C++ STL ::size() generally returns unsigned, which implies that "int idx"
style of loop variable will generate a signed-vs-unsigned comparison warning
when testing the loop exit condition "idx < blah.size()"
Update areas of the bitcoin code where loop variables may be more properly and
correctly defined as unsigned.
- Easier for debugging (what opcode was 0x... again?)
- Clarifies that the opcodes are set in stone in the protocol, and signals that it is impossible to insert opcodes in between.
In ISO C++, the signedness of 'char' is undefined. On some platforms (e.g.
ARM), 'char' is an unsigned type, but some of the code relies on 'char' being
signed (as it is on x86). This is indicated by compiler warnings like this:
bignum.h: In constructor 'CBigNum::CBigNum(char)':
bignum.h:81:59: warning: comparison is always true due to limited range of data type [-Wtype-limits]
util.cpp: In function 'bool IsHex(const string&)':
util.cpp:427:28: warning: comparison is always false due to limited range of data type [-Wtype-limits]
In particular, IsHex erroneously returned true regardless of the input
characters, as long as the length of the string was a positive multiple of 2.
Note: For testing, it's possible using GCC to force char to be unsigned by
adding the -funsigned-char parameter to xCXXFLAGS.
This commit removes the dependency of serialize.h on PROTOCOL_VERSION,
and makes this parameter required instead of implicit. This is much saner,
as it makes the places where changing a version number can have an
influence obvious.
Conflict:
* cs_main in ProcessMessages() (before calling ProcessMessages)
* cs_vSend in CNode::BeginMessage
versus:
* cs_vSend in ThreadMessageHandler2 (before calling SendMessages)
* cs_main in SendMessages
Even though cs_vSend is a try_lock, if it succeeds simultaneously with
the locking of cs_main in ProcessMessages(), it could cause a deadlock.
Since auto-remove-db-logs was enabled, each time a CTxDB was closed
outside of the initial download window, it causes a checkpoint + log
cleanup. This is overkill, so reduce the sync frequency to once per
minute at most.