In case the total number of orphan blocks in memory exceeds a limit
(currently set to 750), a random orphan block (which is not
depended on by another orphan block) is dropped. This means it will
need to be downloaded again, but it won't consume memory until then.
This changes the block processing logic from "try to atomically switch
to a new block" to a continuous "(dis)connect a block, aiming for the
assumed best chain".
This means the smallest atomic operations on the chainstate become
individual block connections or disconnections, instead of entire
reorganizations. It may mean that we try to reorganize to one block,
fail, and rereorganize again to the old block. This is slower, but
doesn't require unbounded RAM.
It also means that a ConnectBlock which fails may be no longer called
from the ProcessBlock which knows which node sent it. To deal with that,
a mapBlockSource is kept, and invalid blocks cause asynchronous "reject"
messages and banning (if necessary).
Previously CreateNewBlock() didn't take into account the fact that
IsFinalTx() without any arguments tests if the transaction is considered
final in the *current* block, when both those functions really needed to
know if the transaction would be final in the *next* block.
Additionally the UI had a similar misunderstanding.
Also adds some basic tests to check that CreateNewBlock() is in fact
mining nLockTime-using transactions correctly.
Thanks to Wladimir J. van der Laan for rebase.
After the tinyformat switch sprintf() family functions support passing
actual std::string objects.
Remove unnecessary c_str calls (236 of them) in logging and formatting.
There were quite a few places where assert() was used with side effects,
making operation with NDEBUG non-functional. This commit fixes all the
cases I know about, but also adds an #error on NDEBUG because the code
is untested without assertions and may still have vulnerabilities if
used without assert.
This dead code can be resurrected from git history if
transaction replacement is ever implemented. Keeping
dead code in the source is a bad idea, because it implies
it was tested and worked at some point, which is not true.
Use misc methods of avoiding unnecesary header includes.
Replace int typedefs with int##_t from stdint.h.
Replace PRI64[xdu] with PRI[xdu]64 from inttypes.h.
Normalize QT_VERSION ifs where possible.
Resolve some indirect dependencies as direct ones.
Remove extern declarations from .cpp files.
As block index entries have a flag for marking invalid blocks, the
'best invalid work' information can be derived from there. In addition,
remove the global from main.h
- re-work -debug help message text
- make -debug log every debugging information again (even all categories)
- remove unneeded fDebug checks in front of LogPrint()/qDebug(), as that
check is done in LogPrintf() when category is != NULL (true for all
LogPrint() calls
- remove fDebug ONLY in code which is NOT performance-critical
- harmonize addrman category name
- deprecate -debugnet usage, should be used via -debug=net and remove the
corresponding global
Instead of explicitly testing for the presence of any output, and
dealing with this case specially, just interpret it as an empty
CCoins.
The case previously caught using the HaveCoins check, is now handled
by the generic outs != outsBlock test.
This required some code movement (what was CWalletTx::AcceptToMemoryPool
doing in main?), and adding a few explicit includes that used to be
implicit through init.h.
INIT_PROTO_VERSION is the initial version, after a succesful version/verack it is increased to a negotiated version.
MIN_PEER_PROTO_VERSION could be a different value to disconnect from peers older than a specified version.
Changes the response to the 'mempool' command so that if
the memory pool has more than MAX_INV_SZ transactions (50,000)
it will respond with multiple 'inv' messages.
SendMessages() tries to acquire a cs_main lock now, but this isn't nessecary
for much of its functionality. Move those parts out of the locked section,
so they can always be performed, and we hold cs_main for a shorter time.
This removes a few unused CBlockLocator methods, and moves the
construction and fork-finding logic to CChain (which can do these
more efficiently, as it has a height-indexable chain available).
It also makes CBlockLocator independent from the validation code.