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@ -12,51 +12,11 @@
@@ -12,51 +12,11 @@
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#include <random.h> |
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// This Benchmark tests the CheckQueue with the lightest
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// weight Checks, so it should make any lock contention
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// particularly visible
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static const int MIN_CORES = 2; |
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static const size_t BATCHES = 101; |
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static const size_t BATCH_SIZE = 30; |
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static const int PREVECTOR_SIZE = 28; |
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static const unsigned int QUEUE_BATCH_SIZE = 128; |
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static void CCheckQueueSpeed(benchmark::State& state) |
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{ |
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struct FakeJobNoWork { |
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bool operator()() |
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{ |
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return true; |
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} |
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void swap(FakeJobNoWork& x){}; |
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}; |
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CCheckQueue<FakeJobNoWork> queue {QUEUE_BATCH_SIZE}; |
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boost::thread_group tg; |
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for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) { |
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tg.create_thread([&]{queue.Thread();}); |
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} |
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while (state.KeepRunning()) { |
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CCheckQueueControl<FakeJobNoWork> control(&queue); |
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// We call Add a number of times to simulate the behavior of adding
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// a block of transactions at once.
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std::vector<std::vector<FakeJobNoWork>> vBatches(BATCHES); |
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for (auto& vChecks : vBatches) { |
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vChecks.resize(BATCH_SIZE); |
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} |
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for (auto& vChecks : vBatches) { |
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// We can't make vChecks in the inner loop because we want to measure
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// the cost of getting the memory to each thread and we might get the same
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// memory
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control.Add(vChecks); |
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} |
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// control waits for completion by RAII, but
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// it is done explicitly here for clarity
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control.Wait(); |
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} |
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tg.interrupt_all(); |
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tg.join_all(); |
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} |
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// This Benchmark tests the CheckQueue with a slightly realistic workload,
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// where checks all contain a prevector that is indirect 50% of the time
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@ -99,5 +59,4 @@ static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
@@ -99,5 +59,4 @@ static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
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tg.interrupt_all(); |
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tg.join_all(); |
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} |
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BENCHMARK(CCheckQueueSpeed, 29000); |
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BENCHMARK(CCheckQueueSpeedPrevectorJob, 1400); |
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