* First attempt at implementing encrypted history banner and removing old UTDs
* Get the right behavior in the timeline
* Implement the designs
* Extract post-processing logic, add tests
* Add encryption banner to timeline screenshots
* Create FTUE feature to handle welcome screen and analytics
* Move classes to their own packages, add tests for `DefaultFtueState`.
* Remove unnecessary private MutableStateFlow
* Move some FTUE related methods and classes back to the `impl` module
* Handle back press at each FTUE step
* Remove unneeded `TestScope` receiver for `createState` in tests.
* Use light & dark previews for the banner view.
* Move color customization from `TextStyle` to `Text` component.
* Rename `InfoList` design components, use them in `AnalyticsOptInView` too.
* Cleanup MatrixClient.
* Fix copy&paste error
Co-authored-by: Benoit Marty <benoit@matrix.org>
* Fix typo
* Fix Maestro tests
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
Co-authored-by: Benoit Marty <benoit@matrix.org>
* Make sure we ignore notifications for open rooms
- Listen to process lifecycle changes in `AppForegroundStateService`. Use initializers to reliable create it.
- Merge `AppNavigationState` with `AppForegroundState`. Renamed the previous `AppNavigationState` to `NavigationState`, created a new `AppNavigationState` which contains both the navigation state and the foreground state.
Both `NotifiableEventResolver` and `DefaultNotificationDrawerManager` were creating new Rust SDK Clients while processing notifications instead of reusing the already existing one.
* Notifications: Add some extra mappings so we keep the original contents and can pass it later to an UI layer
* Fix notifications not appearing for a room if the app was on that room when it went to background.
* Modernize how we create spannable strings for notifications, remove unneeded dependency
* Remove actions from invite notifications temporarily
* Add `NotificationDrawerManager` interface to be able to clear membership notifications when accepting or rejecting a room invite
* Fix tests
* Add comment to clarify some weird behaviours
* Address review comments
* Set circle shape for `largeBitmap` in message notifications
* Fix no avatar in DM rooms
* Fix rebase issues
* Add invite list pending intent:
- Refactor pending intents.
- Make `DeepLinkData` a sealed interface.
- Fix and add tests.
* Rename `navigate__` functions to `attach__`
* Add an extra test case for the `InviteList` deep link
* Address most review comments.
* Fix rebase issue
* Add fallback notification type, allow dismissing invite notifications.
Fallback notifications have a different underlying type and can be dismissed at will.
* Fix tests
With this change, composable previews and screenshots should be created with just:
```
@ElementPreviews@Composable
fun MyViewPreview() {
ElementPreview {
MyView()
}
}
```
- Adds `@ElementPreviews` which is a shorthand for:
```
@Preview(name = "D")
@Preview(name = "N", uiMode = Configuration.UI_MODE_NIGHT_YES)
```
Should be used in connection with the now public `fun ElementPreview()` composable.
- Adds ElementPreviews to previewAnnotations in dangerfile
- Screenshots of night mode previews are now rendered with night mode
- Replaces `ElementPreviewLight` and `ElementThemedPreview` with `ElementPreview`
- Deprecates `ElementPreviewDark` which should be removed.
- Remaining usages of `ElementPreviewDark` are now ignored during screenshot tests