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Regard connection failures as attempt for addrman

This avoids connecting to them again too soon in ThreadOpenConnections.

Make an exception for connection failures to the proxy as these
shouldn't affect the status of specific nodes.
0.10
Wladimir J. van der Laan 10 years ago
parent
commit
35e408f8a4
  1. 8
      src/net.cpp
  2. 20
      src/netbase.cpp
  3. 4
      src/netbase.h

8
src/net.cpp

@ -399,7 +399,9 @@ CNode* ConnectNode(CAddress addrConnect, const char *pszDest)
// Connect // Connect
SOCKET hSocket; SOCKET hSocket;
if (pszDest ? ConnectSocketByName(addrConnect, hSocket, pszDest, Params().GetDefaultPort()) : ConnectSocket(addrConnect, hSocket)) bool proxyConnectionFailed = false;
if (pszDest ? ConnectSocketByName(addrConnect, hSocket, pszDest, Params().GetDefaultPort(), nConnectTimeout, &proxyConnectionFailed) :
ConnectSocket(addrConnect, hSocket, nConnectTimeout, &proxyConnectionFailed))
{ {
addrman.Attempt(addrConnect); addrman.Attempt(addrConnect);
@ -415,6 +417,10 @@ CNode* ConnectNode(CAddress addrConnect, const char *pszDest)
pnode->nTimeConnected = GetTime(); pnode->nTimeConnected = GetTime();
return pnode; return pnode;
} else if (!proxyConnectionFailed) {
// If connecting to the node failed, and failure is not caused by a problem connecting to
// the proxy, mark this as an attempt.
addrman.Attempt(addrConnect);
} }
return NULL; return NULL;

20
src/netbase.cpp

@ -519,9 +519,11 @@ bool IsProxy(const CNetAddr &addr) {
return false; return false;
} }
bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout) bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed)
{ {
proxyType proxy; proxyType proxy;
if (outProxyConnectionFailed)
*outProxyConnectionFailed = false;
// no proxy needed (none set for target network) // no proxy needed (none set for target network)
if (!GetProxy(addrDest.GetNetwork(), proxy)) if (!GetProxy(addrDest.GetNetwork(), proxy))
return ConnectSocketDirectly(addrDest, hSocketRet, nTimeout); return ConnectSocketDirectly(addrDest, hSocketRet, nTimeout);
@ -529,8 +531,11 @@ bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
SOCKET hSocket = INVALID_SOCKET; SOCKET hSocket = INVALID_SOCKET;
// first connect to proxy server // first connect to proxy server
if (!ConnectSocketDirectly(proxy, hSocket, nTimeout)) if (!ConnectSocketDirectly(proxy, hSocket, nTimeout)) {
if (outProxyConnectionFailed)
*outProxyConnectionFailed = true;
return false; return false;
}
// do socks negotiation // do socks negotiation
if (!Socks5(addrDest.ToStringIP(), addrDest.GetPort(), hSocket)) if (!Socks5(addrDest.ToStringIP(), addrDest.GetPort(), hSocket))
return false; return false;
@ -539,10 +544,14 @@ bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
return true; return true;
} }
bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout) bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed)
{ {
string strDest; string strDest;
int port = portDefault; int port = portDefault;
if (outProxyConnectionFailed)
*outProxyConnectionFailed = false;
SplitHostPort(string(pszDest), port, strDest); SplitHostPort(string(pszDest), port, strDest);
SOCKET hSocket = INVALID_SOCKET; SOCKET hSocket = INVALID_SOCKET;
@ -561,8 +570,11 @@ bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest
if (!HaveNameProxy()) if (!HaveNameProxy())
return false; return false;
// first connect to name proxy server // first connect to name proxy server
if (!ConnectSocketDirectly(nameProxy, hSocket, nTimeout)) if (!ConnectSocketDirectly(nameProxy, hSocket, nTimeout)) {
if (outProxyConnectionFailed)
*outProxyConnectionFailed = true;
return false; return false;
}
// do socks negotiation // do socks negotiation
if (!Socks5(strDest, (unsigned short)port, hSocket)) if (!Socks5(strDest, (unsigned short)port, hSocket))
return false; return false;

4
src/netbase.h

@ -182,8 +182,8 @@ bool LookupHost(const char *pszName, std::vector<CNetAddr>& vIP, unsigned int nM
bool Lookup(const char *pszName, CService& addr, int portDefault = 0, bool fAllowLookup = true); bool Lookup(const char *pszName, CService& addr, int portDefault = 0, bool fAllowLookup = true);
bool Lookup(const char *pszName, std::vector<CService>& vAddr, int portDefault = 0, bool fAllowLookup = true, unsigned int nMaxSolutions = 0); bool Lookup(const char *pszName, std::vector<CService>& vAddr, int portDefault = 0, bool fAllowLookup = true, unsigned int nMaxSolutions = 0);
bool LookupNumeric(const char *pszName, CService& addr, int portDefault = 0); bool LookupNumeric(const char *pszName, CService& addr, int portDefault = 0);
bool ConnectSocket(const CService &addr, SOCKET& hSocketRet, int nTimeout = nConnectTimeout); bool ConnectSocket(const CService &addr, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed = 0);
bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault = 0, int nTimeout = nConnectTimeout); bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed = 0);
/** Return readable error string for a network error code */ /** Return readable error string for a network error code */
std::string NetworkErrorString(int err); std::string NetworkErrorString(int err);
/** Close socket and set hSocket to INVALID_SOCKET */ /** Close socket and set hSocket to INVALID_SOCKET */

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