* A new class CKeyStore manages private keys, and script.cpp depends on access to CKeyStore.
* A new class CWallet extends CKeyStore, and contains all former wallet-specific globals; CWallet depends on script.cpp, not the other way around.
* Wallet-specific functions in CTransaction/CTxIn/CTxOut (GetDebit, GetCredit, GetChange, IsMine, IsFromMe), are moved to CWallet, taking their former 'this' argument as an explicit parameter
* CWalletTx objects know which CWallet they belong to, for convenience, so they have their own direct (and caching) GetDebit/... functions.
* Some code was moved from CWalletDB to CWallet, such as handling of reserve keys.
* Main.cpp keeps a set of all 'registered' wallets, which should be informed about updates to the block chain, and does not have any notion about any 'main' wallet. Function in main.cpp that require a wallet (such as GenerateCoins), take an explicit CWallet* argument.
* The actual CWallet instance used by the application is defined in init.cpp as "CWallet* pwalletMain". rpc.cpp and ui.cpp use this variable.
* Functions in main.cpp and db.cpp that are not used by other modules are marked static.
* The code for handling the 'submitorder' message is removed, as it not really compatible with the idea that a node is independent from the wallet(s) connected to it, and obsolete anyway.
This introduces two new source files, keystore.cpp and wallet.cpp with
corresponding headers. Code is moved from main and db, in a preparation
for a follow-up commit which introduces the classes CWallet and CKeyStore.
Use non-blocking connects, and a select() call to wait a predefined
time (5s by default, but configurable with -timeout) for either
success or failure. This allows much more connections to be tried
per time unit.
Based on a patch by phantomcircuit.
For instance any nBits compressed value from 0x1a44b800 thru
0x1a44b9ff will show as difficulty 244139.4816. This patch will
more accurately convert the nBits compressed values to the double
difficulty.
This will display any of the recent difficulty levels slightly
differently though. Early difficulties and testnet difficulties are
not large enough to trigger this bug.
None of the actual targets or compressed targets are changed, only
the conversion to the floating point difficulty is changed and afaik
it is only ever displayed, never converted back so the patch does not
effect the target calculations, binary files, databases nor the binary
protocol.