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@ -841,19 +841,39 @@ void ThreadSocketHandler()
@@ -841,19 +841,39 @@ void ThreadSocketHandler()
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{ |
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if (pnode->hSocket == INVALID_SOCKET) |
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continue; |
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FD_SET(pnode->hSocket, &fdsetError); |
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hSocketMax = max(hSocketMax, pnode->hSocket); |
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have_fds = true; |
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// Implement the following logic:
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// * If there is data to send, select() for sending data. As this only
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// happens when optimistic write failed, we choose to first drain the
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// write buffer in this case before receiving more. This avoids
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// needlessly queueing received data, if the remote peer is not themselves
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// receiving data. This means properly utilizing TCP flow control signalling.
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// * Otherwise, if there is no (complete) message in the receive buffer,
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// or there is space left in the buffer, select() for receiving data.
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// * (if neither of the above applies, there is certainly one message
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// in the receiver buffer ready to be processed).
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// Together, that means that at least one of the following is always possible,
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// so we don't deadlock:
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// * We send some data.
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// * We wait for data to be received (and disconnect after timeout).
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// * We process a message in the buffer (message handler thread).
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{ |
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TRY_LOCK(pnode->cs_vSend, lockSend); |
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if (lockSend) { |
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// do not read, if draining write queue
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if (!pnode->vSendMsg.empty()) |
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FD_SET(pnode->hSocket, &fdsetSend); |
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else |
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FD_SET(pnode->hSocket, &fdsetRecv); |
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FD_SET(pnode->hSocket, &fdsetError); |
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hSocketMax = max(hSocketMax, pnode->hSocket); |
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have_fds = true; |
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if (lockSend && !pnode->vSendMsg.empty()) { |
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FD_SET(pnode->hSocket, &fdsetSend); |
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continue; |
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} |
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} |
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{ |
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv); |
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if (lockRecv && ( |
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pnode->vRecvMsg.empty() || !pnode->vRecvMsg.front().complete() || |
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pnode->GetTotalRecvSize() <= ReceiveFloodSize())) |
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FD_SET(pnode->hSocket, &fdsetRecv); |
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} |
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} |
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} |
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@ -959,12 +979,7 @@ void ThreadSocketHandler()
@@ -959,12 +979,7 @@ void ThreadSocketHandler()
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv); |
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if (lockRecv) |
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{ |
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if (pnode->GetTotalRecvSize() > ReceiveFloodSize()) { |
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if (!pnode->fDisconnect) |
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printf("socket recv flood control disconnect (%u bytes)\n", pnode->GetTotalRecvSize()); |
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pnode->CloseSocketDisconnect(); |
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} |
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else { |
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{ |
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// typical socket buffer is 8K-64K
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char pchBuf[0x10000]; |
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int nBytes = recv(pnode->hSocket, pchBuf, sizeof(pchBuf), MSG_DONTWAIT); |
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