |
||||
#endif |
||||
|
||||
typedef struct |
||||
{ |
||||
unsigned short r, g, b, a; |
||||
} PackedColorVec; |
||||
|
||||
#ifdef _WIN32 |
||||
#pragma pack(pop) |
||||
#endif |
||||
typedef struct link_s |
||||
{ |
||||
struct link_s *prev, *next; |
||||
} link_t; |
||||
|
||||
typedef struct edict_s edict_t; |
||||
|
||||
typedef struct |
||||
{ |
||||
vec3_t normal; |
||||
float dist; |
||||
} plane_t; |
||||
|
||||
typedef struct |
||||
{ |
||||
qboolean allsolid; // if true, plane is not valid
|
||||
qboolean startsolid; // if true, the initial point was in a solid area
|
||||
qboolean inopen, inwater; |
||||
float fraction; // time completed, 1.0 = didn't hit anything
|
||||
vec3_t endpos; // final position
|
||||
plane_t plane; // surface normal at impact
|
||||
edict_t *ent; // entity the surface is on
|
||||
int hitgroup; // 0 == generic, non zero is specific body part
|
||||
} trace_t; |
||||
|
||||
#endif |
||||
|
@ -0,0 +1,65 @@
@@ -0,0 +1,65 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
/* crc.h */ |
||||
#ifndef CRC_H |
||||
#define CRC_H |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
#include "archtypes.h" // DAL |
||||
|
||||
// MD5 Hash
|
||||
typedef struct |
||||
{ |
||||
unsigned int buf[4]; |
||||
unsigned int bits[2]; |
||||
unsigned char in[64]; |
||||
} MD5Context_t; |
||||
|
||||
|
||||
#ifdef _WIN32 |
||||
typedef uint32 CRC32_t; |
||||
#else |
||||
typedef uint32 CRC32_t; |
||||
#endif |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" |
||||
{ |
||||
#endif |
||||
void CRC32_Init(CRC32_t *pulCRC); |
||||
CRC32_t CRC32_Final(CRC32_t pulCRC); |
||||
void CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); |
||||
void CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); |
||||
int CRC_File(CRC32_t *crcvalue, char *pszFileName); |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
unsigned char COM_BlockSequenceCRCByte (unsigned char *base, int length, int sequence); |
||||
|
||||
void MD5Init(MD5Context_t *context); |
||||
void MD5Update(MD5Context_t *context, unsigned char const *buf, |
||||
unsigned int len); |
||||
void MD5Final(unsigned char digest[16], MD5Context_t *context); |
||||
void Transform(unsigned int buf[4], unsigned int const in[16]); |
||||
|
||||
int MD5_Hash_File(unsigned char digest[16], char *pszFileName, int bUsefopen, int bSeed, unsigned int seed[4]); |
||||
char *MD5_Print(unsigned char hash[16]); |
||||
int MD5_Hash_CachedFile(unsigned char digest[16], unsigned char *pCache, int nFileSize, int bSeed, unsigned int seed[4]); |
||||
|
||||
int CRC_MapFile(CRC32_t *crcvalue, char *pszFileName); |
||||
|
||||
#endif |
@ -0,0 +1,103 @@
@@ -0,0 +1,103 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
// Customization.h
|
||||
|
||||
#ifndef CUSTOM_H |
||||
#define CUSTOM_H |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
#include "const.h" |
||||
|
||||
#define MAX_QPATH 64 // Must match value in quakedefs.h
|
||||
|
||||
/////////////////
|
||||
// Customization
|
||||
// passed to pfnPlayerCustomization
|
||||
// For automatic downloading.
|
||||
typedef enum |
||||
{ |
||||
t_sound = 0, |
||||
t_skin, |
||||
t_model, |
||||
t_decal, |
||||
t_generic, |
||||
t_eventscript, |
||||
t_world, // Fake type for world, is really t_model
|
||||
} resourcetype_t; |
||||
|
||||
|
||||
typedef struct |
||||
{ |
||||
int size; |
||||
} _resourceinfo_t; |
||||
|
||||
typedef struct resourceinfo_s |
||||
{ |
||||
_resourceinfo_t info[ 8 ]; |
||||
} resourceinfo_t; |
||||
|
||||
#define RES_FATALIFMISSING (1<<0) // Disconnect if we can't get this file.
|
||||
#define RES_WASMISSING (1<<1) // Do we have the file locally, did we get it ok?
|
||||
#define RES_CUSTOM (1<<2) // Is this resource one that corresponds to another player's customization
|
||||
// or is it a server startup resource.
|
||||
#define RES_REQUESTED (1<<3) // Already requested a download of this one
|
||||
#define RES_PRECACHED (1<<4) // Already precached
|
||||
#define RES_ALWAYS (1<<5) // download always even if available on client
|
||||
#define RES_CHECKFILE (1<<7) // check file on client
|
||||
|
||||
#include "crc.h" |
||||
|
||||
typedef struct resource_s |
||||
{ |
||||
char szFileName[MAX_QPATH]; // File name to download/precache.
|
||||
resourcetype_t type; // t_sound, t_skin, t_model, t_decal.
|
||||
int nIndex; // For t_decals
|
||||
int nDownloadSize; // Size in Bytes if this must be downloaded.
|
||||
unsigned char ucFlags; |
||||
|
||||
// For handling client to client resource propagation
|
||||
unsigned char rgucMD5_hash[16]; // To determine if we already have it.
|
||||
unsigned char playernum; // Which player index this resource is associated with, if it's a custom resource.
|
||||
|
||||
unsigned char rguc_reserved[ 32 ]; // For future expansion
|
||||
struct resource_s *pNext; // Next in chain.
|
||||
struct resource_s *pPrev; |
||||
} resource_t; |
||||
|
||||
typedef struct customization_s |
||||
{ |
||||
qboolean bInUse; // Is this customization in use;
|
||||
resource_t resource; // The resource_t for this customization
|
||||
qboolean bTranslated; // Has the raw data been translated into a useable format?
|
||||
// (e.g., raw decal .wad make into texture_t *)
|
||||
int nUserData1; // Customization specific data
|
||||
int nUserData2; // Customization specific data
|
||||
void *pInfo; // Buffer that holds the data structure that references the data (e.g., the cachewad_t)
|
||||
void *pBuffer; // Buffer that holds the data for the customization (the raw .wad data)
|
||||
struct customization_s *pNext; // Next in chain
|
||||
} customization_t; |
||||
|
||||
#define FCUST_FROMHPAK ( 1<<0 ) |
||||
#define FCUST_WIPEDATA ( 1<<1 ) |
||||
#define FCUST_IGNOREINIT ( 1<<2 ) |
||||
|
||||
void COM_ClearCustomizationList( struct customization_s *pHead, qboolean bCleanDecals); |
||||
qboolean COM_CreateCustomization( struct customization_s *pListHead, struct resource_s *pResource, int playernumber, int flags, |
||||
struct customization_s **pCustomization, int *nLumps ); |
||||
int COM_SizeofResourceList ( struct resource_s *pList, struct resourceinfo_s *ri ); |
||||
|
||||
#endif // CUSTOM_H
|
@ -0,0 +1,36 @@
@@ -0,0 +1,36 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#ifndef CVARDEF_H |
||||
#define CVARDEF_H |
||||
|
||||
#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
|
||||
#define FCVAR_USERINFO (1<<1) // changes the client's info string
|
||||
#define FCVAR_SERVER (1<<2) // notifies players when changed
|
||||
#define FCVAR_EXTDLL (1<<3) // defined by external DLL
|
||||
#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
|
||||
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
|
||||
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
|
||||
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
|
||||
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
|
||||
|
||||
typedef struct cvar_s |
||||
{ |
||||
char *name; |
||||
char *string; |
||||
int flags; |
||||
float value; |
||||
struct cvar_s *next; |
||||
} cvar_t; |
||||
#endif |
@ -0,0 +1,33 @@
@@ -0,0 +1,33 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#if !defined ( DLIGHTH ) |
||||
#define DLIGHTH |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
typedef struct dlight_s |
||||
{ |
||||
vec3_t origin; |
||||
float radius; |
||||
color24 color; |
||||
float die; // stop lighting after this time
|
||||
float decay; // drop this each second
|
||||
float minlight; // don't add when contributing less
|
||||
int key; |
||||
qboolean dark; // subtracts light instead of adding
|
||||
} dlight_t; |
||||
|
||||
#endif |
@ -0,0 +1,36 @@
@@ -0,0 +1,36 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#if !defined EDICT_H |
||||
#define EDICT_H |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
#define MAX_ENT_LEAFS 48 |
||||
|
||||
#include "progdefs.h" |
||||
|
||||
struct edict_s |
||||
{ |
||||
qboolean free; |
||||
int serialnumber; |
||||
link_t area; // linked to a division node or leaf
|
||||
|
||||
int headnode; // -1 to use normal leaf check
|
||||
int num_leafs; |
||||
short leafnums[MAX_ENT_LEAFS]; |
||||
|
||||
float freetime; // sv.time when the object was freed
|
||||
|
||||
void* pvPrivateData; // Alloced and freed by engine, used by DLLs
|
||||
|
||||
entvars_t v; // C exported fields from progs
|
||||
|
||||
// other fields from progs come immediately after
|
||||
}; |
||||
|
||||
#endif |
@ -0,0 +1,104 @@
@@ -0,0 +1,104 @@
|
||||
// engine/launcher interface
|
||||
#if !defined( ENGINE_LAUNCHER_APIH ) |
||||
#define ENGINE_LAUNCHER_APIH |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
typedef void ( *xcommand_t ) ( void ); |
||||
|
||||
#define RENDERTYPE_UNDEFINED 0 |
||||
#define RENDERTYPE_SOFTWARE 1 |
||||
#define RENDERTYPE_HARDWARE 2 |
||||
#define RENDERTYPE_D3D 3 |
||||
|
||||
#define ENGINE_LAUNCHER_API_VERSION 1 |
||||
|
||||
typedef struct engine_api_s |
||||
{ |
||||
int version; |
||||
int rendertype; |
||||
int size; |
||||
|
||||
// Functions
|
||||
int ( *GetEngineState ) ( void ); |
||||
void ( *Cbuf_AddText ) ( char *text ); // append cmd at end of buf
|
||||
void ( *Cbuf_InsertText ) ( char *text ); // insert cmd at start of buf
|
||||
void ( *Cmd_AddCommand ) ( char *cmd_name, void ( *funcname )( void ) ); |
||||
int ( *Cmd_Argc ) ( void ); |
||||
char *( *Cmd_Args ) ( void ); |
||||
char *( *Cmd_Argv ) ( int arg ); |
||||
void ( *Con_Printf ) ( char *, ... ); |
||||
void ( *Con_SafePrintf ) ( char *, ... ); |
||||
void ( *Cvar_Set ) ( char *var_name, char *value ); |
||||
void ( *Cvar_SetValue ) ( char *var_name, float value ); |
||||
int ( *Cvar_VariableInt ) ( char *var_name ); |
||||
char *( *Cvar_VariableString ) ( char *var_name ); |
||||
float ( *Cvar_VariableValue ) ( char *var_name ); |
||||
void ( *ForceReloadProfile ) ( void ); |
||||
int ( *GetGameInfo ) ( struct GameInfo_s *pGI, char *pszChannel ); |
||||
void ( *GameSetBackground ) ( int bBack ); |
||||
void ( *GameSetState ) ( int iState ); |
||||
void ( *GameSetSubState ) ( int iState ); |
||||
int ( *GetPauseState ) ( void ); |
||||
int ( *Host_Frame ) ( float time, int iState, int *stateInfo ); |
||||
void ( *Host_GetHostInfo ) ( float *fps, int *nActive, int *nSpectators, int *nMaxPlayers, char *pszMap ); |
||||
void ( *Host_Shutdown ) ( void ); |
||||
int ( *Game_Init ) ( char *lpCmdLine, unsigned char *pMem, int iSize, struct exefuncs_s *pef, void *, int ); |
||||
void ( *IN_ActivateMouse ) ( void ); |
||||
void ( *IN_ClearStates ) ( void ); |
||||
void ( *IN_DeactivateMouse ) ( void ); |
||||
void ( *IN_MouseEvent ) ( int mstate ); |
||||
void ( *Keyboard_ReturnToGame ) ( void ); |
||||
void ( *Key_ClearStates ) ( void ); |
||||
void ( *Key_Event ) ( int key, int down ); |
||||
int ( *LoadGame ) ( const char *pszSlot ); |
||||
void ( *S_BlockSound ) ( void ); |
||||
void ( *S_ClearBuffer ) ( void ); |
||||
void ( *S_GetDSPointer ) ( struct IDirectSound **lpDS, struct IDirectSoundBuffer **lpDSBuf ); |
||||
void *( *S_GetWAVPointer ) ( void ); |
||||
void ( *S_UnblockSound ) ( void ); |
||||
int ( *SaveGame ) ( const char *pszSlot, const char *pszComment ); |
||||
void ( *SetAuth ) ( void *pobj ); |
||||
void ( *SetMessagePumpDisableMode ) ( int bMode ); |
||||
void ( *SetPauseState ) ( int bPause ); |
||||
void ( *SetStartupMode ) ( int bMode ); |
||||
void ( *SNDDMA_Shutdown ) ( void ); |
||||
void ( *Snd_AcquireBuffer ) ( void ); |
||||
void ( *Snd_ReleaseBuffer ) ( void ); |
||||
void ( *StoreProfile ) ( void ); |
||||
double ( *Sys_FloatTime ) ( void ); |
||||
void ( *VID_UpdateWindowVars ) ( void *prc, int x, int y ); |
||||
void ( *VID_UpdateVID ) ( struct viddef_s *pvid ); |
||||
|
||||
// VGUI interfaces
|
||||
void ( *VGui_CallEngineSurfaceProc ) ( void* hwnd, unsigned int msg, unsigned int wparam, long lparam ); |
||||
|
||||
// notifications that the launcher is taking/giving focus to the engine
|
||||
void ( *EngineTakingFocus ) ( void ); |
||||
void ( *LauncherTakingFocus ) ( void ); |
||||
|
||||
#ifdef _WIN32 |
||||
// Only filled in by rendertype RENDERTYPE_HARDWARE
|
||||
void ( *GL_Init ) ( void ); |
||||
int ( *GL_SetMode ) ( HWND hwndGame, HDC *pmaindc, HGLRC *pbaseRC, int fD3D, const char *p, const char *pszCmdLine ); |
||||
void ( *GL_Shutdown ) ( HWND hwnd, HDC hdc, HGLRC hglrc ); |
||||
|
||||
void ( *QGL_D3DShared ) ( struct tagD3DGlobals *d3dGShared ); |
||||
|
||||
int ( WINAPI *glSwapBuffers ) ( HDC dc ); |
||||
void ( *DirectorProc ) ( unsigned int cmd, void * params ); |
||||
#else |
||||
// NOT USED IN LINUX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
void ( *GL_Init ) ( void ); |
||||
void ( *GL_SetMode ) ( void ); |
||||
void ( *GL_Shutdown ) ( void ); |
||||
void ( *QGL_D3DShared ) ( void ); |
||||
void ( *glSwapBuffers ) ( void ); |
||||
void ( *DirectorProc ) ( void ); |
||||
// LINUX
|
||||
#endif |
||||
|
||||
} engine_api_t; |
||||
|
||||
#endif // ENGINE_LAUNCHER_APIH
|
@ -0,0 +1,193 @@
@@ -0,0 +1,193 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#if !defined( ENTITY_STATEH ) |
||||
#define ENTITY_STATEH |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
// For entityType below
|
||||
#define ENTITY_NORMAL (1<<0) |
||||
#define ENTITY_BEAM (1<<1) |
||||
|
||||
// Entity state is used for the baseline and for delta compression of a packet of
|
||||
// entities that is sent to a client.
|
||||
typedef struct entity_state_s entity_state_t; |
||||
|
||||
struct entity_state_s |
||||
{ |
||||
// Fields which are filled in by routines outside of delta compression
|
||||
int entityType; |
||||
// Index into cl_entities array for this entity.
|
||||
int number; |
||||
float msg_time; |
||||
|
||||
// Message number last time the player/entity state was updated.
|
||||
int messagenum; |
||||
|
||||
// Fields which can be transitted and reconstructed over the network stream
|
||||
vec3_t origin; |
||||
vec3_t angles; |
||||
|
||||
int modelindex; |
||||
int sequence; |
||||
float frame; |
||||
int colormap; |
||||
short skin; |
||||
short solid; |
||||
int effects; |
||||
float scale; |
||||
|
||||
byte eflags; |
||||
|
||||
// Render information
|
||||
int rendermode; |
||||
int renderamt; |
||||
color24 rendercolor; |
||||
int renderfx; |
||||
|
||||
int movetype; |
||||
float animtime; |
||||
float framerate; |
||||
int body; |
||||
byte controller[4]; |
||||
byte blending[4]; |
||||
vec3_t velocity; |
||||
|
||||
// Send bbox down to client for use during prediction.
|
||||
vec3_t mins; |
||||
vec3_t maxs; |
||||
|
||||
int aiment; |
||||
// If owned by a player, the index of that player ( for projectiles ).
|
||||
int owner; |
||||
|
||||
// Friction, for prediction.
|
||||
float friction; |
||||
// Gravity multiplier
|
||||
float gravity; |
||||
|
||||
// PLAYER SPECIFIC
|
||||
int team; |
||||
int playerclass; |
||||
int health; |
||||
qboolean spectator; |
||||
int weaponmodel; |
||||
int gaitsequence; |
||||
// If standing on conveyor, e.g.
|
||||
vec3_t basevelocity; |
||||
// Use the crouched hull, or the regular player hull.
|
||||
int usehull; |
||||
// Latched buttons last time state updated.
|
||||
int oldbuttons; |
||||
// -1 = in air, else pmove entity number
|
||||
int onground; |
||||
int iStepLeft; |
||||
// How fast we are falling
|
||||
float flFallVelocity; |
||||
|
||||
float fov; |
||||
int weaponanim; |
||||
|
||||
// Parametric movement overrides
|
||||
vec3_t startpos; |
||||
vec3_t endpos; |
||||
float impacttime; |
||||
float starttime; |
||||
|
||||
// For mods
|
||||
int iuser1; |
||||
int iuser2; |
||||
int iuser3; |
||||
int iuser4; |
||||
float fuser1; |
||||
float fuser2; |
||||
float fuser3; |
||||
float fuser4; |
||||
vec3_t vuser1; |
||||
vec3_t vuser2; |
||||
vec3_t vuser3; |
||||
vec3_t vuser4; |
||||
}; |
||||
|
||||
#include "pm_info.h" |
||||
|
||||
typedef struct clientdata_s |
||||
{ |
||||
vec3_t origin; |
||||
vec3_t velocity; |
||||
|
||||
int viewmodel; |
||||
vec3_t punchangle; |
||||
int flags; |
||||
int waterlevel; |
||||
int watertype; |
||||
vec3_t view_ofs; |
||||
float health; |
||||
|
||||
int bInDuck; |
||||
|
||||
int weapons; // remove?
|
||||
|
||||
int flTimeStepSound; |
||||
int flDuckTime; |
||||
int flSwimTime; |
||||
int waterjumptime; |
||||
|
||||
float maxspeed; |
||||
|
||||
float fov; |
||||
int weaponanim; |
||||
|
||||
int m_iId; |
||||
int ammo_shells; |
||||
int ammo_nails; |
||||
int ammo_cells; |
||||
int ammo_rockets; |
||||
float m_flNextAttack; |
||||
|
||||
int tfstate; |
||||
|
||||
int pushmsec; |
||||
|
||||
int deadflag; |
||||
|
||||
char physinfo[ MAX_PHYSINFO_STRING ]; |
||||
|
||||
// For mods
|
||||
int iuser1; |
||||
int iuser2; |
||||
int iuser3; |
||||
int iuser4; |
||||
float fuser1; |
||||
float fuser2; |
||||
float fuser3; |
||||
float fuser4; |
||||
vec3_t vuser1; |
||||
vec3_t vuser2; |
||||
vec3_t vuser3; |
||||
vec3_t vuser4; |
||||
} clientdata_t; |
||||
|
||||
#include "weaponinfo.h" |
||||
|
||||
typedef struct local_state_s |
||||
{ |
||||
entity_state_t playerstate; |
||||
clientdata_t client; |
||||
weapon_data_t weapondata[ 32 ]; |
||||
} local_state_t; |
||||
|
||||
#endif // !ENTITY_STATEH
|
@ -0,0 +1,26 @@
@@ -0,0 +1,26 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
// entity_types.h
|
||||
#if !defined( ENTITY_TYPESH ) |
||||
#define ENTITY_TYPESH |
||||
|
||||
#define ET_NORMAL 0 |
||||
#define ET_PLAYER 1 |
||||
#define ET_TEMPENTITY 2 |
||||
#define ET_BEAM 3 |
||||
// BMODEL or SPRITE that was split across BSP nodes
|
||||
#define ET_FRAGMENTED 4 |
||||
|
||||
#endif // !ENTITY_TYPESH
|
@ -0,0 +1,51 @@
@@ -0,0 +1,51 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#if !defined ( EVENT_APIH ) |
||||
#define EVENT_APIH |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
#define EVENT_API_VERSION 1 |
||||
|
||||
typedef struct event_api_s |
||||
{ |
||||
int version; |
||||
void ( *EV_PlaySound ) ( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); |
||||
void ( *EV_StopSound ) ( int ent, int channel, const char *sample ); |
||||
int ( *EV_FindModelIndex )( const char *pmodel ); |
||||
int ( *EV_IsLocal ) ( int playernum ); |
||||
int ( *EV_LocalPlayerDucking ) ( void ); |
||||
void ( *EV_LocalPlayerViewheight ) ( float * ); |
||||
void ( *EV_LocalPlayerBounds ) ( int hull, float *mins, float *maxs ); |
||||
int ( *EV_IndexFromTrace) ( struct pmtrace_s *pTrace ); |
||||
struct physent_s *( *EV_GetPhysent ) ( int idx ); |
||||
void ( *EV_SetUpPlayerPrediction ) ( int dopred, int bIncludeLocalClient ); |
||||
void ( *EV_PushPMStates ) ( void ); |
||||
void ( *EV_PopPMStates ) ( void ); |
||||
void ( *EV_SetSolidPlayers ) (int playernum); |
||||
void ( *EV_SetTraceHull ) ( int hull ); |
||||
void ( *EV_PlayerTrace ) ( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr ); |
||||
void ( *EV_WeaponAnimation ) ( int sequence, int body ); |
||||
unsigned short ( *EV_PrecacheEvent ) ( int type, const char* psz ); |
||||
void ( *EV_PlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
||||
const char *( *EV_TraceTexture ) ( int ground, float *vstart, float *vend ); |
||||
void ( *EV_StopAllSounds ) ( int entnum, int entchannel ); |
||||
void ( *EV_KillEvents ) ( int entnum, const char *eventname ); |
||||
} event_api_t; |
||||
|
||||
extern event_api_t eventapi; |
||||
|
||||
#endif |
@ -0,0 +1,50 @@
@@ -0,0 +1,50 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#if !defined( EVENT_ARGSH ) |
||||
#define EVENT_ARGSH |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
// Event was invoked with stated origin
|
||||
#define FEVENT_ORIGIN ( 1<<0 ) |
||||
|
||||
// Event was invoked with stated angles
|
||||
#define FEVENT_ANGLES ( 1<<1 ) |
||||
|
||||
typedef struct event_args_s |
||||
{ |
||||
int flags; |
||||
|
||||
// Transmitted
|
||||
int entindex; |
||||
|
||||
float origin[3]; |
||||
float angles[3]; |
||||
float velocity[3]; |
||||
|
||||
int ducking; |
||||
|
||||
float fparam1; |
||||
float fparam2; |
||||
|
||||
int iparam1; |
||||
int iparam2; |
||||
|
||||
int bparam1; |
||||
int bparam2; |
||||
} event_args_t; |
||||
|
||||
#endif |
@ -0,0 +1,47 @@
@@ -0,0 +1,47 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#if !defined( EVENT_FLAGSH ) |
||||
#define EVENT_FLAGSH |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
// Skip local host for event send.
|
||||
#define FEV_NOTHOST (1<<0) |
||||
|
||||
// Send the event reliably. You must specify the origin and angles and use
|
||||
// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
|
||||
// that depends on the event origin/angles. I.e., the origin/angles are not
|
||||
// taken from the invoking edict for reliable events.
|
||||
#define FEV_RELIABLE (1<<1) |
||||
|
||||
// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC
|
||||
// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ).
|
||||
#define FEV_GLOBAL (1<<2) |
||||
|
||||
// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate
|
||||
//
|
||||
#define FEV_UPDATE (1<<3) |
||||
|
||||
// Only send to entity specified as the invoker
|
||||
#define FEV_HOSTONLY (1<<4) |
||||
|
||||
// Only send if the event was created on the server.
|
||||
#define FEV_SERVER (1<<5) |
||||
|
||||
// Only issue event client side ( from shared code )
|
||||
#define FEV_CLIENT (1<<6) |
||||
|
||||
#endif |
@ -0,0 +1,38 @@
@@ -0,0 +1,38 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#ifndef IN_BUTTONS_H |
||||
#define IN_BUTTONS_H |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
#define IN_ATTACK (1 << 0) |
||||
#define IN_JUMP (1 << 1) |
||||
#define IN_DUCK (1 << 2) |
||||
#define IN_FORWARD (1 << 3) |
||||
#define IN_BACK (1 << 4) |
||||
#define IN_USE (1 << 5) |
||||
#define IN_CANCEL (1 << 6) |
||||
#define IN_LEFT (1 << 7) |
||||
#define IN_RIGHT (1 << 8) |
||||
#define IN_MOVELEFT (1 << 9) |
||||
#define IN_MOVERIGHT (1 << 10) |
||||
#define IN_ATTACK2 (1 << 11) |
||||
#define IN_RUN (1 << 12) |
||||
#define IN_RELOAD (1 << 13) |
||||
#define IN_ALT1 (1 << 14) |
||||
#define IN_SCORE (1 << 15) // Used by client.dll for when scoreboard is held down
|
||||
|
||||
#endif // IN_BUTTONS_H
|
@ -0,0 +1,124 @@
@@ -0,0 +1,124 @@
|
||||
// keydefs.h
|
||||
#ifndef KEYDEFS_H |
||||
#define KEYDEFS_H |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
//
|
||||
// these are the key numbers that should be passed to Key_Event
|
||||
//
|
||||
#define K_TAB 9 |
||||
#define K_ENTER 13 |
||||
#define K_ESCAPE 27 |
||||
#define K_SPACE 32 |
||||
|
||||
// normal keys should be passed as lowercased ascii
|
||||
|
||||
#define K_BACKSPACE 127 |
||||
#define K_UPARROW 128 |
||||
#define K_DOWNARROW 129 |
||||
#define K_LEFTARROW 130 |
||||
#define K_RIGHTARROW 131 |
||||
|
||||
#define K_ALT 132 |
||||
#define K_CTRL 133 |
||||
#define K_SHIFT 134 |
||||
#define K_F1 135 |
||||
#define K_F2 136 |
||||
#define K_F3 137 |
||||
#define K_F4 138 |
||||
#define K_F5 139 |
||||
#define K_F6 140 |
||||
#define K_F7 141 |
||||
#define K_F8 142 |
||||
#define K_F9 143 |
||||
#define K_F10 144 |
||||
#define K_F11 145 |
||||
#define K_F12 146 |
||||
#define K_INS 147 |
||||
#define K_DEL 148 |
||||
#define K_PGDN 149 |
||||
#define K_PGUP 150 |
||||
#define K_HOME 151 |
||||
#define K_END 152 |
||||
|
||||
#define K_KP_HOME 160 |
||||
#define K_KP_UPARROW 161 |
||||
#define K_KP_PGUP 162 |
||||
#define K_KP_LEFTARROW 163 |
||||
#define K_KP_5 164 |
||||
#define K_KP_RIGHTARROW 165 |
||||
#define K_KP_END 166 |
||||
#define K_KP_DOWNARROW 167 |
||||
#define K_KP_PGDN 168 |
||||
#define K_KP_ENTER 169 |
||||
#define K_KP_INS 170 |
||||
#define K_KP_DEL 171 |
||||
#define K_KP_SLASH 172 |
||||
#define K_KP_MINUS 173 |
||||
#define K_KP_PLUS 174 |
||||
#define K_CAPSLOCK 175 |
||||
#define K_KP_MUL 176 |
||||
#define K_WIN 177 |
||||
|
||||
|
||||
//
|
||||
// joystick buttons
|
||||
//
|
||||
#define K_JOY1 203 |
||||
#define K_JOY2 204 |
||||
#define K_JOY3 205 |
||||
#define K_JOY4 206 |
||||
|
||||
//
|
||||
// aux keys are for multi-buttoned joysticks to generate so they can use
|
||||
// the normal binding process
|
||||
//
|
||||
#define K_AUX1 207 |
||||
#define K_AUX2 208 |
||||
#define K_AUX3 209 |
||||
#define K_AUX4 210 |
||||
#define K_AUX5 211 |
||||
#define K_AUX6 212 |
||||
#define K_AUX7 213 |
||||
#define K_AUX8 214 |
||||
#define K_AUX9 215 |
||||
#define K_AUX10 216 |
||||
#define K_AUX11 217 |
||||
#define K_AUX12 218 |
||||
#define K_AUX13 219 |
||||
#define K_AUX14 220 |
||||
#define K_AUX15 221 |
||||
#define K_AUX16 222 |
||||
#define K_AUX17 223 |
||||
#define K_AUX18 224 |
||||
#define K_AUX19 225 |
||||
#define K_AUX20 226 |
||||
#define K_AUX21 227 |
||||
#define K_AUX22 228 |
||||
#define K_AUX23 229 |
||||
#define K_AUX24 230 |
||||
#define K_AUX25 231 |
||||
#define K_AUX26 232 |
||||
#define K_AUX27 233 |
||||
#define K_AUX28 234 |
||||
#define K_AUX29 235 |
||||
#define K_AUX30 236 |
||||
#define K_AUX31 237 |
||||
#define K_AUX32 238 |
||||
#define K_MWHEELDOWN 239 |
||||
#define K_MWHEELUP 240 |
||||
|
||||
#define K_PAUSE 255 |
||||
|
||||
//
|
||||
// mouse buttons generate virtual keys
|
||||
//
|
||||
#define K_MOUSE1 241 |
||||
#define K_MOUSE2 242 |
||||
#define K_MOUSE3 243 |
||||
#define K_MOUSE4 244 |
||||
#define K_MOUSE5 245 |
||||
|
||||
#endif // KEYDEFS_H
|
@ -0,0 +1,99 @@
@@ -0,0 +1,99 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#if !defined( NET_APIH ) |
||||
#define NET_APIH |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
#if !defined ( NETADRH ) |
||||
#include "netadr.h" |
||||
#endif |
||||
|
||||
#define NETAPI_REQUEST_SERVERLIST ( 0 ) // Doesn't need a remote address
|
||||
#define NETAPI_REQUEST_PING ( 1 ) |
||||
#define NETAPI_REQUEST_RULES ( 2 ) |
||||
#define NETAPI_REQUEST_PLAYERS ( 3 ) |
||||
#define NETAPI_REQUEST_DETAILS ( 4 ) |
||||
|
||||
// Set this flag for things like broadcast requests, etc. where the engine should not
|
||||
// kill the request hook after receiving the first response
|
||||
#define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 ) |
||||
|
||||
typedef void ( *net_api_response_func_t ) ( struct net_response_s *response ); |
||||
|
||||
#define NET_SUCCESS ( 0 ) |
||||
#define NET_ERROR_TIMEOUT ( 1<<0 ) |
||||
#define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 ) |
||||
#define NET_ERROR_UNDEFINED ( 1<<2 ) |
||||
|
||||
typedef struct net_adrlist_s |
||||
{ |
||||
struct net_adrlist_s *next; |
||||
netadr_t remote_address; |
||||
} net_adrlist_t; |
||||
|
||||
typedef struct net_response_s |
||||
{ |
||||
// NET_SUCCESS or an error code
|
||||
int error; |
||||
|
||||
// Context ID
|
||||
int context; |
||||
// Type
|
||||
int type; |
||||
|
||||
// Server that is responding to the request
|
||||
netadr_t remote_address; |
||||
|
||||
// Response RTT ping time
|
||||
double ping; |
||||
// Key/Value pair string ( separated by backlash \ characters )
|
||||
// WARNING: You must copy this buffer in the callback function, because it is freed
|
||||
// by the engine right after the call!!!!
|
||||
// ALSO: For NETAPI_REQUEST_SERVERLIST requests, this will be a pointer to a linked list of net_adrlist_t's
|
||||
void *response; |
||||
} net_response_t; |
||||
|
||||
typedef struct net_status_s |
||||
{ |
||||
// Connected to remote server? 1 == yes, 0 otherwise
|
||||
int connected; |
||||
// Client's IP address
|
||||
netadr_t local_address; |
||||
// Address of remote server
|
||||
netadr_t remote_address; |
||||
// Packet Loss ( as a percentage )
|
||||
int packet_loss; |
||||
// Latency, in seconds ( multiply by 1000.0 to get milliseconds )
|
||||
double latency; |
||||
// Connection time, in seconds
|
||||
double connection_time; |
||||
// Rate setting ( for incoming data )
|
||||
double rate; |
||||
} net_status_t; |
||||
|
||||
typedef struct net_api_s |
||||
{ |
||||
// APIs
|
||||
void ( *InitNetworking )( void ); |
||||
void ( *Status ) ( struct net_status_s *status ); |
||||
void ( *SendRequest) ( int context, int request, int flags, double timeout, struct netadr_s *remote_address, net_api_response_func_t response ); |
||||
void ( *CancelRequest ) ( int context ); |
||||
void ( *CancelAllRequests ) ( void ); |
||||
char *( *AdrToString ) ( struct netadr_s *a ); |
||||
int ( *CompareAdr ) ( struct netadr_s *a, struct netadr_s *b ); |
||||
int ( *StringToAdr ) ( char *s, struct netadr_s *a ); |
||||
const char *( *ValueForKey ) ( const char *s, const char *key ); |
||||
void ( *RemoveKey ) ( char *s, const char *key ); |
||||
void ( *SetValueForKey ) (char *s, const char *key, const char *value, int maxsize ); |
||||
} net_api_t; |
||||
|
||||
extern net_api_t netapi; |
||||
|
||||
#endif // NET_APIH
|
@ -0,0 +1,40 @@
@@ -0,0 +1,40 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
// netadr.h
|
||||
#ifndef NETADR_H |
||||
#define NETADR_H |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
typedef enum |
||||
{ |
||||
NA_UNUSED, |
||||
NA_LOOPBACK, |
||||
NA_BROADCAST, |
||||
NA_IP, |
||||
NA_IPX, |
||||
NA_BROADCAST_IPX, |
||||
} netadrtype_t; |
||||
|
||||
typedef struct netadr_s |
||||
{ |
||||
netadrtype_t type; |
||||
unsigned char ip[4]; |
||||
unsigned char ipx[10]; |
||||
unsigned short port; |
||||
} netadr_t; |
||||
|
||||
#endif // NETADR_H
|
@ -0,0 +1,166 @@
@@ -0,0 +1,166 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
//
|
||||
// parsemsg.cpp
|
||||
//
|
||||
typedef unsigned char byte; |
||||
#define true 1 |
||||
|
||||
static byte *gpBuf; |
||||
static int giSize; |
||||
static int giRead; |
||||
static int giBadRead; |
||||
|
||||
void BEGIN_READ( void *buf, int size ) |
||||
{ |
||||
giRead = 0; |
||||
giBadRead = 0; |
||||
giSize = size; |
||||
gpBuf = (byte*)buf; |
||||
} |
||||
|
||||
|
||||
int READ_CHAR( void ) |
||||
{ |
||||
int c; |
||||
|
||||
if (giRead + 1 > giSize) |
||||
{ |
||||
giBadRead = true; |
||||
return -1; |
||||
} |
||||
|
||||
c = (signed char)gpBuf[giRead]; |
||||
giRead++; |
||||
|
||||
return c; |
||||
} |
||||
|
||||
int READ_BYTE( void ) |
||||
{ |
||||
int c; |
||||
|
||||
if (giRead+1 > giSize) |
||||
{ |
||||
giBadRead = true; |
||||
return -1; |
||||
} |
||||
|
||||
c = (unsigned char)gpBuf[giRead]; |
||||
giRead++; |
||||
|
||||
return c; |
||||
} |
||||
|
||||
int READ_SHORT( void ) |
||||
{ |
||||
int c; |
||||
|
||||
if (giRead+2 > giSize) |
||||
{ |
||||
giBadRead = true; |
||||
return -1; |
||||
} |
||||
|
||||
c = (short)( gpBuf[giRead] + ( gpBuf[giRead+1] << 8 ) ); |
||||
|
||||
giRead += 2; |
||||
|
||||
return c; |
||||
} |
||||
|
||||
int READ_WORD( void ) |
||||
{ |
||||
return READ_SHORT(); |
||||
} |
||||
|
||||
|
||||
int READ_LONG( void ) |
||||
{ |
||||
int c; |
||||
|
||||
if (giRead+4 > giSize) |
||||
{ |
||||
giBadRead = true; |
||||
return -1; |
||||
} |
||||
|
||||
c = gpBuf[giRead] + (gpBuf[giRead + 1] << 8) + (gpBuf[giRead + 2] << 16) + (gpBuf[giRead + 3] << 24); |
||||
|
||||
giRead += 4; |
||||
|
||||
return c; |
||||
} |
||||
|
||||
float READ_FLOAT( void ) |
||||
{ |
||||
union |
||||
{ |
||||
byte b[4]; |
||||
float f; |
||||
int l; |
||||
} dat; |
||||
|
||||
dat.b[0] = gpBuf[giRead]; |
||||
dat.b[1] = gpBuf[giRead+1]; |
||||
dat.b[2] = gpBuf[giRead+2]; |
||||
dat.b[3] = gpBuf[giRead+3]; |
||||
giRead += 4; |
||||
|
||||
// dat.l = LittleLong (dat.l);
|
||||
|
||||
return dat.f; |
||||
} |
||||
|
||||
char* READ_STRING( void ) |
||||
{ |
||||
static char string[2048]; |
||||
int l,c; |
||||
|
||||
string[0] = 0; |
||||
|
||||
l = 0; |
||||
do |
||||
{ |
||||
if ( giRead+1 > giSize ) |
||||
break; // no more characters
|
||||
|
||||
c = READ_CHAR(); |
||||
if (c == -1 || c == 0) |
||||
break; |
||||
string[l] = c; |
||||
l++; |
||||
} while (l < sizeof(string)-1); |
||||
|
||||
string[l] = 0; |
||||
|
||||
return string; |
||||
} |
||||
|
||||
float READ_COORD( void ) |
||||
{ |
||||
return (float)(READ_SHORT() * (1.0/8)); |
||||
} |
||||
|
||||
float READ_ANGLE( void ) |
||||
{ |
||||
return (float)(READ_CHAR() * (360.0/256)); |
||||
} |
||||
|
||||
float READ_HIRESANGLE( void ) |
||||
{ |
||||
return (float)(READ_SHORT() * (360.0/65536)); |
||||
} |
||||
|
@ -0,0 +1,40 @@
@@ -0,0 +1,40 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
//
|
||||
// parsemsg.h
|
||||
//
|
||||
|
||||
#define ASSERT( x ) |
||||
|
||||
void BEGIN_READ( void *buf, int size ); |
||||
int READ_CHAR( void ); |
||||
int READ_BYTE( void ); |
||||
int READ_SHORT( void ); |
||||
int READ_WORD( void ); |
||||
int READ_LONG( void ); |
||||
float READ_FLOAT( void ); |
||||
char* READ_STRING( void ); |
||||
float READ_COORD( void ); |
||||
float READ_ANGLE( void ); |
||||
float READ_HIRESANGLE( void ); |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,57 @@
@@ -0,0 +1,57 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
#if !defined( PARTICLEDEFH ) |
||||
#define PARTICLEDEFH |
||||
#ifdef _WIN32 |
||||
#pragma once |
||||
#endif |
||||
|
||||
typedef enum { |
||||
pt_static, |
||||
pt_grav, |
||||
pt_slowgrav, |
||||
pt_fire, |
||||
pt_explode, |
||||
pt_explode2, |
||||
pt_blob, |
||||
pt_blob2, |
||||
pt_vox_slowgrav, |
||||
pt_vox_grav, |
||||
pt_clientcustom // Must have callback function specified
|
||||
} ptype_t; |
||||
|
||||
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
||||
typedef struct particle_s |
||||
{ |
||||
// driver-usable fields
|
||||
vec3_t org; |
||||
short color; |
||||
short packedColor; |
||||
// drivers never touch the following fields
|
||||
struct particle_s *next; |
||||
vec3_t vel; |
||||
float ramp; |
||||
float die; |
||||
ptype_t type; |
||||
void (*deathfunc)( struct particle_s *particle ); |
||||
|
||||
// for pt_clientcusttom, we'll call this function each frame
|
||||
void (*callback)( struct particle_s *particle, float frametime ); |
||||
|
||||
// For deathfunc, etc.
|
||||
unsigned char context; |
||||
} particle_t; |
||||
|
||||
#endif |
@ -0,0 +1,223 @@
@@ -0,0 +1,223 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
// pm_defs.h
|
||||
#if !defined( PM_DEFSH ) |
||||
#define PM_DEFSH |
||||
#pragma once |
||||
|
||||
#include "archtypes.h" // DAL |
||||
#define MAX_PHYSENTS 600 // Must have room for all entities in the world.
|
||||
#define MAX_MOVEENTS 64 |
||||
#define MAX_CLIP_PLANES 5 |
||||
|
||||
#define PM_NORMAL 0x00000000 |
||||
#define PM_STUDIO_IGNORE 0x00000001 // Skip studio models
|
||||
#define PM_STUDIO_BOX 0x00000002 // Use boxes for non-complex studio models (even in traceline)
|
||||
#define PM_GLASS_IGNORE 0x00000004 // Ignore entities with non-normal rendermode
|
||||
#define PM_WORLD_ONLY 0x00000008 // Only trace against the world
|
||||
|
||||
// Values for flags parameter of PM_TraceLine
|
||||
#define PM_TRACELINE_PHYSENTSONLY 0 |
||||
#define PM_TRACELINE_ANYVISIBLE 1 |
||||
|
||||
|
||||
#include "pm_info.h" |
||||
|
||||
// PM_PlayerTrace results.
|
||||
#include "pmtrace.h" |
||||
|
||||
#if !defined ( USERCMD_H ) |
||||
#include "usercmd.h" |
||||
#endif |
||||
|
||||
// physent_t
|
||||
typedef struct physent_s |
||||
{ |
||||
char name[32]; // Name of model, or "player" or "world".
|
||||
int player; |
||||
vec3_t origin; // Model's origin in world coordinates.
|
||||
struct model_s *model; // only for bsp models
|
||||
struct model_s *studiomodel; // SOLID_BBOX, but studio clip intersections.
|
||||
vec3_t mins, maxs; // only for non-bsp models
|
||||
int info; // For client or server to use to identify (index into edicts or cl_entities)
|
||||
vec3_t angles; // rotated entities need this info for hull testing to work.
|
||||
|
||||
int solid; // Triggers and func_door type WATER brushes are SOLID_NOT
|
||||
int skin; // BSP Contents for such things like fun_door water brushes.
|
||||
int rendermode; // So we can ignore glass
|
||||
|
||||
// Complex collision detection.
|
||||
float frame; |
||||
int sequence; |
||||
byte controller[4]; |
||||
byte blending[2]; |
||||
|
||||
int movetype; |
||||
int takedamage; |
||||
int blooddecal; |
||||
int team; |
||||
int classnumber; |
||||
|
||||
// For mods
|
||||
int iuser1; |
||||
int iuser2; |
||||
int iuser3; |
||||
int iuser4; |
||||
float fuser1; |
||||
float fuser2; |
||||
float fuser3; |
||||
float fuser4; |
||||
vec3_t vuser1; |
||||
vec3_t vuser2; |
||||
vec3_t vuser3; |
||||
vec3_t vuser4; |
||||
} physent_t; |
||||
|
||||
|
||||
typedef struct playermove_s |
||||
{ |
||||
int player_index; // So we don't try to run the PM_CheckStuck nudging too quickly.
|
||||
qboolean server; // For debugging, are we running physics code on server side?
|
||||
|
||||
qboolean multiplayer; // 1 == multiplayer server
|
||||
float time; // realtime on host, for reckoning duck timing
|
||||
float frametime; // Duration of this frame
|
||||
|
||||
vec3_t forward, right, up; // Vectors for angles
|
||||
// player state
|
||||
vec3_t origin; // Movement origin.
|
||||
vec3_t angles; // Movement view angles.
|
||||
vec3_t oldangles; // Angles before movement view angles were looked at.
|
||||
vec3_t velocity; // Current movement direction.
|
||||
vec3_t movedir; // For waterjumping, a forced forward velocity so we can fly over lip of ledge.
|
||||
vec3_t basevelocity; // Velocity of the conveyor we are standing, e.g.
|
||||
|
||||
// For ducking/dead
|
||||
vec3_t view_ofs; // Our eye position.
|
||||
float flDuckTime; // Time we started duck
|
||||
qboolean bInDuck; // In process of ducking or ducked already?
|
||||
|
||||
// For walking/falling
|
||||
int flTimeStepSound; // Next time we can play a step sound
|
||||
int iStepLeft; |
||||
|
||||
float flFallVelocity; |
||||
vec3_t punchangle; |
||||
|
||||
float flSwimTime; |
||||
|
||||
float flNextPrimaryAttack; |
||||
|
||||
int effects; // MUZZLE FLASH, e.g.
|
||||
|
||||
int flags; // FL_ONGROUND, FL_DUCKING, etc.
|
||||
int usehull; // 0 = regular player hull, 1 = ducked player hull, 2 = point hull
|
||||
float gravity; // Our current gravity and friction.
|
||||
float friction; |
||||
int oldbuttons; // Buttons last usercmd
|
||||
float waterjumptime; // Amount of time left in jumping out of water cycle.
|
||||
qboolean dead; // Are we a dead player?
|
||||
int deadflag; |
||||
int spectator; // Should we use spectator physics model?
|
||||
int movetype; // Our movement type, NOCLIP, WALK, FLY
|
||||
|
||||
int onground; |
||||
int waterlevel; |
||||
int watertype; |
||||
int oldwaterlevel; |
||||
|
||||
char sztexturename[256]; |
||||
char chtexturetype; |
||||
|
||||
float maxspeed; |
||||
float clientmaxspeed; // Player specific maxspeed
|
||||
|
||||
// For mods
|
||||
int iuser1; |
||||
int iuser2; |
||||
int iuser3; |
||||
int iuser4; |
||||
float fuser1; |
||||
float fuser2; |
||||
float fuser3; |
||||
float fuser4; |
||||
vec3_t vuser1; |
||||
vec3_t vuser2; |
||||
vec3_t vuser3; |
||||
vec3_t vuser4; |
||||
// world state
|
||||
// Number of entities to clip against.
|
||||
int numphysent; |
||||
physent_t physents[MAX_PHYSENTS]; |
||||
// Number of momvement entities (ladders)
|
||||
int nummoveent; |
||||
// just a list of ladders
|
||||
physent_t moveents[MAX_MOVEENTS]; |
||||
|
||||
// All things being rendered, for tracing against things you don't actually collide with
|
||||
int numvisent; |
||||
physent_t visents[ MAX_PHYSENTS ]; |
||||
|
||||
// input to run through physics.
|
||||
usercmd_t cmd; |
||||
|
||||
// Trace results for objects we collided with.
|
||||
int numtouch; |
||||
pmtrace_t touchindex[MAX_PHYSENTS]; |
||||
|
||||
char physinfo[ MAX_PHYSINFO_STRING ]; // Physics info string
|
||||
|
||||
struct movevars_s *movevars; |
||||
vec3_t player_mins[ 4 ]; |
||||
vec3_t player_maxs[ 4 ]; |
||||
|
||||
// Common functions
|
||||
const char *(*PM_Info_ValueForKey) ( const char *s, const char *key ); |
||||
void (*PM_Particle)( float *origin, int color, float life, int zpos, int zvel); |
||||
int (*PM_TestPlayerPosition) (float *pos, pmtrace_t *ptrace ); |
||||
void (*Con_NPrintf)( int idx, char *fmt, ... ); |
||||
void (*Con_DPrintf)( char *fmt, ... ); |
||||
void (*Con_Printf)( char *fmt, ... ); |
||||
double (*Sys_FloatTime)( void ); |
||||
void (*PM_StuckTouch)( int hitent, pmtrace_t *ptraceresult ); |
||||
int (*PM_PointContents) (float *p, int *truecontents /*filled in if this is non-null*/ ); |
||||
int (*PM_TruePointContents) (float *p); |
||||
int (*PM_HullPointContents) ( struct hull_s *hull, int num, float *p); |
||||
pmtrace_t (*PM_PlayerTrace) (float *start, float *end, int traceFlags, int ignore_pe ); |
||||
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe ); |
||||
int32 (*RandomLong)( int32 lLow, int32 lHigh ); |
||||
float (*RandomFloat)( float flLow, float flHigh ); |
||||
int (*PM_GetModelType)( struct model_s *mod ); |
||||
void (*PM_GetModelBounds)( struct model_s *mod, float *mins, float *maxs ); |
||||
void *(*PM_HullForBsp)( physent_t *pe, float *offset ); |
||||
float (*PM_TraceModel)( physent_t *pEnt, float *start, float *end, trace_t *trace ); |
||||
int (*COM_FileSize)(char *filename); |
||||
byte *(*COM_LoadFile) (char *path, int usehunk, int *pLength); |
||||
void (*COM_FreeFile) ( void *buffer ); |
||||
char *(*memfgets)( byte *pMemFile, int fileSize, int *pFilePos, char *pBuffer, int bufferSize ); |
||||
|
||||
// Functions
|
||||
// Run functions for this frame?
|
||||
qboolean runfuncs; |
||||
void (*PM_PlaySound) ( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); |
||||
const char *(*PM_TraceTexture) ( int ground, float *vstart, float *vend ); |
||||
void (*PM_PlaybackEventFull) ( int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
||||
|
||||
pmtrace_t (*PM_PlayerTraceEx) (float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ) ); |
||||
int (*PM_TestPlayerPositionEx) (float *pos, pmtrace_t *ptrace, int (*pfnIgnore)( physent_t *pe ) ); |
||||
struct pmtrace_s *(*PM_TraceLineEx)( float *start, float *end, int flags, int usehulll, int (*pfnIgnore)( physent_t *pe ) ); |
||||
} playermove_t; |
||||
|
||||
#endif |
@ -0,0 +1,22 @@
@@ -0,0 +1,22 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
// Physics info string definition
|
||||
#if !defined( PM_INFOH ) |
||||
#define PM_INFOH |
||||
#pragma once |
||||
|
||||
#define MAX_PHYSINFO_STRING 256 |
||||
|
||||
#endif // PM_INFOH
|
Loading…
Reference in new issue