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Add internal method to add new random data to our internal RNG state

0.15
Matt Corallo 8 years ago
parent
commit
399fb8f2d0
  1. 16
      src/random.cpp

16
src/random.cpp

@ -207,6 +207,22 @@ static std::mutex cs_rng_state;
static unsigned char rng_state[32] = {0}; static unsigned char rng_state[32] = {0};
static uint64_t rng_counter = 0; static uint64_t rng_counter = 0;
static void AddDataToRng(void* data, size_t len) {
CSHA512 hasher;
hasher.Write((const unsigned char*)&len, sizeof(len));
hasher.Write((const unsigned char*)data, len);
unsigned char buf[64];
{
std::unique_lock<std::mutex> lock(cs_rng_state);
hasher.Write(rng_state, sizeof(rng_state));
hasher.Write((const unsigned char*)&rng_counter, sizeof(rng_counter));
++rng_counter;
hasher.Finalize(buf);
memcpy(rng_state, buf + 32, 32);
}
memory_cleanse(buf, 64);
}
void GetStrongRandBytes(unsigned char* out, int num) void GetStrongRandBytes(unsigned char* out, int num)
{ {
assert(num <= 32); assert(num <= 32);

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