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Merge pull request #2599 from sipa/norecvdisc

Do not kill connections on recv buffer overflow
0.8
Pieter Wuille 12 years ago
parent
commit
979a22a7a0
  1. 43
      src/net.cpp

43
src/net.cpp

@ -841,18 +841,38 @@ void ThreadSocketHandler() @@ -841,18 +841,38 @@ void ThreadSocketHandler()
{
if (pnode->hSocket == INVALID_SOCKET)
continue;
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend) {
// do not read, if draining write queue
if (!pnode->vSendMsg.empty())
FD_SET(pnode->hSocket, &fdsetSend);
else
FD_SET(pnode->hSocket, &fdsetRecv);
FD_SET(pnode->hSocket, &fdsetError);
hSocketMax = max(hSocketMax, pnode->hSocket);
have_fds = true;
// Implement the following logic:
// * If there is data to send, select() for sending data. As this only
// happens when optimistic write failed, we choose to first drain the
// write buffer in this case before receiving more. This avoids
// needlessly queueing received data, if the remote peer is not themselves
// receiving data. This means properly utilizing TCP flow control signalling.
// * Otherwise, if there is no (complete) message in the receive buffer,
// or there is space left in the buffer, select() for receiving data.
// * (if neither of the above applies, there is certainly one message
// in the receiver buffer ready to be processed).
// Together, that means that at least one of the following is always possible,
// so we don't deadlock:
// * We send some data.
// * We wait for data to be received (and disconnect after timeout).
// * We process a message in the buffer (message handler thread).
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend && !pnode->vSendMsg.empty()) {
FD_SET(pnode->hSocket, &fdsetSend);
continue;
}
}
{
TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
if (lockRecv && (
pnode->vRecvMsg.empty() || !pnode->vRecvMsg.front().complete() ||
pnode->GetTotalRecvSize() <= ReceiveFloodSize()))
FD_SET(pnode->hSocket, &fdsetRecv);
}
}
}
@ -959,12 +979,7 @@ void ThreadSocketHandler() @@ -959,12 +979,7 @@ void ThreadSocketHandler()
TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
if (lockRecv)
{
if (pnode->GetTotalRecvSize() > ReceiveFloodSize()) {
if (!pnode->fDisconnect)
printf("socket recv flood control disconnect (%u bytes)\n", pnode->GetTotalRecvSize());
pnode->CloseSocketDisconnect();
}
else {
{
// typical socket buffer is 8K-64K
char pchBuf[0x10000];
int nBytes = recv(pnode->hSocket, pchBuf, sizeof(pchBuf), MSG_DONTWAIT);

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