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Room lifecycle: fix close room crash

jonny/proxy
ganfra 1 year ago
parent
commit
ff7f211452
  1. 12
      appnav/src/main/kotlin/io/element/android/appnav/RoomFlowNode.kt

12
appnav/src/main/kotlin/io/element/android/appnav/RoomFlowNode.kt

@ -18,6 +18,7 @@ package io.element.android.appnav @@ -18,6 +18,7 @@ package io.element.android.appnav
import android.os.Parcelable
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.ui.Modifier
import androidx.lifecycle.lifecycleScope
import com.bumble.appyx.core.composable.Children
@ -88,14 +89,12 @@ class RoomFlowNode @AssistedInject constructor( @@ -88,14 +89,12 @@ class RoomFlowNode @AssistedInject constructor(
lifecycle.subscribe(
onCreate = {
Timber.v("OnCreate")
inputs.room.open()
plugins<LifecycleCallback>().forEach { it.onFlowCreated(id, inputs.room) }
appNavigationStateService.onNavigateToRoom(id, inputs.room.roomId)
fetchRoomMembers()
},
onDestroy = {
Timber.v("OnDestroy")
inputs.room.close()
plugins<LifecycleCallback>().forEach { it.onFlowReleased(id, inputs.room) }
appNavigationStateService.onLeavingRoom(id)
}
@ -161,6 +160,15 @@ class RoomFlowNode @AssistedInject constructor( @@ -161,6 +160,15 @@ class RoomFlowNode @AssistedInject constructor(
@Composable
override fun View(modifier: Modifier) {
// Rely on the View Lifecycle instead of the Node Lifecycle,
// because this node enters 'onDestroy' before his children, so it can leads to
// using the room in a child node where it's already closed.
DisposableEffect(Unit) {
inputs.room.open()
onDispose {
inputs.room.close()
}
}
Children(
navModel = backstack,
modifier = modifier,

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