Removed AreInputsStandard from CTransaction, made it a regular function in main.
Moved CTransaction::GetOutputFor to CCoinsViewCache.
Moved GetLegacySigOpCount and GetP2SHSigOpCount out of CTransaction into regular functions in main.
Moved GetValueIn and HaveInputs from CTransaction into CCoinsViewCache.
Moved AllowFree, ClientCheckInputs, CheckInputs, UpdateCoins, and CheckTransaction out of CTransaction and into main.
Moved IsStandard and IsFinal out of CTransaction and put them in main as IsStandardTx and IsFinalTx. Moved GetValueOut out of CTransaction into main. Moved CTxIn, CTxOut, and CTransaction into core.
Added minimum fee parameter to CTxOut::IsDust() temporarily until CTransaction is moved to core.h so that CTxOut needn't know about CTransaction.
- explicitly set the default of all GetBoolArg() calls
- rework getarg_test.cpp and util_tests.cpp to cover this change
- some indentation fixes
- move macdockiconhandler.h include in bitcoin.cpp to the "our headers"
section
Write bestblock records in wallets:
* Every 20160 blocks synced, no matter what (before: none during IBD)
* Every 144 blocks after IBD (before: for every block, slow)
* When creating a new wallet
* At shutdown
This should result in far fewer spurious rescans.
Remove the pnext pointer in CBlockIndex, and replace it with a
vBlockIndexByHeight vector (no effect on memory usage). pnext can
now be replaced by vBlockIndexByHeight[nHeight+1], but
FindBlockByHeight becomes constant-time.
This also means the entire mapBlockIndex structure and the block
index entries in it become purely blocktree-related data, and
independent from the currently active chain, potentially allowing
them to be protected by separate mutexes in the future.
Every block index entry currently requires a separately-allocated
CBigNum. By replacing them with uint256, it's just 32 bytes extra
in CBlockIndex itself.
This should save us a few megabytes in RAM, and less allocation
overhead.
This introduces the concept of the 'sync node', which is the one we
asked for missing blocks. In case the sync node goes away, a new one
will be selected.
For now, the heuristic is very simple, but it can easily be extended
later to add better policies.
As these were not updated when 'backporting' the 225430 checkpoint
into head.
Additionally, also report verification progress in debug.log, and
tweak the sigcheck-verification-speed-factor a bit.
Two reasons for this change:
1. Need to always use boost::thread's sleep, even on Windows, so the
sleeps can be interrupted (prior code used Windows' built-in Sleep).
2. I always forgot what units the old Sleep took.
Create a boost::thread_group object at the qt/bitcoind main-loop level
that will hold pointers to all the main-loop threads.
This will replace the vnThreadsRunning[] array.
For testing, ported the BitcoinMiner threads to use its
own boost::thread_group.
There exists a per-message-processed send buffer overflow protection,
where processing is halted when the send buffer is larger than the
allowed maximum.
This protection does not apply to individual items, however, and
getdata has the potential for causing large amounts of data to be
sent. In case several hundreds of blocks are requested in one getdata,
the send buffer can easily grow 50 megabytes above the send buffer
limit.
This commit breaks up the processing of getdata requests, remembering
them inside a CNode when too many are requested at once.
* Change CNode::vRecvMsg to be a deque instead of a vector (less copying)
* Make sure to acquire cs_vRecvMsg in CNode::CloseSocketDisconnect (as it
may be called without that lock).
Replaces CNode::vRecv buffer with a vector of CNetMessage's. This simplifies
ProcessMessages() and eliminates several redundant data copies.
Overview:
* socket thread now parses incoming message datastream into
header/data components, as encapsulated by CNetMessage
* socket thread adds each CNetMessage to a vector inside CNode
* message thread (ProcessMessages) iterates through CNode's CNetMessage vector
Message parsing is made more strict:
* Socket is disconnected, if message larger than MAX_SIZE
or if CMessageHeader deserialization fails (latter is impossible?).
Previously, code would simply eat garbage data all day long.
* Socket is disconnected, if we fail to find pchMessageStart.
We do not search through garbage, to find pchMessageStart. Each
message must begin precisely after the last message ends.
ProcessMessages() always processes a complete message, and is more efficient:
* buffer is always precisely sized, using CDataStream::resize(),
rather than progressively sized in 64k chunks. More efficient
for large messages like "block".
* whole-buffer memory copy eliminated (vRecv -> vMsg)
* other buffer-shifting memory copies eliminated (vRecv.insert, vRecv.erase)
- remove an unneeded MODAL flag, as MSG_ERROR sets MODAL
- re-order an if-clause in main to have bool checks before a function call
- fix some log messages that used wrong function names
- make a log message use a correct ellipsis
- remove some unneded spaces, brackets and line-breaks
- fix style for adding files in the Qt project
Extremely large transactions with lots of inputs can cost the network
almost as much to process as they cost the sender in fees.
We would never create transactions larger than 100K big; this change
makes transactions larger than 100K non-standard, so they are not
relayed/mined by default. This is most important for miners that might
create blocks larger than 250K big, who could be vulnerable to a
make-your-blocks-so-expensive-to-verify-they-get-orphaned attack.
At least one service that accepted zero-confirmation transactions
was vulnerable because an attacker could send a transaction
with a lock time far in the future, and then have plenty of time in
which to get a double-spend mined (perhaps from a miner who wasn't
on the network when the first transaction was broadcast).
That is a variation on the "Finney attack". We still don't
recommend anybody accept 0-confirmation transactions as final
payment for anything. This change keeps non-final transactions
from appearing in the wallet, and, assuming most of the network
accepts this change, will prevent them from being relayed until
they are final.